In the dark corners of the Mortal Realms, a new power is stirring. Dripping tunnels and caverns echo to the clash of gongs, the thump of drums and the shrill war cries of massing grots. Armies of goblinoid warriors and lumbering monsters set out on the warpath, seeking to plunge the surface world into darkness for evermore.
This page contains all of the rules you need to field your Gloomspite Gitz miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
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![]() | Battletome | 4 | March 2025 | |
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![]() | Warscroll | 4 | April 2025 | |
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![]() | Rulebook | 4 | April 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Battletome | 4 | December 2024 | |
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![]() | Warscroll | 4 | December 2024 | |
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![]() | Warscroll | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Battletome | 4 | December 2024 | |
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![]() | Warscroll | 4 | November 2024 |
Q: | Does the ‘Bouncing Fury’ ability have any effect on Companion weapons? |
A: | Yes, because this ability specifically names which weapons are affected. |
Q: | When using the Lunar Squigs effect of ‘Under the Light of the Bad Moon’ or the ‘The Moon and the Loon’ ability to use a value of 4 for the Move characteristic of a friendly SQUIG unit, does the 4 replace the entire Move characteristic of the unit with a 4, or just the dice roll? |
A: | It replaces the dice roll. For example, if a unit of Squig Hoppers (with a Move characteristic of D6+8") were affected by one of these abilities, it could use a value of 4 instead of rolling the D6, resulting in a Move characteristic of 12" (4+8"). |
Gloomspite Gitz armies can use the following abilities:
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You can pick 1 of the following battle formations for a Gloomspite Gitz army. Each battle formation grants a different ability you can use in the battle.
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KEYWORDS | CORE, MOVE, RETREAT |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
ROSTER OPTIONS
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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KEYWORDS | DEPLOY |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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KEYWORDS | DEPLOY |
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The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-SQUIG MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
The GITMOB keyword is used in the following Gloomspite Gitz warscrolls:
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The HERO keyword is used in the following Gloomspite Gitz warscrolls:
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The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | SPELL |
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
The GLOOMSPITE GITZ and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
The MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
The non-HERO TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The INFANTRY keyword is used in the following Gloomspite Gitz warscrolls:
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The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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KEYWORDS | CORE, MOVE, CHARGE |
Contents | ||