The Cities of Sigmar are visions of civilisation and hope made manifest. Gleaming metropolises built around the towering bastion of a Stormkeep, they are heavily fortified against the armies of darkness. Within their high walls, aelf, duardin and human thrive in peaceful coexistence.
This page contains all of the rules you need to field your Cities of Sigmar miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Rulebook | 4 | January 2025 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | November 2024 | |
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![]() | Warscroll | 4 | November 2024 | |
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![]() | Battletome | 4 | September 2024 |
Cities of Sigmar armies can use the following abilities:
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KEYWORDS | OFFICAR’S ORDERS |
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KEYWORDS | OFFICAR’S ORDERS |
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KEYWORDS | OFFICAR’S ORDERS |
You can pick 1 of the following battle formations for a Cities of Sigmar army. Each battle formation grants a different ability you can use in the battle.
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![]() | 7 |
KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
The CITIES OF SIGMAR and HERO keywords are used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The AELF keyword is used in the following Cities of Sigmar warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | SPELL |
The CITIES OF SIGMAR and WIZARD keywords are used in the following Cities of Sigmar warscrolls:
The HERO keyword is used in the following Cities of Sigmar warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The PRIEST keyword is used in the following Cities of Sigmar warscrolls:
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KEYWORDS | PRAYER |
The WIZARD keyword is used in the following Cities of Sigmar warscrolls:
The non-HERO CITIES OF SIGMAR and INFANTRY keywords are used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR and PRIEST keywords are used in the following Cities of Sigmar warscrolls: