They are the watchers in the wood, the gale that howls through forest canopies. They are the fury of the wild places. As changeable as the weather, as merciless as nature itself, they are the Sylvaneth, vengeful forest spirits of terrifying power, and to any who enter their lands unbidden, they are death.
This page contains all of the rules you need to field your Sylvaneth miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents • Outcasts | ||
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Show History | ||||
| Book | Kind | Edition | Last update | |
Sylvaneth | ||||
Sylvaneth | Battletome | 4 | March 2026 | |
Scourge of Ghyran - Sylvaneth | ||||
Scourge of Ghyran - Sylvaneth | Expansion | 4 | April 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | April 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | April 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | April 2026 | |
Daughters of Khaine | ||||
Daughters of Khaine | Battletome | 4 | March 2026 | |
Spearhead: Sylvaneth - Bitterbark Copse | ||||
Spearhead: Sylvaneth - Bitterbark Copse | Expansion | 4 | March 2026 | |
Spearhead: Sylvaneth - Spitewing Flight | ||||
Spearhead: Sylvaneth - Spitewing Flight | Expansion | 4 | March 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Lumineth Realm-lords | ||||
Lumineth Realm-lords | Battletome | 4 | February 2026 | |
Darkwater Heroes - Legends Warscrolls | ||||
Darkwater Heroes - Legends Warscrolls | Warscroll | 4 | December 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Faction Pack | 4 | July 2025 | |
Regiments of Renown - Idoneth Deepkin | ||||
Regiments of Renown - Idoneth Deepkin | Expansion | 4 | July 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | December 2024 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | September 2024 | |
Sylvaneth armies can use the following abilities:
Passive |
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Enemy Combat Phase | 1 |
End of Your Turn | 1 |
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Start of Any Turn |
You can pick 1 of the following battle formations for a Sylvaneth army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Outcasts | 0 |
| Followers of Kurnoth | 0 |
| Lords of the Clan | 0 |
| Glade Defenders | 0 |
| Wargrove of the Burgeoning | 0 |
| Wargrove of Everdusk | 0 |
Passive |
Once Per Turn (Army), Your Hero Phase |
Passive |
Once Per Turn (Army), Any Hero Phase |
Wargrove of the Burgeoning Once Per Turn (Army), End of Your Turn |
Wargrove of Everdusk Passive |
Once Per Battle, Enemy Hero Phase |
Passive |
Once Per Battle, Your Movement Phase |
Passive |
Once Per Battle, Any Combat Phase |
End of Any Turn |
Treasures of the Warglade Passive |
Once Per Battle, Your Hero Phase |
Once Per Turn (Army), Reaction: Opponent declared a SPELL ability for a unit within 30" of this unit |
| KEYWORDS | UNBIND |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 5 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
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Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Turn (Army), Deployment Phase |
Passive |
Enemy Movement Phase | 1 |
Passive |
End of Any Turn |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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Once Per Battle (Army), Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
Passive |
Passive |
Passive |
Passive |
Once Per Battle, Your Movement Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
The Evergreen HuntROSTER OPTIONS
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Once Per Battle Round (Army), Start of Battle Round |
Once Per Battle Round (Army), Start of Battle Round |
Passive |
Once Per Battle (Army), Your Hero Phase | 1 |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Here, you will find additional rules to use with a Sylvaneth army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Sylvaneth units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Sylvaneth units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Blighted Wilds). | ||
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6" 5 5+ 2 | ||
6" 14 3+ 5 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sweeping Branches [Anti-charge (+1 Rend)] | |||||||
Sweeping BranchesAnti-charge (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | ||
| Huge Impaling Talons [Crit (Mortal)] | |||||||
| Huge Impaling Talons Crit (Mortal) | 2 | 4+ | 2+ | 2 | 3 | ||
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Passive |
KEYWORDS | HERO, MONSTER |
| ORDER, SYLVANETH, FOREST ELDER |
Flaws
OLD BARKFLESH: This venerable hero’s dry, knotted limbs creak and crack painfully as they move.
SLOW TO AWAKEN: After being dormant for an age, this elder spirit stirs slowly, finding it difficult to readjust to the waking world after losing themselves in the spirit-song.
TORMENTED MEMORIES: This spirit is sometimes overcome by traumatic visions, perceiving allies as just as much a threat as the enemy and lashingout in pained frustration. Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
CAUTIOUS SPIRIT: This Sylvaneth becomes paranoid and overcareful beyond the bounds of the forest; they are rigid and reluctant in the absence of a shady canopy and the cool comfort of rock and soil. | ||||||||||||||||||
Battle Mount SWARM OF SPITES: This forest spirit is carried, surrounded or even inhabited by a great swarm of spites, whose razor-sharp mouthparts or venomous stingers overwhelm foes who stray too close.-4DP Add the following weapon to your hero’s warscroll:
Battle Mount -6DP DRAGONSPITE: It is a mark of great honour to ride one of these enormous flying insectoids to battle. In addition, make the following changes to your hero's warscroll:INFANTRY HERO only. Add the following weapon to your hero’s warscroll:
Battle Mount -15DP GREATSPITE: This immense beast radiates jade magic and can only be tamed by the boldest of forest kin. In addition, make the following changes to your hero's warscroll:INFANTRY HERO only. Add the following weapon and ability to your hero’s warscroll:
BATTLE DAMAGEDEffect: While this unit has 10 or more damage points, the Attacks characteristic of its Razor-like Mandibles is 3.
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Path of The Verdant Lord(SYLVANETH HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
NATURAL REGENERATION: Glowing sap oozes from this hero’s wounds and quickly seals them.
SONG OF SPITE: The haunting war cry of this forest spirit is enough to chill the blood of any foe.
TERRITORIAL: Enemies who dare trespass in the domain of this spirit are unlikely to survive long.
JADE EXEMPLAR: The caster channels the energy of life to enhance their magical capabilities.
BARKSCARRED: Having sustained and healed innumerable wounds, this spirit’s barkflesh has grown knotted and thick.
BOUNTIFUL RADIANCE: As this spirit traverses the battlefield, the ground sprouts with an abundance of new life.
SONG OF THE LAND: This Sylvaneth’s accompaniments to the spirit-song imbue nearby flora with boundless life and abundance. At their will, once-barren features of the landscape are suddenly swallowed up beneath twisting lattices of vines, glistening blankets of moss and sweeping banks of swaying grass.
TRICK OF THE DARK: This mercurial Sylvaneth is a master of camouflage and misleading trespassers in their shady forest domain. Effect: Remove the target from the battlefield and set it up again wholly within 6" of this unit, more than 1" from all enemy units and other terrain features and more than 3" from all objectives. Then, remove this unit from the battlefield and set it up again wholly within the creeping overgrowth and more than 9" from all enemy units. | ||||||||||||||||||||||||||||||||||
Path of The Sylvan Sentinel(non-HERO SYLVANETH unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
ENTANGLING VINES: Grasping tendrils coil and writhe on the floor around these Sylvaneth, ensnaring the foe and preventing their escape.
ENVOYS OF THE EVERQUEEN: These warriors have been tasked with a mission by Alarielle herself and bear her protective blessing.
ENTANGLING VINES: These Sylvaneth can make small jumps along the spirit paths in combat, taking foes by surprise with their sudden relocation.
ENVOYS OF THE EVERQUEEN: These Sylvaneth have formed a bond with a colony of magic-refracting lunar spites that flutter around them, diffusing and redirecting hostile arcane energies.
CARPET OF THORNS: These Sylvaneth have developed the skill of summoning tangles of thorny growths in the path of the foe to slow their advance. Effect: Subtract D3 from charge rolls for the target for the rest of the turn.
