8" 14 4+ 5 The most favoured and trusted Skink Chiefs are granted the honour of riding into battle atop a mighty Stegadon – one of the most formidable living war machines in the Seraphon arsenal. This is the perfect platform from which to lead their kin to victory. The ground trembles beneath the terrific weight of these heavily armoured monsters as they charge into the midst of the enemy, crushing and goring in a deadly rampage. Meanwhile, its Chief screeches commands to their nearby warriors and warbeast handlers, directing them to surround and annihilate their enemies. This display of sheer might is enough to bolster the morale of any skink who witnesses it, encouraging them to continue fighting even when facing the most nightmarish of foes.
Accompanying the Chief is a crew of well-armed skinks equipped with various bows, javelins and spears. Their duty is to both protect their master and prevent any foes from reaching the Stegadon. Skystreak bows that hurl celestite-tipped bolts can be found atop many howdahs, while sunfire throwers – celestial weapons that spew gouts of cosmic flame – incinerate in an instant those foolish enough to draw too close. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Skystreak Bow [Anti-MONSTER (+1 Rend)] | ||||||||
Skystreak Bow Anti-MONSTER (+1 Rend) | 18" | 3 | 3+ | 3+ | 1 | 2 | ||
Sunfire Throwers [Crit (2 Hits), Anti-INFANTRY (+1 Rend)] | ||||||||
Sunfire Throwers Crit (2 Hits), Anti-INFANTRY (+1 Rend) | 10" | 2D6 | 3+ | 3+ | - | 1 | ||
Handlers’ Meteoric Javelins [Shoot in Combat] | ||||||||
Handlers’ Meteoric Javelins Shoot in Combat | 12" | 6 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stegadon’s Horns and Jaws [Charge (+1 Damage), Companion] | ||||||||
Stegadon’s Horns and Jaws Charge (+1 Damage), Companion | 6 | 4+ | 2+ | 1 | 2 | |||
Meteoric Warspear | ||||||||
Meteoric Warspear | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
KEYWORDS | HERO, MONSTER |
ORDER, SERAPHON, SKINK |
The HERO keyword is used in the following Seraphon warscrolls:
The KROXIGOR keyword is used in the following Seraphon warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER keyword is used in the following Seraphon warscrolls:
| ||
The non-MONSTER SKINK keyword is used in the following Seraphon warscrolls:
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |