10" 8 3+ 2 Lord-Arcanum Solbright of the Shimmersouls chamber wields the magics of the storm with remarkable proficiency. Mounted atop the Dracoline Kazra, she crackles with static charge, blasting enemies to cinders while leaving her allies unscathed. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Kazra’s Monstrous Claws [Companion] | |||||||
Kazra’s Monstrous Claws Companion | 3 | 3+ | 3+ | 1 | 2 | ||
Astreia’s Aetherstave [Crit (Mortal)] | |||||||
Astreia’s Aetherstave Crit (Mortal) | 4 | 3+ | 3+ | 1 | 2 |
Your Hero Phase | 5 |
KEYWORDS | SPELL |
Your Charge Phase |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, WIZARD (1), CAVALRY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
14" 8 3+ 2 The Lord-Aquilors are the leaders of the Vanguard Auxiliary chambers, hunters and warriors both who ride ahead of the Stormhosts to deliver an arrow-swift assault. Keen of eye and wit alike, they are capable of enacting blisteringly swift hit-and-run assaults thanks to the winds aetheric, magical currents that surge unseen across the realms. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Heavy Boltstorm Pistol [Shoot in Combat] | ||||||||
Heavy Boltstorm Pistol Shoot in Combat | 12" | 4 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Starbound Blade and Shock Handaxe | ||||||||
Starbound Blade and Shock Handaxe | 5 | 3+ | 3+ | 1 | 2 | |||
Gryph-charger’s Razor Beak [Companion] | ||||||||
Gryph-charger’s Razor Beak Companion | 3 | 4+ | 3+ | 1 | 1 |
Passive |
Your Movement Phase |
KEYWORDS | HERO, CAVALRY |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER |
10" 8 3+ 2 Lord-Arcanums who ride Dracolines favour bombastic, aggressive magics above all. They are often found hurling spears of scouring elemental force into the foe’s ranks while their bestial companion lopes forward to pounce. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Aetherstave | |||||||
Aetherstave | 4 | 3+ | 3+ | 1 | 2 | ||
Celestial Dracoline’s Claws [Companion] | |||||||
Celestial Dracoline’s Claws Companion | 3 | 3+ | 3+ | 1 | 2 |
Once Per Turn (Army), Any Charge Phase |
Any Combat Phase |
KEYWORDS | HERO, WIZARD (1), CAVALRY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
12" 8 3+ 2 It is not easy for a Lord-Arcanum to earn a Gryph-charger’s respect. Those who succeed gain an impossibly fleet mount, ensuring their sorceries can be unleashed wherever they are most needed. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gryph-charger’s Razor Beak [Companion] | |||||||
Gryph-charger’s Razor Beak Companion | 3 | 4+ | 3+ | 1 | 1 | ||
Aetherstave | |||||||
Aetherstave | 4 | 3+ | 3+ | 1 | 2 |
Your Movement Phase |
End of Any Turn |
KEYWORDS | HERO, WIZARD (1), CAVALRY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
10" 8 3+ 2 Some Lord-Celestants will undergo the Trials of Starwalking, a series of perilous tests that, if passed, earn them the right to ride a Dracoth mount as well as the creature’s respect. These storied commanders lead from the front atop their draconic steeds, and they are utterly devastating in combat. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Weapons of Legend [Crit (Auto-wound)] | ||||||||
Weapons of Legend Crit (Auto-wound) | 5 | 3+ | 3+ | 1 | 2 | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 |
Passive |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
12" 8 3+ 2 The Lord-Vigilants are the commanders and wardens of the Ruination chambers, who sequester their soul-stricken warriors away until the hour of the direst need. Much like their kin, their sense of self has begun to decay, but grim means allow them to maintain enough lucidity to command their brethren in battle. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hallowed Greataxe | |||||||
Hallowed Greataxe | 5 | 3+ | 3+ | 2 | 2 | ||
Gryph-stalker’s Beak and Talons [Companion] | |||||||
Gryph-stalker’s Beak and Talons Companion | 3 | 4+ | 3+ | 1 | 2 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-Core ability |
Once Per Battle (Army), Any Combat Phase |
KEYWORDS | HERO, CAVALRY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
10" 8 3+ 2 To Vandus’s warriors, he is still the same golden demigod as he was at the dawn of the Age of Sigmar. However, it is within this immortal shell that Vandus’s maddened soul is trapped, haunted by endless visions. As countless Reforgings slowly erode the last of his personhood, he dwells in his Stormhost’s Bleak Citadel between battles, watched closely by the Ruination chamber’s wardens. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Heldensen [Crit (Auto-wound)] | ||||||||
Heldensen Crit (Auto-wound) | 6 | 3+ | 2+ | 1 | 2 | |||
Calanax’s Claws and Fangs [Companion] | ||||||||
Calanax’s Claws and Fangs Companion | 4 | 4+ | 2+ | 2 | 2 |
Passive |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | UNIQUE, HERO, CAVALRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
12" 10 3+ 2 The Celestant-Prime serves as Sigmar’s hand. Armed with Ghal Maraz and the Cometstrike Sceptre, a celestial relic capable of snatching meteors from the firmament and hurling them to the battlefield, few can stand before him. When unleashed, the Celestant-Prime is a force of vengeance and redemption alike, guided on his holy mission by a swirling cosmic orrery that offers glimpses of future paths. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Cometstrike Sceptre | ||||||||
Cometstrike Sceptre | 18" | 1 | 2+ | |||||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Ghal Maraz [Crit (Mortal)] | ||||||||
Ghal Maraz Crit (Mortal) | 6 | 3+ | 2+ | 2 | 4 |
Once Per Battle, Your Movement Phase |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY, FLY, WARD (5+) |
ORDER, STORMCAST ETERNALS |
5" 6 3+ 2 Lord-Celestant Gardus is revered by many mortals as a warrior-saint, and since his second Reforging, a halo of gleaming light has surrounded him. His warriors believe this to be the purity of their Lord‑Celestant’s spirit made manifest, and they would follow him into the mouth of ruin itself if he so required. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sigmarite Runeblade and Warhammer [Crit (Auto-wound)] | |||||||
Sigmarite Runeblade and Warhammer Crit (Auto-wound) | 5 | 3+ | 3+ | 1 | 2 |
Passive |
Once Per Battle, Your Charge Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 2 Gavriel Sureheart is an unstoppable force of righteousness and liberation. The Lord-Celestant is only satisfied when on the attack, relentlessly leading from the front and cutting down his foes in a whirlwind of blows. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Starbound Blade [Crit (Mortal)] | |||||||
Starbound Blade Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 |
Your Charge Phase |
Passive |
KEYWORDS | UNIQUE, HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 2 A Knight-Arcanum is an arcane warrior privy to secrets beyond the ken of their martial-minded comrades. Their consciousness expanded by the Hyshian gemstones embedded in their wargear, the Knight-Arcanums unleash storms of celestial fury upon their foes, slamming them with stunning cosmic winds or deadly hails of razor-sharp ice. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Valedictor’s Stave [Anti-MANIFESTATION (+1 Rend)] | |||||||
Valedictor’s Stave Anti-MANIFESTATION (+1 Rend) | 3 | 3+ | 3+ | 1 | D3 |
Passive |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
12" 6 3+ 5 A winged herald borne aloft on wings of flame, the Knight-Azyros is a symbol of hope and faith to the followers of Sigmar. Each carries a sacred lantern the light from which guides and heals the righteous even as it sears the eyes of Sigmar's enemies. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Star-blessed Weapons | |||||||
Star-blessed Weapons | 5 | 3+ | 3+ | 1 | 2 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
Any Combat Phase |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | HERO, INFANTRY, FLY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
5" 6 3+ 2 Thunderous notes resounding from their enchanted battle-horn, a Knight-Heraldor is an immovable beacon of defiance. So powerful are the clarion blasts they unleash that the resulting shockwave can topple buildings, uproot trees and shatter monoliths. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sigmarite Broadsword | |||||||
Sigmarite Broadsword | 3 | 3+ | 3+ | 1 | 2 |
Passive |
Your Shooting Phase |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 2 The Knight-Incantors are veteran mages of the Sacrosanct chambers. With their powerful voices, they summon furious tempests and howling gales to unleash against the foe, wielding potent artefacts to nullify enemy sorceries. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Incantor’s Staff | |||||||
Incantor’s Staff | 3 | 3+ | 3+ | 1 | 2 |
Passive |
Once Per Battle, Reaction: Opponent declared a SPELL ability for a Wizard within 30" of this unit |
KEYWORDS | UNBIND |
KEYWORDS | HERO, WIZARD (1), INFANTRY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
6" 6 3+ 2 Officers of the Justicar conclaves, the Knight-Judicators are more akin to living artillery pieces than marksmen. One of these Stormcasts typically looses the opening shot of battle, pulling back the string of their colossal terminus greatbow before releasing an arrow that unerringly finds its mark. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Terminus Greatbow | ||||||||
Terminus Greatbow | 18" | 3 | 3+ | 3+ | 2 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Judicator’s Warblade | ||||||||
Judicator’s Warblade | 3 | 3+ | 3+ | 1 | 1 |
MODEL | BASE SIZE |
Knight-Judicator | 90 × 52mm |
Gryph-hounds | 40mm |
Passive |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 2 Standing apart from their fellow officers, the Knight-Questors are unburdened by the pressures of command; rather, these errant heroes possess more singular burdens. Each has been chosen by the God-King for a mission of the utmost import, and they will go to any lengths to see it done. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Questor Warblade [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
Questor Warblade Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 |
Once Per Battle (Army), Deployment Phase |
Reaction: You declared a FIGHT ability for this unit |
Passive |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 2 As they chant dolorous lays of retribution, a Knight-Relictor will burn the bones of saints and martyrs in their skull-faced censer. The incense released from this sacrifice is imbued with warding magic that swallows heretical powers and protects their fellow Stormcasts from the imprecations of dark deities. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Relic Maul | |||||||
Relic Maul | 3 | 3+ | 3+ | 1 | 2 |
Your Shooting Phase |
KEYWORDS | HERO, PRIEST (1), INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
12" 6 3+ 2 Not even the mightiest adversaries can escape the vengeance of a Knight-Venator. Accompanied by their faithful Star-eagles, these winged hunters prowl the skies with incredible swiftness, loosing blessed arrows that unerringly seek their targets. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Realmhunter’s Bow [Crit (2 Hits), Anti-MONSTER (+1 Rend)] | ||||||||
Realmhunter’s Bow Crit (2 Hits), Anti-MONSTER (+1 Rend) | 24" | 6 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Star-eagle’s Celestial Talons [Companion] | ||||||||
Star-eagle’s Celestial Talons Companion | 2 | 4+ | 3+ | - | 1 | |||
Bowstave | ||||||||
Bowstave | 3 | 3+ | 3+ | - | 1 |
Once Per Battle (Army), Your Shooting Phase |
KEYWORDS | CORE, ATTACK, SHOOT |
KEYWORDS | HERO, INFANTRY, FLY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 5 Only the Knight-Vexillors are entrusted with the sacred standards of Azyr. Those known as Banners of Apotheosis are imbued with energies drawn from the great artefact upon which the Stormcast Eternals are remade; when such a standard is planted near to them, they are invigorated by the magic of the heavens. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sigmarite Warblade | |||||||
Sigmarite Warblade | 4 | 3+ | 3+ | 1 | 2 |
Any Hero Phase |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
7" 6 3+ 2 A Knight-Zephyros serves as one of Sigmar’s assassins. Once a target is marked, they employ their god-wrought blessings to travel the winds aetheric and run down their prey, eventually overcoming them in a flurry of lightning-swift violence. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormshot Pistol [Anti-HERO (+1 Rend)] | ||||||||
Stormshot Pistol Anti-HERO (+1 Rend) | 12" | 3 | 3+ | 3+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Tempest Axes [Crit (2 Hits), Anti-HERO (+1 Rend)] | ||||||||
Tempest Axes Crit (2 Hits), Anti-HERO (+1 Rend) | 6 | 3+ | 3+ | 1 | 1 |
Passive |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER |
6" 5 4+ 2 The elegant Soulscryer known as Lorai has accompanied the Blacktalons for as long as they can remember. As an Idoneth of the deepest seas, she is pallid, constantly cold and somehow seems young and old at the same time. Her ageless looks conceal her long lifespan spent in service to her enclave, of which none save Hendrick is truly aware. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Abyssal Touch | |||||||
Abyssal Touch | 3 | 3+ | 4+ | - | D3 |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (5+) |
ORDER, IDONETH DEEPKIN, THE BLACKTALONS |
5" 6 3+ 2 Lord-Arcanums are masters of the Sacrosanct chambers. In battle, they unleash storms of celestial force or employ strange spirit-sorceries to rebind the souls of fallen comrades to their bodies, allowing them to fight on. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Aetherstave | |||||||
Aetherstave | 4 | 3+ | 3+ | 1 | 2 |
Passive |
End of Any Turn |
KEYWORDS | HERO, WIZARD (1), INFANTRY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
5" 6 3+ 2 Masters of defensive warfare, the Lord-Castellants oversee the fortification of Sigmar’s empire. The mystical lanterns they carry are empowered by celestial energies, bolstering their wounded Stormcast brethren even as they hurl back the tainted foe. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gryph-hound’s Beak [Companion] | |||||||
Gryph-hound’s Beak Companion | 4 | 4+ | 4+ | - | 1 | ||
Castellant’s Halberd [Crit (Auto-wound)] | |||||||
Castellant’s Halberd Crit (Auto-wound) | 3 | 3+ | 3+ | 1 | 2 |
Passive |
Once Per Battle, Any Combat Phase |
Your Hero Phase |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 2 The Lord-Celestants are all cunning tacticians, ferocious fighters and formidably effective leaders. To the people of the realms, they are the avenging hand of the heavens walking amongst them; to their warriors, they are lieges who shoulder the unimaginable burden of choosing where their kin shall endure another death. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Weapons of Legend [Crit (Auto-wound)] | |||||||
Weapons of Legend Crit (Auto-wound) | 5 | 3+ | 3+ | 1 | 2 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 8 3+ 2 Bastian Carthalos is Lord-Commander of the Hammers of Sigmar. As a mortal, he led his warriors in a daring assault against the Everchosen himself, buying time for the God-King to lead the retreat to Azyr. Sigmar looked upon Bastian’s valour with favour, calling on the ninth Great Bolt, Skjordamar, to Reforge his shattered form. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Thunderbolts of Azyr | ||||||||
Thunderbolts of Azyr | 18" | 2 | 2+ | 2+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Uskavar, the Sunderer [Crit (Auto-wound)] | ||||||||
Uskavar, the Sunderer Crit (Auto-wound) | 4 | 3+ | 2+ | 2 | 4 |
Passive |
Deployment Phase |
End of Any Turn |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
ORDER, STORMCAST ETERNALS |
5" 6 3+ 2 The bane of the daemon and the gheist, the mystical Lord-Exorcists hold great power over the cleansing of soul-stuff. With their magics, they banish unclean entities while saving the spirits of any who may prove redeemable. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Redemption Stave | |||||||
Redemption Stave | 3 | 3+ | 3+ | 1 | 2 |
Passive |
Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
5" 6 3+ 2 While the other commanders claim authority over a singular chamber, the Lord-Imperatants are charged with marshalling the combined forces of the Stormhosts. To them, the chambers of the host are as shield and sword, each echelon and conclave a tool to be wielded as necessary. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blessed Warhammer [Crit (Auto-wound)] | |||||||
Blessed Warhammer Crit (Auto-wound) | 4 | 3+ | 3+ | 1 | 2 |
MODEL | BASE SIZE |
Lord-Imperatant | 40mm |
Gryph-hound | 32mm |
Passive |
Once Per Battle, Your Movement Phase |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 2 Proficient in arcane engineering and the reading of portents, the Lord-Ordinators are a potent force. Such traits make them excellent artillery commanders, and they expertly direct the war machinery of their allies to annihilate their foes. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Astral Weapons [Crit (Auto-wound)] | |||||||
Astral Weapons Crit (Auto-wound) | 3 | 3+ | 3+ | 1 | 2 |
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | HERO, INFANTRY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
5" 6 3+ 2 The high priests of the God-King’s legions, Lord‑Relictors call upon the fulminating energies of Azyr to annihilate the foe or energise their flagging brethren. As battle rages, these grim champions ward the souls of their kin and use their strange powers to guide them safely back to the Realm of Heavens. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Relic Hammer [Crit (Auto-wound)] | |||||||
Relic Hammer Crit (Auto-wound) | 4 | 3+ | 3+ | 1 | 2 |
Passive |
KEYWORDS | HERO, PRIEST (1), INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 6 3+ 2 A Lord-Terminos's axe culls their enemies in great measure, but so too does it take the heads of fellow Stormcasts. These grim figures do not seek out the afflicted like merciless angels of death, however: these damaged souls come forth willingly, knowing that their time in the Mortal Realms has come to its inevitable end. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Blade Terminos [Crit (Mortal)] | |||||||
The Blade Terminos Crit (Mortal) | 4 | 3+ | 2+ | 2 | 3 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
Reaction: You declared a FIGHT ability for this unit |
Passive |
KEYWORDS | HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
5" 6 3+ 2 The Lord-Veritants are chosen from those whose hatred of Chaos eclipses all else. They have the uncanny ability to detect the merest sliver of corruption: a skill that has seen many reassigned to the Ruination chambers, where their assistance in monitoring warriors after exposure to the most hellish environment has proved invaluable. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Staff of Abjuration | |||||||
Staff of Abjuration | 1 | 3+ | 3+ | 1 | 3 | ||
Judgement Blade [Anti-PRIEST (+1 Rend), Anti-WIZARD (+1 Rend)] | |||||||
Judgement Blade Anti-PRIEST (+1 Rend), Anti-WIZARD (+1 Rend) | 3 | 3+ | 3+ | 1 | D3 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-Core ability |
Passive |
Passive |
KEYWORDS | HERO, PRIEST (1), INFANTRY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
7" 6 3+ 2 Neave Blacktalon is Sigmar’s foremost assassin. With the winds aetheric swirling at her feet, she can move with such speed that she appears to have teleported, sinking her axes into an enemy’s neck and darting away before they can react. Having beaten back the forces of Nurgle time and time again, Neave’s accolades across Aqshy and Ghyran have seen her ascend into legend. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Relic Boltstorm Pistol [Shoot in Combat] | ||||||||
Relic Boltstorm Pistol Shoot in Combat | 10" | 3 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Whirlwind Axes [Crit (2 Hits)] | ||||||||
Whirlwind Axes Crit (2 Hits) | 7 | 2+ | 3+ | 2 | 2 |
Passive |
Passive |
Your Combat Phase |
KEYWORDS | CORE, ATTACK, FIGHT |
KEYWORDS | UNIQUE, HERO, INFANTRY |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER, THE BLACKTALONS |
12" 8 3+ 5 Tornus the Redeemed is living proof that even the most tainted souls are not beyond salvation. A former devotee of the Plague God, he now serves Sigmar with an unshakeable faith. Reforged as a Knight-Azyros, he has dedicated himself to providing some degree of succour to the troubled warriors of the Ruination chambers. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hallowed Greatspear [Crit (2 Hits)] | ||||||||
Hallowed Greatspear Crit (2 Hits) | 12" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Hallowed Greatspear [Crit (2 Hits)] | ||||||||
Hallowed Greatspear Crit (2 Hits) | 5 | 3+ | 3+ | 2 | 2 |
Passive |
Any Combat Phase |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-Core ability |
KEYWORDS | UNIQUE, HERO, INFANTRY, FLY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
12" 8 3+ 2 With the resplendent white pinions granted unto her, no beast is beyond Yndrasta’s reach. Her spear, Thengavar, relentlessly seeks out its prey when thrown. There are those in the courts of Azyr who observe the cold satisfaction Yndrasta takes in slaughter and whisper that lifetimes of battle have hollowed out her soul. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Thengavar [Anti-MONSTER (+1 Rend)] | ||||||||
Thengavar Anti-MONSTER (+1 Rend) | 12" | 1 | 3+ | 2+ | 2 | 4 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Thengavar [Anti-MONSTER (+1 Rend)] | ||||||||
Thengavar Anti-MONSTER (+1 Rend) | 2 | 2+ | 2+ | 2 | 3 | |||
Blade of the High Heavens | ||||||||
Blade of the High Heavens | 5 | 3+ | 3+ | 2 | 3 |
Passive |
Passive |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY, FLY, WARD (5+) |
ORDER, STORMCAST ETERNALS |
14" 12 3+ 5 Aventis Firestrike, Magister of Hammerhal, is a mage with a heart of flame. In battle, he is a formidable force, channelling the energies of Azyr and Aqshy both as he soars atop the Tauralon Loithar. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Staff of Hammerhal | |||||||
Staff of Hammerhal | 4 | 3+ | 3+ | 2 | 2 | ||
Loithar’s Stamping Hooves [Companion] | |||||||
Loithar’s Stamping Hooves Companion | 3 | 4+ | 3+ | 1 | D3 |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (2), FLY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
12" 18 3+ 5 When they are not manning the Drakesworn Temples of their Stormhost, the Drakesworn Templars fight as martial champions alongside their Lord‑Celestant. Such is their skill and the cosmic might of their mounts that they are able to overwhelm entire sections of the enemy’s battleline on their own, the Stardrakes incinerating foes with cascades of fire and lightning even as their riders send forth celestial blasts from their skybolt bows. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Rain of Stars [Companion] | ||||||||
Rain of Stars Companion | 24" | 4 | 3+ | 2+ | 2 | 2 | ||
Skybolt Bow [Crit (Auto-wound)] | ||||||||
Skybolt Bow Crit (Auto-wound) | 18" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stardrake’s Cavernous Jaws [Companion] | ||||||||
Stardrake’s Cavernous Jaws Companion | 7 | 4+ | 2+ | 2 | 3 | |||
Templar Weapons [Anti-HERO (+1 Rend), Anti-MONSTER (+1 Rend)] | ||||||||
Templar Weapons Anti-HERO (+1 Rend), Anti-MONSTER (+1 Rend) | 5 | 3+ | 3+ | 1 | 2 |
Passive |
Reaction: Passive |
Once Per Turn (Army), Your Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
12" 16 3+ 5 After several lifetimes in Sigmar’s service, Ionus has been called by the God-King to a higher purpose. He serves as his champion across every realm, reinforcing Stormhosts that have been repeatedly ground down and helping to guide their diminishing souls back towards the path of light. However, once a protracted campaign is finally shepherded to its end, he gathers up those Stormcasts barely clinging to their humanity and leads them to the Bleak Citadels of the Ruination chambers. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Spirit-scouring Flames [Shoot in Combat, Companion] | ||||||||
Spirit-scouring Flames Shoot in Combat, Companion | 10" | 9 | 2+ | 4+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Soulbreaker | ||||||||
Soulbreaker | 4 | 3+ | 3+ | 1 | 2 | |||
Cthorak’s Ancient Claws [Companion] | ||||||||
Cthorak’s Ancient Claws Companion | 6 | 4+ | 2+ | 2 | 3 |
Passive |
Once Per Turn (Army), Any Shooting Phase |
Any Shooting Phase |
Your Hero Phase | 5 |
KEYWORDS | PRAYER |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, PRIEST (2), FLY |
ORDER, STORMCAST ETERNALS |
12" 12 3+ 5 Iridan the Witness is determined to preserve the memory of the Ruination chambers’ warriors as they once were, before the nightmare of the flaw and the slow degradation of their souls. Through the power of remembrance and the shattering power of their martial might, the Witness will fight for those who have sacrificed everything in the name of the God-King. Accompanying them on this sombre journey is the mighty Morrgryph Ariax, a deadly beast who bears the favour of the Bleak Raven. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Axe of the Final Threshold [Crit (Mortal)] | |||||||
Axe of the Final Threshold Crit (Mortal) | 4 | 3+ | 3+ | 2 | D3 | ||
Ariax’s Talons [Crit (2 Hits), Companion] | |||||||
Ariax’s Talons Crit (2 Hits), Companion | 6 | 4+ | 2+ | 2 | 2 |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | RAMPAGE |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-Core ability |
KEYWORDS | UNIQUE, HERO, MONSTER, PRIEST (1), FLY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
12" 20 3+ 5 Karazai does not so much lead Azyrite armies as simply arrive on the eve of battle. None would ever turn him away, though his draconic kin often find themselves unnerved by his spectacular shows of violence. He is capable of taking on entire enemy detachments alone, attacking without discrimination with jets of flame, cavernous jaws and great lashing tail alike. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Blazing Tempest [Shoot in Combat] | ||||||||
Blazing Tempest Shoot in Combat | 12" | 1 | 2+ | 3+ | 2 | D3+3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Drake-lord’s Talons | ||||||||
Drake-lord’s Talons | 6 | 3+ | 2+ | 2 | 2 | |||
Annihilating Jaws [Anti-INFANTRY (+1 Rend)] | ||||||||
Annihilating Jaws Anti-INFANTRY (+1 Rend) | 4 | 3+ | 2+ | 2 | 4 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Any Combat Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, FLY |
ORDER, STORMCAST ETERNALS |
12" 11 3+ 5 Only one who has truly bonded with a Draconith can become a Knight-Draconis. Such unity is symbolised by the flaming blades these champions wield, and they eagerly bring burning death to any foe that stands before them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Draconic Flamestream [Shoot in Combat, Companion] | ||||||||
Draconic Flamestream Shoot in Combat, Companion | 10" | 4 | 2+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Aeonfire Blade | ||||||||
Aeonfire Blade | 5 | 3+ | 2+ | 2 | 2 | |||
Draconith’s Fangs and Talons [Companion] | ||||||||
Draconith’s Fangs and Talons Companion | 4 | 4+ | 2+ | 2 | 2 |
Reaction: Opponent declared a SPELL ability |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
12" 20 3+ 5 Few beings can claim to be as ancient as Krondys. Once ruler of the Draconith empire and now father to a broken race, Krondys is a relic of a time before the gods walked. Aeons ago, he presided over an empire of sorcerer-drakes that spanned much of Ghur. When Kragnos, scion of the equally ancient Drogrukh race, waged war against the Draconith, Krondys was there. It was he who brokered a deal with the Seraphon, seeking their aid in protecting the last eggs of his people in return for helping to stop Kragnos. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Blazing Tempest [Shoot in Combat] | ||||||||
Blazing Tempest Shoot in Combat | 12" | 1 | 2+ | 3+ | 2 | D3+3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Drake-lord’s Talons | ||||||||
Drake-lord’s Talons | 6 | 3+ | 2+ | 2 | 2 | |||
Apex Maw [Anti-INFANTRY (+1 Rend)] | ||||||||
Apex Maw Anti-INFANTRY (+1 Rend) | 4 | 3+ | 2+ | 2 | 4 |
Passive |
Your Hero Phase | 8 |
KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY |
ORDER, STORMCAST ETERNALS |
14" 12 3+ 5 Lord-Arcanums who ride Tauralons are masters of the heavens. From their lofty vantage point, they unleash a hurricane of Azyrite magics, while those who fight in their wake are invigorated by the magical wake left by the great winged beast. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Aetherstave | |||||||
Aetherstave | 4 | 3+ | 3+ | 1 | 2 | ||
Tauralon’s Hooves [Companion] | |||||||
Tauralon’s Hooves Companion | 3 | 4+ | 3+ | 1 | D3 |
Passive |
Once Per Turn (Army), Enemy Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1), FLY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
12" 18 3+ 5 The partnership of Stormcast and Stardrake is a potent force indeed upon the battlefield, both beings committed to holding off the collapse of order and sanity. Even the greater daemons of Chaos must be wary around a Lord-Celestant and their draconic ally, for they can annihilate any foe in a barrage of lightning-charged blows and summoned meteors. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Rain of Stars [Companion] | ||||||||
Rain of Stars Companion | 24" | 4 | 3+ | 2+ | 2 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Weapons of Legend [Crit (Auto-wound)] | ||||||||
Weapons of Legend Crit (Auto-wound) | 5 | 3+ | 3+ | 1 | 2 | |||
Stardrake’s Cavernous Jaws [Companion] | ||||||||
Stardrake’s Cavernous Jaws Companion | 7 | 4+ | 2+ | 2 | 3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
Once Per Battle, Any Combat Phase |
KEYWORDS | HERO, MONSTER, FLY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
12" 12 3+ 5 A rare few Lord-Vigilants earn the trust and companionship of a Morrgryph, a creature sacred to the Bleak Raven. Their riders usually wield a long-hafted glaive for the reach it provides from their high saddle and its devastating power on the charge. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hallowed Glaive [Charge (+1 Damage)] | |||||||
Hallowed Glaive Charge (+1 Damage) | 5 | 3+ | 3+ | 1 | 2 | ||
Morrgryph’s Talons [Companion] | |||||||
Morrgryph’s Talons Companion | 6 | 4+ | 2+ | 2 | 2 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
14" 2 6+ 1 Said to be swifter than the winds themselves, Aetherwings are often found racing across the skies in shimmering flocks or circling above their Vanguard allies, descending upon any who would menace the Stormcasts in a flurry of razor‑sharp talons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Beak and Claws [Companion] | |||||||
Beak and Claws Companion | 2 | 4+ | 4+ | - | 1 |
Passive |
Passive |
KEYWORDS | BEAST, FLY |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER |
9" 2 6+ 1 Gryph-hounds have senses as sharp as their retractable claws and heavy, hooked beaks. These nimble quadrupeds are possessed of a noble disposition and an innate hatred of Chaos, and they will ferociously attack on sight anyone or anything tainted by the Dark Gods. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Vicious Beak and Claws [Companion] | |||||||
Vicious Beak and Claws Companion | 4 | 4+ | 4+ | - | 1 |
Any Shooting Phase |
Passive |
KEYWORDS | BEAST, CHAMPION |
ORDER, STORMCAST ETERNALS |
10" 5 3+ 2 Thunder cracks with every weighty blow delivered by the Concussors. Those foes not slain outright by bludgeoning strikes are battered into submission, stunned by the azure shockwaves released by those resounding impacts. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 | |||
Lightning Hammer [Crit (Mortal)] | ||||||||
Lightning Hammer Crit (Mortal) | 3 | 3+ | 2+ | 1 | 2 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
10" 5 3+ 2 Thunder cracks with every weighty blow delivered by the Concussors. Those foes not slain outright by bludgeoning strikes are battered into submission, stunned by the azure shockwaves released by those resounding impacts. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 | |||
Lightning Hammer [Crit (Mortal)] | ||||||||
Lightning Hammer Crit (Mortal) | 3 | 3+ | 2+ | 1 | 2 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
10" 5 3+ 2 Those of the Desolator retinues swing biting greataxes capable of cleaning through multiple enemy footsoldiers at once. These bleak executioners are revered by their kin and feared by the God-King's enemies in equal measure for their sheer power and uncompromising drive. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Thunderaxe [Anti-INFANTRY (+1 Rend)] | ||||||||
Thunderaxe Anti-INFANTRY (+1 Rend) | 3 | 3+ | 3+ | 1 | 2 | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 |
Passive |
Passive |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
10" 5 3+ 2 Those of the Desolator retinues swing biting greataxes capable of cleaning through multiple enemy footsoldiers at once. These bleak executioners are revered by their kin and feared by the God-King's enemies in equal measure for their sheer power and uncompromising drive. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 | |||
Thunderaxe [Anti-INFANTRY (+1 Rend)] | ||||||||
Thunderaxe Anti-INFANTRY (+1 Rend) | 3 | 3+ | 3+ | 1 | 2 |
Passive |
Passive |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
10" 5 3+ 2 Aggressive and bold, there is no foe the Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of their onset, a crackling war-cloud that travels like a bow wave before their lowered stormstrike glaives. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormstrike Glaive [Charge (+1 Damage)] | ||||||||
Stormstrike Glaive Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 2 | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 |
Passive |
Any Charge Phase |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
10" 5 3+ 2 Aggressive and bold, there is no foe the Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of their onset, a crackling war-cloud that travels like a bow wave before their lowered stormstrike glaives. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 | |||
Stormstrike Glaive [Charge (+1 Damage)] | ||||||||
Stormstrike Glaive Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 2 |
Passive |
Any Charge Phase |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
10" 5 3+ 2 While their Dracoths charge forward spitting lightning, the Tempestors unleash the fury of their volleystorm crossbows, loosing a hail of bolts that burn like blazing meteorites. They can concentrate their fire to fell powerful foes or blast holes in enemy lines for other Dracothian Guard to exploit. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
Volleystorm Crossbow [Crit (2 Hits)] | ||||||||
Volleystorm Crossbow Crit (2 Hits) | 12" | 3 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warblade | ||||||||
Warblade | 2 | 3+ | 3+ | 1 | 1 | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 |
Passive |
Any Shooting Phase |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
10" 5 3+ 2 While their Dracoths charge forward spitting lightning, the Tempestors unleash the fury of their volleystorm crossbows, loosing a hail of bolts that burn like blazing meteorites. They can concentrate their fire to fell powerful foes or blast holes in enemy lines for other Dracothian Guard to exploit. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Volleystorm Crossbow [Crit (2 Hits)] | ||||||||
Volleystorm Crossbow Crit (2 Hits) | 12" | 3 | 3+ | 3+ | 1 | 1 | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warblade | ||||||||
Warblade | 2 | 3+ | 3+ | 1 | 1 | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 |
Passive |
Any Shooting Phase |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
10" 5 3+ 2 Dracolines are fearsome beasts of Azyr whose roars can unman even the staunchest foes. When their savagery is allied with the magical prowess of an Evocator, the result is a force to be reckoned with. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Celestial Dracoline’s Claws [Companion] | |||||||
Celestial Dracoline’s Claws Companion | 3 | 3+ | 3+ | 1 | 2 | ||
Evocator Weapons [Crit (Mortal)] | |||||||
Evocator Weapons Crit (Mortal) | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
KEYWORDS | CAVALRY, CHAMPION, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
12" 5 3+ 2 The hard-hitting cavalry of the Warrior chambers, Stormstrike Palladors are outfitted not solely to administer a devastating charge but also to engage in extended periods of melee fighting in which their heavy blades and the talons of their Gryph-chargers prove most effective killing tools. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormstrike Lance or Blade [Anti-INFANTRY (+1 Rend), Charge (+1 Damage)] | |||||||
Stormstrike Lance or Blade Anti-INFANTRY (+1 Rend), Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | ||
Gryph-charger’s Talons [Companion] | |||||||
Gryph-charger’s Talons Companion | 3 | 4+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3) |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
14" 5 3+ 2 The Vanguard-Palladors are the Stormcast Eternals' elite skirmish cavalry, able to ride the winds aetheric to strike with great swiftness and accuracy. Those among their number who wield the shock handaxe over the starstrike javelin are better equipped for sustained engagements and sudden charges designed to scatter isolated formations. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Boltstorm Pistol [Shoot in Combat] | ||||||||
Boltstorm Pistol Shoot in Combat | 10" | 2 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Gryph-charger’s Razor Beak [Companion] | ||||||||
Gryph-charger’s Razor Beak Companion | 3 | 4+ | 3+ | 1 | 1 | |||
Shock Handaxe [Charge (+1 Damage)] | ||||||||
Shock Handaxe Charge (+1 Damage) | 2 | 3+ | 3+ | 1 | 2 |
Passive |
Passive |
KEYWORDS | CAVALRY, CHAMPION |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER, VANGUARD-PALLADORS |
14" 5 3+ 2 In addition to a boltstorm pistol, some Vanguard-Palladors are equipped with starstrike javelins, weapons that can not only be used in close combat but can also be hurled an impressive distance. Palladors so armed are highly flexible in battle, able to harry a foe's flank from afar or focus fire on enemy leaders caught out of position. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Boltstorm Pistol [Shoot in Combat] | ||||||||
Boltstorm Pistol Shoot in Combat | 10" | 2 | 4+ | 4+ | 1 | 1 | ||
Starstrike Javelin | ||||||||
Starstrike Javelin | 12" | 1 | 3+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Starstrike Javelin | ||||||||
Starstrike Javelin | 1 | 3+ | 3+ | 1 | 2 | |||
Gryph-charger’s Razor Beak [Companion] | ||||||||
Gryph-charger’s Razor Beak Companion | 3 | 4+ | 3+ | 1 | 1 |
Passive |
Your Charge Phase |
KEYWORDS | CAVALRY, CHAMPION |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER, VANGUARD-PALLADORS |
4" 3 2+ 1 Wielding hammers and shields hewn from enchanted meteoric rock, Annihilators are sometimes held to be unkillable. They do not descend from the heavens but emerge horizontally through rifts of crackling lightning, and their brutal momentum is a weapon in itself. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Meteoric Hammer | |||||||
Meteoric Hammer | 3 | 3+ | 3+ | 1 | 2 |
Your Movement Phase |
Any Charge Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
4" 3 3+ 1 Only the Annihilators have the physique necessary to wield the meteoric grandhammer, a huge maul inset with a meteor fragment torn from the very firmament by the Six Smiths. Though the warriors’ advance is slow, it only takes them one well-placed blow to crush an adversary utterly. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Meteoric Grandhammer | |||||||
Meteoric Grandhammer | 3 | 3+ | 2+ | 2 | 3 |
Any Charge Phase |
Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 2 3+ 1 When beings born out of the aether rear their heads, it is the Castigators who put them down. Channelling celestial powers through their thunderhead greatbows, they provide covering fire to their kindred, projectiles detonating with blazing force. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Thunderhead Greatbow [Crit (2 Hits), Anti-Cavalry (+1 Rend)] | ||||||||
Thunderhead Greatbow Crit (2 Hits), Anti-Cavalry (+1 Rend) | 15" | 3 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Greatbow Stock | ||||||||
Greatbow Stock | 1 | 3+ | 3+ | - | 1 |
Passive |
Your Shooting Phase |
Reaction: You declared a SHOOT ability for this unit |
KEYWORDS | INFANTRY, CHAMPION, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
4" 3 3+ 1 The advance of the Decimators is marked by piles of butchered corpses. These Paladins are remorseless in eradicating Sigmar’s enemies and, armed with their brutal thunderaxes, never tire when cleaving through hordes of the hateful foe. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Decimator Thunderaxe [Crit (2 Hits)] | |||||||
Decimator Thunderaxe Crit (2 Hits) | 4 | 3+ | 3+ | 1 | 1 | ||
Starsoul Mace [Crit (Mortal)] | |||||||
Starsoul Mace Crit (Mortal) | 1 | 3+ | 3+ | 2 | 3 |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 3 3+ 2 Armed with sword and stave, Evocators are masterful warriors. Their true strength, however, lies in harnessing Azyr’s mystical energies to infuse their allies with tempestuous strength. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Evocator Weapons [Crit (Mortal)] | |||||||
Evocator Weapons Crit (Mortal) | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
5" 2 3+ 1 Judicators who wield boltstorm crossbows are adept in the culling of enemy hordes. These rapid-firing weapons launch ammunition tipped with blessed sigmarite; by the time these strike home, they are thoroughly enveloped in coruscating storm-energies. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Boltstorm Crossbow [Anti-INFANTRY (+1 Rend)] | ||||||||
Boltstorm Crossbow Anti-INFANTRY (+1 Rend) | 15" | 3 | 3+ | 3+ | - | 1 | ||
Thunderbolt Crossbow [Anti-INFANTRY (+1 Rend)] | ||||||||
Thunderbolt Crossbow Anti-INFANTRY (+1 Rend) | 15" | 3 | 3+ | 3+ | - | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Storm Gladius | ||||||||
Storm Gladius | 1 | 3+ | 3+ | 1 | 1 |
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 2 3+ 1 No foe can escape the keen gaze of the Judicators. Granted the ability to sense corruption, the storm of arrow fire unleashed by their skybolt bows fells ranks of enemies with relentless and merciless precision. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Shockbolt Bow [Anti-MONSTER (+1 Rend)] | ||||||||
Shockbolt Bow Anti-MONSTER (+1 Rend) | 18" | D3+3 | 3+ | 3+ | 1 | 1 | ||
Skybolt Bow [Crit (Auto-wound)] | ||||||||
Skybolt Bow Crit (Auto-wound) | 18" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Storm Gladius | ||||||||
Storm Gladius | 1 | 3+ | 3+ | 1 | 1 |
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 2 3+ 1 The Liberators are the backbone of the God-King’s battlelines, trained to both enact sudden assaults and form unbreakable shieldwalls. To them falls the duty of casting down the warlords of ruin and stamping Sigmar’s claim upon the lands once more. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Warhammer [Crit (Mortal)] | |||||||
Warhammer Crit (Mortal) | 2 | 3+ | 3+ | 1 | 1 | ||
Grandhammer [Crit (Mortal)] | |||||||
Grandhammer Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 3 3+ 1 The first iteration of the Blacktalons was formed decades ago by Sigmar for the purpose of slaying an ancient god, though it eventually disbanded and passed into secrecy. Now it has been resurrected with Neave at its helm, with the intention that they will one day slay beings of a more ruinous kind. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Typhoon Crossbow [Anti-HERO (+1 Rend)] | ||||||||
Typhoon Crossbow Anti-HERO (+1 Rend) | 18" | 3 | 3+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Cyclone Sword and Axe | ||||||||
Cyclone Sword and Axe | 6 | 3+ | 3+ | 1 | 1 | |||
Stormcharged Warhammer | ||||||||
Stormcharged Warhammer | 4 | 3+ | 2+ | 2 | 2 | |||
Anda’s Celestial Talons [Companion] | ||||||||
Anda’s Celestial Talons Companion | 2 | 4+ | 3+ | - | 1 |
Passive |
KEYWORDS | UNIQUE, INFANTRY |
ORDER, STORMCAST ETERNALS, THE BLACKTALONS |
5" 3 3+ 1 The Praetors are the bodyguards of the Stormcast Eternals’ commanders. Their souls are practically entwined with those of their designated ward, allowing them to absorb their master’s wounds into their own flesh through mere physical contact, selflessly enduring while their lord fights on. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soulguard’s Halberd | |||||||
Soulguard’s Halberd | 3 | 3+ | 3+ | 1 | 2 |
Deployment Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
12" 2 3+ 1 Many legends sing of the shining angels known as Prosecutors. However, long gone are the radiant winged heralds of yore. As the clouds churn with Chaos corruption, ever more Prosecutors have found their sense of self eroding, necessitating their reassignment to the Ruination chambers. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormcall Javelin | ||||||||
Stormcall Javelin | 10" | 1 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormcall Javelin [Charge (+1 Damage)] | ||||||||
Stormcall Javelin Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
Passive |
Passive |
KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
4" 3 3+ 1 As a Protector retinue advances, they spin their stormstrike glaives in intricate arcs. By doing so, they create shields of celestial force, safeguarding their comrades while the Paladins eagerly put their warrior skills to work. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Starsoul Mace [Crit (Mortal)] | |||||||
Starsoul Mace Crit (Mortal) | 1 | 3+ | 3+ | 2 | 3 | ||
Protector Stormstrike Glaive | |||||||
Protector Stormstrike Glaive | 4 | 3+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 3 3+ 1 Stormcast Questors are typically solitary figures, carrying the burden of their divine missions alone, yet there are those labours so vital or challenging that even a Stormcast may not be able to complete them by themselves. In these instances, they are forged into gatherings of might known as Questor Soulsworn. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Questor Weapons | |||||||
Questor Weapons | 3 | 3+ | 3+ | 1 | 2 |
Once Per Battle, Your Movement Phase |
KEYWORDS | CORE |
Once Per Battle (Army), Deployment Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 3 3+ 1 The Reclusians are warriors of the Ruination chambers, their identities eroded by countless Reforgings over centuries in service to God-King. Though they are close to becoming more engine of war than human, their lightning-scoured souls are particularly resistant to Chaos as a result, allowing them to tread where no other servant of Sigmar could hope to survive. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rune-blessed Weapons [Crit (Mortal)] | |||||||
Rune-blessed Weapons Crit (Mortal) | 3 | 3+ | 3+ | 1 | 2 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-Core ability |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
4" 3 3+ 1 A Retributor retinue wields crushing lightning hammers, amongst the most unsubtle and devastating weaponry in the Stormhosts’ arsenal. By channelling the storm’s fury through these fearsome weapons, the Retributors strike the foe with annihilating force. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Retributor Lightning Hammer [Crit (Mortal)] | |||||||
Retributor Lightning Hammer Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 | ||
Starsoul Mace [Crit (Mortal)] | |||||||
Starsoul Mace Crit (Mortal) | 1 | 3+ | 3+ | 2 | 3 |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 2 3+ 1 Arcane mystery clings to the Sequitors, footsoldiers of the Sacrosanct chambers. By channelling celestial power through their wargear, they can bolster their strength to new heights, all the while carrying out the secretive missions of their hosts. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sacrosanct Weapons [Crit (2 Hits)] | |||||||
Sacrosanct Weapons Crit (2 Hits) | 2 | 3+ | 3+ | 1 | 1 | ||
Stormsmite Greatmace [Crit (2 Hits)] | |||||||
Stormsmite Greatmace Crit (2 Hits) | 2 | 3+ | 3+ | 1 | 2 |
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
5" 3 3+ 1 Stormcovens are elite strike teams of arcane specialists who often find themselves operating as part of a larger Stormcast army. Each of a Stormcoven’s Knight-Arcanums has mastered a particular school of celestial sorcery, and when they combine their talents, the effects are truly devastating. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Azyrite Bolts | ||||||||
Azyrite Bolts | 18" | 2 | 3+ | 4+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Valedictor Weapons | ||||||||
Valedictor Weapons | 3 | 3+ | 3+ | 1 | D3 |
Passive |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | WIZARD (1), INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 2 3+ 1 Vanguard-Hunters are well suited for lifetimes spent in the wilds. Their short handaxes and weighted blades are as ideal for hacking through dense foliage as they are for carving apart flesh, while compact boltstorm pistols allow the Stormcasts to assail their prey even as they close in on them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Boltstorm Pistol [Shoot in Combat] | ||||||||
Boltstorm Pistol Shoot in Combat | 10" | 2 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormwrought Weapon | ||||||||
Stormwrought Weapon | 2 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
Once Per Battle (Army), Deployment Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER |
5" 2 3+ 1 Vanguard-Raptors are natural hunters, often scouting ahead of the main battle line to harry the enemy with deadly crossbow fire. Those who favour the close-ranged kill form into retinues armed with hurricane crossbows, ferocious weapons capable of stalling the most determined enemy advance with blistering quick-fire volleys. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hurricane Crossbow [Crit (2 Hits), Anti-INFANTRY (+1 Rend)] | ||||||||
Hurricane Crossbow Crit (2 Hits), Anti-INFANTRY (+1 Rend) | 12" | 4 | 3+ | 3+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Heavy Stock | ||||||||
Heavy Stock | 1 | 4+ | 3+ | - | 1 |
Passive |
Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER |
5" 2 3+ 1 Raining death upon the enemy from afar, Vanguard-Raptors armed with longstrike crossbows are marksmen with few equals. They often seek to eliminate enemy leaders and champions, spreading panic and disorder through the foe's ranks with carefully chosen kills. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Longstrike Crossbow [Anti-HERO (+1 Rend), Crit (Auto-wound)] | ||||||||
Longstrike Crossbow Anti-HERO (+1 Rend), Crit (Auto-wound) | 18" | 2 | 3+ | 3+ | 2 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Heavy Stock | ||||||||
Heavy Stock | 1 | 4+ | 3+ | - | 1 |
MODEL | BASE SIZE |
Raptor-Prime | 40mm |
2 x Vanguard-Raptors with Longstrike Crossbows | 60 × 35mm |
Passive |
Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER |
5" 2 3+ 1 Vanquishers are greatsword-wielding infantry who specialise in carving through formations of numerous foes. The blade of each warrior is inset with a fragment of celestium, over which they will meditate before battle until their spirit is one with that of the sword. So attuned, these Stormcasts use the fragmentary visions provided by the realmstone shard to guide their strikes. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Celestial Greatsword [Anti-INFANTRY (+1 Rend)] | |||||||
Celestial Greatsword Anti-INFANTRY (+1 Rend) | 2 | 3+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
6" 2 3+ 1 Clad in thunderstrike armour, Vigilors are skilled archers who fearlessly scout out a path for their brethren. Their arrows conjure brief flashes of lightning upon impact, sending coded signals to their kin and giving away the enemy’s position | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormcaller Bow | ||||||||
Stormcaller Bow | 18" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormblade | ||||||||
Stormblade | 2 | 3+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 2 3+ 1 Vindictors were amongst the first Stormcasts to be equipped with thunderstrike armour, their wargear designed by Grungni to defend against even the most aggressive enemy assaults. They are the shieldwall upon which the forces of ruin shatter. Forged from the most unrelenting souls, Vindictors will endure come what may and spit defiance until the last. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormspear [Anti-charge (+1 Rend)] | |||||||
Stormspear Anti-charge (+1 Rend) | 2 | 3+ | 3+ | 1 | 1 |
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/5) |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 3 3+ 1 Domitan’s Stormcoven, war-mages of the mysterious Valedictor Temple, are surrounded by a strange aura of aetheric lightning-energy. Though the nature of this power evades even their study, the trio nevertheless excel in harnessing it through waves of crackling magic. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Azyrite Bolts | ||||||||
Azyrite Bolts | 18" | 2 | 3+ | 4+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Valedictor Weapons | ||||||||
Valedictor Weapons | 3 | 3+ | 3+ | 1 | D3 |
Passive |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | UNIQUE, WIZARD (1), INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 3 3+ 1 The Liberator retinue known as Steelheart’s Champions embodies the resolute heroism of the Hammer of Sigmar. They have earned countless battle honours, and few foes cannot be overcome by the strength of their fellowship. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Heavens-wrought Weapon [Crit (Mortal)] | |||||||
Heavens-wrought Weapon Crit (Mortal) | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
5" 3 3+ 1 A specialist in the sundering of dark enchantments, Knight-Incantor Stormsire is also acutely aware of the negative toll Reforging takes on a Stormcast’s soul, relentlessly searching for any form of cure in even the most hostile of locations. The Evocators Ammis and Rastus have journeyed into many an unhallowed corner of the realms alongside their master and friend Averon Stormsire, wielding the crackling storm-magics of Azyr with a ferocious skill. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cursebreaker Weapons [Crit (Mortal)] | |||||||
Cursebreaker Weapons Crit (Mortal) | 3 | 3+ | 3+ | 1 | 1 |
Any Combat Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
5" 3 3+ 1 Sanson Farstrider is one of the most experienced Hunter-Primes in the Hammers of Sigmar. He and his band of veteran rangers specialise in undertaking the most critical and death-defying of missions behind enemy lines. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Boltstorm Pistol [Shoot in Combat] | ||||||||
Boltstorm Pistol Shoot in Combat | 10" | 2 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormwrought Weapon | ||||||||
Stormwrought Weapon | 2 | 3+ | 3+ | 1 | 1 |
Passive |
Your Shooting Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER |
5" 3 3+ 1 Armed with the Lantern Astrala, Calthia Xandire leads her fellows in search of Harrowdeep’s forgotten secrets. With her comes Dhoraz Giant-fell, who revels in each destructive swing of his hammer; Luxa Stormrider, who lets her proficiency with the bow speak for her; and Luxa’s aetherwing companion, Taros. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormcaller Bow | ||||||||
Stormcaller Bow | 18" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Great Hammer [Crit (Mortal), Anti-MONSTER (+1 Rend)] | ||||||||
Great Hammer Crit (Mortal), Anti-MONSTER (+1 Rend) | 2 | 3+ | 3+ | 1 | 2 | |||
Truthseeker Weapons [Crit (Mortal)] | ||||||||
Truthseeker Weapons Crit (Mortal) | 3 | 3+ | 3+ | 1 | 1 |
MODEL | BASE SIZE |
Calthia Xandire, Dhoraz Giant-fell, Luxa Stormrider | 40mm |
Taros | 25mm |
Passive |
Your Shooting Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
12" 9 3+ 5 The Stormdrake Guard are the result of the alliance between Azyr and the Draconith. In battle, they are holy terrors, the Stormcasts fighting with consummate skill while the drakes' burning breath and vicious claws annihilate their foes. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Draconic Flamestream [Shoot in Combat, Companion] | ||||||||
Draconic Flamestream Shoot in Combat, Companion | 10" | 4 | 2+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Drakerider’s Lance [Charge (+1 Damage), Anti-INFANTRY (+1 Rend)] | ||||||||
Drakerider’s Lance Charge (+1 Damage), Anti-INFANTRY (+1 Rend) | 3 | 3+ | 3+ | 1 | 1 | |||
Draconith’s Fangs and Talons [Companion] | ||||||||
Draconith’s Fangs and Talons Companion | 4 | 4+ | 2+ | 2 | 2 | |||
Drakerider’s Warblade | ||||||||
Drakerider’s Warblade | 6 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, CHAMPION, FLY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
12" 9 3+ 5 The Stormdrake Guard are the result of the alliance between Azyr and the Draconith. In battle, they are holy terrors, the Stormcasts fighting with consummate skill while the drakes' burning breath and vicious claws annihilate their foes. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Draconic Flamestream [Shoot in Combat, Companion] | ||||||||
Draconic Flamestream Shoot in Combat, Companion | 10" | 4 | 2+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Draconith’s Fangs and Talons [Companion] | ||||||||
Draconith’s Fangs and Talons Companion | 4 | 4+ | 2+ | 2 | 2 | |||
Drakerider’s Warblade | ||||||||
Drakerider’s Warblade | 6 | 3+ | 3+ | 1 | 1 | |||
Drakerider’s Lance [Anti-INFANTRY (+1 Rend), Charge (+1 Damage)] | ||||||||
Drakerider’s Lance Anti-INFANTRY (+1 Rend), Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, CHAMPION, FLY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
3" 6 3+ 2 Mobile artillery of the Ordinatos conclaves, Celestar Ballistas are weapons of terrible power. Their Sacristan operators are skilled combat engineers, and the sigmarite bolts these weapons spit forth explode with the force of the thunderbolt. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Celestar Stormbolts [Crit (2 Hits), Anti-MONSTER (+1 Rend)] | ||||||||
Celestar Stormbolts Crit (2 Hits), Anti-MONSTER (+1 Rend) | 18" | D6+6 | 4+ | 2+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Sacristan Engineers’ Blades | ||||||||
Sacristan Engineers’ Blades | 2 | 3+ | 3+ | 1 | 1 |
MODEL | BASE SIZE |
Celestar Ballista | 60mm |
Celestar Ballista Crew | 40mm |
Once Per Battle (Army), Any Combat Phase |
KEYWORDS | WAR MACHINE, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
10" 10 3+ 2 Swift war-carriages of the Angelos conclaves, Stormstrike Chariots are potent linebreakers. As they build up speed, they draw the energies of Azyr to themselves before unleashing them in thunderous blasts amidst the enemy ranks. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Great Stormbow [Crit (2 Hits), Anti-INFANTRY (+1 Rend)] | ||||||||
Great Stormbow Crit (2 Hits), Anti-INFANTRY (+1 Rend) | 18" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormstrike Axe [Charge (+1 Damage)] | ||||||||
Stormstrike Axe Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | |||
Gryph-chargers’ Razor Beaks [Companion] | ||||||||
Gryph-chargers’ Razor Beaks Companion | 6 | 4+ | 3+ | 1 | 1 | |||
Tempestuous Spear | ||||||||
Tempestuous Spear | 2 | 3+ | 3+ | 2 | 1 |
Passive |
Any Charge Phase |
KEYWORDS | WAR MACHINE |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
- 12 4+ - A masterful example of Azyrite engineering, the Stormreach Portal adapts the mystical powers of the Star Bridges for use in the field. Stormcasts that enter its swirling interior can be instantly redeployed via lightning strike to an area within the Portal's vicinity, as if dispatched from Sigmaron itself. | ||
Your Movement Phase |
KEYWORDS | FACTION TERRAIN |
ORDER, STORMCAST ETERNALS |
8" 7 6+ 7+ A Celestian Vortex is a whirling tornado of Azyrite magic within which swirl a host of spinning arcane hammers. Any caught in the path of this bludgeoning cyclone are swiftly shattered into oblivion. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Storm of Vengeance [Crit (Auto-wound)] | |||||||
Storm of Vengeance Crit (Auto-wound) | 12 | 4+ | 4+ | 1 | 1 |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
ORDER, STORMCAST ETERNALS |
8" - 7+ A Dais Arcanum is a machine-like conjuration capable of repelling a realmsphere’s gravity and travelling through the air at great speed. Its innate magic is attuned to the soul of the warrior who rides upon it: with a thought they can bid the Dais to glide out of the way of an oncoming attack or draw power from its gleaming wake to augment their spellcraft. | ||
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY |
ORDER, STORMCAST ETERNALS |
- 5 4+ 6+ Everblaze Comets are nothing less than meteors plucked from the firmament and sent hurtling to the battlefield. They are an awe-inspiring sight to the followers of Sigmar, for they evoke the myth of his arrival in the Mortal Realms, borne through the void upon the core of the World-that-Was. | ||
Any Hero Phase |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
ORDER, STORMCAST ETERNALS |
Kraken-eater Mega-Gargants are irascible old souls who have seen it all. They find just as much satisfaction in watching the sun rise while seated atop their favourite rock as they do in destroying a village, and they crave the relief that only the sea can provide – as well as the bounty that washes up on its shores.
Bundo Whalebiter is a legend along Ghur’s Coast of Tusks. He is that rarest of things, a gargant known for both brain and brawn, and has been ever since an encounter with ocean-dwelling aelves near the Icefangs. While pursuing the aelves – for the sight of their sea creatures flying about out of the water irritated him to no end – Bundo was distracted by a Fangmora Eel to which a glowing lantern had been attached. The gargant throttled the creature and took the trinket, hanging it from his ear as a fetching accoutrement. The aetherquartz in the lantern worked its magics upon Bundo, heightening his intellect such that he can now converse with shocking clarity for a gargant. As a result, Bundo has won many mercenary contracts by arguing the value in having colossal aid to call upon. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
The soulpod grove in which Elthwin’s lamentiri was incubated was ransacked by ghouls and touched by maddening energies. Over time, the spirit-song that naturally envelops her fellow Sylvaneth has become torturously faint to Elthwin, and it is only the Arch-Revenant’s strength of will that has staved off insanity. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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Your Shooting Phase |
Once Per Turn (Army), Your Shooting Phase |
The duardin of Fjori’s Flamebearers are the last survivors of many magmaholds that once stood in the Adamantine Chain, now overrun by troggoths and Skaven. Fjori has galvanised them to search for new purpose – and like true sons of Grimnir they will take on any challenge, no matter how monstrous. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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Passive |
Passive |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The SACROSANCT CHAMBER and CAVALRY keywords are used in the following Stormcast Eternals warscrolls:
The SACROSANCT CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The UNIQUE keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
The CAVALRY keyword is used in the following Stormcast Eternals warscrolls:
The SACROSANCT CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
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The EXTREMIS CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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The non-HERO EXTREMIS CHAMBER and CAVALRY keywords are used in the following Stormcast Eternals warscrolls:
The EXTREMIS CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HERO WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The WARMASTER keyword is used in the following Stormcast Eternals warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The WARD keyword is used in the following Stormcast Eternals warscrolls:
Your Hero Phase |
KEYWORDS | BANISH |
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
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Any Hero Phase | 1 |
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
The SACROSANCT CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
The PRIEST keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The THE BLACKTALONS keyword is used in the following Stormcast Eternals warscrolls:
The THE BLACKTALONS keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO WARRIOR CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
Reaction: You declared an ATTACK ability | 1 |
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
Your Movement Phase |
The non-HERO RUINATION CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The MONSTER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS and WIZARD keywords are used in the following Stormcast Eternals warscrolls:
The non-MONSTER HERO keyword is used in the following Stormcast Eternals warscrolls:
The BEAST keyword is used in the following Stormcast Eternals warscrolls:
Passive |
Reaction: Opponent declared an ATTACK ability | 1 |
Passive |
The MUSICIAN keyword is used in the following Stormcast Eternals warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Stormcast Eternals warscrolls:
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO INFANTRY keyword is used in the following Stormcast Eternals warscrolls:
Passive |
The THE BLACKTALONS and HERO keywords are used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS and HERO keywords are used in the following Stormcast Eternals warscrolls:
The HERO and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
Passive |
The WAR MACHINE keyword is used in the following Stormcast Eternals warscrolls:
End of Any Turn | 1 |
KEYWORDS | MOVE |
The non-MONSTER STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The MANIFESTATION keyword is used in the following Stormcast Eternals warscrolls:
The ENDLESS SPELL keyword is used in the following Stormcast Eternals warscrolls:
The non-FLY INFANTRY and HERO keywords are used in the following Stormcast Eternals warscrolls:
Your Hero Phase | 6 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase |
KEYWORDS | BANISH |