12" 6 4+ 2 Veteran of a thousand bloody skirmishes, Kelthannor of the Golden Hunt is not a being to take lightly. He and his centauroid kin worship Kurnoth, the warlike consort of Alarielle the Everqueen, and to them, the pursuit of worthy prey is a spiritual duty. Though he is haughty, impulsive and often dismissive of those without royal blood in their veins, Kelthannor’s bravery cannot be questioned, and neither can his skill with a bow. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnothi Princeling’s Bow [Crit (Auto-wound)] | ||||||||
| Kurnothi Princeling’s Bow Crit (Auto-wound) | 18" | 3 | 3+ | 3+ | 2 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Hooves and Knuckles [Charge (+1 Damage)] | ||||||||
| Hooves and Knuckles Charge (+1 Damage) | 4 | 3+ | 3+ | 1 | 1 | |||
Your Hero Phase |
Any Shooting Phase |
KEYWORDS | UNIQUE, HERO, CAVALRY |
| ORDER, SYLVANETH, KURNOTHI |
12" 6 4+ 2 Arch-Revenants soar high over the battlefield, borne upon the wings of a companion zephyrspite. Swooping down to strike where the foe is most vulnerable, their majestic glaives weave a dance of death before they take flight once more, seeking out the next target to feel their wrath. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Arch-Revenant’s Glaive | |||||||
| Arch-Revenant’s Glaive | 5 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY, FLY, REVENANT |
| ORDER, SYLVANETH |
6" 5 5+ 2 Matriarchs of the Sylvaneth's warrior households, the Branchwyches lead their kin to battle with blasts of jade magic and hissing swings of their scythes. These same weapons are used when the fighting is done to harvest the lamentiri of the fallen. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Greenwood Scythe and Bittergrub | |||||||
| Greenwood Scythe and Bittergrub | 3 | 3+ | 4+ | 1 | D3 | ||
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
| ORDER, SYLVANETH |
4" 7 5+ 2 Grove Guardians are the keepers of the sacred soulpod groves, fey wardens whose powers of rejuvenation can grant new life to fallen Sylvaneth. In battle, they slay their foes with deft strikes of their sickles or leaf-bladed shears whilst regenerating the life energy of harvested lamentiri within the amniotic pods of their genesis trees. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Grove Sickle or Shears | |||||||
| Grove Sickle or Shears | 3 | 3+ | 4+ | 1 | D3 | ||
| Guardian Spites [Crit (Mortal), Companion] | |||||||
| Guardian Spites Crit (Mortal), Companion | 6 | 4+ | 4+ | 1 | D3 | ||
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
KEYWORDS | HERO, PRIEST (2), INFANTRY |
| ORDER, SYLVANETH, FOREST ELDER |
6" 7 5+ 2 6+ The Warsong Revenants are few in number, but their influence is far-reaching. Their odd, skirling music causes the lands themselves to come alive, and the harmonies it brings to the spirit-song are a balm to nearby Sylvaneth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spirit Falchion and Spearing Vines | |||||||
| Spirit Falchion and Spearing Vines | 5 | 3+ | 3+ | 1 | D3 | ||
Passive |
Once Per Turn (Army), Reaction: You made an unmodified chanting roll of 1 for a SYLVANETH PRIEST wholly within 12" of this unit |
KEYWORDS | HERO, PRIEST (1), INFANTRY, FLY, WARD (6+), REVENANT |
| ORDER, SYLVANETH |
14" 16 4+ 10 5+ The ground shudders beneath the tread of Alarielle’s gargantuan Wardroth Beetle as she leads the Sylvaneth charge. Wherever the goddess’s gaze falls, her foes cower, for there is no mercy in the Everqueen’s heart towards those who despoil her realm. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spear of Kurnoth | ||||||||
| Spear of Kurnoth | 12" | 1 | 2+ | 3+ | 2 | 4 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Spear of Kurnoth [Charge (+1 Damage)] | ||||||||
| Spear of Kurnoth Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 | |||
Wardroth Beetle’s Antlers [Companion] | ||||||||
Wardroth Beetle’s AntlersCompanion | 6 | 4+ | 2+ | 2 | 4 | |||
Passive |
Start of Battle Round |
Once Per Turn (Army), Any Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Battle, Your Movement Phase | 2 |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (3), FLY, WARD (5+) |
| ORDER, SYLVANETH |
12" 14 3+ 5 Belthanos is the greatest champion of the Hunter God, Kurnoth, and one of the Sylvaneth’s most fearsome warriors. Riding atop his loyal and deadly Carnelian Greatspite, the First Thorn hunts worthy prey, unleashing thunderous blasts from his Kurnothi war- horn before impaling his quarry with a thrust of his huge glaive. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnoth Glaive [Charge (+1 Damage)] | |||||||
| Kurnoth Glaive Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 | ||
Carnelian Greatspite’s Mandibles [Companion] | |||||||
Carnelian Greatspite’s MandiblesCompanion | 4 | 4+ | 2+ | 2 | 3 | ||
Passive |
Passive |
Once Per Turn (Army), End of Any Turn |
Once per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, FLY |
| ORDER, SYLVANETH, KURNOTHI |
10" 12 3+ 5 Drycha Hamadreth keens with hatred as she tears through her enemies like a raging storm. The Queen of the Outcasts fights a never-ending crusade to eradicate those she sees as a threat to her people, leaving a trail of corpses of both friend and foe in her wake. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Slashing Talons [Crit (2 Hits)] | |||||||
| Slashing Talons Crit (2 Hits) | 5 | 3+ | 2+ | 2 | 2 | ||
| Swarm of Spites [Crit (Mortal), Companion] | |||||||
| Swarm of Spites Crit (Mortal), Companion | 20 | 4+ | 4+ | - | 1 | ||
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE, RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (1) |
| ORDER, SYLVANETH, FOREST ELDER |
6" 14 3+ 5 A Spirit of Durthu is a walking pillar of oaken barkflesh and fiery, righteous anger. Some amongst them form the personal guard of the Everqueen; others walk abroad to stamp her enemies into the mulch or cut down her foes with scything sweeps of their guardian swords. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Verdant Blast | ||||||||
| Verdant Blast | 12" | 5 | 4+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Guardian Sword [Anti-MONSTER (+1 Rend)] | ||||||||
Guardian SwordAnti-MONSTER (+1 Rend) | 5 | 3+ | 2+ | 2 | 4 | |||
| Massive Impaling Talons [Crit (Mortal)] | ||||||||
| Massive Impaling Talons Crit (Mortal) | 2 | 4+ | 2+ | 2 | 3 | |||
Passive |
Once Per Turn (Army), Reaction: You declared a CHARGE ability for this unit |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER |
| ORDER, SYLVANETH, FOREST ELDER |
6" 10 4+ 5 5+ The Lady of Vines is literally the hand of Alarielle, cut from the goddess’s wrist and then grown into a towering war leader. Her lashing whip-limbs and spear, Kurnotheal’s Wrath, have slain thousands of the Sylvaneth’s foes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnotheal’s Wrath | ||||||||
| Kurnotheal’s Wrath | 12" | 1 | 2+ | 2+ | 2 | D6 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Kurnotheal’s Wrath and Lashing Vines [Crit (Mortal)] | ||||||||
| Kurnotheal’s Wrath and Lashing Vines Crit (Mortal) | 6 | 3+ | 3+ | 2 | 2 | |||
Once Per Turn (Army), Any Hero Phase |
| KEYWORDS | RAMPAGE |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Battle, Any Hero Phase |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
| ORDER, SYLVANETH, FOREST ELDER |
6" 14 3+ 5 The fury of the forest is roused by the magics of the Treelord Ancients. Amongst the eldest living creatures in the realms, these towering tree spirits are not only fearsome warriors but also potent spell-weavers who can loose the wrath of the wyldwoods. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Doom Tendril Staff | ||||||||
| Doom Tendril Staff | 18" | 4 | 4+ | 2+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Sweeping Blows [Anti-charge (+1 Rend)] | ||||||||
Sweeping BlowsAnti-charge (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | |||
| Massive Impaling Talons [Crit (Mortal)] | ||||||||
| Massive Impaling Talons Crit (Mortal) | 2 | 4+ | 2+ | 2 | 3 | |||
Passive |
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (2) |
| ORDER, SYLVANETH, FOREST ELDER |
10" 12 3+ 5 Ghyran’s most ruthless and cruel-hearted defender, the feared Drycha Hamadreth is as much a living hive as a true forest spirit. When her home realm is threatened, Drycha’s spite-swarms become more furious and potent than ever, impeding their advance and rendering them staggering and helpless in the face of a Sylvaneth attack. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Slashing Talons [Crit (2 Hits)] | |||||||
| Slashing Talons Crit (2 Hits) | 10 | 3+ | 2+ | 2 | 2 | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a CHARGE ability for a unit within 18" of this unit |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (1) |
| ORDER, SYLVANETH |
12" 5 4+ 2 It is the duty of the Revenant Seekers to extract the lamentiri of Sylvaneth who fall in battle and return them to the soulpod groves. The wickedly sharp sickles they wield for this purpose are equally useful for severing the mortal threads of those who would endanger the remains of their slain kin. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Seeker’s Sickle [Crit (Mortal)] | |||||||
| Seeker’s Sickle Crit (Mortal) | 3 | 3+ | 4+ | 1 | 1 | ||
| Dragonspite’s Mandibles [Companion] | |||||||
| Dragonspite’s Mandibles Companion | 3 | 4+ | 3+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY, REVENANT |
| ORDER, SYLVANETH |
12" 5 4+ 2 The Spiterider Lancers are Alarielle's elite cavalry. Mounted on agile dragonspites whose bodies thrum with life magic, they deftly swoop and whirl above the battlefield before suddenly diving into a charge, striking the enemy lines with shocking force. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spiterider Lance [Charge (+1 Damage), Crit (2 Hits)] | |||||||
| Spiterider Lance Charge (+1 Damage), Crit (2 Hits) | 3 | 3+ | 4+ | 1 | 1 | ||
| Dragonspite’s Mandibles [Companion] | |||||||
| Dragonspite’s Mandibles Companion | 3 | 4+ | 3+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY, REVENANT |
| ORDER, SYLVANETH |
12" 5 4+ 2 Riding atop fierce dragonspites and armed with sickles that can slice through ironoak bark, Revenant Seekers have the dangerous task of recovering lamentiri from fallen Sylvaneth. Tragically, when war comes to Ghyran, these soul-seeds are in plentiful number; in desperate times, their innate magic can be channelled by the Revenant Seekers to aid nearby Sylvaneth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Scourge Sickle [Crit (Mortal)] | |||||||
| Scourge Sickle Crit (Mortal) | 3 | 3+ | 4+ | 1 | 2 | ||
| Sharpened Mandibles [Charge (+1 Damage), Companion] | |||||||
| Sharpened Mandibles Charge (+1 Damage), Companion | 3 | 4+ | 3+ | 1 | 1 | ||
Passive |
Once Per Turn (Army), Any Hero Phase |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY |
| ORDER, SYLVANETH |
12" 3 5+ 1 As graceful as they are merciless, Kurnoth’s Heralds have sworn to hunt and slay any trespassers who threaten the sanctity of Kurnotheal. They are led by Ylarin, Master of the Paths – a grizzled huntsman and veteran warden of the wild. Cullon is the warband’s mightiest fighter, as strong and resolute as an elder ironoak, while sharpshooter Lenwythe is so skilful that she can put an arrow through a grot’s eye at five hundred paces. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnothi Bow | ||||||||
| Kurnothi Bow | 18" | 3 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Hunter Weapons [Charge (+1 Damage)] | ||||||||
| Hunter Weapons Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | |||
Passive |
KEYWORDS | UNIQUE, CAVALRY, CHAMPION |
| ORDER, SYLVANETH, KURNOTHI |
6" 1 5+ 1 Singing a song of slaughter, Dryads stride from the deepwoods to fall upon those who would defile the Sylvaneth’s soulpod groves. With vicious talons, these forest spirits rip and impale, dancing lithely between their enemies even as they tear them apart. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Wracking Talons | |||||||
| Wracking Talons | 2 | 3+ | 4+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, CHAMPION |
| ORDER, SYLVANETH |
12" 2 5+ 1 Gossamid Archers are afforded the power of flight by the zephyrspites that clasp their torsos. A gruesome fate awaits any struck by the shafts of these skirmishers, for the arrowheads contain voracious grubs that devour the target from within. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gossamid Bow [Crit (Auto-wound), Shoot in Combat] | ||||||||
| Gossamid Bow Crit (Auto-wound), Shoot in Combat | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Cruel Talons | ||||||||
| Cruel Talons | 1 | 3+ | 4+ | - | 1 | |||
Passive |
Reaction: You declared a SHOOT ability for this unit |
| KEYWORDS | MOVE |
KEYWORDS | INFANTRY, CHAMPION, FLY, REVENANT |
| ORDER, SYLVANETH |
6" 5 4+ 2 Some Kurnoth Hunters are armed with towering bows, each the size of the mobile artillery pieces of other races. Drawn by the great strength of their wielders, the huge shafts loosed by these weapons can be fired across awesome distances, skewering clutches of lesser foes and slaying the enemy’s elite with relentless precision. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnoth Greatbow [Anti-CAVALRY (+1 Rend)] | ||||||||
| Kurnoth Greatbow Anti-CAVALRY (+1 Rend) | 18" | 2 | 3+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Vicious Claws | ||||||||
| Vicious Claws | 3 | 3+ | 3+ | - | 1 | |||
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
| ORDER, SYLVANETH, KURNOTHI |
6" 5 4+ 2 The greatscythe is the weapon chosen by Kurnoth Hunters who show cool implacability and a desire to reap the greatest tally of kills. With a single sweep, these forest spirits can carve through multiple footsoldiers, and with their polearms’ hooked blades, they can drag cavalrymen from their saddles before ruthlessly dispatching them as they sprawl in the gore-sprayed undergrowth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnoth Greatscythe [Anti-charge (+1 Rend)] | |||||||
| Kurnoth Greatscythe Anti-charge (+1 Rend) | 3 | 3+ | 3+ | 1 | 3 | ||
Passive |
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION |
| ORDER, SYLVANETH, KURNOTHI |
6" 5 4+ 2 Many Kurnoth Hunters who favour the fury of close combat choose to wield immense greatswords, two-handed weapons that can cleave a warrior in two with a single blow. These Hunters favour an aggressive fighting style, pounding towards the foe on their powerful hindlegs and crashing into them like a hurricane in a forest canopy. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnoth Greatsword [Crit (Mortal)] | |||||||
| Kurnoth Greatsword Crit (Mortal) | 4 | 3+ | 3+ | 1 | 2 | ||
Passive |
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION |
| ORDER, SYLVANETH, KURNOTHI |
6" 2 5+ 1 Spite-Revenants are shrieking terrors from the depths of nightmare. Light and shadow play weirdly around these ghastly beings as they tear and bite their victims, rending to bloody tatters any who do not simply fling down their weapons and flee. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cruel Talons and Fangs [Crit (Mortal)] | |||||||
| Cruel Talons and Fangs Crit (Mortal) | 3 | 3+ | 4+ | - | 1 | ||
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION, REVENANT |
| ORDER, SYLVANETH |
6" 2 5+ 1 The Twistweald were once Sylvaneth like any other. Now their bodies are grown over with parasitic plants and fungi that choke their bark and muddy their minds. They wander in a state of pain-induced frenzy, attacking with lashing thorned roots and clouds of vicious spites until their enemies are shredded into pulp. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Voracious Swarm [Shoot in Combat] | ||||||||
| Voracious Swarm Shoot in Combat | 10" | 6 | 3+ | 4+ | 1 | 1 | ||
| Warden’s Bow | ||||||||
| Warden’s Bow | 18" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Twistroot Weapons | ||||||||
| Twistroot Weapons | 3 | 3+ | 4+ | 1 | 1 | |||
| MODEL | BASE SIZE |
| 1x Swarmsage | 40mm |
| 2x Twistroot Warden, 1x Twistroot Revenant | 32mm |
| 3x Twistroot Dryads | 28.5mm |
| 0-1 Twistroot Revenant | 32mm |
| OR | |
| 0-1 Twistroot Spite-Revenant | 40mm |
Once Per Turn (Army), End of Any Turn |
Passive |
KEYWORDS | INFANTRY, CHAMPION, REVENANT |
| ORDER, SYLVANETH |
6" 2 5+ 1 Tree-Revenants move with flowing grace, flickering along the spirit paths to carve their way through the enemy’s ranks. Their highly ritualised martial customs and the memories of war they inherit from past generations of Sylvaneth through their lamentiri lend them a skill in combat that few enemies can match. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Revenant Blade | |||||||
| Revenant Blade | 3 | 3+ | 4+ | 1 | 1 | ||
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), REVENANT |
| ORDER, SYLVANETH |
6" 2 6+ 1 Skaeth and his Kurnothi kin are merciless hunters of those who would dare despoil the wilderness, running their prey to ground before piercing their hearts with spears, arrows and hurled javelins. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Wild Hunt Ranged Weapons | ||||||||
| Wild Hunt Ranged Weapons | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Tracker Weapons | ||||||||
| Tracker Weapons | 2 | 3+ | 4+ | 1 | 1 | |||
| MODEL | BASE SIZE |
| Skaeth the Huntsman | 52 × 27mm sculpted |
| Althaen, Karthaen, Sheoch | 32mm |
| Lighaen | 25mm |
Passive |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, MUSICIAN (1/5) |
| ORDER, SYLVANETH, KURNOTHI |
5" 3 5+ 1 The Thornwych Ylthari tirelessly seeks those soulpods that have been claimed by Nagash, and by channelling rampant life magic she rids the dead places of those who would serve the Great Necromancer. Grown from ancient soulpods in the Realm of Death, Ylthari’s Guardians were once diplomats and emissaries, though now they are evergreen with bitter wrath and seek only vengeance for their kin who have been slain. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Revenant Bow [Crit (Auto-wound)] | ||||||||
| Revenant Bow Crit (Auto-wound) | 18" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Enchanted Glade Weapons [Crit (Auto-wound)] | ||||||||
| Enchanted Glade Weapons Crit (Auto-wound) | 3 | 3+ | 4+ | 1 | 1 | |||
| Revenant Bow | ||||||||
| Revenant Bow | 1 | 3+ | 4+ | - | 1 | |||
Passive |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
| ORDER, SYLVANETH |
6" 14 3+ 5 Treelords bear down on the enemy with earth- shaking strides, ignoring the feeble attempts of the enemy to slow their advance. Lashing vines shoot forth from their open talons to rend and ensnare, while every swing of their huge talons slaughters another swathe of foes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Strangleroots [Shoot in Combat] | ||||||||
| Strangleroots Shoot in Combat | 10" | 3 | 3+ | 2+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Sweeping Blows [Anti-charge (+1 Rend)] | ||||||||
Sweeping BlowsAnti-charge (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | |||
| Massive Impaling Talons [Crit (Mortal)] | ||||||||
| Massive Impaling Talons Crit (Mortal) | 2 | 4+ | 2+ | 2 | 3 | |||
Passive |
Once Per Turn (Army), Any Shooting Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
| ORDER, SYLVANETH, FOREST ELDER |
- 8 4+ - When the wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The spirits that dwell within these ancient groves are roused to terrible fury by intrusions into their domain, and they will take every chance to prey upon those foolish enough to stray beneath their shadowed boughs. | ||
Passive |
Once Per Battle Round, Start of Battle Round |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | FACTION TERRAIN |
| ORDER, SYLVANETH |
8" 7 4+ 7+ 6+ Gladewyrms are ferocious subterranean creatures formed from concentrated life magic, used by the Sylvaneth to protect the realmroots from eldritch invaders. When called upon, they leave their patrols along the spirit paths and erupt from the earth to aid their summoners. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fearsome Mandibles and Bladed Carapace [Anti-PRIEST (+1 Rend), Anti-WIZARD (+1 Rend)] | |||||||
| Fearsome Mandibles and Bladed Carapace Anti-PRIEST (+1 Rend), Anti-WIZARD (+1 Rend) | 6 | 4+ | 2+ | 1 | D3 | ||
Passive |
Your Movement Phase |
| KEYWORDS | CORE |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| ORDER, SYLVANETH |
- 6 6+ 7+ 6+ With a humming chant, those versed in the magic of Ghyran can summon a Spiteswarm Hive. As enemies cautiously approach the comb, the air thrums angrily before the inhabiting spites buzz forth, their swarms swirling around the foe, crawling between gaps in armour to burrow into eyes, chew through jugulars and clog screaming throats. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spiteswarm [Crit (2 Hits)] | ||||||||
| Spiteswarm Crit (2 Hits) | 18" | 5 | 4+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Spiteswarm [Crit (2 Hits)] | ||||||||
| Spiteswarm Crit (2 Hits) | 10 | 4+ | 3+ | 1 | 1 | |||
Your Shooting Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| ORDER, SYLVANETH |
8" 8 4+ 7+ 6+ Also known as the Drifting Death or the Creeping Willow, the Vengeful Skullroot is a manifestation of a forest’s fury. Black-hearted and hateful, these arcane plants can be summoned by Sylvaneth versed in magic. As the tree stalks across the battlefield, its tentacle-like roots bludgeon, crush and strangle all they pass over. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Writhing Roots | |||||||
| Writhing Roots | 3 | 4+ | 2+ | 1 | D3 | ||
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| ORDER, SYLVANETH |


When a Khinerai Death Flight strikes from on high, the air is filled with lethal missiles and the shrieking battle-cries of Morathi’s airborne killers. These swift-moving aerial hunters are dispatched to track down the enemies of the Khainite cult, and they will pursue them deep into enemy territory if necessary. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |


One of the most famous gladiatorial troupes to tour the Khainite fighting pits, the Crimson Lash hire themselves out as mercenaries to those who can offer them a worthy fight. They take their foes apart with cruel pleasure, causing even their allies to look upon them with a mix of awe and fear. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle (Army), Deployment Phase |
Passive |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The non-WARMACHINE SYLVANETH keyword is used in the following Sylvaneth warscrolls:
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The UNIQUE keyword is used in the following Sylvaneth warscrolls:
The HERO keyword is used in the following Sylvaneth warscrolls:
The CAVALRY keyword is used in the following Sylvaneth warscrolls:
The KURNOTHI keyword is used in the following Sylvaneth warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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The INFANTRY keyword is used in the following Sylvaneth warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
The REVENANT keyword is used in the following Sylvaneth warscrolls:
Passive |
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The WIZARD keyword is used in the following Sylvaneth warscrolls:
The non-HERO REVENANT and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The REVENANT, INFANTRY and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
The PRIEST keyword is used in the following Sylvaneth warscrolls:
The FOREST ELDER keyword is used in the following Sylvaneth warscrolls:
Passive |
The SYLVANETH and PRIEST keywords are used in the following Sylvaneth warscrolls:
The WARD keyword is used in the following Sylvaneth warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Start of Any Turn |
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The MONSTER keyword is used in the following Sylvaneth warscrolls:
The KURNOTHI and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The SYLVANETH and HERO keywords are used in the following Sylvaneth warscrolls:
The non-FLY INFANTRY and SYLVANETH keywords are used in the following Sylvaneth warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The non-UNIQUE KURNOTHI keyword is used in the following Sylvaneth warscrolls:
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Passive |
The CHAMPION keyword is used in the following Sylvaneth warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Sylvaneth warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Sylvaneth warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The MANIFESTATION keyword is used in the following Sylvaneth warscrolls:
The ENDLESS SPELL keyword is used in the following Sylvaneth warscrolls: