Gloomspite Gitz – Moonclan Stabbas
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WARSCROLL

Moonclan Stabbas

Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly at everything in their path.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stabba
Stabba1"14+4+-1
Pokin’ Spear
Pokin’ Spear2"15+4+-1
Barbed Net
Barbed Net2"34+5+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 120
Battlefield Role: Battleline
Base size: 25mm

Each model in a Moonclan Stabbas unit is armed with one of the following weapon options: Stabba; or Pokin’ Spear. 3 in every 20 models in the unit can replace their weapon option with a Barbed Net.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Skulkmob Horde

CHAMPION: 1 model in this unit can be a Moonclan Boss. Add 1 to the Attacks characteristic of that model’s Stabba or Pokin’ Spear.

STANDARD BEARER: 1 in every 20 models in this unit can be a Bad Moon Icon Bearer. Add 1 to save rolls for attacks made with missile weapons that target this unit if it includes any Bad Moon Icon Bearers.

MUSICIAN: 1 in every 20 models in this unit can be a Gong Basher. Add 1 to run rolls for this unit if it includes any Gong Bashers.

Netters: Moonclan grots use throwing nets to capture Cave Squigs and entangle their foes.
Subtract 1 from hit rolls for attacks made by enemy units while they are within 1" of any friendly units that include any models armed with a Barbed Net.

Anarchic Hordes: When a suitably large mob of Moonclan grots gets together, they are capable of wreaking havoc far beyond what their individual stature might suggest.
While this unit has 20 or more models, models in this unit can contest an objective while they are within 9" of it instead of 6".

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, MOONCLAN, MOONCLAN STABBAS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024