They are the watchers in the wood, the gale that howls through forest canopies. They are the fury of the wild places. As changeable as the weather, as merciless as nature itself, they are the Sylvaneth, vengeful forest spirits of terrifying power, and to any who enter their lands unbidden, they are death.
This page contains all of the rules you need to field your Sylvaneth miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents • Outcasts | ||
| Book | Kind | Edition | Last update | |
Sylvaneth | ||||
Sylvaneth | Battletome | 4 | March 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | April 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | April 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | April 2026 | |
Darkwater Heroes - Legends Warscrolls | ||||
Darkwater Heroes - Legends Warscrolls | Warscroll | 4 | December 2025 | |
Scourge of Ghyran - Sylvaneth | ||||
Scourge of Ghyran - Sylvaneth | Expansion | 4 | May 2025 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | December 2024 | |
| Q: | When placing scenery pieces while setting up an Awakened Wyldwood, can the ends of each base overlap? |
| A: | No. The tips at the end of each base must touch without overlapping part of the base of a different scenery piece. |
| Q: | Can I set up an Awakened Wyldwood so the parts under 1" tall are under friendly models? |
| A: | No. You cannot move a model to put the Awakened Wyldwood parts underneath it, but the Awakened Wyldwood can be set up around a model so that the model is within the ‘empty’ circle formed within the parts of the Awakened Wyldwood. |
| Q: | Does the ‘Growing Woods’ ability increase the range measured from an Awakened Wyldwood that a Branchwych must be wholly within in order to use its ‘Fury of the Forest’ ability, or the range measured from the Branchwych that the target of the ‘Fury of the Forest’ ability must be wholly within, or both ranges? |
| A: | It only increases the range measured from an Awakened Wyldwood that a Branchwych must be wholly within in order to use ‘Fury of the Forest’. |
Sylvaneth armies can use the following abilities:
Passive |
|
Enemy Combat Phase | 1 |
End of Your Turn | 1 |
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Start of Any Turn |
You can pick 1 of the following battle formations for a Sylvaneth army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Outcasts | 0 |
| Followers of Kurnoth | 0 |
| Lords of the Clan | 0 |
| Glade Defenders | 0 |
| Wargrove of the Burgeoning | 0 |
| Wargrove of Everdusk | 0 |
Passive |
Once Per Turn (Army), Your Hero Phase |
Passive |
Once Per Turn (Army), Any Hero Phase |
Wargrove of the Burgeoning Once Per Turn (Army), End of Any Turn |
Wargrove of Everdusk Passive |
Once Per Battle, Enemy Hero Phase |
Passive |
Once Per Battle, Your Movement Phase |
Passive |
Once Per Battle, Any Combat Phase |
End of Any Turn |
Treasures of the Warglade Passive |
Once Per Battle, Your Hero Phase |
Once Per Turn (Army), Reaction: Opponent declared a SPELL ability for a unit within 30" of this unit |
| KEYWORDS | UNBIND |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 5 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
| ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Turn (Army), Deployment Phase |
Passive |
Enemy Movement Phase | 1 |
Passive |
End of Any Turn |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Once Per Battle (Army), Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
Passive |
Passive |
Passive |
Passive |
Once Per Battle, Your Movement Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 3 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
The Evergreen HuntROSTER OPTIONS
| ||
Once Per Battle Round (Army), Start of Battle Round |
Once Per Battle Round (Army), Start of Battle Round |
Passive |
Once Per Battle (Army), Your Hero Phase | 1 |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
| ||
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO REVENANT, INFANTRY and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Once Per Turn (Army), Start of Any Turn |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Once Per Turn (Army), End of Any Turn |
The MONSTER and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
The SYLVANETH and HERO keywords are used in the following Sylvaneth warscrolls:
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Passive |
|
The SYLVANETH and WIZARD keywords are used in the following Sylvaneth warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The SYLVANETH and PRIEST keywords are used in the following Sylvaneth warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The non-UNIQUE FOREST ELDER and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
The KURNOTHI and INFANTRY keywords are used in the following Sylvaneth warscrolls:
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
The REVENANT and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Contents • Outcasts | ||