Gloomspite Gitz – Bad Moon Loonshrine

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GLOOMSPITE GITZ WARSCROLL
Bad Moon Loonshrine
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14
4+
0
Where the Fangz of the Bad Moon fall, they smash down upon the landscape causing untold devastation. Then come the Gloomspite hordes, creeping from below to salvage the fragments of their lunar deity. Whilst smaller hunks are spirited away for use as weapons, fanged helms or magical gubbinz, larger loonstone meteorites are hacked painstakingly into surprisingly lifelike effigies of the Bad Moon. These carved outcroppings are used as grotesque shrinelairs that soon become encrusted with fungi and imbued with the sinister energies of their progenitor rock. In battle, Loonshrines swell with the Bad Moon’s own light as if in response to the mayhem around them. This serves to further pitch the grots into a frenzy in a self-perpetuating cycle. They also serve as conduits through which reinforcements can arrive, as each shrine is set above a complex network of tunnels connecting them to surrounding lurklairs. Touched by such a lantern of the lunar deity’s power and surging forth in impossible numbers, a skrap fighting around a Loonshrine is particularly tenacious – and utterly unhinged.
GLOOMSPITE GITZ WARSCROLL
Bad Moon Loonshrine
The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover, Impassable

Passive
EFFIGY OF DA BAD MOON: Larger loonstone meteorites are hacked painstakingly into crude but surprisingly lifelike effigies of the Bad Moon, and they hold a sliver of its lunar power.

Effect: Friendly GLOOMSPITE GITZ units are under the light of the Bad Moon while they are wholly within 12" of this terrain feature.

Once Per Turn (Army), End of Your Turn
1
MOONCLAN LAIRS: The Gloomspite Gitz use Moonclan-dug tunnels to reach nearby Loonshrines. In battle, reinforcements emerge from these echoing subterranean passages.

Declare: Pick a friendly non-HERO non-MONSTER non-WAR MACHINE GLOOMSPITE GITZ unit that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 12" of this terrain feature and more than 3" from all enemy units.

KEYWORDS
FACTION TERRAIN
DESTRUCTION, GLOOMSPITE GITZ
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The non-SQUIG MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Passive
UNDER THE LIGHT OF THE BAD MOON: Grots are always vicious little monsters, but when their god’s light falls upon them, they become an order of magnitude more dangerous.

Effect: During the battle, an area of the battlefield will be the Bad Moon’s location (see ‘The Bad Moon’s Orbit’). The Bad Moon’s location will be either a quarter of the battlefield or the centre of the battlefield.

While the Bad Moon’s location is a quarter of the battlefield, all GLOOMSPITE GITZ units (friendly and enemy) wholly within that quarter are under the light of the Bad Moon. While the Bad Moon’s location is the centre of the battlefield, all GLOOMSPITE GITZ units (friendly and enemy) on the battlefield are under the light of the Bad Moon.

While a friendly GLOOMSPITE GITZ unit is under the light of the Bad Moon, the appropriate effect below applies to it:

Frothing Zealots: If the unit is a non-SQUIG MOONCLAN unit, add 3 to its control score.

Lunar Squigs: If the unit is a SQUIG unit, you can re-roll the random characteristic roll for its Move characteristic.

Moonlit Hide: If the unit is a TROGGOTH unit, add 1 to save rolls for it.

Spiderfang Venom: If the unit is a SPIDERFANG unit, its combat attacks score critical hits on unmodified hit rolls of 5+. This ability also affects Companion weapons.
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Impassable
Models cannot move across, be set up on or end moves on any part of this terrain feature.
24.2 Replacement Units
Some abilities allow you to set up a replacement unit. When setting up that unit, it should have the same warscroll type, weapon options and number of models as the original unit, unless otherwise specified in the ability. Many of these abilities specify the proportion of models in the replacement unit (e.g. half the number of models from the original unit). In these cases, you can pick which models from the original unit are set up.

The replacement unit is otherwise treated as a new unit; any keywords or abilities the original unit gained during the battle, and any persisting effects that applied to it, do not apply to the replacement unit. Each unit can only be replaced once, and you cannot replace replacement units.

Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle.
© Vyacheslav Maltsev 2013-2025