From out of blackness they come, emerging from the depths of the realms’ seas upon a surging tide of magic. These merciless raiders do not seek merely to slaughter or enslave, however, for they are the Idoneth Deepkin – they have come to take their victims’ very souls.
This page contains all of the rules you need to field your Idoneth Deepkin miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
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![]() | Faction Pack | 4 | November 2024 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Rulebook | 4 | January 2025 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | November 2024 | |
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![]() | Warscroll | 4 | November 2024 | |
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![]() | Battletome | 4 | September 2024 |
Idoneth Deepkin armies can use the following abilities:
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KEYWORDS | DEPLOY |
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You can pick 1 of the following battle formations for a Idoneth Deepkin army. Each battle formation grants a different ability you can use in the battle.
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![]() | 6 |
KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
The IDONETH DEEPKIN and HERO keywords are used in the following Idoneth Deepkin warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
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KEYWORDS | CORE, MOVE, CHARGE |
The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:
The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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![]() | 6 |
KEYWORDS | SPELL |
The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:
The INFANTRY keyword is used in the following Idoneth Deepkin warscrolls:
The CAVALRY keyword is used in the following Idoneth Deepkin warscrolls:
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The HERO keyword is used in the following Idoneth Deepkin warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The IDONETH DEEPKIN and WIZARD keywords are used in the following Idoneth Deepkin warscrolls: