Treelords storm towards the enemy with earth-shaking strides. Their roots burrow through the soil as fast as arrows through the air, exploding from the ground to rend and throttle, while every swing of their vast talons slaughters another swathe of foes.
Unit Size: 1
Points: 230
Battlefield Role: Behemoth
Base size: 105 x 70mmNotes: Single. Battleline in an
Oakenbrow army
A Treelord is armed with Strangleroots, Sweeping Blows and Massive Impaling Talons.
Groundshaker: The earth quakes as this mighty tree spirit stamps its limbs, shaking the enemy’s wits.
You can carry out this
monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, the
strike-last effect applies to that enemy unit in the following
combat phase.
Spirit Paths: These ancient guardians of the forest can walk the spirit paths at will, vanishing from sight only to reappear where they are needed most.
At the start of your
movement phase, if this unit is wholly within 6" of an
overgrown terrain feature or
Awakened Wyldwood in your army, it can walk the spirit paths instead of making a move in that phase. If it does so, remove this unit from the battlefield and set it up wholly within 6" of a different overgrown terrain feature or Awakened Wyldwood in your army and more than 9" from all enemy units.
Lash and Tangle: As a Treelord lays about themselves in combat, the whipping tendrils that shoot from their barkflesh ensnare enemies and keep them at bay with their frantic thrashing.
If an attack made with a melee weapon by this unit scores a hit, models in the target unit cannot make
pile-in moves until the end of that turn.