Seraphon – Spawn of Chotec

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SERAPHON WARSCROLL
Spawn of Chotec
5"
8
5+
1
Few creatures are as revered by the skinks as the Spawn of Chotec. These firespewing salamanders are born under the aspect of the sun god himself and seen as manifestations of the divine flames that infuse the Seraphon with vigour. But the Spawn are not alone in their fiery blessings. When the stars pulse with flaring wrath, the spawning pools of the skinks steam and boil, and from within emerge the Sun Acolytes, marked out as Chotec’s favoured by their frills and fins. These are the Spawn’s handlers, tasked with guiding their charges into battle and weaponising their inner fire to incinerate the servants of ruin and destruction. When a Spawn of Chotec reaches maturity, the Sun Acolytes install fragments of technology belonging to the Old Ones in its cranium – relics that allow them to join their minds with the beast in times of war and direct its killing power. Guided by the ruby-tinted light emitted by its handlers’ staffs, the salamander belches gobbets of acid at the enemy. These liquids ignite upon impact, erupting in great fireballs that melt armour and flesh with ease, transforming the victim into a screaming, blazing torch. Should the enemy close in to deliver a killing blow, the Spawn of Chotec will emit streams of searing flame before lumbering forwards to devour the charred remains of its unfortunate prey.
SERAPHON WARSCROLL
Spawn of Chotec
RANGED WEAPONS
RngAtkHitWndRndDmg
Glob of Flame Acid [Companion]
Glob of Flame Acid
Companion
16"14+2+2D3+3
Stream of Fire [Anti-INFANTRY (+1 Rend), Companion]
Stream of Fire
Anti-INFANTRY (+1 Rend), Companion
10"52+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Fiery Maw [Companion]
Fiery Maw
Companion
33+3+23
BATTLE PROFILE

Unit Size: 1      Points: 150
MODELBASE SIZE
Spawn of Chotec90 × 52mm
3 x Sun Acolytes25mm
Can be reinforced: No

Passive
SUN ACOLYTES: The Sun Acolytes that accompany a Spawn of Chotec carry out complex tasks upon the battlefield safe in the knowledge that the salamander serves as a deadly deterrent to would be attackers.

Effect: This unit has a crew of 3 Sun Acolytes that are tokens.

Add 1 to this unit’s control score for each Sun Acolyte it has. If this unit has no Sun Acolytes, it has a maximum control score of 1 for the rest of the battle.

Each time you make an unmodified save roll of 1 for this unit, remove 1 of its Sun Acolytes from the battlefield after the ATTACK ability has been resolved (the damage point is still inflicted).

Passive
ACID-FUELLED FLAME: The fiery secretions belched up by the Spawn of Chotec melt armour and flesh long after they have hit their targets.

Effect: Each time this unit uses a SHOOT ability, you must pick either its Glob of Flame Acid or its Stream of Fire ranged weapon.

In addition, after resolving shooting attacks made with this unit’s Glob of Flame Acid, if any damage points were allocated to an enemy unit by those attacks, subtract 1 from save rolls for that enemy unit for the rest of the turn.

KEYWORDS
BEAST
ORDER, SERAPHON, SKINK
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The BEAST keyword is used in the following Seraphon warscrolls:

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