In the dark corners of the Mortal Realms, a new power is stirring. Dripping tunnels and caverns echo to the clash of gongs, the thump of drums and the shrill war cries of massing grots. Armies of goblinoid warriors and lumbering monsters set out on the warpath, seeking to plunge the surface world into darkness for evermore.
This page contains all of the rules you need to field your Gloomspite Gitz miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Gloomspite Gitz | ||||
Gloomspite Gitz | Battletome | 4 | March 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | November 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | November 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Scourge of Ghyran - Gloomspite Gitz | ||||
Scourge of Ghyran - Gloomspite Gitz | Expansion | 4 | May 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Orruk Warclans | ||||
Orruk Warclans | Battletome | 4 | December 2024 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | December 2024 | |
| Q: | When using the Lunar Squigs effect of ‘Under the Light of the Bad Moon’ or the ‘The Moon and the Loon’ ability to use a value of 4 for the Move characteristic of a friendly SQUIG unit, does the 4 replace the entire Move characteristic of the unit with a 4, or just the dice roll? |
| A: | It replaces the dice roll. For example, if a unit of Squig Hoppers (with a Move characteristic of D6+8") were affected by one of these abilities, it could use a value of 4 instead of rolling the D6, resulting in a Move characteristic of 12" (4+8"). |
| Q: | Can the attacker choose to resolve their attacks one at a time for the Doom Diver Catapult? If so, how does the Rend reduction apply? |
| A: | Yes. As described in the rules for the attack sequence (17.0), attacks are resolved one at a time unless you choose to use fast dice rolling. Here’s an example attack sequence for the Doom Diver Catapult: 1. The Gloomspite Gitz player successfully hits and wounds for the first attack, then their opponent makes a save roll, subtracting the Rend (3) of the weapon from the roll. 2. The Gloomspite Gitz player fails the hit roll for the second attack, re-rolls it to be successful and successfully wounds. Then, their opponent makes a save roll subtracting the now-reduced Rend (2) from the roll. 3. The third attack fails to hit and fails again after the re-roll. The Rend is now reduced to 1. 4. The fourth attacks successfully hits and wounds. The opponent of the Gloomspite Gitz player subtracts the Rend (1) from their save roll. |
Gloomspite Gitz armies can use the following abilities:
Once Per Battle Round (Army), Start of Battle Round |
Passive |

You can pick 1 of the following battle formations for a Gloomspite Gitz army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Gloomspite Horde | 0 |
| Troggherd | 0 |
| Squigalanche | 0 |
| Gitmob Pack | 0 |
| Sunbiter Pack | 0 |
| Gittish Tide | 0 |
Once Per Turn (Army), End of Your Turn |
Passive |
Passive |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Sunbiter Pack Once Per Turn (Army), Any Combat Phase |
Gittish Tide Once Per Turn (Army), End of Any Turn |
Passive |
Passive |
Any Combat Phase |
Passive |
Once Per Battle, End of Any Turn |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Lore of Frazzlegit Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
ROSTER OPTIONS
| ||
Passive |
Passive |
Once Per Battle, Deployment Phase |
Once Per Battle (Army), End of Your Turn |
Your Movement Phase |
Deployment Phase |
Passive |
End of Any Turn |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Turn (Army), Any Combat Phase |
Your Movement Phase |
Once Per Turn (Army), Enemy Combat Phase |
Passive |
Passive |
Once Per Battle (Army), Your Shooting Phase |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Trugg’s TroggherdROSTER OPTIONS
| ||
Passive |
Passive |
Passive |
Once Per Battle (Army), Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Battle, Any Combat Phase |
Once Per Battle, Any Movement Phase |
Here, you will find additional rules to use wit h a Gloomspite Gitz army while playing through a Path to Glory campaign. These rules are divided into two parts: the Anvil of Apotheosis and Paths for Gloomspite Gitz units.
| Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Gloomspite Gitz units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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5" 4 5+ 2 | ||
6" 8 4+ 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Troggoth Club | |||||||
| Troggoth Club | 4 | 4+ | 2+ | 1 | D3+1 | ||
Start of Any Turn |
KEYWORDS | HERO, INFANTRY |
| DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
Flaws
LAST TO THE FIGHT: This git prefers to let their underlings do their dirty work for them and will only engage in combat as a last resort.
SHROOMIST: This git loves munching on weird fungi, but sometimes their effects are... debilitating.
GITTISHLY OVERCONFIDENT: This git knows that they are the best and they're not gonna let anyone else think otherwise. | ||||||||||||||
Battle Mount -5DP SNARLFANG: The large lupines known as Snarlfangs are extremely swift and just as spiteful as their riders. Like the grots, others of their kind usually fall into line behind the strongest and meanest specimens. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -8DP GIANT CAVE SQUIG: Only the most deranged or shroom-addled grots willingly ride one of these massive squigs into battle. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -10DP GIGANTIC SPIDER: In the darkest, dankest crevices, Gigantic Spiders lurk. Revered by the Spiderfang, they are captured to bear the bossiest grots into battle. In addition, make the following changes to your hero’s warscroll:Add the following weapon and ability to your hero’s warscroll:
WALL CRAWLER: The Spiderfang's arachnid allies can skitter up and down vertical surfaces as if they were flat ground.
Battle Mount -20DP MANGLER SQUIGS: Straining at their chains, Mangler Squigs launch themselves across the battlefield completely out of their riders’ control. In addition, make the following changes to your hero’s warscroll:Add the following weapons and abilities to your hero’s warscroll:
SQUIG RAGE: As Mangler Squigs are wounded in battle, they become even more irate and violent.
WATCH OUT!: Mangler Squigs are capable of great destruction even in their wildly bouncing death throes. Battle Mount -20DP ARACHNAROK SPIDER: These huge arachnids are worshipped by the Spiderfang as avatars of their god. In addition, make the following changes to your hero’s warscroll:Add the following weapons and abilities to your hero’s warscroll:
BATTLE DAMAGED: The Spiderfang's arachnid allies can skitter up and down vertical surfaces as if they were flat ground.
WALL CRAWLER: The Spiderfang's arachnid allies can skitter up and down vertical surfaces as if they were flat ground. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Path of The Gitboss(GLOOMSPITE GITZ HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
TOUGH GIT: This cranky and calloused git is known to be a right tough 'un.
EXTRA STABBY: This git has looted the pointiest weapon they could find.
FROTHING ENTHUSIASM: This git's fanatical fervour to get stabbing as quickly as possible is infectious.
SCALE-SPLITTER: Beasts recoil in fear at this git's glowering stare.
ALMOST BLESSED BY THE BAD MOON: This git tells anyone that will listen that they've been blessed by the Bad Moon, and somehow they seem to emerge from every fight unscathed. Right up until the moment they don't.
SADISTIK SCOUNDREL: This git loves to put the knife into a wounded enemy - and then gives it a good twist just to make sure. Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
THE ANGRIEST GIT AROUND: This git's temperament is extremely volatile, and no other git wants to be seen to be running away while the boss is doing 'boss stuff'.
SNEAKY SIDESTEPPER: This git is so crafty that their enemies' attacks often seem to strike thin air. Effect: Roll a dice. On a 3+, pick 1 of the target’s weapons and subtract 3 from its Attacks characteristic for the rest of the turn. | ||||||||||||||||||||||||||||||||||
Path of The Dank Hordes(non-HERO GLOOMSPITE GITZ unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
FUNGUS BREW: These warriors have perfected a fungus brew that protects them from sentient magical manifestations.
NOTORIOUS AND VICIOUS: The backstabbing intimidation tactics of these warriors are infamous among their fellow gitz.
FUNGAL FREAKS: Before battle, these warriors apply cave moulds to their bodies that give off obscuring spore clouds.
DEVIOUS SURVIVORS: If the fight isn't in the favour of these warriors, they instinctively know when they should get out of trouble.
LOON CREW: These warriors have survived at least one battle and are now filled with the belief that the Bad Moon has blessed them with invincibility.
HIT 'EM BACK: These extremely vindictive gitz make sure that insults never go unanswered.
STAB 'EM AGAIN AND AGAIN: These vicious gitz are relentless as they plunge knives into flesh and club their enemies into the ground.
NASTY PRESS GANG: These gitz go to great lengths to get others to 'join da ranks'. It's hard to say no when the boss's goons are looming over you... | ||||||||||||||||||||||||||||||||||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-SQUIG MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:
The GITMOB keyword is used in the following Gloomspite Gitz warscrolls:
Passive |
Passive |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| Keep track of the number of damage points in the damage pools of target units. Placing dice next to those units is a handy way of doing this. | ||
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The HERO keyword is used in the following Gloomspite Gitz warscrolls:
Any Hero Phase | 1 |
The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The GLOOMSPITE GITZ and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
The non-TROGGOTH GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
The non-HERO TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The INFANTRY keyword is used in the following Gloomspite Gitz warscrolls:
Passive |
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The HERO keyword is used in the following Gloomspite Gitz warscrolls:
The INFANTRY keyword is used in the following Gloomspite Gitz warscrolls:
The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
Once Per Battle Round (Army), Start of Battle Round |
Passive |
The GLOOMSPITE GITZ and HERO keywords are used in the following Gloomspite Gitz warscrolls:
The non-HERO GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
Contents | ||