Cities of Sigmar – Freeguild Marshal and Relic Envoy

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CITIES OF SIGMAR WARSCROLL
Freeguild Marshal
and Relic Envoy
5"
5
3+
2
The highest battlefield office in each citizen host is that of the Freeguild Marshal. Each has been trained extensively in the military academies of their home city, their skills honed in the fires of war. When entrusted with the magical weaponry and protective amulets of their parent city, the Marshals reach new levels of deadliness on the field. The Marshal is sometimes accompanied by the finest squires from the next generation of recruits. Known as Relic Envoys, these young warriors dart back and forth, delivering messages to ensure all parts of the battleline act in deadly concert. It is common for these runners to bear a relic from their dynastic line, whether this be a revered weapon or the mummified head of a relative. The sacred memento will have been subjected to death rites that allow it to aid its descendants, whispering advice – or nonsense – from the other side of the grave. Freeguild Marshals who lead from the front are perhaps the most heroic of all. The respect they have won from their warriors is stronger than any shield, and their Relic Envoys ensure their orders always get to where they are needed. When battlelines clash, their skill with sword, hammer and pistol swiftly becomes clear.
CITIES OF SIGMAR WARSCROLL
Freeguild Marshal
and Relic Envoy
RANGED WEAPONS
RngAtkHitWndRndDmg
Duelling Pistols [Shoot in Combat]
Duelling Pistols
Shoot in Combat
10"43+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Heirloom Warhammer
Heirloom Warhammer34+2+23
Master-forged Longsword
Master-forged Longsword43+3+12
Silvered Shortsword
Silvered Shortsword43+3+11
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Freeguild Veteran, Any HUMAN

This unit is armed with 1 of the following options:
  • Duelling Pistols and Silvered Shortsword
  • Master-forged Longsword
  • Heirloom Warhammer

This unit’s Relic Envoy is a token.

Passive
ROUSING ORATOR: In the face of the oncoming enemy, those Freeguild Marshals who stand shoulder to shoulder with their soldiers employ rousing oratory to inspire them to stand strong.

Effect: Add 3 to the control scores of other friendly CITIES OF SIGMAR HUMAN units while they are wholly within 12" of this unit.

Start of Battle Round
ATTENDANT RELIC ENVOY: It is a great honour for a Relic Envoy to serve beneath a Freeguild Marshal. Their duties include hand-delivering messages to the soldiers of the line.

Declare: Pick a friendly CITIES OF SIGMAR HUMAN wholly within 18" of this unit to be the target.

Effect: Place this unit’s Relic Envoy next to the target (if this unit’s Relic Envoy is currently next to a different friendly unit, move it next to the target).

While the target has a Relic Envoy next to it, it can be picked to be the target of an OFFICAR’S ORDER ability even if it is not wholly within 12" of the friendly HERO using that ability.

If this unit is destroyed, remove its Relic Envoy from the battlefield.

KEYWORDS
HERO, INFANTRY
ORDER, CITIES OF SIGMAR, HUMAN
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
This HERO can join an eligible regiment as a Freeguild Veteran.

Infantry Hero
© Vyacheslav Maltsev 2013-2024