Gloomspite Gitz – Wolfgit Retinue

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GLOOMSPITE GITZ WARSCROLL
Wolfgit Retinue
12"
2
5+
1
Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. They ride close to their leader and fend off attackers with stikkas and bows. These canny and adaptable fighters are a cut above the rest of their wolf-riding kin, and they possess an excellent sense for danger. Unfortunately for Wolfgit Retinues, they are often seen by their Snarlboss as potential rivals. Should they get too big for their boots, the boss is close enough to dispose of them at the drop of his fancy hat.
GLOOMSPITE GITZ WARSCROLL
Wolfgit Retinue
RANGED WEAPONS
RngAtkHitWndRndDmg
Grot Bow
Grot Bow15"24+5+-1
MELEE WEAPONS
AtkHitWndRndDmg
Stabbin’ Stikka
Stabbin’ Stikka24+5+-1
Snarlfang’s Slavering Jaws [Companion]
Snarlfang’s Slavering Jaws
Companion
24+3+-2
BATTLE PROFILE

Unit Size: 2      Points: 70
Base size: 60 × 35mm
Can be reinforced: No
Notes: You can include 1 unit of this type for each Snarlboss in your army. This unit cannot be reinforced.

1 model is armed with a Grot Bow and Snarlfang’s Slavering Jaws, and 1 model is armed with a Stabbin’ Stikka and Snarlfang’s Slavering Jaws.

Passive
I GOT DIS, BOSS: Wolfgitz look out for their Snarlboss in battle, if only because it makes knifin’ him later easier once he’s let his guard down.

Effect: While a friendly Snarlboss is within this unit’s combat range, both this unit and that Snarlboss have WARD (5+).

KEYWORDS
CAVALRY
DESTRUCTION, GLOOMSPITE GITZ, GITMOB
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Army List
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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2025