THE OLD STAG’S ROAR: This Kurnothi horn reverberates ever louder as the foe are culled, imbuing its keepers with the rising thrill of the chase.
CEASELESS GROWTH: These Sylvaneth are true paladins of Ghyran, verdant champions that abound with the life-giving energies of the Jade Realm.
SACRED PURSUIT: Those who have dedicated themselves to the hunt perceive trails hidden to most. | ||||||||||||||||||||||||||||||||||
Spitewing Flight| This Spearhead army consists of the following units: General
Units
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Once Per Battle Round (Army), Start of Battle Round |
Passive |
Passive |
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Once Per Battle (Army), End of Any Turn |
Once Per Turn (Army), End of Any Turn |
Passive |
Once Per Battle (Army), Any Hero Phase |
Reaction: You declared a FIGHT ability for your general |
Passive |
12" 6 4+ 2 Arch-Revenants soar high over the battlefield, borne upon the wings of a companion zephyrspite. Swooping down to strike where the foe is most vulnerable, their majestic glaives weave a dance of death before they take flight once more, seeking out the next target to feel their wrath. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Arch-Revenant’s Glaive | |||||||
| Arch-Revenant’s Glaive | 5 | 3+ | 4+ | 1 | 2 | ||
Your Hero Phase |
KEYWORDS | HERO, INFANTRY, FLY |
12" 2 5+ 1 Gossamid Archers are afforded the power of flight by the zephyrspites that clasp their torsos. A gruesome fate awaits any struck by the shafts of these skirmishers, for the arrowheads contain voracious grubs that devour the target from within. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gossamid Bow [Shoot in Combat] | ||||||||
| Gossamid Bow Shoot in Combat | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Cruel Talons | ||||||||
| Cruel Talons | 1 | 3+ | 4+ | - | 1 | |||
Reaction: You declared a SHOOT ability for this unit |
| KEYWORDS | MOVE |
KEYWORDS | INFANTRY, FLY |
12" 5 4+ 2 The Spiterider Lancers are Alarielle's elite cavalry. Mounted on agile dragonspites whose bodies thrum with life magic, they deftly swoop and whirl above the battlefield before suddenly diving into a charge, striking the enemy lines with shocking force. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spiterider Lance [Charge (+1 Damage)] | |||||||
| Spiterider Lance Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | ||
| Dragonspite's Mandibles [Companion] | |||||||
| Dragonspite's Mandibles Companion | 3 | 4+ | 3+ | 1 | 2 | ||
Any Charge Phase |
KEYWORDS | CAVALRY, FLY |
12" 5 4+ 2 It is the duty of the Revenant Seekers to extract the lamentiri of Sylvaneth who fall in battle and return them to the soulpod groves. The wickedly sharp sickles they wield for this purpose are equally useful for severing the mortal threads of those who would endanger the remains of their slain kin. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Seeker’s Sickle [Crit (Mortal)] | |||||||
| Seeker’s Sickle Crit (Mortal) | 3 | 3+ | 4+ | 1 | 1 | ||
| Dragonspite's Mandibles [Companion] | |||||||
| Dragonspite's Mandibles Companion | 3 | 4+ | 3+ | 1 | 2 | ||
Any Combat Phase |
KEYWORDS | CAVALRY, FLY |
Bitterbark Copse| This Spearhead army consists of the following units: General
Units
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Once Per Turn, End of Any Turn |
Once Per Turn, End of Any Turn |
Once Per Turn, End of Any Turn |
Once Per Turn, Your Movement Phase |
Your Hero Phase |
Your Hero Phase |
Passive |
Passive |
6" 5 5+ 2 Warrior matriarchs and guardians of the Sylvaneth’s legacy, Branchwyches lead their kin to battle with blasts of sorcery and hissing swings of their scythes, even as their bittergrub familiars lash and bite their adversaries. These same weapons are used when the fighting is done to harvest the life essence and memories from the Sylvaneth’s fallen. It is the duty of the Branchwyches to revive their kin with the verdurous harmonies of Ghyran and, if they fall, to plant their lamentiri amidst the soulpod groves to allow Alarielle’s future children to inherit the feelings and experiences within them. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Greenwood Scythe and Bittergrub | |||||||
| Greenwood Scythe and Bittergrub | 3 | 3+ | 4+ | 1 | D3 | ||
Your Hero Phase |
KEYWORDS | HERO, WIZARD, INFANTRY |
5" 14 3+ 5 Treelords stomp towards the enemy with earth-shaking strides. Their roots burrow through the soil as fast as arrows through the air, exploding from the ground to rend and throttle, while every swing of their vast talons slaughters another swathe of foes. Each one draws upon the experience of several mortal lifespans in battle. Their sheer power and dominance of the battlefield allows smaller Sylvaneth kin to dart around them and pick apart floundering enemy formations. The great strength and wisdom of Treelords often sees them act as the captains and champions of each wargrove. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Strangleroots [Shoot in Combat] | ||||||||
| Strangleroots Shoot in Combat | 10" | 3 | 3+ | 2+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sweeping Blows | ||||||||
| Sweeping Blows | 5 | 4+ | 2+ | 1 | 2 | |||
Massive Impaling Talons | ||||||||
Massive Impaling Talons | 2 | 4+ | 2+ | 2 | 3 | |||
Passive |
Any Combat Phase |
KEYWORDS | MONSTER |
5" 5 4+ 2 Champions amongst the forest kindred, each Kurnoth Hunter is skilled in the use of a variety of enchanted weapons, among them a greatbow the size of an artillery piece. The first of these ferocious warriors was planted after Alarielle came into her summer aspect, imbuing her chosen envoys with the tenacity and strength required for war. They are particularly in tune with the realmroots, allowing them to sense the Everqueen’s will and convey orders to their kin. During battle, Kurnoth Hunters armed with bows will dig their roots into the ground and fire into the enemy’s lines tirelessly, weathering any oncoming storm. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnoth Greatbow | ||||||||
| Kurnoth Greatbow | 18" | 2 | 3+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Vicious Claws | ||||||||
| Vicious Claws | 3 | 3+ | 3+ | - | 1 | |||
Passive |
KEYWORDS | INFANTRY |
6" 2 5+ 1 The Tree-Revenants move with flowing grace, flickering along the spirit paths to carve their way through the enemy’s ranks. Their highly ritualised way of war lends them a lethal speed and skill that few enemies can stand against. Each one has a lamentiri at their core, a seed imbued with the memories and experiences of those who came before. This allows the Tree-Revenants to accumulate multiple mortal lifetimes’ worth of martial memories, strengthened by their eternal desire to protect their homes and kin. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Enchanted Blade | |||||||
| Enchanted Blade | 2 | 3+ | 4+ | 1 | 1 | ||
Any Combat Phase |
KEYWORDS | INFANTRY, REINFORCEMENTS |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO REVENANT, INFANTRY and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Once Per Turn (Army), Start of Any Turn |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Once Per Turn (Army), End of Any Turn |
The MONSTER and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The SYLVANETH and WIZARD keywords are used in the following Sylvaneth warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The SYLVANETH and PRIEST keywords are used in the following Sylvaneth warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The non-UNIQUE FOREST ELDER and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
The KURNOTHI and INFANTRY keywords are used in the following Sylvaneth warscrolls:
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The REVENANT and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The HERO keyword is used in the following Sylvaneth warscrolls:
The INFANTRY keyword is used in the following Sylvaneth warscrolls:
The MONSTER keyword is used in the following Sylvaneth warscrolls:
The FOREST ELDER keyword is used in the following Sylvaneth warscrolls:
Passive |
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The SYLVANETH and HERO keywords are used in the following Sylvaneth warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
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Passive |
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Contents • Outcasts | ||