Sylvaneth – Spiteswarm Hive
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Endless Spell WARSCROLL

Spiteswarm Hive

With a humming chant, those versed in the magic of Ghyran can summon a Spiteswarm Hive. The air thrums near the comb, and the luminescent Spiteswarms buzz forth, the insect-clouds obscuring friendly formations or diving forth to deliver vitalising bites that can reenergise weary troops.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 40
Battlefield Role: Endless Spell
Base size: 50mm

SUMMONING: Only WIZARDS from the Sylvaneth faction can attempt to summon this endless spell. This endless spell is summoned with a spell that has a casting value of 7 and a range of 15". If successfully cast, set up 1 Spiteswarm Hive wholly within range of the caster.

The Hive Nourishes: Winged spites pour forth from a Spiteswarm Hive’s honeycombed depths. Their mandibles laden with raw life magic, they bestow invigorating bites on their Sylvaneth allies, or else swarm about them to form a brief veil of protection.
At the end of a player’s hero phase, if a SYLVANETH WIZARD or SYLVANETH HERO in that player’s army is within 9" of this endless spell, that player can use 1 of the following abilities:

Vital Venoms: Pick 1 friendly SYLVANETH unit wholly within 9" of this endless spell. On a 2+, add 3" to normal moves and charge moves for that unit until the end of that turn.

Shielding Swarm: Pick 1 friendly SYLVANETH unit wholly within 9" of this endless spell. On a 2+, worsen the Rend characteristic of attacks that target that unit by 1 (to a minimum of ‘-’) until the end of that turn.

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.

The WIZARD keyword is used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
• Ylthari
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.

The SYLVANETH and WIZARD keywords are used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
• Ylthari

The SYLVANETH and HERO keywords are used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
• Ylthari
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
© Vyacheslav Maltsev 2013-2024