6" 10 4+ 5 Deep beneath the earth lie the semi-mythical dankholds. These are caverns permeated by an elemental gloom whose bedrock harbours a hungry sentience. Here can be found beasts of terrifying reputation, stories of whom have reached the surface world: the Dankhold Troggoths. Even for their typically antisocial kind, these creatures are loners. They shun contact with other beings, seeking the comforting foulness of their lairs in which to sleep away the centuries. As they snooze, some strange quirk of biology sees them grow or shrink to fit their dankhold; some troggoths doze off within preposterously cramped caverns and awaken half their original size, or else they wake up from a nap after twenty years to find they have become several times larger than when they went to sleep.
Should Dankhold Troggoths be drawn up to a battlefield by the Bad Moon, they are a force to be reckoned with. They are able to regenerate even the greatest wounds with a slow but steady inevitability, and their diet of fungi that grow around realmstone grants them natural resistance to sorcery. In turn, the beasts’ huge clubs and fiendishly strong hands can batter the life out of anything. Grots draw immense confidence from anything big, scary and on their side, and Dankhold Troggoths certainly fit the bill. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Colossal Boulder Club | |||||||
Colossal Boulder Club | 4 | 4+ | 2+ | 2 | D3+3 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Start of Any Turn |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | MONSTER |
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
The MONSTER keyword is used in the following Gloomspite Gitz warscrolls:
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls: