Sylvaneth – Treelord

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SYLVANETH WARSCROLL
Treelord
5"
14
3+
5
Towering over their fellow Sylvaneth are the Treelords, the captains and champions of the wargroves. Even the least of these majestic entities has likely persisted for several mortal lifespans, and within their vital sap bubbles the endless exuberance of the Jade Realm. Warlike and prideful, Treelords are eager to reduce the Everqueen’s foes to ruin, either with bone-crushing blows from their oaken limbs or eviscerating strikes from tendrils that shoot forth from their open talons. They can call upon the spirits of the forest to aid them in times of need. With an earthshaking stomp, Treelords can also send nearby foes reeling, rendering them easy prey for smaller allies. Treelords possess an instinctive command of the spirit-song and are able to shape its notes to guide lesser Sylvaneth in accordance with the will of their glade’s rulers – and beyond that, the Everqueen herself. This innate skill leads to them developing a deep spiritual connection with the forests of the realms. Despite their great size, they are able to navigate strange and secret paths through the deepwoods and between sites of power, emerging seemingly from nowhere to assail a terrified enemy.
SYLVANETH WARSCROLL
Treelord
RANGED WEAPONS
RngAtkHitWndRndDmg
Strangleroots [Shoot in Combat]
Strangleroots
Shoot in Combat
10"33+2+12
MELEE WEAPONS
AtkHitWndRndDmg
Massive Impaling Talons [Crit (Mortal)]
Massive Impaling Talons
Crit (Mortal)
24+2+23
Sweeping Blows [Anti-charge (+1 Rend)]
Sweeping Blows
Anti-charge (+1 Rend)
54+2+12
BATTLE PROFILE

Unit Size: 1      Points: 260
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: Any SYLVANETH
Notes: This HERO can join an eligible regiment as a Forest Sentinel.

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Sweeping Blows is 3.

Once Per Turn (Army), Any Combat Phase
LASH AND TANGLE: As a Treelord lays about themselves in combat, the whipping tendrils that shoot from their barkflesh ensnare enemies and keep them at bay with their frantic thrashing.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from wound rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

Any Shooting Phase
ENTANGLING GRASP: Lashing strangleroots wrap around the foe, leaving them ensnared and at the mercy of the vengeful Sylvaneth.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit’s Strangleroots to be the target.

Effect: Roll a dice. On a 3+, the target cannot use RUN or RETREAT abilities until the start of your next turn.

KEYWORDS
HERO, MONSTER
ORDER, SYLVANETH

The HERO keyword is used in the following Sylvaneth warscrolls:

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
This HERO can join an eligible regiment as a Forest Sentinel.

Monster Hero

The MONSTER keyword is used in the following Sylvaneth warscrolls:

© Vyacheslav Maltsev 2013-2024