Cities of Sigmar – War Hydra

This warscroll does not meet the selection criteria (see Settings tab).
CITIES OF SIGMAR WARSCROLL
War Hydra
8"
12
5+
5
Greatest of all the abominations spawned by the experiments of the Order Serpentis are the monstrosities known as War Hydras, each one created through dark sorcery and perfectly tailored for the battlefield. Driven forward by the lashes of scarred handlers, these creatures are imprecise but devastating living weapons.
CITIES OF SIGMAR WARSCROLL
War Hydra
RANGED WEAPONS
RngAtkHitWndRndDmg
Fiery Breath [Shoot in Combat, Companion]
Fiery Breath
Shoot in Combat, Companion
10"64+3+-D3
MELEE WEAPONS
AtkHitWndRndDmg
Razor-sharp Fangs [Anti-INFANTRY (+1 Rend), Companion]
Razor-sharp Fangs
Anti-INFANTRY (+1 Rend), Companion
64+2+12
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Passive
IMPOSSIBLE TO DESTROY: It is almost impossible to kill a Hydra, for they regenerate wounds and regrow severed heads with alarming speed.

Effect: If this unit would be destroyed, before removing it from play, roll 6 dice. Subtract 1 from the number of dice rolled for each destroyed head token this unit has.

If any of the rolls are a 5+, this unit is not destroyed and any remaining damage points inflicted on it have no effect. Then, Heal (1) this unit for each 5+. Finally, give this unit 1 destroyed head token.

Once Per Turn (Army), Any Combat Phase
SIX-HEADED STRIKE: Stoked into a killing rage by their handlers’ goads and whips, War Hydras lumber forward into battle, each of their six heads lashing out to strike the enemy.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll 6 dice. For each 3+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
ORDER, CITIES OF SIGMAR, AELF
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The MONSTER keyword is used in the following Cities of Sigmar warscrolls:

Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
© Vyacheslav Maltsev 2013-2026