The Seraphon are the implacable turning of the cosmos personified. No mercy lies in their hearts – only a chillingly single-minded dedication to their goal. They are an enigmatic force in the Mortal Realms, an ancient race from beyond the stars born from an amalgam of celestial power, alien technology and a core of pure savagery.
This page contains all of the rules you need to field your Seraphon miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
Seraphon | ||||
Seraphon | Faction Pack | 4 | October 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | November 2024 | |
Warhammer Underworlds Legends | ||||
Warhammer Underworlds Legends | Warscroll | 4 | August 2024 |
Seraphon armies can use the following abilities:
Once Per Battle, Deployment Phase |
Once Per Battle, Start of the Third Battle Round |
Passive |
KEYWORDS | ASTERISM |
Passive |
KEYWORDS | ASTERISM |
Passive |
KEYWORDS | ASTERISM |
Passive |
KEYWORDS | ASTERISM |
You can pick 1 of the following battle formations for a Seraphon army. Each battle formation grants a different ability you can use in the battle.
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), Your Shooting Phase |
Passive |
Passive |
Passive |
Once Per Battle, Reaction: You declared a SPELL ability for a friendly Seraphon Wizard within this unit’s combat range |
Any Hero Phase |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Hero Phase | 6 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 8 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
The SLANN keyword is used in the following Seraphon warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The SERAPHON and WIZARD keywords are used in the following Seraphon warscrolls:
The SAURUS keyword is used in the following Seraphon warscrolls:
The KROXIGOR keyword is used in the following Seraphon warscrolls:
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The SKINK and INFANTRY keywords are used in the following Seraphon warscrolls:
The SKINK and CAVALRY keywords are used in the following Seraphon warscrolls:
The SERAPHON and MONSTER keywords are used in the following Seraphon warscrolls:
The HERO keyword is used in the following Seraphon warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Reaction: You declared an ATTACK ability | 1 |
The CAVALRY keyword is used in the following Seraphon warscrolls: