From out of blackness they come, emerging from the depths of the realms’ seas upon a surging tide of magic. These merciless raiders do not seek merely to slaughter or enslave, however, for they are the Idoneth Deepkin – they have come to take their victims’ very souls.
This page contains all of the rules you need to field your Idoneth Deepkin miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Book | Kind | Edition | Last update | |
Idoneth Deepkin | ||||
Idoneth Deepkin | Battletome | 3 | April 2024 | |
Battlescroll: Impending Vermindoom | ||||
Battlescroll: Impending Vermindoom | Rulebook | 3 | April 2024 | |
Dawnbringers Book III: The Long Hunt | ||||
Dawnbringers Book III: The Long Hunt | Expansion | 3 | April 2024 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 3 | February 2024 | |
Warhammer Underworlds: Deathgorge | ||||
Warhammer Underworlds: Deathgorge | Warscroll | 3 | October 2023 | |
Dawnbringers Book I: Harbingers | ||||
Dawnbringers Book I: Harbingers | Expansion | 3 | June 2023 | |
Warhammer Legends: Monstrous Arcanum | ||||
Warhammer Legends: Monstrous Arcanum | Expansion | 3 | August 2021 |
Q: | If I have multiple Akhelian King units in my army, can I use the Lord of Tides ability with each Akhelian King unit? |
A: | No, the Lord of Tides ability can only be used once, regardless of the number of Akhelian King units in the army. |
Q: | How many scenery pieces can I set up if I use the Rune of the Surging Gloomtide artefact of power? |
A: | You must set up 2 scenery pieces either touching or more than 3" from each other as described in the set-up rules on the Gloomtide Shipwreck warscroll. The rule text for the Rune of the Surging Gloomtide describes where on the battlefield these scenery pieces can be set up. |
Q: | Can units affected by the Flood Tide ability from the Tides of Death battle trait both shoot and charge if they ran in the same turn? |
A: | No. |
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Each of the different Idoneth enclaves has its own culture and methods of waging war.
You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All IDONETH DEEPKIN units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.The Idoneth disappear from the consciousness of their enemies almost instantly, leaving only a feeling of unease, like a dimly remembered nightmare.
Friendly IDONETH DEEPKIN units can only be picked as the target of a shooting attack if they are the closest eligible target to the attacking model.The Idoneth Deepkin destroy their enemies like the relentless tides of a perilous sea, building up their attack to a crashing crescendo and then receding to leave nothing but death in their wake.
A different Tides of Death ability applies to your army in each battle round, as shown on the Tides of Death table below.BATTLE ROUND | ABILITY |
1 | Low Tide The Idoneth Deepkin move towards the foe, their appearance eerily refracted and distorted, like an object seen through water.In this battle round, friendly IDONETH DEEPKIN units are treated as being in cover. |
2 | Flood Tide The Idoneth Deepkin attack suddenly, swirling around the foe and trapping the unwary.In this battle round, friendly IDONETH DEEPKIN units can run and still shoot or charge in the same turn. |
3 | High Tide The Idoneth Deepkin surge forward and fall upon the foe, smashing them with the speed and fury of gale-blown waves.In this battle round, the strike-first effect (core rules, 12.4) applies to friendly IDONETH DEEPKIN units. |
4 | Ebb Tide Their work done, the Idoneth Deepkin withdraw from the fray, leaving the enemy’s dead behind like flotsam on a storm-wracked beach.In this battle round, friendly IDONETH DEEPKIN units can retreat and still shoot or charge in the same turn. |
5+ | Repeat the four Tides of Death steps, starting with Low Tide. |
The Isharann use their arcane talents for a wide range of tasks, including building, healing, soul harvesting and war. They draw energies from the realms, the seas and their own repressed emotions, and can perform esoteric rituals that unleash this dark power upon the battlefield.
In the first battle round, after the players have received their starting command points but before the start of the first turn, if your army includes any ISHARANN units, you can pick 1 of the following Isharann rituals to influence the ethersea during the battle.
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Traits of the AkheliansAKHELIAN HERO general only.
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Traits of the IsharannISHARANN HERO general only.
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Traits of the EidolonsEIDOLON general only.
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Akhelian ArtefactsAKHELIAN HERO only.
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Isharann ArtefactsISHARANN HERO only.
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Eidolon ArtefactsEIDOLON HERO only.
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You can pick 1 DEEPMARE and 1 LEVIADON in your army to have 1 of the following mount traits.
Bond-beast Traits
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Lore of the DeepsIDONETH DEEPKIN HERO WIZARD (including Unique units) only.
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IonrachAs the oldest of the Idoneth enclaves, the Ionrach are heirs to a legacy of deeds that have shaped the destiny of their entire race. Their Akhelian leaders are particularly aware of their people’s proud history, and they strive ever to live up to the storied actions of their forebears. Legacy of Glory: The Akhelian leaders of the Ionrach are unmatched in their strategic daring, a quality that has inspired the enclave’s Phalanxes to many glorious victories.You can carry out this heroic action with a friendly IONRACH AKHELIAN HERO instead of any other heroic action you can carry out with that HERO. If you do so, pick 1 friendly IONRACH AKHELIAN unit wholly within 12" of that HERO. Until the end of that turn, you can choose for that unit to be affected by either the Flood Tide or Ebb Tide ability from the Tides of Death table in addition to any other abilities from the Tides of Death table they are affected by. | ||
NautilarThe Phalanxes of the Nautilar have grown expert in defending their moving city, turning to the might of their Leviadon guardians to ensure its continued safe passage. Consequently, the ma’harrs of the enclave have perfected the art of performing line-shattering assaults with these beasts. Crushing Assault: At a command from its ma’harr, the Leviadon performs a trained manoeuvre, plunging deep into the melee and utilising its great mass and monstrous strength to crush heavily armoured foes.You can carry out this monstrous rampage with a friendly NAUTILAR LEVIADON instead of any other monstrous rampage you can carry out with that Leviadon. If you do so, change the Rend characteristic of that Leviadon’s Massive Scythed Fins and Crushing Jaws to -3 until the end of the next combat phase. | ||
Mor’phannSurrounded by chill mists and speaking in voices little more than whispers, even other Idoneth find the Mor’phann disquieting. The skill of their Soulrenders at healing Namarti mid-battle is second to none, though they are extremely secretive about the exact methods they employ. Soul-magic Adepts: Mor’phann Soulrenders raise Namarti back almost as quickly as they fall in battle.If the Lurelight ability of a friendly MOR’PHANN SOULRENDER affects a friendly MOR’PHANN NAMARTI unit, add 3 to the number of slain models that are returned to that unit. | ||
FuethánThe militant Fuethán care little for words, far preferring actions and deeds. They make widespread use of Allopexes in their Phalanxes, seeing much of their own ferocity in these apex ocean predators. Bloodthirsty Shiver: The Allopexes of the Fuethán prowl the battlefield ingroups, overwhelming their prey with lightning speed and unrelenting aggression.You can include Bloodthirsty Shivers in your army. If the unmodified hit roll for an attack made by a unit in a Bloodthirsty Shiver is a 6, that attack automatically wounds (do not make a wound roll). | ||
Dhom-hainOther enclaves believe the Dhom-hain exhibit degrees of savagery unbecoming of aelves, likening them to the less enlightened races. In turn, the Dhom-hain wilfully ignore the other enclaves, considering them arrogant, misguided and overly meddlesome. Namarti Savages: The Namarti warriors of the Dhom-hain are renowned as especially fearsome and cunning fighters with an instinctual understanding of the flow of battle.If you take the first turn in the current battle round, in your combat phase, after a friendly DHOM-HAIN NAMARTI unit has fought for the first time in that phase, if there are no enemy units within 3" of that DHOM-HAIN NAMARTI unit, you can attempt a charge with that unit if it is within 12" of any enemy units. If that DHOM-HAIN NAMARTI unit finishes that charge move within 1/2" of an enemy unit, you can pick that unit to fight for a second time in that phase when it is your turn to do so. If you take the second turn in the current battle round, friendly DHOM-HAIN HEROES can issue the Redeploy command up to 3 times in the same phase. If a friendly DHOM-HAIN HERO does so, each command must be received by a friendly DHOM-HAIN NAMARTI unit. No command point is spent the second and third times this unit issues that command in that phase. | ||
BriomdarSeeking reclusion, the Idoneth that became the Briomdar branched off from the Ionrach and settled in the Green Gulch in Ghyran. The undersea forests of that region have since had much influence on their development. They are masters of stealth and ambush, and can move swiftly through dense terrain. Supreme Soulscryers: The exemplary skill of Briomdar Soulscryers sets them apart from their counterparts in other enclaves. They are experts at guiding their raiding parties to encircle and entrap their prey.During deployment, if you set up a friendly BRIOMDAR SOULSCRYER using the Finder of Ways ability, up to 3 friendly BRIOMDAR IDONETH DEEPKIN units can join that SOULSCRYER instead of up to 2. In addition, when you set up any units that join that SOULSCRYER, you can set up those units wholly within 12" of that SOULSCRYER and more than 9" from all enemy units. | ||
Path to Glory campaigns centre around collecting and fighting battles with a warband in the Age of Sigmar. Champions fight each other and gather followers to join them in their quest for glory, taking advantage of this age of unending battle to win glory and renown.
