Gloomspite Gitz – Bad Moon Loonshrine

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GLOOMSPITE GITZ WARSCROLL
Bad Moon Loonshrine
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14
4+
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Where the Fangz of the Bad Moon fall, they smash down upon the landscape causing untold devastation. Then come the Gloomspite hordes, creeping from below to hew these loonstone outcroppings into grotesque shrinelairs that soon become encrusted with fungi and imbued with the sinister energies of their progenitor rock.
GLOOMSPITE GITZ WARSCROLL
Bad Moon Loonshrine
The following universal terrain abilities apply to this terrain feature (Terrain, 1.2): Cover, Impassable

Once Per Turn (Army), End of Your Turn
1
MOONCLAN LAIRS: The Gloomspite Gitz use Moonclan-dug tunnels to reach nearby Loonshrines. In battle, reinforcements emerge from these echoing subterranean passages.

Declare: Pick a friendly non-HERO non-MONSTER non-WAR MACHINE GLOOMSPITE GITZ unit that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 12" of this terrain feature and more than 3" from all enemy units.

KEYWORDS
FACTION TERRAIN
DESTRUCTION, GLOOMSPITE GITZ
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Army List
Warscrolls collated

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Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Impassable
Models cannot move across, be set up on or end moves on any part of this terrain feature.
© Vyacheslav Maltsev 2013-2025