They are the watchers in the wood, the gale that howls through forest canopies. They are the fury of the wild places. As changeable as the weather, as merciless as nature itself, they are the Sylvaneth, vengeful forest spirits of terrifying power, and to any who enter their lands unbidden, they are death.
This page contains all of the rules you need to field your Sylvaneth miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents • Outcasts | ||
| Book | Kind | Edition | Last update | |
Sylvaneth | ||||
Sylvaneth | Faction Pack | 4 | October 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | September 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Regiments of Renown - Idoneth Deepkin | ||||
Regiments of Renown - Idoneth Deepkin | Expansion | 4 | July 2025 | |
Scourge of Ghyran - Sylvaneth | ||||
Scourge of Ghyran - Sylvaneth | Expansion | 4 | May 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | December 2024 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | September 2024 | |
| Q: | When placing scenery pieces while setting up an Awakened Wyldwood, can the ends of each base overlap? |
| A: | No. The tips at the end of each base must touch without overlapping part of the base of a different scenery piece. |
Sylvaneth armies can use the following abilities:
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CORE |
Once Per Turn (Army), Your Movement Phase |
| KEYWORDS | CORE |
You can pick 1 of the following battle formations for a Sylvaneth army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Lords of the Clan | 0 |
| Outcasts | 0 |
| Forest Folk | 0 |
| Free Spirits | 0 |
| Wargrove of the Burgeoning | 0 |
| Wargrove of Everdusk | 0 |
Passive |
Passive |
Passive |
Once Per Turn (Army), Your Charge Phase |
Wargrove of the Burgeoning Once Per Turn (Army), End of Any Turn |
Wargrove of Everdusk Passive |
Reaction: Opponent declared a Spell or Prayer ability |
Your Movement Phase |
Passive |
Passive |
Any Combat Phase |
Any Combat Phase |
Treasures of the Warglade Passive |
Once Per Battle, Your Hero Phase |
Once Per Turn (Army), Reaction: Opponent declared a SPELL ability for a unit within 30" of this unit |
| KEYWORDS | UNBIND |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
The Evergreen HuntROSTER OPTIONS
| ||
Once Per Battle Round (Army), Start of Battle Round |
Once Per Battle Round (Army), Start of Battle Round |
Passive |
Once Per Battle (Army), Your Hero Phase | 1 |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), End of Any Turn |
The MONSTER keyword is used in the following Sylvaneth warscrolls:
The non-KURNOTHI INFANTRY keyword is used in the following Sylvaneth warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The CAVALRY keyword is used in the following Sylvaneth warscrolls:
The non-HERO SYLVANETH keyword is used in the following Sylvaneth warscrolls:
The SYLVANETH and HERO keywords are used in the following Sylvaneth warscrolls:
Once Per Turn (Army), Your Movement Phase |
| KEYWORDS | CORE |
The HERO keyword is used in the following Sylvaneth warscrolls:
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
| ||
The WIZARD keyword is used in the following Sylvaneth warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The SYLVANETH and WIZARD keywords are used in the following Sylvaneth warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Contents • Outcasts | ||