2D6" 1 6+ 1 Armed with massive wrecking balls attached to lengths of chain, Loonsmasha Fanatics are driven loopy with fungus brew then unleashed upon the enemy in a whirling storm. Though they inevitably come to a violent demise, they are sure to cause blood carnage first. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ball and Chain | |||||||
| Ball and Chain | D6 | 4+ | 3+ | 2 | D3 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Movement Phase |
Passive |
KEYWORDS | INFANTRY |
| DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
The INFANTRY keyword is used in the following Gloomspite Gitz warscrolls:
The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||