Gloomspite Gitz – Moonclan Stabbas

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GLOOMSPITE GITZ WARSCROLL
Moonclan Stabbas
5"
1
5+
1
To the sound of clanging gongs and high-pitched squealing, the Moonclan grots emerge to cause havoc. These stunted creatures, clad in dark and grimy robes, are the vindictive heart of grot armies. When the rabid mania of the Gloomspite seizes them, they attack in a vicious tide. A grot horde pitched to the heights of frenzy will happily spend hundreds of lives to overwhelm an enemy; after all, there are always more where they came from. The grots that make up the greater mass of the Moonclan mobs are known as Stabbas, and they are aptly named, for it is their job to repeatedly shank the foe with their crooked spears and rusty blades. Though usually cowardly creatures, grots will strike out madly should they think they have the advantage. Numbers are their greatest weapon, for they feel safer and stronger when surrounded by a press of their bickering kin. They also employ devious tricks to swing the odds in their favour, unafraid of fighting dirty and eschewing such hindrances as pride and honour. Weighted nets are a favourite, flung over enemies to leave them struggling and helpless while the grots jab them full of holes.
GLOOMSPITE GITZ WARSCROLL
Moonclan Stabbas
MELEE WEAPONS
AtkHitWndRndDmg
Stabba
Stabba24+5+-1
BATTLE PROFILE

Unit Size: 20      Points: 140
Base size: 25mm
Can be reinforced: Yes

Any Combat Phase
NETTERS: Moonclan grots use throwing nets to capture Cave Squigs and entangle their foes.

Declare: Pick an enemy INFANTRY unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/20), STANDARD BEARER (1/20)
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Gloomspite Gitz warscrolls:

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Gloomspite Gitz warscrolls:

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2025