Contents Cavalry Hero Infantry Hero • Loonboss Monster Hero War Machine Hero Beast Cavalry Infantry Monster War Machine Faction Terrain Regiment of Renown | ||
12" 7 4+ 2 Most feared and famed leader of the Gitmobs, Droggz da Sunchompa speeds into the battle upon his wily mount, Jaggedsnarl. Wreathed by an eye-searing corona of stolen Hyshian light, Droggz is nigh impossible to target as he smashes into his foes, his meteoric war-pick cracking skulls left and right. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Da Metal Toof [Crit (Mortal)] | |||||||
Da Metal Toof Crit (Mortal) | 5 | 3+ | 4+ | 1 | 2 | ||
Jaggedsnarl’s Jaws [Companion] | |||||||
Jaggedsnarl’s Jaws Companion | 4 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | UNIQUE, HERO, CAVALRY |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
D6+6" 6 5+ 5 Many Loonbosses take squigs as mounts or pets and have their choice of prime specimens, among them the Giant Cave Squigs. Such bossgrots are often found at the head of a Squigalanche, and while it might be an exaggeration to say that they intentionally ‘lead’ their fellows anywhere, their force of personality is enough to draw squig-mounted gitz to their side from miles around. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Moon-cutta or Loonboss Stabba [Charge (+1 Damage)] | |||||||
Moon-cutta or Loonboss Stabba Charge (+1 Damage) | 5 | 4+ | 4+ | 1 | 2 | ||
Massive Fang-filled Gob [Companion] | |||||||
Massive Fang-filled Gob Companion | 4 | 4+ | 3+ | 2 | D3 |
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KEYWORDS | HERO, CAVALRY, FLY |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
12" 5 5+ 2 Snarlbosses are the leaders of the Gitmobs. They prove their right to lead by somehow convincing an Alpha Snarlfang to carry them into battle – usually by demonstrating that they are much sneakier and meaner than their prospective mount. Doing so also means that the other Snarlfangs of their pack will follow their lead as they run rings around the enemy, filling them full of arrows before dashing in to finish the job when the smell of weakness is in the air. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boss Loppa | |||||||
Boss Loppa | 5 | 4+ | 4+ | 1 | 2 | ||
Snarlfang’s Slavering Jaws [Companion] | |||||||
Snarlfang’s Slavering Jaws Companion | 2 | 4+ | 3+ | - | 2 |
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KEYWORDS | HERO, CAVALRY |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
10" 7 5+ 2 Swaggering bullies whose twisted anatomies are part arachnid, Scuttlebosses charge into battle upon the backs of Gigantic Spiders, exhorting nearby skittermobs to follow their violent example and ride the foe into the ground. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Envenomed Spear | |||||||
Envenomed Spear | 5 | 4+ | 4+ | 1 | 2 | ||
Gigantic Fangs [Crit (Mortal), Companion] | |||||||
Gigantic Fangs Crit (Mortal), Companion | 4 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, CAVALRY |
DESTRUCTION, GLOOMSPITE GITZ, SPIDERFANG |
5" 5 6+ 2 Cave-Shamans fuel their magic with the Deffcap, a highly hallucinogenic mushroom that grows inside the shaman until it bursts out of their cranium. As the willing host of such a fungus, they are capable of casting far more potent spells, for the mushroom appears to draw power from the Bad Moon itself. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Moon-sickle | |||||||
Moon-sickle | 3 | 4+ | 4+ | 1 | 2 | ||
Spore Squig’s Vicious Teeth [Companion] | |||||||
Spore Squig’s Vicious Teeth Companion | 2 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | HERO, WIZARD (1), INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
5" 5 4+ 2 Loonbosses are the warlords of the Moonclan skraps. They relish a fight, and the weapons they wield are laden with so many spiteful enchantments that they can carve clean through steel plate. However, Loonbosses never fight fair. Ducking and weaving around their enemies, they hurl mobs of cackling grots at them to wear them down before finishing them off with a slice to the throat or a blow between the shoulder blades. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Moon-slicer | |||||||
Moon-slicer | 5 | 4+ | 4+ | 1 | D3 |
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KEYWORDS | HERO, INFANTRY, WARD (6+) |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
5" 5 5+ 2 Like all of Gorkamorka’s creatures, grots love a good scrap. The Rabble-Rowzas take it upon themselves to see this desire fulfilled. Their shrieking voices are not just enhanced but magically weaponised. Through a mixture of gleeful threats and cutting insults, the Rabble-Rowzas direct the wave of destructive madness that is a Gloomspite army onwards, ensuring that it crashes upon the enemy and tramples them to paste. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Bat Squigs [Crit (Auto-wound)] | ||||||||
Bat Squigs Crit (Auto-wound) | 12" | 3 | 4+ | 4+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Moon-sickle and Basha | ||||||||
Moon-sickle and Basha | 5 | 4+ | 4+ | 1 | D3 |
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KEYWORDS | DEPLOY |
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KEYWORDS | HERO, INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
5" 6 6+ 2 Skragrott carved his way into history when he defeated the orruks of Ayadah at the head of hundreds of thousands of grots. He attributes his success to the Bad Moon, which he claims once spoke to him as he slept. When Skragrott awoke, a fungal crown was deeply rooted upon his brow, and a stave capped with a Badloon Bossfungus lay at his side. This was seen as proof by all the Moonclans of his right to rule and a conduit through which he could channel their sinister god’s power. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Da Moon Onna Stikk | |||||||
Da Moon Onna Stikk | 4 | 3+ | 4+ | 1 | D3 |
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KEYWORDS | SPELL |
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KEYWORDS | WARMASTER, UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (4+) |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
5" 4 6+ 2 Squigbosses command their fungal herds through the offering of prized mushrooms and occasional jabbings from their squig-krooks. Most are accompanied by loyal Gnasha-squigs, who gleefully chomp at anything that gets too close. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Squig-krook | |||||||
Squig-krook | 5 | 4+ | 4+ | - | 2 | ||
Fang-filled Gob [Companion] | |||||||
Fang-filled Gob Companion | 2 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | HERO, INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
6" 4 6+ 2 Veins thick with venom, Webspinner Shamans live in vivid waking visions through which they interpret the Spider God’s will. They are blessed by their arachnid deity, protected and sorcerously empowered by its sinister touch. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spider God Staff [Crit (Mortal)] | |||||||
Spider God Staff Crit (Mortal) | 3 | 4+ | 5+ | - | D3 |
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KEYWORDS | SPELL |
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KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
DESTRUCTION, GLOOMSPITE GITZ, SPIDERFANG |
5" 6 5+ 2 Some particularly forceful and bullying Loonbosses are able to tame – in the loosest sense of the word – Giant Cave Squigs and bring them into battle as terrifying pets that are more than capable of biting a man in two. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Massive Fang-filled Gob [Companion] | |||||||
Massive Fang-filled Gob Companion | 4 | 4+ | 3+ | 2 | D3 | ||
Moon-prodder | |||||||
Moon-prodder | 5 | 4+ | 4+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
5" 4 6+ 2 Black-clad Madcap Shamans caper into battle, chanting and jabbering madly. They stuff Madcap Mushrooms into their gobs, eyes crackling with power as they channel the Gloomspite into deadly magical attacks. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Moon Staff | |||||||
Moon Staff | 3 | 4+ | 4+ | 1 | D3 |
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KEYWORDS | HERO, WIZARD (1), INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
6" 8 4+ 2 Mollog, the ancient Dankhold Troggoth, really just wants to find somewhere dark and damp to go back to sleep, but people keep disturbing him and getting in his way. Suffice it to say, this never ends well for them… | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Jabbertoad [Shoot in Combat] | ||||||||
Jabbertoad Shoot in Combat | 8" | 1 | 4+ | 4+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Puff-fungus Club | ||||||||
Puff-fungus Club | 4 | 4+ | 2+ | 2 | 3 |
MODEL | BASE SIZE |
Mollog | 50mm |
Minions | 25mm |
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KEYWORDS | UNIQUE, HERO, INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
6" 12 4+ 5 Dankhold Troggbosses are ancient creatures that sometimes wake from their subterranean slumbers and go on the rampage. Though potent forces of destruction in their own right, Troggbosses also inspire any lesser troggoths fighting in their shadow. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Boulder Club | |||||||
Boulder Club | 5 | 4+ | 2+ | 2 | D6 |
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KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER |
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
10" 18 4+ 15 A roaring, trampling god of earthquakes and wanton destruction, Kragnos is known as the End of Empires. Already a natural disaster made manifest, his rampages are further augmented by his legendary armaments. The shield Tuskbreaker is said to have been cast aside by Gorkamorka himself; the spells of enemy mages break instantly upon its surface, supposedly due to the residual divine essence that suffuses it. The Dread Mace, Kragnos’s massive studded club, is powerful enough to shatter walls of solid rock. Legends say that he retrieved the weapon’s head from an ancient geomantic nexus, and that it is infused with Ghur’s own destructive animus. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
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![]() | 6 | 3+ | 2+ | 3 | 4 | ||
Tuskbreaker [Crit (2 Hits)] | |||||||
Tuskbreaker Crit (2 Hits) | 3 | 4+ | 2+ | 2 | D3 | ||
Hooves of Wrack and Ruin | |||||||
Hooves of Wrack and Ruin | 6 | 3+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+) |
DESTRUCTION, GLOOMSPITE GITZ |
D6+8" 14 5+ 5 It takes a particularly deranged loon to lead the charge whilst clinging on to a pair of giant squigs, but some Loonbosses – along with their most bonkers cronies – are only too eager to do so. Mangler Squigs are living wrecking balls, and though only the most tenacious grots could hope to survive the ride, those who succeed revel in the spectacular violence they inflict as they crash into the melee, cackling in wicked glee as severed body parts, arcs of gore and screaming victims fly through the air all around them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Moon-cutta | |||||||
Moon-cutta | 5 | 4+ | 4+ | 1 | 2 | ||
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![]() Companion | 4 | 4+ | 2+ | 1 | D6 | ||
Balls and Chains [Companion] | |||||||
Balls and Chains Companion | 4 | 4+ | 4+ | - | D3 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | HERO, MONSTER, FLY |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
6" 16 4+ 5 Trugg is the mightiest of all troggoths. A towering mass of strength and ill temper, he carries atop his back an arcane leystone of ancient design, which fuels his already formidable physical might with unpredictable bursts of elemental magic. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ironshell Club | |||||||
Ironshell Club | 4 | 3+ | 2+ | 3 | 4 | ||
Mighty Antlers | |||||||
Mighty Antlers | 2 | 4+ | 2+ | 2 | D3+3 |
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KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER |
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
10" 16 4+ 5 Especially old and malevolent Arachnarok Spiders often bear a Webspinner Shaman and their mob of hangers-on into battle. The shaman draws power from their howdah’s catchweb spidershrine to boost their ability to weave spells. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Spider-bows | ||||||||
Spider-bows | 18" | 10 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Spider God Staff [Crit (Mortal)] | ||||||||
Spider God Staff Crit (Mortal) | 3 | 4+ | 5+ | - | D3 | |||
Crooked Spears | ||||||||
Crooked Spears | 8 | 4+ | 5+ | - | 1 | |||
Monstrous Spider Fangs [Crit (Mortal), Companion] | ||||||||
Monstrous Spider Fangs Crit (Mortal), Companion | 4 | 3+ | 2+ | 1 | 3 | |||
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![]() Companion | 8 | 4+ | 2+ | 1 | 1 |
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KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1) |
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG |
12" 9 4+ 2 The Frazzlegit Shamans of the Gitmobs are an enigma both on the battlefield and off, babbling inscrutable incantations over pieces of scavenged metal and infusing them with solar magic. When carried into battle on a thundering War-Wheela, they cast wild spells from their high perch, wielding the power of Glareface Frazzlegit to fuel fiery conjurations. Their conveyance is a deadly weapon in its own right, scything down enemies with the wickedly sharp ‘slicers’ fitted to its undercarriage and crushing them under its iron- banded wheels. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Wheela Slicers | |||||||
Wheela Slicers | 3 | 4+ | 4+ | - | 1 | ||
Snarlfang’s Frothing Jaws [Companion] | |||||||
Snarlfang’s Frothing Jaws Companion | 6 | 4+ | 3+ | - | 2 |
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KEYWORDS | HERO, WAR MACHINE, WIZARD (1) |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
12" 9 4+ 2 The Snarlbosses of the biggest Gitmobs prefer being carried on an ostentatious War-Wheela to riding on wolfback, allowing them to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the charge, those of the Snarlbosses do so in style, their paths of destruction marked by scorchmarks left by the flames that jet from the jars fitted to the back of their ride. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Chain Basha [Crit (Auto-wound)] | |||||||
Chain Basha Crit (Auto-wound) | 5 | 4+ | 3+ | 1 | 2 | ||
Wheela Slicers | |||||||
Wheela Slicers | 3 | 4+ | 4+ | - | 1 | ||
Snarlfangs’ Frothing Jaws [Companion] | |||||||
Snarlfangs’ Frothing Jaws Companion | 6 | 4+ | 3+ | - | 2 |
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KEYWORDS | CORE, MOVE |
KEYWORDS | HERO, WAR MACHINE |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
D6+3" 1 6+ 1 Herds of Cave Squigs race into battle gnashing their huge fangs and sinking them into anything that comes near. Their tough little grot herders keep the squigs moving in the right direction, using pointy sticks and noisemakers to really rile them up. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Fang-filled Gob [Companion] | |||||||
Fang-filled Gob Companion | 3 | 4+ | 3+ | 1 | 1 | ||
Squig Prodder | |||||||
Squig Prodder | 2 | 5+ | 5+ | - | 1 |
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KEYWORDS | BEAST |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
D6+6" 2 5+ 1 Should a squig rider actually survive a battle or two, it will immediately go to their head. Cladding themselves in crude armour complete with crescent-shaped helms, these swaggering show-offs form into elite mobs who refer to themselves as Boingrot Bounderz. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Pokin’ Lance [Charge (+1 Damage)] | |||||||
Pokin’ Lance Charge (+1 Damage) | 3 | 4+ | 4+ | 1 | 1 | ||
Fang-filled Gob [Companion] | |||||||
Fang-filled Gob Companion | 3 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | CAVALRY, CHAMPION, FLY |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
12" 2 5+ 1 The riders of the Gitmobs move in packs, some crashing into the enemy lines with blinding momentum while others pick off choice targets on the flanks with arrows fired on the move. Their great manoeuvrability makes these grots and their Snarlfang allies nigh impossible to pin down. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Grot Bow | ||||||||
Grot Bow | 15" | 2 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stabbin’ Stikka | ||||||||
Stabbin’ Stikka | 2 | 4+ | 5+ | - | 1 | |||
Snarlfang’s Slavering Jaws [Companion] | ||||||||
Snarlfang’s Slavering Jaws Companion | 2 | 4+ | 3+ | - | 2 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
12" 3 4+ 1 Giant Snarlfangs are, as the name suggests, particularly large and impressive specimens of their kind. So big are they that a pair of grots can ride a single such beast into battle, each rider guarding one of their mount’s flanks with jabs from their ‘skewas’, freeing up the Snarlfang to tear into enemies directly in front at its leisure. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Pointy Skewas [Charge (+1 Damage)] | |||||||
Pointy Skewas Charge (+1 Damage) | 4 | 4+ | 5+ | - | 1 | ||
Giant Snarlfang’s Jaws [Companion] | |||||||
Giant Snarlfang’s Jaws Companion | 3 | 4+ | 3+ | - | 2 |
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KEYWORDS | CAVALRY, CHAMPION |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
10" 2 5+ 2 Skittermobs of Spider Riders stream across the battlefield, pouring through, over and around even the densest terrain or most formidable fortifications. They encircle their foes, pelting them with poisoned arrows and jabbing them with crooked spears. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Spider-bow | ||||||||
Spider-bow | 18" | 2 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crooked Spear | ||||||||
Crooked Spear | 2 | 4+ | 5+ | - | 1 | |||
Spider Fangs [Crit (Mortal), Companion] | ||||||||
Spider Fangs Crit (Mortal), Companion | 2 | 4+ | 4+ | - | 1 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
DESTRUCTION, GLOOMSPITE GITZ, SPIDERFANG |
D6+8" 2 6+ 1 Squig Hoppers bounce madly into battle, wreaking havoc on anything they collide with. Each ill-tempered squig has a cackling grot clinging to its back, who flails wildly at nearby enemies as they try vainly to steer their weird steed. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Slitta | |||||||
Slitta | 2 | 4+ | 5+ | - | 1 | ||
Fang-filled Gob [Companion] | |||||||
Fang-filled Gob Companion | 3 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | CAVALRY, CHAMPION, FLY |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
12" 2 5+ 1 Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. They ride close to their leader and fend off attackers with stikkas and bows. These canny and adaptable fighters are a cut above the rest of their wolf-riding kin, and they possess an excellent sense for danger. Unfortunately for Wolfgit Retinues, they are often seen by their Snarlboss as potential rivals. Should they get too big for their boots, the boss is close enough to dispose of them at the drop of his fancy hat. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Grot Bow | ||||||||
Grot Bow | 15" | 2 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stabbin’ Stikka | ||||||||
Stabbin’ Stikka | 2 | 4+ | 5+ | - | 1 | |||
Snarlfang’s Slavering Jaws [Companion] | ||||||||
Snarlfang’s Slavering Jaws Companion | 2 | 4+ | 3+ | - | 2 |
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KEYWORDS | CAVALRY |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
12" 3 5+ 1 Racing forth on fleet-pawed Snarlfang mounts come Rippa Narkbad and his ladz, whooping and hollering as they seek out fleeing prey to stick with spears and cruel, barbed arrows. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Wolfgit Weapons [Charge (+1 Damage)] | |||||||
Wolfgit Weapons Charge (+1 Damage) | 3 | 4+ | 5+ | - | 1 | ||
Snarlfang’s Slavering Jaws | |||||||
Snarlfang’s Slavering Jaws | 2 | 4+ | 3+ | - | 2 |
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KEYWORDS | UNIQUE, CAVALRY, CHAMPION |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
6" 5 5+ 2 These slime-slick beasties stink worse than a plague pit full of incontinent Nurglings. They throw up jetting streams of viciously corrosive vomit, softening their prey up – quite literally – before tearing into them with wicked talons and tusks. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Noxious Vomit [Shoot in Combat] | ||||||||
Noxious Vomit Shoot in Combat | 6" | D3 | 2+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Spiked Club | ||||||||
Spiked Club | 4 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
5" 3 6+ 2 Any bossgrot of sufficient power and renown is sure to have at least one Gobbapalooza roaming around their lurklair. This cackling gang of loon-priests and petty shamans is a motley gathering of wise-grots, each employing a different set of superstitions, practices and volatile fungus brews that either bolster their fellow gitz with all sorts of bizarre effects or cause mayhem amongst the ranks of the enemy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Staff, Stikka or Jaggedy Blade | |||||||
Staff, Stikka or Jaggedy Blade | 1 | 4+ | 4+ | 1 | D3 |
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KEYWORDS | WIZARD (1), INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
2D6" 1 6+ 1 Armed with massive wrecking balls attached to lengths of chain, Loonsmasha Fanatics are driven loopy with fungus brew then unleashed upon the enemy in a whirling storm. Though they inevitably come to a violent demise, they are sure to cause blood carnage first. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ball and Chain | |||||||
Ball and Chain | D6 | 4+ | 3+ | 2 | D3 |
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KEYWORDS | DEPLOY |
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KEYWORDS | INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
5" 1 6+ 1 Moonclan Shootas gather in sizeable skulkmobs that rain black-fletched arrows upon the enemy. They pincushion their victims with sheer weight of fire, before surrounding any survivors and stabbing them viciously to death with spare arrows or clobbering them repeatedly with their knobbly bows. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Moonclan Bow | ||||||||
Moonclan Bow | 18" | 2 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Moonclan Bow | ||||||||
Moonclan Bow | 1 | 4+ | 5+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/20), STANDARD BEARER (1/20) |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
5" 1 5+ 1 Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly at everything in their path. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Stabba | |||||||
Stabba | 2 | 4+ | 5+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/20), STANDARD BEARER (1/20) |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
6" 5 4+ 2 Rockgut Troggoths have stony hides that are proof against blade, bolt and magical blast alike. Their lumpen claws pass through stone as though it were water, allowing them to scoop up huge clubs and throwing boulders at will. Subtle they are not. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Throwin’ Boulders | ||||||||
Throwin’ Boulders | 10" | 1 | 5+ | 2+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stone Maul or Craggy Hands | ||||||||
Stone Maul or Craggy Hands | 2 | 4+ | 2+ | 2 | 3 |
KEYWORDS | INFANTRY, WARD (5+) |
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
5" 2 6+ 1 It is the job of the Sneaky Snufflers to collect Looncaps and return them to the shamans, who use them as ingredients for magical potions. They are aided by Snufflesquigs, whose pronounced olfactory organs are highly attuned to different fungi. As battle rages, these grots harvest choice Looncaps with their trusty sickles, hurling bundles of the frenzy-inducing mushrooms over to their mates. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Loonfungus Sickle | |||||||
Loonfungus Sickle | 3 | 4+ | 4+ | - | 1 | ||
Snufflesquig’s Gnashers [Companion] | |||||||
Snufflesquig’s Gnashers Companion | 2 | 4+ | 4+ | - | 1 |
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KEYWORDS | INFANTRY, WARD (5+) |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
2D6" 1 6+ 1 Sporesplatta Fanatics careen towards the foe swinging Thwackwheezer Puffshrooms. The billowing clouds of spores spewed out by these fungi veil the grot hordes from sight, invigorating the followers of the Bad Moon whilst choking and blinding the foe. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spore-ball and Chain | |||||||
Spore-ball and Chain | D3 | 3+ | 4+ | 1 | D3 |
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KEYWORDS | INFANTRY |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
5" 2 6+ 1 A denizen of the Gnarlwood, Grinkrak holds court around the ‘Great Stinkhorn’ – a particularly colossal mushroom. His latest scheme is to ‘knight’ his grot minions using his bossin’ stikk, filling them with a sort of bravery. The motley band of grots that make up the Looncourt have entirely bought into Grinkrak’s claims of knighthood, believing themselves to be holy guardians of the Stinkhorn. The madcap quests they embark on never end well for those in their way. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Squigapult [Crit (Auto-wound)] | ||||||||
Squigapult Crit (Auto-wound) | 15" | 1 | 4+ | 3+ | 1 | D3+2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Moon-slicer | ||||||||
Moon-slicer | 5 | 4+ | 4+ | 1 | D3 | |||
Looncourt Weapons | ||||||||
Looncourt Weapons | 2 | 4+ | 5+ | 1 | 1 |
MODEL | BASE SIZE |
Grinkrak the Great, Skolko and Pronk, Grib | 32mm |
Pokin' Snark, Snorbo da Spore, Pointy Burk, Moonface Naggz | 25mm |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
5" 2 6+ 1 Zarbag the shaman has wandered the twisted halls of the Nightvault for as long as he can remember. His sniffer spite helps him root out the best magical fungi, and he can transform his facial features into a warped vision of horror almost at will. Zarbag is accompanied by grottish hooligans who have followed him into countless dangerous and often ludicrous situations and have demonstrated a talent for emerging more or less in one piece with heaps of glinting shinies to show for it. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Moonclan Bow | ||||||||
Moonclan Bow | 18" | 2 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Git Weapons | ||||||||
Git Weapons | 2 | 4+ | 5+ | 1 | 1 | |||
Moonclan Bow | ||||||||
Moonclan Bow | 1 | 4+ | 5+ | - | 1 |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN |
10" 16 4+ 5 Some Arachnarok Spiders bear howdahs upon their backs that have flinger catapults built into them. Operated by a cackling grot crew, these weapons lob tumbling masses of envenomed webbing that slam down to entangle and poison the enemy. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Flinger [Crit (2 Hits)] | ||||||||
Flinger Crit (2 Hits) | 24" | D3 | 4+ | 3+ | - | 1 | ||
Spider-bows | ||||||||
Spider-bows | 18" | 10 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crooked Spears | ||||||||
Crooked Spears | 10 | 5+ | 4+ | - | 1 | |||
Monstrous Spider Fangs [Crit (Mortal), Companion] | ||||||||
Monstrous Spider Fangs Crit (Mortal), Companion | 4 | 3+ | 2+ | 1 | 3 | |||
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![]() Companion | 8 | 4+ | 2+ | 1 | 1 |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG |
10" 16 4+ 10 Vast arachnid predators possessed of a malevolent sentience, Arachnarok Spiders stalk into battle carrying rickety howdahs full of shrieking Spiderfang grots, who worship the creatures as the progeny of their eight-legged god. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Spider-bows | ||||||||
Spider-bows | 18" | 10 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crooked Spears | ||||||||
Crooked Spears | 10 | 5+ | 4+ | - | 1 | |||
Monstrous Spider Fangs [Crit (Mortal), Companion] | ||||||||
Monstrous Spider Fangs Crit (Mortal), Companion | 4 | 3+ | 2+ | 1 | 3 | |||
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![]() Companion | 8 | 4+ | 2+ | 1 | 1 |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG |
6" 10 4+ 5 Dankhold Troggoths sleep deep underground until the Gloomspite moves them to lumber up to the surface and wreak havoc. They swat and crush everything within reach, soak up spellcraft like sponges and are nigh unkillable in battle. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Colossal Boulder Club | |||||||
Colossal Boulder Club | 4 | 4+ | 2+ | 2 | D3+3 |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
D6+8" 14 5+ 5 Some particularly brave and idiotic grots undertake the insane task of lashing two huge Cave Squigs together to form the living wrecking balls known as Manglers. Pushing and pulling against one another constantly as their riders desperately try to point them in the right direction, these conjoined titans can lay waste to entire sections of a battleline – though whether it belongs to the enemy or their own forces hardly concerns the squigs. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bashin’ Stikks | |||||||
Bashin’ Stikks | 4 | 4+ | 5+ | - | 1 | ||
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![]() Companion | 4 | 4+ | 2+ | 1 | D6 | ||
Balls and Chains [Companion] | |||||||
Balls and Chains Companion | 4 | 4+ | 4+ | - | D3 |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
10" 13 4+ 5 Creeping out from their web-wreathed Shyishan lairs, Skitterstrand Arachnaroks burst through temporary realmgates to snatch up their prey, biting off heads, injecting paralysing venom and dragging choice victims away into the darkness. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Monstrous Spider Fangs [Crit (Mortal), Companion] | |||||||
Monstrous Spider Fangs Crit (Mortal), Companion | 4 | 3+ | 2+ | 1 | 3 | ||
Chitinous Legs [Companion] | |||||||
Chitinous Legs Companion | 8 | 4+ | 2+ | 1 | 1 |
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KEYWORDS | DEPLOY |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG |
8" 12 5+ 10 Aleguzzler Gargants that accompany Gloomspite hordes into battle are often combating raging hangovers from drinking too much crude fungus brew. They fight for more barrels of the same foul stuff, so that they can get inebriated all over again. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Throwin’ Rocks | ||||||||
Throwin’ Rocks | 12" | 1 | 5+ | 2+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Massive Club | ||||||||
Massive Club | 4 | 4+ | 2+ | 1 | 2 | |||
’Eadbutt | ||||||||
’Eadbutt | 1 | 4+ | 2+ | 2 | 4 | |||
Mighty Kick | ||||||||
Mighty Kick | 1 | 4+ | 2+ | 2 | D3 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | MONSTER |
DESTRUCTION, GLOOMSPITE GITZ |
5" 12 4+ 2 Only the grots could don bomb-strapped hats, launch themselves into battle via catapult and still expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Doom Diver | ||||||||
Doom Diver | 24" | 4 | 4+ | 3+ | 3 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Catapult Crew Tools | ||||||||
Catapult Crew Tools | 2 | 5+ | 6+ | - | 1 | |||
Slicers and Krag‑smasha’s Paws [Companion] | ||||||||
Slicers and Krag‑smasha’s Paws Companion | 6 | 4+ | 3+ | - | 1 |
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KEYWORDS | WAR MACHINE |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
12" 6 4+ 2 The Sunsteala Wheelas favoured by the Gitmobs are built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat. Their drivers favour stikkas and bows, weapons perfect for sneaky strikes from a reasonably safe distance. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Grot Bow | ||||||||
Grot Bow | 15" | 2 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Wheela Slicers and Stabbin’ Stikka | ||||||||
Wheela Slicers and Stabbin’ Stikka | 4 | 4+ | 4+ | - | 1 | |||
Snarlfangs’ Frothing Jaws [Companion] | ||||||||
Snarlfangs’ Frothing Jaws Companion | 6 | 4+ | 3+ | - | 2 |
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KEYWORDS | CORE, MOVE |
KEYWORDS | WAR MACHINE, CHAMPION |
DESTRUCTION, GLOOMSPITE GITZ, GITMOB |
- 14 4+ - Where the Fangz of the Bad Moon fall, they smash down upon the landscape causing untold devastation. Then come the Gloomspite hordes, creeping from below to hew these loonstone outcroppings into grotesque shrinelairs that soon become encrusted with fungi and imbued with the sinister energies of their progenitor rock. | ||
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KEYWORDS | FACTION TERRAIN |
DESTRUCTION, GLOOMSPITE GITZ |
12" 6 6+ 7+ The Malevolent Moon is conjured when a shaman raises high a carved loonstone simulacrum of the Bad Moon and jabbers the right words. The statue swells into a cackling, glowing abomination that sweeps across the battlefield wreaking havoc. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lunarock Slam | |||||||
Lunarock Slam | 1 | 4+ | 3+ | - | D3 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
DESTRUCTION, GLOOMSPITE GITZ |
- 6 6+ 7+ Mork’s Mighty Mushroom begins as a single spore plucked from between the caster’s filthy toes. By the time it is flung at the foe, it has swollen into a fully grown mushroom, and within moments it blooms into something huge and unutterably foul. | ||
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
DESTRUCTION, GLOOMSPITE GITZ |
6" 6 5+ 7+ Scrapskuttle’s Arachnacauldron fumes with sorcerous energies, and a shaman who drinks of its foul fluids feels magical knowledge burn through their brain. Yet the cauldron squeals always with idiot hunger, and there is a price to be paid for the arcane power it bestows | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spider Legs | |||||||
Spider Legs | 2 | 4+ | 3+ | - | 2 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
DESTRUCTION, GLOOMSPITE GITZ |
8" 6 6+ 7+ First comes a weird whispering, a rising scrape and skitter like a wind through dry leaves. Then the Scuttletide spills out onto the battlefield, sorcerous spiders by the thousand squeezing from cracks in the ground and surging from shadows and undergrowth to overrun and frenziedly bite everything in their path. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spider Bites [Crit (Mortal)] | |||||||
Spider Bites Crit (Mortal) | 8 | 4+ | 4+ | - | 1 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
DESTRUCTION, GLOOMSPITE GITZ |
Of all of Behemat’s spawn, Gatebreakers are the most sinister, filled with the need to destroy. More specifically, these gargants harbour considerable ill will towards the metropolises raised by Sigmar’s folk. The sight of a glorious city, with its proud spires and resolute walls, awakens a bitter fury within these creatures. With a bellow of hate, a Gatebreaker advances on an enemy settlement without fear, shrugging off panicked arrows and cannon fire with little more than a malicious chuckle.
Across the Prime Innerlands of Shyish, the name Big Drogg Fort-kicka is dreaded. Admittedly, this is as much for the Gatebreaker’s grievous halitosis – a side effect of eating decomposing corpses – as his skill at destroying cities. Drogg is known to many undead tyrants, who willingly offer him a portion of their servants to consume in return for his aid. Yet Drogg’s true goal has always been to get close enough to Nagash to clobber him in a show of strength. The Great Necromancer’s shattering at the hands of the Lumineth has set this plan back. Taking this as a personal insult, Drogg has vowed revenge. He eagerly hires his services out to any undead wishing to fight the aelves – and he has no shortage of clients. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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Grikk swears that the massive, jagged bolt that buried itself in the back of his boss’s Vulcha steed had nothing to do with him. Few believed the treacherous Big Shot, so Grikk quickly took leave of his clan, accompanied by a handful of crossbow-toting lackeys and some grots to drag his beloved killbow across the realms. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Kraken-eater Mega-Gargants are irascible old souls who have seen it all. They find just as much satisfaction in watching the sun rise while seated atop their favourite rock as they do in destroying a village, and they crave the relief that only the sea can provide – as well as the bounty that washes up on its shores.
Bundo Whalebiter is a legend along Ghur’s Coast of Tusks. He is that rarest of things, a gargant known for both brain and brawn, and has been ever since an encounter with ocean-dwelling aelves near the Icefangs. While pursuing the aelves – for the sight of their sea creatures flying about out of the water irritated him to no end – Bundo was distracted by a Fangmora Eel to which a glowing lantern had been attached. The gargant throttled the creature and took the trinket, hanging it from his ear as a fetching accoutrement. The aetherquartz in the lantern worked its magics upon Bundo, heightening his intellect such that he can now converse with shocking clarity for a gargant. As a result, Bundo has won many mercenary contracts by arguing the value in having colossal aid to call upon. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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No one can now say whether Zog or Goz kicked off their stampeding race. The former claims to have been the boss, with Goz challenging him for primacy. The truth is anyone’s guess. The two charge and brawl across hill, valley and realmgate, driving their Maw-gruntas on. Any onlookers who tried to keep up have long since fallen behind, but sometimes da Hurtlin’ Hogz will crash through a battlefield. The cries of trampled enemies and barbarous whoops of nominal allies are ignored. Only pulling ahead matters. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | RAMPAGE |
When Swampboss Skumdrekk – wily overseer of the Murkvast Menagerie – needs to make an example of some git, he rustles up his Kountin’ Krew. These hobgrots have earned a nasty reputation chasing down those who renege on their debts to da boss, pelting them with explosive, shrapnel-laden grenades. Of course, Skumdrekk and his boyz aren’t above taking on opportunistic mercenary work from those who can afford it. After all, the chaos of battle gives them a fine chance to sneak up on the target they’re pursuing. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Unlike most undead, the Ossiarchs are willing to compromise – provided their tithe is not waylaid. Though they bear little trust for the forces of Chaos, a desperate or cunning general may be able to direct them towards a mutual foe. After all, the Bonereapers will happily harvest the corpses of both sides… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | SPELL |
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His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | DEPLOY |
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The beasts known as ogroids were once the Goroans, a race of Destruction that fell to Chaos after orruks sacked their capital. But not every Goroan clan spat upon Gorkamorka; some stayed faithful, and they occasionally emerge to fight alongside their old kin. Their gifts of ‘flashy choppas’ is usually enough to banish any suspicion. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | SPELL |
Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | DEPLOY |
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Beast-smashers are considered, even by other gargants, to be a touch mad. In truth, they are more susceptible to the energy of the Waaagh! than most of their kin. It stains their vision green and opens their souls to a rough elemental power, leading them to believe that they can hear Gorkamorka talking to them – or even that they are the god himself. Either way, their goal is the same: to slaughter great beasts, just as Gorkamorka once did.
Odo Godswallow truly believes that he is Gorkamorka reborn. The energy of Kragnos’s return stirred him to a rampage, seeing him slaughter almost every monstrous beast along the Godswallow Delta. The shamanistic orruks that called the delta their home detected the touch of their god upon Odo and commanded their followers to mark his flesh with whirling green tattoos, the paint made from a mixture of beast blood, squig innards and crushed realmstone. The sacred warpaint seems to protect him just as it does the orruks. His legend has spread across Gallet; warclans travel for leagues to witness Da Living God in action, and Odo rarely fails to meet their barbarous expectations. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy.
One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it.
For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
The GITMOB keyword is used in the following Gloomspite Gitz warscrolls:
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The UNIQUE keyword is used in the following Gloomspite Gitz warscrolls:
The HERO keyword is used in the following Gloomspite Gitz warscrolls:
The CAVALRY keyword is used in the following Gloomspite Gitz warscrolls:
The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The GITMOB keyword is used in the following Gloomspite Gitz warscrolls:
The non-HERO MOONCLAN and CAVALRY keywords are used in the following Gloomspite Gitz warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Gloomspite Gitz warscrolls:
The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:
The MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The GITMOB and CAVALRY keywords are used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
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The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:
The INFANTRY keyword is used in the following Gloomspite Gitz warscrolls:
The non-HERO MOONCLAN and INFANTRY keywords are used in the following Gloomspite Gitz warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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The WARD keyword is used in the following Gloomspite Gitz warscrolls:
The MONSTER keyword is used in the following Gloomspite Gitz warscrolls:
The INFANTRY and MOONCLAN keywords are used in the following Gloomspite Gitz warscrolls:
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KEYWORDS | SPELL |
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KEYWORDS | MOVE, RUN |
The WARMASTER keyword is used in the following Gloomspite Gitz warscrolls:
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The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
The MONSTER keyword is used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls:
The WAR MACHINE keyword is used in the following Gloomspite Gitz warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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The CHAMPION keyword is used in the following Gloomspite Gitz warscrolls:
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The MUSICIAN keyword is used in the following Gloomspite Gitz warscrolls:
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The STANDARD BEARER keyword is used in the following Gloomspite Gitz warscrolls:
The MANIFESTATION keyword is used in the following Gloomspite Gitz warscrolls:
The ENDLESS SPELL keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The warscrolls using DESTRUCTION and HERO keywords can be found in the following Factions:
Destruction: Bonesplitterz, Gloomspite Gitz, Ironjawz, Kruleboyz, Ogor Mawtribes, Sons of Behemat.The DESTRUCTION and HERO keywords are used in the following warscrolls: