Stormcast Eternals – Vanguard-Palladors with Shock Handaxes

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STORMCAST ETERNALS WARSCROLL
Vanguard-Palladors
with Shock Handaxes
14"
5
3+
2
The Vanguard-Palladors are the Stormcast Eternals' elite skirmish cavalry, able to ride the winds aetheric to strike with great swiftness and accuracy. Those among their number who wield the shock handaxe over the starstrike javelin are better equipped for sustained engagements and sudden charges designed to scatter isolated formations.
STORMCAST ETERNALS WARSCROLL
Vanguard-Palladors
with Shock Handaxes
RANGED WEAPONS
RngAtkHitWndRndDmg
Boltstorm Pistol [Shoot in Combat]
Boltstorm Pistol
Shoot in Combat
10"24+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Gryph-charger’s Razor Beak [Companion]
Gryph-charger’s Razor Beak
Companion
34+3+11
Shock Handaxe [Charge (+1 Damage)]
Shock Handaxe
Charge (+1 Damage)
23+3+12
BATTLE PROFILE

Unit Size: 3      Points: 230
Base size: 75 × 42mm
Can be reinforced: Yes

Passive
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chamber are able to outfight forces many times their own limited numbers.

Effect: This unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Passive
SHOCKING STRIKES: Enemies struck with shock handaxes reel in pain as electricity courses through their veins.

Effect: If any damage points are allocated to an enemy unit by attacks made with this unit’s Shock Handaxes, subtract 1 from wound rolls for that enemy unit’s combat attacks for the rest of the turn.

KEYWORDS
CAVALRY, CHAMPION
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER, VANGUARD-PALLADORS
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.

The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024