Cities of Sigmar – Gyrocopter

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CITIES OF SIGMAR WARSCROLL
Gyrocopter
12"
5
3+
2
When a long reach is needed, the duardin will employ flying rotorcraft known as Gyrocopters. These can act as excellent scouting assets and messengers at need, especially in mountainous cities such as Tempest’s Eye. Small and nimble single‑duardin fighter craft, Gyrocopters roar over the heads of their targets in tight formation, strafing them with fire or scalding steam before wheeling away to begin another attack run. Their resilient metal shells deflect all but the most destructive of return fire, allowing them to circle directly above their foes and rain down devastation from above. These war machines truly shine at range. Each one is equipped with a gun best suited for the battle ahead: either a flamethrowing brimstone gun to melt through armour as easily as butter or a boiling-hot steam gun to cook through enemy rank and file. Each Gyrocopter also carries a single payload of guild bombs. These blackpowder explosives are fantastically powerful, their detonations visible even from the horizon. Being able to operate all these weapons whilst piloting such a device is considered an honoured craft amongst the duardin, and many families pass down the skills needed to do so through their ancestral line.
CITIES OF SIGMAR WARSCROLL
Gyrocopter
RANGED WEAPONS
RngAtkHitWndRndDmg
Gyrocopter Guns
Gyrocopter Guns12"54+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Rotor Blades
Rotor Blades34+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 50mm
Can be reinforced: No

Once Per Battle, Your Movement Phase
GUILD BOMBS: Every Gyrocopter goes to battle with a single payload of these volatile blackpowder explosives.

Declare: If this unit used a MOVE ability this phase, pick an enemy unit that does not have FLY and that this unit passed across this turn to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
WAR MACHINE, FLY
ORDER, CITIES OF SIGMAR, DUARDIN

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The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024