They are the watchers in the wood, the gale that howls through forest canopies. They are the fury of the wild places. As changeable as the weather, as merciless as nature itself, they are the Sylvaneth, vengeful forest spirits of terrifying power, and to any who enter their lands unbidden, they are death.
This page contains all of the rules you need to field your Sylvaneth miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents • Outcasts | ||
Book | Kind | Edition | Last update | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Rulebook | 4 | January 2025 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | November 2024 | |
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![]() | Warscroll | 4 | November 2024 | |
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![]() | Battletome | 4 | September 2024 |
Sylvaneth armies can use the following abilities:
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KEYWORDS | CORE |
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KEYWORDS | CORE |
You can pick 1 of the following battle formations for a Sylvaneth army. Each battle formation grants a different ability you can use in the battle.
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![]() | 6 |
KEYWORDS | SPELL, UNLIMITED |
![]() | 6 |
KEYWORDS | SPELL |
![]() | 7 |
KEYWORDS | SPELL |
![]() | 7 |
KEYWORDS | SUMMON, SPELL |
![]() | 7 |
KEYWORDS | SUMMON, SPELL |
![]() | 7 |
KEYWORDS | SUMMON, SPELL |
ROSTER OPTIONS
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![]() | 1 |
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KEYWORDS | RAMPAGE |
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The MONSTER keyword is used in the following Sylvaneth warscrolls:
The non-KURNOTHI INFANTRY keyword is used in the following Sylvaneth warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The CAVALRY keyword is used in the following Sylvaneth warscrolls:
The HERO keyword is used in the following Sylvaneth warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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![]() | 6 |
KEYWORDS | SPELL |
![]() | 7 |
KEYWORDS | PRAYER |
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The WIZARD keyword is used in the following Sylvaneth warscrolls:
The SYLVANETH and WIZARD keywords are used in the following Sylvaneth warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
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KEYWORDS | CORE, MOVE, CHARGE |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Contents • Outcasts | ||