12" 9 3+ 5 The Stormdrake Guard are the result of the alliance between Azyr and the Draconith. In battle, they are holy terrors, the Stormcasts fighting with consummate skill while the drakes' burning breath and vicious claws annihilate their foes. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Draconic Flamestream [Shoot in Combat, Companion] | ||||||||
Draconic Flamestream Shoot in Combat, Companion | 10" | 4 | 2+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Draconith’s Fangs and Talons [Companion] | ||||||||
Draconith’s Fangs and Talons Companion | 4 | 4+ | 2+ | 2 | 2 | |||
Drakerider’s Warblade | ||||||||
Drakerider’s Warblade | 6 | 3+ | 3+ | 1 | 1 | |||
Drakerider’s Lance [Anti-INFANTRY (+1 Rend), Charge (+1 Damage)] | ||||||||
Drakerider’s Lance Anti-INFANTRY (+1 Rend), Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, CHAMPION, FLY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
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Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
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The MONSTER keyword is used in the following Stormcast Eternals warscrolls:
Passive |
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The EXTREMIS CHAMBER keyword is used in the following Stormcast Eternals warscrolls: