Cities of Sigmar – Flagellants

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CITIES OF SIGMAR WARSCROLL
Flagellants
6"
1
6+
1
The fanatical Flagellants that march alongside the Dawnbringer Crusades fight not with military training but with frenzied zeal. These are the people so besotted with the God-King that they will carry cumbersome relics, form great chain gangs to drag shrine-laden metaliths and lash themselves until they bleed. While their extreme devotion is seen as insanity by many of their allies, the land upon which the Flagellants’ blood falls is truly cleansed, for their immense belief in Sigmar allows him to act through them in some small measure. Though no sound-minded Marshal would openly admit it, there are few better ways to scour the realms of the taint of Chaos than through blood sacrifice, few better ways to honour the authority of the Heldenhammer than to suffer in his name – and suffer these wild-haired mendicants do. When the enemy is close at hand, crowds of Flagellants will hurl themselves into the fray with a screamed prayer on their lips. They claw down as many of the enemy as they can in an act of superlatively violent martyrdom. Though they will have gone to the grave in the name of Sigmar, they take zealous satisfaction in bringing their foes down with them.
CITIES OF SIGMAR WARSCROLL
Flagellants
MELEE WEAPONS
AtkHitWndRndDmg
Castigating Flails and Clubs
Castigating Flails and Clubs24+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 90
Base size: 25mm
Can be reinforced: Yes

Passive
GLORIOUS MARTYRS: When all hope is lost, a Flagellant will fling themselves at the enemy with reckless abandon, heedless of their own survival.

Effect: Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking unit, roll a dice. Add 1 to the roll if this unit is wholly within 12" of a friendly Pontifex Zenestra. On a 5+, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.

KEYWORDS
INFANTRY, CHAMPION
ORDER, CITIES OF SIGMAR, HUMAN
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
© Vyacheslav Maltsev 2013-2024