Sylvaneth – Treelord
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5"
14
3+
7
WARSCROLL

Treelord

Treelords storm towards the enemy with earth-shaking strides. Their roots burrow through the soil as fast as arrows through the air, exploding from the ground to rend and throttle, while every swing of their vast talons slaughters another swathe of foes.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Strangleroots
Strangleroots12"33+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sweeping Blows
Sweeping Blows3"3+3+-12
Massive Impaling Talons
Massive Impaling Talons1"22+-23
DAMAGE TABLE
Wounds SufferedStranglerootsSweeping BlowsMassive Impaling Talons
0-62+52+
7-83+43+
9-104+34+
11+5+25+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Behemoth
Base size: 105 x 70mm
Notes: Single. Battleline in an Oakenbrow army

A Treelord is armed with Strangleroots, Sweeping Blows and Massive Impaling Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Household
 • Lords of the Clan

Groundshaker: The earth quakes as this mighty tree spirit stamps its limbs, shaking the enemy’s wits.
You can carry out this monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, the strike-last effect applies to that enemy unit in the following combat phase.

Spirit Paths: These ancient guardians of the forest can walk the spirit paths at will, vanishing from sight only to reappear where they are needed most.
At the start of your movement phase, if this unit is wholly within 6" of an overgrown terrain feature or Awakened Wyldwood in your army, it can walk the spirit paths instead of making a move in that phase. If it does so, remove this unit from the battlefield and set it up wholly within 6" of a different overgrown terrain feature or Awakened Wyldwood in your army and more than 9" from all enemy units.

Lash and Tangle: As a Treelord lays about themselves in combat, the whipping tendrils that shoot from their barkflesh ensnare enemies and keep them at bay with their frantic thrashing.
If an attack made with a melee weapon by this unit scores a hit, models in the target unit cannot make pile-in moves until the end of that turn.

KEYWORDS
ORDER, SYLVANETH, NOBLE SPIRITS, MONSTER, TREELORD

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The MONSTER keyword is used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
Behemoth
• Merwyrm
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The NOBLE SPIRITS keyword is used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
• Ylthari
Battleline
None
Behemoth
© Vyacheslav Maltsev 2013-2024