From flame-filled holds and deep mountain vaults, the Fyreslayers march out to war. Brash and unforgiving, they charge into battle shouting fierce war cries and wielding finely honed axes, the power of the mighty warrior-god Grimnir flowing into them from glittering golden runes hammered into their ruddy flesh.
This page contains all of the rules you need to field your Fyreslayers miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
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![]() | Faction Pack | 4 | November 2024 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Rulebook | 4 | January 2025 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Warscroll | 4 | November 2024 | |
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![]() | Battletome | 4 | September 2024 |
Fyreslayers armies can use the following abilities:
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KEYWORDS | UR-GOLD RUNE |
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KEYWORDS | UR-GOLD RUNE |
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KEYWORDS | UR-GOLD RUNE |
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KEYWORDS | UR-GOLD RUNE |
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KEYWORDS | UR-GOLD RUNE |
You can pick 1 of the following battle formations for a Fyreslayers army. Each battle formation grants a different ability you can use in the battle.
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
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KEYWORDS | SUMMON, PRAYER |
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KEYWORDS | PRAYER, SUMMON |
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KEYWORDS | SUMMON, PRAYER |
ROSTER OPTIONS
REGIMENT OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | SUMMON, PRAYER |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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KEYWORDS | CORE, MOVE, CHARGE |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Fyreslayers warscrolls:
The MAGMADROTH keyword is used in the following Fyreslayers warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The FYRESLAYERS and HERO keywords are used in the following Fyreslayers warscrolls:
The HERO keyword is used in the following Fyreslayers warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The PRIEST keyword is used in the following Fyreslayers warscrolls:
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KEYWORDS | PRAYER |
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The FYRESLAYERS and PRIEST keywords are used in the following Fyreslayers warscrolls:
The INFANTRY and HERO keywords are used in the following Fyreslayers warscrolls:
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
The MONSTER keyword is used in the following Fyreslayers warscrolls:
The non-MONSTER FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
Contents | ||