In order to play Path to Glory campaigns you have to follow rules described here.These Path to Glory campaign rules are not compatible with the latest version of the Path to Glory rules from the Core Book. You can still use them to run a ‘classic’ Path to Glory campaign, or you can use the rules from the Core Book to run a ‘modern’ Path to Glory campaign. | ||
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Followers Rewards Table
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Champion Rewards Table
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The following section includes rules for your Path to Glory campaign if you are using an Idoneth Deepkin army.
To sustain the ever-growing Idoneth empire, the enclaves are charged with the retrieval of souls to both aid their capital city and bolster the ranks of their Phalanxes. The nature of this resource is especially rare, and in such demand that there is often too little to meet both their city’s quota and the needs of the Idoneth armies. Thankfully, however, there is no better opportunity for the warriors of the deep to meet their quota than through the tides of carnage.
Each time an enemy unit is destroyed by an attack made with a melee weapon by a friendly IDONETH DEEPKIN unit, you can say that your warriors will attempt to steal the souls of their defeated foes. If you do so, roll a number of dice for that enemy unit as described below. Each of these rolls is called an extraction roll. For each 4+, a soul from the destroyed unit is successfully stolen and your soul quota is increased by 1.
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QUEST The Shelled ColossusLeviadons are extremely long-lived creatures that can serve in the same Phalanx for generations. Over time, many develop useful adaptations that can aid them in battle. Pick 1 LEVIADON from your order of battle that does not have a mount trait, and pick 1 mount trait from the Bond-beast Traits table. Note these down in your quest log.At the end of a Path to Glory battle, you complete this quest if that LEVIADON destroyed any enemy units during the battle. When you complete this quest, you can add the mount trait you picked to your vault but it can only be given to the LEVIADON you picked when you embarked on this quest (note down the name of the unit next to the mount trait). If that LEVIADON is removed from your order of battle, then remove the mount trait from your vault too. | ||
QUEST Essential Soul-raidsThe soul-raids of Idoneth are not carried out for pretty vengeance; they are a stark necessity for their race’s very survival. Write down that you are undertaking this quest in the Quest Reward section of your quest log.At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log if you won a minor victory and add 3 quest points if you won a major victory. Once you have gained 3 or more quest points, you can fight Path to Glory battles using the ‘Crescendo of Crashing Waves’ battleplan or the ‘The Reaping’ battleplan. If you win a minor victory or major victory in either battleplan, you complete this quest. The rewards of completing this quest are listed in the battleplan. | ||
QUEST Soul SkirmishIf the defences of a potential target for a raid are light enough, the enclaves will dispatch smaller tactical raiding parties to secure their treasure without the need to commit a full Phalanx. At the end of a Path to Glory battle, you complete this quest if you won a major victory and have at least 3 friendly IDONETH DEEPKIN units on the battlefield.When you complete this quest, increase your soul quota by 1 for each friendly IDONETH DEEPKIN unit on the battlefield. | ||
QUEST Fat of the LandShould the great Phalanxes of the Idoneth march to war, it is expected for them to return with a significant haul of stolen souls. If victory is generous enough, a surplus of souls is often secretly claimed by the victorious warriors as a means of escaping death in their next outing. At the end of a Path to Glory battle, you complete this quest if you won a major victory and your soul quota numbers 12 or more souls.When you complete this quest, in the next Path to Glory Battle you fight against an opponent who is using a Path to Glory army, you can heal D3 wounds allocated to each friendly IDONETH DEEPKIN unit on the battlefield at the start of each of your hero phases. | ||
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Battleplan Crescendo of Crashing WavesAn Idoneth Deepkin soul-raid starts with the Idoneth emerging from the sea as close as possible to their target. Though most peoples of the realms remain ignorant of the Idoneth’s true nature, legends of mysterious invaders from the ocean have prompted some of the more cautious coastal communities to station sentinels to guard the shoreline from a sudden attack. However, everyone has a plan until they feel the creeping fog of the ethersea... QUEST BATTLEPLAN This battleplan is used with the Path to Glory battlepack in the Core Book. You can use this battleplan if one player is using an Idoneth Deepkin army, has embarked on the Essential Soul-raids quest and has earned 3 or more quest points.THE ARMIES The player embarked on the Essential Soul-raids quest is the Idoneth player and their opponent is the sentinel. The Idoneth player must use an Idoneth Deepkin army.THE BATTLEFIELD This battle is fought on the shoreline of an established settlement, and appropriate terrain features should be used to represent this.FACTION TERRAIN The sentinel can set up a faction terrain feature.DEPLOYMENT The sentinel sets up their army first, wholly within their territory and more than 9" from the shoreline battlefield edge.The Idoneth player then picks 1 point on the shoreline battlefield edge and sets up 3 friendly units wholly within 9" of that point and more than 9" from all enemy units. The remaining units in the Idoneth player’s army start the battle in reserve and will arrive as described later (see ‘The Second Wave’). FIRST TURN The Idoneth player takes the first turn in the first battle round.THE SECOND WAVE When the time is right, you command your vanguard to emerge from the sea and slay any enemy warriors guarding the shoreline to clear a path for the main force.At the end of their movement phase, the Idoneth player can say that 1 or more of their reserve units will enter the battlefield from the shoreline battlefield edge. If they do so, measure the start of the moves for the models in that unit from anywhere on the shoreline battlefield edge. HIDDEN AMBUSHES With the patrols of the shoreline established, it is now a matter of time to await the signal. And this time, you’re ready to give the raiders the welcome they deserve...At the start of the Idoneth player’s hero phase, the sentinel must roll a dice for each unit in the Idoneth player’s army that is on the battlefield. On a 1, until the Idoneth player’s next hero phase, subtract D6" from that unit’s Move characteristic. On a 2-4, until the Idoneth player’s next hero phase, that unit cannot shoot. On a 5+, that unit is unaffected. RAIDING FORCE Your enclave cannot afford for these land creatures to prevent you from securing your objective.At the start of the Idoneth player’s hero phase, they can pick any number of friendly units that are wholly within 6" of the exit edge of the battlefield and more than 3" from all enemy units and say they will push further inland to secure more souls. Remove the models in those units from play, but do not count them as being slain. BATTLE LENGTH The battle lasts for 5 battle rounds or until one player wins a major victory.GLORIOUS VICTORY The Idoneth player wins a major victory if there are no units on the battlefield at the end of a battle round.The sentinel wins a major victory if no units have pushed further inland by the end of the fifth battle round. If at least 1 but fewer than half of the units in the Idoneth player’s army have pushed further inland, the sentinel wins a minor victory. On any other result, the Idoneth player wins a minor victory. PATH TO GLORY REWARDS If the Idoneth player wins the battle, in step 7 of the aftermath sequence, they can add 1 additional new unit to their order of battle.
