10" 16 3+ 5 Leviadons are immense, ill-tempered behemoths known for smashing a path through anything in their way. Hundreds of ships have been cracked in two by one of these shelled giants tearing through their hulls. Recognising the terrific power of the Leviadons, the Idoneth prize their use as mobile fortresses and linebreakers. So gargantuan and powerful is a Leviadon that only those reared by the Idoneth from infancy can be used in battle, for to tame one in the wild would surely be a death sentence. Protected by a nigh-impenetrable shell, the Leviadon is nearly impervious to missiles. Its natural destructive power is enhanced by a pair of pivotable harpoon launchers that are capable of a rapid rate of fire, thanks to the skill of their Akhelian operators.
As if several inches of chitin did not offer enough protection, a Leviadon’s crew includes a Namarti void drummer who pounds out a relentless rhythm, sending forth concentric ripples of distortion that refract light in strange ways around the creature. Enemy troops find such patterns disruptive, making it difficult to aim at the approaching Leviadon or, indeed, any nearby Idoneth. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Razorshell Harpoon Launchers [Anti-MONSTER (+1 Rend)] | ||||||||
Razorshell Harpoon Launchers Anti-MONSTER (+1 Rend) | 18" | 4 | 3+ | 2+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Leviadon’s Scythed Fins and Crushing Jaws [Crit (Mortal), Companion] | ||||||||
Leviadon’s Scythed Fins and Crushing Jaws Crit (Mortal), Companion | 7 | 4+ | 2+ | 2 | 3 | |||
Crew’s Spears and Harpoons | ||||||||
Crew’s Spears and Harpoons | 4 | 3+ | 4+ | 1 | 1 |
Passive |
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY, WARD (5+) |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER keyword is used in the following Idoneth Deepkin warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Idoneth Deepkin warscrolls:
The WARD keyword is used in the following Idoneth Deepkin warscrolls: