Gloomspite Gitz – Dankhold Troggoth

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GLOOMSPITE GITZ WARSCROLL
Dankhold Troggoth
6"
10
4+
5
Deep beneath the earth lie the semi-mythical dankholds. These are caverns permeated by an elemental gloom whose bedrock harbours a hungry sentience. Here can be found beasts of terrifying reputation, stories of whom have reached the surface world: the Dankhold Troggoths. Even for their typically antisocial kind, these creatures are loners. They shun contact with other beings, seeking the comforting foulness of their lairs in which to sleep away the centuries. As they snooze, some strange quirk of biology sees them grow or shrink to fit their dankhold; some troggoths doze off within preposterously cramped caverns and awaken half their original size, or else they wake up from a nap after twenty years to find they have become several times larger than when they went to sleep. Should Dankhold Troggoths be drawn up to a battlefield by the Bad Moon, they are a force to be reckoned with. They are able to regenerate even the greatest wounds with a slow but steady inevitability, and their diet of fungi that grow around realmstone grants them natural resistance to sorcery. In turn, the beasts’ huge clubs and fiendishly strong hands can batter the life out of anything. Grots draw immense confidence from anything big, scary and on their side, and Dankhold Troggoths certainly fit the bill.
GLOOMSPITE GITZ WARSCROLL
Dankhold Troggoth
MELEE WEAPONS
AtkHitWndRndDmg
Colossal Boulder Club
Colossal Boulder Club44+2+2D3+3
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 60mm
Can be reinforced: No

Once Per Turn (Army), Any Combat Phase
WADE AND SMASH: The Dankhold Troggoth rampages through the enemy lines, swinging its enormous club back and forth and sending enemies flying in all directions.

Effect: If this unit is in combat, it can move 6" but must end that move in combat. Then, roll a D3 for each enemy unit within 1" of this unit. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.
KEYWORDSRAMPAGE

Start of Any Turn
REGENERATION: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.

Effect: Heal (D3) this unit.

Reaction: Opponent declared a SPELL ability
MAGICAL RESISTANCE: The realmstone- infused mushrooms that Dankhold Troggoths consume make them naturally resistant to the effects of magic.

Effect: If this unit was picked to be the target of that spell, roll a dice. On a 4+, ignore the effect of that spell on this unit.

KEYWORDS
MONSTER
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH

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21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2025