The warclans of the orruks are a big green fist that slams into the guts of the Mortal Realms with each new day. Followers of Gorkamorka, the god of destructive, primal violence, they fight purely for the savage joy of fighting. Ironjaw and Bonesplitter alike are caught up in a tidal wave of violence that smashes entire civilisations to rubble.
This page contains all of the rules you need to field your Kruleboyz miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
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![]() | Battletome | 4 | December 2024 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Rulebook | 4 | January 2025 | |
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![]() | Warscroll | 4 | November 2024 |
Kruleboyz armies can use the following abilities:
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KEYWORDS | DIRTY TRICK |
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KEYWORDS | DIRTY TRICK |
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KEYWORDS | DIRTY TRICK |
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KEYWORDS | DIRTY TRICK |
You can pick 1 of the following battle formations for a Kruleboyz army. Each battle formation grants a different ability you can use in the battle.
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL, SUMMON |
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KEYWORDS | SPELL, SUMMON |
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KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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KEYWORDS | BRUTAL KUNNIN’ |
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KEYWORDS | BRUTAL KUNNIN’ |
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KEYWORDS | BRUTAL KUNNIN’ |
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KEYWORDS | SPELL |
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KEYWORDS | PRAYER |
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KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL, SUMMON |
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KEYWORDS | CORE, MOVE, CHARGE |
The KRULEBOYZ and INFANTRY keywords are used in the following Kruleboyz warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | DIRTY TRICK |
The HERO keyword is used in the following Kruleboyz warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
The non-HERO KRULEBOYZ and INFANTRY keywords are used in the following Kruleboyz warscrolls:
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The non-WIZARD KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
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KEYWORDS | SPELL |
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KEYWORDS | UNBIND |
The KRULEBOYZ and WIZARD keywords are used in the following Kruleboyz warscrolls:
The warscrolls using HERO and IRONJAWZ keywords can be found in the following Factions:
Destruction: Ironjawz, Kruleboyz.The HERO and IRONJAWZ keywords are used in the following warscrolls:
The warscrolls using HERO and KRULEBOYZ keywords can be found in the following Factions:
Destruction: Ironjawz, Kruleboyz.The HERO and KRULEBOYZ keywords are used in the following warscrolls:
The warscrolls using IRONJAWZ keyword can be found in the following Factions:
Destruction: Ironjawz, Kruleboyz.The IRONJAWZ keyword is used in the following warscrolls:
The warscrolls using KRULEBOYZ keyword can be found in the following Factions:
Destruction: Ironjawz, Kruleboyz.The KRULEBOYZ keyword is used in the following warscrolls:
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
The non-UNIQUE IRONJAWZ and HERO keywords are used in the following Ironjawz warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
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The WIZARD keyword is used in the following Kruleboyz warscrolls:
The non-HERO INFANTRY keyword is used in the following Kruleboyz warscrolls:
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KEYWORDS | PRAYER |
The HERO and MONSTER keywords are used in the following Kruleboyz warscrolls:
The MONSTER keyword is used in the following Kruleboyz warscrolls:
The INFANTRY keyword is used in the following Kruleboyz warscrolls:
Contents | ||