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Battleplan The ReapingThe purpose of an Idoneth Deepkin raid is terrifyingly simple: to harvest souls from the races on land and transport the spirit-stuff back to the Idoneth’s enclave. Faced with a fate worse than death, the defenders must do everything in their power to save their people from the aelves by escorting the vulnerable to safety. QUEST BATTLEPLAN This battleplan is used with the Path to Glory battlepack in the Core Book. You can use this battleplan if one player is using an Idoneth Deepkin army, has embarked on the Essential Soul-raids quest and has earned 3 or more quest points.THE ARMIES The player embarked on the Essential Soul-raids quest is the Idoneth player and their opponent is the guardian. The Idoneth player must use an Idoneth Deepkin army.THE BATTLEFIELD This battle is fought on the outskirts of an inhabited settlement, and appropriate terrain features should be used to represent this. In addition, set up 3 objective markers as shown on the map.FACTION TERRAIN The guardian can set up a faction terrain feature.DEPLOYMENT The players then alternate setting up units 1 at a time, starting with the guardian. Each player must set up their units wholly within their territory and more than 6" from their opponent’s territory.The players continue to set up their units until both armies have been set up. If one player finishes setting up their army first, their opponent must set up the rest of the units in their army, one after another. FIRST TURN The Idoneth player takes the first turn in the first battle round.TERRIFIED CIVILIANS The army in front of you has come from the sea and, according to fragmented reports, is intent on abducting those in your charge. You must do everything in your power to rescue the population from the invaders by evacuating them to a nearby fortified settlement.In this battle, the objective markers are referred to as ‘population markers’, and each represents a group of civilians. The guardian must move each population marker in their movement phase. If the closest unit to a population marker before it is moved is a unit from the guardian’s army, then the guardian can move that marker up to 6" in any direction. If the closest unit to a population marker before it is moved is a unit from the Idoneth player’s army, then the guardian must move that marker in a straight line as far as possible up to 6" directly away from that unit. Population markers move in the same manner as a model that can fly, but must finish all moves more than 3" from all units in the Idoneth player’s army. If a population marker finishes a move within 1" of the settlement battlefield edge, that group of civilians is evacuated and the marker is removed from the battlefield. If there are more models from the Idoneth player’s army within 3" of a population marker than there are models from the guardian’s army at the end of a turn, that group of civilians is reaped and the marker is removed from the battlefield. BATTLE LENGTH The battle lasts until no population markers are on the battlefield.GLORIOUS VICTORY The Idoneth player wins a major victory if 2 or more groups of civilians have been reaped when the battle ends.The guardian wins a major victory if 2 or more groups of civilians have been evacuated when the battle ends. The Idoneth player wins a minor victory if 1 group of civilians has been reaped and none have been evacuated when the battle ends. The guardian wins a minor victory if 1 group of civilians has been evacuated and none have been reaped when the battle ends. Any other result is a draw. PATH TO GLORY REWARDS If the Idoneth player wins the battle, in step 7 of the aftermath sequence, they can reduce the casualty score of 1 unit on their order of battle to 0.
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If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
METHODS OF THE SOUL-HARVEST Idoneth Deepkin army only.
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THE CURRENTS OF BATTLE Idoneth Deepkin army only.
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Rune of the Surging Gloomtide
This runic sigil can be used to summon a phantasmal riptide that hastens the arrival of ancient wreckages adrift in the great currents of the ethersea.Once per battle, at the end of your first movement phase, you can say that the bearer will summon a Gloomtide Shipwreck from the ethersea. If you do so, you can set up 1 Gloomtide Shipwreck wholly within 12" of the bearer and more than 3" from all models, objectives, other terrain features, endless spells and invocations, and add it to your army.
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:
Low Tide
The Idoneth Deepkin move towards the foe, their appearance eerily refracted and distorted, like an object seen through water.In this battle round, friendly IDONETH DEEPKIN units are treated as being in cover.
You do not have to pick a target for a charge attempt before making the charge roll. | ||
The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:
High Tide
The Idoneth Deepkin surge forward and fall upon the foe, smashing them with the speed and fury of gale-blown waves.In this battle round, the strike-first effect (core rules, 12.4) applies to friendly IDONETH DEEPKIN units.
The AKHELIAN and HERO keywords are used in the following Idoneth Deepkin warscrolls:
If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests. | ||
The ISHARANN and HERO keywords are used in the following Idoneth Deepkin warscrolls:
The EIDOLON keyword is used in the following Idoneth Deepkin warscrolls:
The EIDOLON and HERO keywords are used in the following Idoneth Deepkin warscrolls:
The DEEPMARE keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN, HERO and WIZARD keywords are used in the following Idoneth Deepkin warscrolls:
The HERO keyword is used in the following Idoneth Deepkin warscrolls:
The MONSTER keyword is used in the following Idoneth Deepkin warscrolls:
The IONRACH, AKHELIAN and HERO keywords are used in the following Idoneth Deepkin warscrolls:
The IONRACH and AKHELIAN keywords are used in the following Idoneth Deepkin warscrolls:
The MOR’PHANN and NAMARTI keywords are used in the following Idoneth Deepkin warscrolls:
The DHOM-HAIN and NAMARTI keywords are used in the following Idoneth Deepkin warscrolls:
The DHOM-HAIN and HERO keywords are used in the following Idoneth Deepkin warscrolls:
The BRIOMDAR and IDONETH DEEPKIN keywords are used in the following Idoneth Deepkin warscrolls:
Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit. | ||
The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:
The AKHELIAN ALLOPEXES keyword is used in the following Idoneth Deepkin warscrolls: