10" 16 3+ 5 5+ A monstrous undersea titan, the Leviadon is covered in thick scales and protected by an impenetrable shell. In addition to its powerful jaws and bladed fins, it carries a hard-bitten crew and twin harpoon launchers, making it a veritable living fortress. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Razorshell Harpoon Launchers [Anti-MONSTER (+1 Rend)] | ||||||||
Razorshell Harpoon Launchers Anti-MONSTER (+1 Rend) | 18" | 4 | 3+ | 2+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
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![]() Crit (Mortal), Companion | 7 | 4+ | 2+ | 2 | 3 | |||
Crew’s Spears and Harpoons | ||||||||
Crew’s Spears and Harpoons | 4 | 3+ | 4+ | 1 | 1 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | MONSTER, FLY, WARD (5+) |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
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The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER keyword is used in the following Idoneth Deepkin warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Idoneth Deepkin warscrolls:
The WARD keyword is used in the following Idoneth Deepkin warscrolls: