From flame-filled holds and deep mountain vaults, the Fyreslayers march out to war. Brash and unforgiving, they charge into battle shouting fierce war cries and wielding finely honed axes, the power of the mighty warrior-god Grimnir flowing into them from glittering golden runes hammered into their ruddy flesh.
This page contains all of the rules you need to field your Fyreslayers miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:|
Show History | ||||
| Book | Kind | Edition | Last update | |
Fyreslayers | ||||
Fyreslayers | Faction Pack | 4 | June 2026 | |
Legends Warscrolls | ||||
Legends Warscrolls | Warscroll | 4 | October 2026 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | October 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | October 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2026 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | October 2026 | |
Sons of Behemat | ||||
Sons of Behemat | Battletome | 4 | September 2026 | |
Scourge of Aqshy - Fyreslayers | ||||
Scourge of Aqshy - Fyreslayers | Expansion | 4 | September 2026 | |
Ogor Mawtribes | ||||
Ogor Mawtribes | Battletome | 4 | July 2026 | |
Daughters of Khaine | ||||
Daughters of Khaine | Battletome | 4 | March 2026 | |
Spearhead: Fyreslayers - Saga Axeband | ||||
Spearhead: Fyreslayers - Saga Axeband | Expansion | 4 | March 2026 | |
Sylvaneth | ||||
Sylvaneth | Battletome | 4 | March 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Ossiarch Bonereapers | ||||
Ossiarch Bonereapers | Battletome | 4 | February 2026 | |
Lumineth Realm-lords | ||||
Lumineth Realm-lords | Battletome | 4 | February 2026 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
Regiments of Renown - Idoneth Deepkin | ||||
Regiments of Renown - Idoneth Deepkin | Expansion | 4 | July 2025 | |
Scourge of Ghyran - Fyreslayers | ||||
Scourge of Ghyran - Fyreslayers | Expansion | 4 | May 2025 | |
The Duardin Ascendant | ||||
The Duardin Ascendant | White Dwarf | 4 | November 2024 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | September 2024 | |
| Q: | Can more than one Scourge of Ghyran Auric Runeson on Magmadroth pick the same Auric Runefather on Magmadroth as the target of their ‘Fire, Blood and Vengeance’? |
| A: | Yes. That Runefather had a big family. |
| Q: | Can more than one Scourge of Aqshy Auric Runeson on Magmadroth pick the same Auric Runefather on Magmadroth as the target of their ‘Fire, Blood and Vengeance’? |
| A: | Yes. That Runefather had a big family. |
Fyreslayers armies can use the following abilities:
Once Per Battle (Army), Start of Any Turn |
| KEYWORDS | UR-GOLD RUNE |
Once Per Battle (Army), Any Shooting Phase |
| KEYWORDS | UR-GOLD RUNE |
Once Per Battle (Army), Any Hero Phase |
| KEYWORDS | UR-GOLD RUNE |
Once Per Battle (Army), Your Movement Phase |
| KEYWORDS | UR-GOLD RUNE |
Once Per Battle (Army), Any Combat Phase |
| KEYWORDS | UR-GOLD RUNE |
Once Per Battle (Army), Any Shooting Phase |
| KEYWORDS | UR-GOLD RUNE |
You can pick 1 of the following battle formations for a Fyreslayers army. Each battle formation grants a different ability you can use in the battle.
Passive |
Passive |
Passive |
Passive |
Passive |
Passive |
Once Per Battle, Enemy Hero Phase |
Once Per Battle, Any Combat Phase |
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Vulkyn Gifts Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Vulkyn Gifts Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | SUMMON, PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, PRAYER |
Mark of Vulcatrix Once Per Battle, Your Shooting Phase |
Passive |
Reaction: You declared a RAMPAGE ability for this unit |
Mark of Vulcatrix Passive |
Reaction: You declared a FIGHT ability for this unit |
Any Shooting Phase |
Lofnir DrothkeepersThe Lofnir lodge is said to be the most dedicated to Vulcatrix, the Ur-Salamander. Their fanaticism runs so deeply that even other Fyreslayers treat them warily. Masters of the art of beast-taming, Lofnir Drothkeepers search the length and breadth of the realms for the eggs of Magmadroths, said to be Vulcatrix’s spawn.
When you pick the Fyreslayers faction for your army, you can choose for it to be a Lofnir Drothkeepers Army of Renown. If you do so, use the faction rules on these pages instead of the Fyreslayers faction rules. Every unit in your army must be drawn from the units listed in the roster options box below. All units in your army gain the DROTHKEEPERS keyword.ROSTER OPTIONS
REGIMENT OPTIONS
| ||
Passive |
Reaction: You declared a non-Charge MOVE ability for a friendly MAGMADROTH |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Passive |
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, PRAYER |
The Duardin AscendantROSTER OPTIONS
REGIMENT OPTIONS
| ||
Passive |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Your Shooting Phase |
Once Per Turn (Army), Your Charge Phase |
Once Per Turn (Army), Any Comhat Phase |
Passive |
Once Per Battle, Your Hero Phase |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Saga Axeband| This Spearhead army consists of the following units: General
Units
| ||
Once Per Battle Round, Start of Your Turn |
|
Once Per Battle, Start of the First Battle Round |
Once Per Turn (Army), Your Shooting Phase |
Start of Any Turn |
Your Hero Phase |
Passive |
Passive |
4" 5 5+ 5 6+ Battlesmiths are war-skalds and icon bearers who memorialise the glorious history of the Fyreslayers through the force of their oratory. As skilled in combat as any of their kin, they keep their sacred icons aloft in the midst of war, rallying their brethren with the image of their grim-faced god. As they fight, the Battlesmiths recite the histories of the lodge, inspiring nearby Fyreslayers to ever greater deeds. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ancestral Battle-axe | |||||||
| Ancestral Battle-axe | 5 | 3+ | 3+ | 1 | 2 | ||
Passive |
Once Per Battle, Any Hero Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
4" 2 6+ 1 6+ Hearthguard Berzerkers are the chosen champions of the lodge, assigned the sacred task of protecting its dynastic rulers and most prestigious figures with a near-supernatural determination. Masterful warriors skilled in the use of the more exotic armaments within their lodge’s armoury, they wreak devastation among the enemy’s ranks, their flamestrike poleaxes cleaving, bludgeoning and burning foes all at once. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Flamestrike Poleaxe [Crit (Mortal)] | |||||||
| Flamestrike Poleaxe Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 | ||
Passive |
KEYWORDS | INFANTRY, WARD (6+) |
4" 2 6+ 1 6+ Skilled and fearless, Vulkite Berzerkers wielding twin fyresteel axes make up the core of Fyreslayer fyrds. Determined to prove their valour to the lodge, they will risk their lives in pursuit of glory without a second thought. As their ur-gold runes blaze, they become ever more ferocious, the power and fiery rage of Grimnir coursing through their bodies. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fyresteel Handaxes [Anti-charge (+1 Rend)] | |||||||
| Fyresteel Handaxes Anti-charge (+1 Rend) | 2 | 4+ | 3+ | 1 | 1 | ||
Passive |
KEYWORDS | INFANTRY, WARD (6+) |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
The INFANTRY keyword is used in the following Fyreslayers warscrolls:
The MAGMADROTH keyword is used in the following Fyreslayers warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The FYRESLAYERS and HERO keywords are used in the following Fyreslayers warscrolls:
The HERO keyword is used in the following Fyreslayers warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
The PRIEST keyword is used in the following Fyreslayers warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
Reaction: You declared an ATTACK ability | 1 |
The FYRESLAYERS and PRIEST keywords are used in the following Fyreslayers warscrolls:
The INFANTRY and HERO keywords are used in the following Fyreslayers warscrolls:
The MONSTER keyword is used in the following Fyreslayers warscrolls:
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The non-MAGMADROTH FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
| Q: | If an ability allows a unit to gain an enhancement during a battle (for example, the Kharadron Overlords ‘Special Procurement’ ability) and I pick an enhancement that costs points, do I need to have sufficient spare points in my army roster in order to pay for that enhancement? |
| A: | No. Enhancements added to your army during a battle do not cost any points. |
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
The warscrolls using ORDER and DUARDIN keywords can be found in the following Factions:
Order: Cities of Sigmar, Fyreslayers, Kharadron Overlords.The ORDER and DUARDIN keywords are used in the following warscrolls:
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The CITIES OF SIGMAR and DUARDIN keywords are used in the following Cities of Sigmar warscrolls:
The warscrolls using DUARDIN, ORDER and PRIEST keywords can be found in the following Factions:
Order: Cities of Sigmar, Fyreslayers.The DUARDIN, ORDER and PRIEST keywords are used in the following warscrolls:
The warscrolls using ORDER, DUARDIN and INFANTRY keywords can be found in the following Factions:
Order: Cities of Sigmar, Fyreslayers, Kharadron Overlords.The ORDER, DUARDIN and INFANTRY keywords are used in the following warscrolls:
The warscrolls using DUARDIN, ORDER and HERO keywords can be found in the following Factions:
Order: Cities of Sigmar, Fyreslayers, Kharadron Overlords.The DUARDIN, ORDER and HERO keywords are used in the following warscrolls:
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
| ||
| Q: | Do models removed as a result of a unit being out of coherency count as having been slain? |
| A: | Yes. |