6" 8 5+ 3 Bloodpelt Hunters seek out the largest and most formidable creatures in battle, stalking them unseen with the guile and cunning of an alpha predator. When their quarry is within reach, they close in for the kill, maiming the creature with crude iron crossbow bolts before hacking them apart with their axe and machete. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Skullshatter Crossbow and Impaling Spear [Anti-MONSTER (+1 Rend)] | ||||||||
| Skullshatter Crossbow and Impaling Spear Anti-MONSTER (+1 Rend) | 15" | 4 | 4+ | 3+ | 1 | D3+1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Hacker-axe and Meatblade [Anti-MONSTER (+1 Rend)] | ||||||||
| Hacker-axe and Meatblade Anti-MONSTER (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | |||
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | HERO, INFANTRY, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 8 5+ 3 6+ The Gulping God speaks through the blood-smeared shamans known as Butchers. Channelling the gastromantic magic of their deity, these swollen brutes can cause the very earth to come alive and munch upon their foes. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Butcher’s Tools | |||||||
| Butcher’s Tools | 4 | 4+ | 2+ | 2 | 3 | ||
Once Per Turn (Army), Any Movement Phase |
Once Per Battle (Army), End of Any Turn |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 8 4+ 3 If there is something someone needs killing, then Grell Firefist has likely killed its kind before - and taken a bite out of it too. This veteran mercenary has travelled all over the Mortal Realms, selling her skills with her beloved cannon Blastbelch to the highest bidder. Grell keeps a fondness for her ogor kin and can usually be convinced to join a passing raid - for the right price. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blastbelch | ||||||||
| Blastbelch | 12" | D3+2 | 4+ | 2+ | 2 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Maneater Cleaver [Crit (Mortal)] | ||||||||
| Maneater Cleaver Crit (Mortal) | 4 | 4+ | 2+ | 2 | 2 | |||
Any Shooting Phase |
Your Shooting Phase |
Once Per Turn (Army), Reaction: Opponent declared a command for a visible enemy unit within 6" of this unit |
KEYWORDS | UNIQUE, HERO, INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 8 5+ 3 Mantrappers are particularly irascible and cruel ogor hunters who see no issue with using various flesh-mangling traps or snare-launchers to even the odds with enemies. While they are committed loners, they inevitably accrue small gaggles of followers – ornery hunting beasts and bickering gnoblars – who are tolerated so long as they prove useful in setting, and serving as bait for, the ogor’s traps. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Mantrap Launcher [Crit (Auto-wound)] | ||||||||
| Mantrap Launcher Crit (Auto-wound) | 15" | 4 | 3+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Mantrapper’s Hunting Knife | ||||||||
| Mantrapper’s Hunting Knife | 4 | 4+ | 2+ | 1 | 2 | |||
| MODEL | BASE SIZE |
| Hrothgorn | 40mm |
| Sabretusk Thrafnir | 50 x 25mm |
| 3x Gnoblars | 25mm |
Passive |
Once Per Turn (Army), Start of Battle Round |
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | HERO, INFANTRY, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 8 4+ 3 The ferocious warleaders of the Gutbuster warglutts, Tyrants are living mountains of iron and blubbery flesh. Despite their girth, they move with surprising speed, hacking their prey into bloody chunks for easier consumption. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tyrant’s Meatcleavers [Crit (Mortal)] | |||||||
| Tyrant’s Meatcleavers Crit (Mortal) | 4 | 4+ | 2+ | 2 | 3 | ||
Deployment Phase |
Reaction: You delcared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 7 5+ 3 Wandering shamans who worship Gorkamorka as the Sun-eater, Firebellies gobble up the spiciest and deadliest ingredients to stoke the flames within their gut. Should a foe stray too close, they will be incinerated by a gout of fiery breath. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fire Breath [Shoot in Combat] | ||||||||
| Fire Breath Shoot in Combat | 8" | 6 | 2+ | 3+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Basalt Hammer | ||||||||
| Basalt Hammer | 3 | 4+ | 2+ | 1 | D3 | |||
Passive |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 7 5+ 3 An Icebrow Hunter is a cunning stalker who utilises their surroundings to launch ambushes with the aid of their Frost Sabres. Not only do they slay opponents with spear and bolt, they also have the power to breathe a killing blizzard over their foes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Great Throwing Spear and Crossbow [Anti-MONSTER (+1 Rend)] | ||||||||
| Great Throwing Spear and Crossbow Anti-MONSTER (+1 Rend) | 12" | 2 | 4+ | 3+ | - | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Culling Club [Anti-MONSTER (+1 Rend)] | ||||||||
| Culling Club Anti-MONSTER (+1 Rend) | 4 | 4+ | 2+ | - | 2 | |||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
KEYWORDS | HERO, INFANTRY, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 8 5+ 3 6+ Slaughtermasters have entirely lost themselves to their cravings, hacking off their limbs and replacing them with rusty hooks and blades. They drag a cookpot into battle behind them so that they may boil up a tasty broth even as they slice up their prey. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Stump Blades | |||||||
| Stump Blades | 2D6 | 4+ | 2+ | 1 | 1 | ||
Passive |
Once Per Turn (Army), Any Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 7 5+ 5 The Ogor Maneater Gorlok Blackpowder made his reputation roaming the Penumbral Sea and plundering ships wherever he went, ever accompanied by a retinue of hangers-on. While the Maneater seeks out worthy adversaries to add to his boasting-tally, his crew loot everything they can get their hands, claws or beak on. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Grunderbuss [Crit (Auto-wound)] | ||||||||
| Grunderbuss Crit (Auto-wound) | 12" | 2 | 3+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Great Cutlass [Anti-INFANTRY (+1 Rend)] | ||||||||
| Great Cutlass Anti-INFANTRY (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | |||
Passive |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 7 5+ 5 Hrothgorn is a particularly foul-tempered and cruel Icebrow Hunter with a keen nose for fresh meat. He favours snaring his prey with a crossbow-launched mantrap that shatters bones with its iron jaws. Hrothgorn tolerates the constant jabbering and bickering of his Gnoblar companions only because they are useful for carrying weapons, setting traps and carrying out whatever tasks the Icebrow Hunter considers beneath him. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Trap Launcher [Anti-INFANTRY (+1 Rend)] | ||||||||
| Trap Launcher Anti-INFANTRY (+1 Rend) | 12" | 2 | 4+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Hunting Knife | ||||||||
| Hunting Knife | 5 | 4+ | 2+ | - | 2 | |||
| MODEL | BASE SIZE |
| Hrothgorn Mantrapper | 40mm |
| Thrafnir | 25 × 50mm |
Passive |
Passive |
Your Movement Phase |
Passive |
KEYWORDS | UNIQUE, HERO, INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS |
10" 15 4+ 10 A Frostlord and their Stonehorn are an unstoppable force. The warlord’s booming voice directs the raiders while the bodies of foes are broken and ground to a bloody paste by the horns and hooves of their granite-boned steed. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Frost Spear [Charge (+1 Damage)] | |||||||
| Frost Spear Charge (+1 Damage) | 4 | 4+ | 2+ | 2 | 2 | ||
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion] | |||||||
Stonehorn’s Rock-hard Horns and HoovesCharge (+1 Damage), Companion | 7 | 4+ | 2+ | 2 | 3 | ||
Passive |
Passive |
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 15 4+ 10 A Frostlord who rides to battle on a Thundertusk is a blizzard-cloaked warlord, a true herald of the Everwinter. The permanent aura of cold emanating from their mount has chilled the ogor’s very soul, leaving them a pitiless master of the frozen wastes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Frost Spear [Charge (+1 Damage)] | ||||||||
| Frost Spear Charge (+1 Damage) | 4 | 4+ | 2+ | 2 | 2 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Your Movement Phase |
Once per Turn (Army), Any Movement Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 14 4+ 10 Many Huskard Jorls and Huskard Eurls lead their warriors from atop the backs of formidable Stonehorns. Together, the beasts and their brutish riders are master linebreakers, using their impressive strength to batter their way through all obstacles. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaintrap, Harpoon Launcher or Blood Vulture | ||||||||
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Huskard’s Punches and Kicks | ||||||||
| Huskard’s Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion] | ||||||||
Stonehorn’s Rock-hard Horns and HoovesCharge (+1 Damage), Companion | 7 | 4+ | 2+ | 2 | 3 | |||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, PRIEST (1), BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 14 4+ 10 The Huskard Torr leads the Thundertusks to war. At the ogor elder’s command, the creatures breathe out gales of frost. The ground on all sides grows thick with ice as enemies are turned into gleaming statues and the very life is leeched from their bones. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaintrap, Harpoon Launcher or Blood Vulture | ||||||||
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Huskard’s Punches and Kicks | ||||||||
| Huskard’s Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Any Shooting Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, PRIEST (1), BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 18 4+ 15 5+ A roaring, trampling god of earthquakes and wanton destruction, Kragnos is known as the End of Empires. In his gnarled hands, the Dread Mace can shatter the walls of cities even as the shield Tuskbreaker keeps him all but inviolate. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Dread Mace | |||||||
The Dread Mace | 6 | 3+ | 2+ | 3 | 4 | ||
| Tuskbreaker [Crit (2 Hits)] | |||||||
| Tuskbreaker Crit (2 Hits) | 3 | 4+ | 2+ | 2 | D3 | ||
| Hooves of Wrack and Ruin | |||||||
| Hooves of Wrack and Ruin | 6 | 3+ | 2+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
Your Charge Phase |
Reaction: Opponent declared a SPELL ability |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+) |
| DESTRUCTION, OGOR MAWTRIBES |
10" 16 3+ 10 Morga the Mighty is the Overtyrant of the Meatfist and the most fearsome ogor warlord alive. Though named the champion of the Gulping God by the Butchers, the truth is she has little interest in spiritual matters. Conquest and consumption alone enthuse this brutish matriarch, and she will use any method – be it inspirational acts of gluttony, canny promises of plunder or good-old fashioned extreme violence – to motivate her hordes to deliver it. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| The Meatfist Masher [Crit (Mortal)] | |||||||
| The Meatfist Masher Crit (Mortal) | 4 | 3+ | 2+ | 2 | 3 | ||
Grutta’s Horn and Hooves [Charge (+1 Damage), Companion] | |||||||
Grutta’s Horn and HoovesCharge (+1 Damage), Companion | 8 | 4+ | 2+ | 2 | 3 | ||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Any Combat Phase | 1 |
End of Any Turn |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
10" 16 3+ 10 Tyrants who really want to impress with size and status require a suitable mount, and few are seen as more suitable than the glutthorns. Bulky and bad-tempered, these beasts shake the earth with every step, snorting in simple annoyance at suffering apparently grievous wounds, while the Tyrant crushes skulls and bellows for tardy underlings to start pulling their weight. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tyrant’s Meatcleavers [Crit (Mortal)] | |||||||
| Tyrant’s Meatcleavers Crit (Mortal) | 4 | 4+ | 2+ | 2 | 3 | ||
Glutthorn’s Horn and Hooves [Charge (+1 Damage), Companion] | |||||||
Glutthorn’s Horn and HoovesCharge (+1 Damage), Companion | 7 | 4+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Reaction: You declared a CHARGE ability for an OGOR MAWTRIBES unit wholly within 12" of this unit |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
10" 15 4+ 10 The frigid aura that emanates from a Thundertusk cannot be quelled even by the arid climes of the Aqshian deserts, and Frostlord warleaders who ride upon these mammoth-like mounts have a particular connection to the eldritch Everwinter. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Frost Spear [Charge (+1 Damage)] | ||||||||
| Frost Spear Charge (+1 Damage) | 4 | 4+ | 2+ | 2 | 2 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Your Charge Phase |
| KEYWORDS | RAMPAGE |
Reaction: You declared the ‘Eruption of Fury’ ability for this unit |
KEYWORDS | HERO, MONSTER |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS |
10" 14 4+ 10 Said to have been chosen by the Everwinter itself, a Huskard Torr always rides a Thundertusk, possessing a natural affinity with the icewreathed beast. As they journey across the Great Parch, the pair channel the magical blizzard to see the realm’s elemental fury quenched. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| Chaintrap [Anti-MONSTER (+1 Rend)] | ||||||||
| Chaintrap Anti-MONSTER (+1 Rend) | 12" | 1 | 4+ | 3+ | 1 | 3 | ||
| Harpoon Launcher | ||||||||
| Harpoon Launcher | 18" | 1 | 4+ | 3+ | 1 | D3 | ||
| Blood Vulture | ||||||||
| Blood Vulture | 24" | 1 | 2+ | 3+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punches and Kicks | ||||||||
| Punches and Kicks | 3 | 4+ | 2+ | - | 1 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Start of Any Turn |
Once Per Turn (Army), End of Your Turn |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, PRIEST (1) |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS |
6" 18 4+ 10 5+ To the ogors, Redd the Maw is a prophet – one who has been favoured to glimpse their monstrous god. To outsiders, he is a blood-caked avatar of primeval terror. Following an odyssey into deepest Shyish, Redd’s proficiency with gut magic has grown great indeed, but it is power of a base and bestial sort, for ogors who breathe in the vapours of his cauldron are overcome with a frothing, gluttonous frenzy. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Redd’s Ladle | |||||||
| Redd’s Ladle | 5 | 4+ | 2+ | 2 | 3 | ||
Mawseeker Acolytes’ Blades and Gorger’s Claws | |||||||
Mawseeker Acolytes’ Blades and Gorger’s Claws | 8 | 4+ | 2+ | 2 | 2 | ||
Passive |
Passive |
Your Hero Phase | 1 |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, WAR MACHINE, WIZARD (2), WARD (5+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
9" 3 6+ 1 Beasts of winter, Frost Sabres bound across the landscape like shadows ghosting over the snow. Icy blood runs in their veins, and their prey seldom sees them coming until they feel the bite of the great cats’ sword-like fangs. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tusks and Claws [Companion] | |||||||
| Tusks and Claws Companion | 3 | 4+ | 3+ | 1 | 1 | ||
Passive |
Passive |
Passive |
KEYWORDS | BEAST, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES |
10" 7 3+ 3 Maulbeast Cavalry are unleashed when a Gutbuster warlord wants something properly and thoroughly savaged. The brutish beasts these veterans ride upon are far from intelligent, but they are always hungry and up for the hunt. When such mountains of frenzied meat crash into the foe, the mess left behind must be seen to be believed. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gutbiter Weapons | |||||||
| Gutbiter Weapons | 3 | 4+ | 2+ | 2 | 3 | ||
| Maulbeast’s Horns and Fangs [Charge (+1 Damage), Companion] | |||||||
| Maulbeast’s Horns and Fangs Charge (+1 Damage), Companion | 4 | 4+ | 2+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | CAVALRY, CHAMPION |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
10" 7 4+ 3 Where icy winds howl, packs of Maulbeast Raiders can often be found on the hunt. These Beastclaw cavalry ride brutish quadrupeds, but they choose their specific mounts for signs of low cunning as much as ferocity. The most important trait, though, is tenacity – a quality that Maulbeasts possess in abundance, allowing their riders to keep pace with their quarry and impair them with cruel, maiming crossbow shots. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hunter Crossbow and Blood Vulture [Shoot in Combat] | ||||||||
| Hunter Crossbow and Blood Vulture Shoot in Combat | 15" | 3 | 4+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punches and Kicks | ||||||||
| Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
| Maulbeast’s Horns and Fangs [Charge (+1 Damage), Companion] | ||||||||
| Maulbeast’s Horns and Fangs Charge (+1 Damage), Companion | 4 | 4+ | 2+ | 1 | 2 | |||
Once Per Turn (Army), Enemy Movement Phase |
KEYWORDS | CAVALRY, CHAMPION, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
9" 6 4+ 2 Ogors mounted on Mournfangs wield clubs, blades and pistols, firing point-blank into their foes before laying about them with brutal abandon. Their foultempered beasts trample and gore anything that gets in their way. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Mournfang Rider Weapon [Anti-CAVALRY (+1 Rend)] | |||||||
| Mournfang Rider Weapon Anti-CAVALRY (+1 Rend) | 3 | 4+ | 2+ | 1 | 2 | ||
| Mournfang’s Tusks [Charge (+1 Damage), Companion] | |||||||
| Mournfang’s Tusks Charge (+1 Damage), Companion | 4 | 4+ | 2+ | 1 | 1 | ||
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/4), STANDARD BEARER (1/4), BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 5+ 2 6+ The most numerous of the Mawseekers, Cleavers are ogor zealots who have entirely given themselves to the Gulping God and his demand for mindless, cosmic consumption. They serve the Butchers by collecting bloody ‘ingredients’ for the meat-masters’ pots, empowering their primitive magics while seeking enemy mages and invokers to feast on. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cleaver’s Tools | |||||||
| Cleaver’s Tools | 4 | 4+ | 2+ | 2 | 3 | ||
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 5+ 2 Ogor Gluttons are hulking, muscle-bound brutes driven entirely by an unending desire for food. They thunder into battle like a landslide of sweaty flesh, taking great bites out of their foes even as they bash and hack with crude clubs and cleavers. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Glutton Weapons | |||||||
| Glutton Weapons | 4 | 4+ | 2+ | 1 | 2 | ||
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5) |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 5 6+ 2 6+ The Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or their bare hands to pulverise those unfortunate enough to be their next unsatisfying meal. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Clubs, Claws and Jaws [Anti-INFANTRY (+1 Rend)] | |||||||
| Clubs, Claws and Jaws Anti-INFANTRY (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/5), MUSICIAN (1/5), WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 5+ 2 6+ Gutseers are amongst the most unnerving acolytes of the Mawseeker cult, for they think they have perceived the infinite ravenous truth of the great god of ogorkind. Their belching chants disrupt the aether, while their bodies - bloated by the strange and vile ingredients they digest - can channel the gastromantic power of ogor shamans. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gutseer’s Tools | |||||||
| Gutseer’s Tools | 3 | 4+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Any Hero Phase |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 5+ 2 Hunters form the bulk of the Beastclaw alfrostuns. Each of these hardy ogors is well versed in facing down the elemental wilds and the monsters that lurk therein. They are skilled tamers and trackers, and thanks to the perpetual frosty mists that dog their steps, they can often move into position to take a satisfying crossbow shot long before the prey ever notices their presence. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hunter’s Crossbow [Anti-MONSTER (+1 Rend)] | ||||||||
| Hunter’s Crossbow Anti-MONSTER (+1 Rend) | 15" | 3 | 4+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Skinning Blades [Anti-CAVALRY (+1 Rend), Anti-MONSTER (+1 Rend)] | ||||||||
| Skinning Blades Anti-CAVALRY (+1 Rend), Anti-MONSTER (+1 Rend) | 2 | 4+ | 2+ | 1 | 1 | |||
| Sabrefang’s Tusks and Claws [Companion] | ||||||||
| Sabrefang’s Tusks and Claws Companion | 4 | 4+ | 3+ | 1 | 1 | |||
Once Per Battle (Army), Deployment Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 4+ 2 Ironguts are the meanest ogors around, the elite warriors of their warglutt. Protected by thick metal armour plates and carrying immense two-handed weapons, they wade into the thick of the fighting, hacking and bashing their foes to bloody chunks. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Irongut Weapon | |||||||
| Irongut Weapon | 3 | 4+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | INFANTRY, CHAMPION |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
5" 1 6+ 1 Devious little creatures obsessed with scooping up scrap metal and other detritus, gnoblars perform a variety of tasks for their ogor masters, including charging into battle in a vast screeching mob. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Sharp Stuff | ||||||||
| Sharp Stuff | 8" | 1 | 4+ | 5+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Motley Assortment of Weapons | ||||||||
| Motley Assortment of Weapons | 1 | 5+ | 5+ | - | 1 | |||
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | INFANTRY, CHAMPION |
| DESTRUCTION, OGOR MAWTRIBES |
6" 4 6+ 1 Icefall Yhetees are savage creatures of the frozen wastelands. They appear from the howling blizzard that follows in the Beastclaw Raiders’ wake to hack apart their prey with weapons touched by magical frost. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Claws and Ice‑encrusted Weapons | |||||||
| Claws and Ice‑encrusted Weapons | 3 | 4+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Enemy Combat Phase |
KEYWORDS | INFANTRY, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES |
6" 4 5+ 2 The blackpowder-obsessed gunners known as Leadbelchers lumber into battle, blasting away with their massive guns and utilising them as makeshift bludgeons should the foe be foolish enough to engage them in hand-to-hand combat. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Leadbelcher Gun | ||||||||
| Leadbelcher Gun | 15" | 2 | 4+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Bludgeoning Blows | ||||||||
| Bludgeoning Blows | 2 | 4+ | 2+ | - | 2 | |||
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 4 5+ 2 Maneaters are swaggering mercenaries who have travelled the realms and killed and eaten all manner of foes. Wielding a variety of esoteric weapons stolen from distant lands, they cut an imposing sight as they carve their way across the battlefield. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Pistols or Throwing Weapons [Shoot in Combat] | ||||||||
| Pistols or Throwing Weapons Shoot in Combat | 10" | 1 | 3+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Maneater Weapons | ||||||||
| Maneater Weapons | 4 | 4+ | 2+ | 1 | 2 | |||
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
KEYWORDS | INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
10" 14 4+ 10 The ground shakes under a Stonehorn’s headlong charge, each footfall a toll of doom. From its back, a pair of Beastriders bring down foes with snapping chaintraps and harpoons, hauling in their kills to add to the mawtribe’s meat harvest. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaintrap, Harpoon Launcher or Blood Vulture | ||||||||
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punches and Kicks | ||||||||
| Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion] | ||||||||
Stonehorn’s Rock-hard Horns and HoovesCharge (+1 Damage), Companion | 7 | 4+ | 2+ | 2 | 3 | |||
Passive |
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 14 4+ 10 The Everwinter clings to the Thundertusks and follows them wherever they tread, the air around them thick with glimmering frost. Guided into battle by a pair of savage Beastriders, these mammoth beasts smash and grind their prey to bloody ruin. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaintrap, Harpoon Launcher or Blood Vulture | ||||||||
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punches and Kicks | ||||||||
| Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Reaction: You declared a non-CHARGE MOVE ability for this unit in your movement phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
9" 9 4+ 2 The height of gnoblar ingenuity is the Scraplauncher, a catapult that hurls bucketfuls of sharp metal high into the air to rain down upon the enemy. Despite its crude construction, it is a surprisingly lethal war machine. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Piles of Old Scrap [Crit (2 Hits)] | ||||||||
| Piles of Old Scrap Crit (2 Hits) | 18" | 12 | 4+ | 2+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Rhinox’s Sharp Horns and Crew’s Weapons [Companion] | ||||||||
| Rhinox’s Sharp Horns and Crew’s Weapons Companion | 3 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES |
9" 9 4+ 2 The most destructive blackpowder weapon deployed by the Gutbuster warglutts, the Ironblaster is an immense cannon that hurls solid shot into the heart of the enemy’s ranks, blasting foes into scraps of charred meat. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ironblaster Cannon Shot | ||||||||
| Ironblaster Cannon Shot | 18" | 2 | 4+ | 2+ | 2 | 5 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Clubbers | ||||||||
| Clubbers | 2 | 4+ | 2+ | 1 | 2 | |||
| Rhinox’s Sharp Horns [Companion] | ||||||||
| Rhinox’s Sharp Horns Companion | 4 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
9" 9 4+ 2 Gnoblars prefer stuffing their ramshackle Scraplauncher catapults with scraps of iron and broken blades, but in Ghyran, they have learnt that shards of splintered wood, poisonous fungi and bloodwasp nests are just as lethal. They blindly lob this ammunition towards the enemy, chortling evilly when they hear the telltale screams of a barrage hitting home. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Scrap Lobber [Crit (2 Hits)] | ||||||||
| Scrap Lobber Crit (2 Hits) | 18" | 12 | 4+ | 2+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Rhinox’s Sharp Horns and Crew’s Weapons [Anti-charge (+1 Rend), Companion] | ||||||||
| Rhinox’s Sharp Horns and Crew’s Weapons Anti-charge (+1 Rend), Companion | 4 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES, RHINOX |
9" 9 4+ 2 The massive cannons known as Ironblasters must be hauled into battle by snorting rhinoxen and are unsurprisingly ill-suited to the close confines of the Ghyranite forests. Ogor gunners have instead resorted to stuffing the weapons’ gaping barrels with fistfuls of iron, ironwood splinters and whatever else they can grab, firing this lethal payload point-blank into the faces of ambushing foes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ironblaster Cannon | ||||||||
| Ironblaster Cannon | 18" | 2 | 4+ | 2+ | 2 | 5 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Clubber | ||||||||
| Clubber | 2 | 4+ | 2+ | 1 | 2 | |||
| Rhinox’s Sharp Horns [Anti-charge (+1 Rend), Companion] | ||||||||
| Rhinox’s Sharp Horns Anti-charge (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, RHINOX, GUTBUSTERS |
- 12 4+ - 6+ As gastromantic magic floods the battlefield, the ground itself opens hungrily in response. These Mawpits are capable only of consuming, dragging in wayward enemies to crush and digest with their many circular rows of teeth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ever-hungry Pit [Crit (Mortal)] | |||||||
| Ever-hungry Pit Crit (Mortal) | 2D6 | 4+ | 2+ | 1 | 1 | ||
Your Hero Phase |
Your Movement Phase |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | FACTION TERRAIN, WARD (6+) |
| DESTRUCTION, OGOR MAWTRIBES |
- 6 5+ - Blessed with the strange, hungry essence of the Gulping God, the Great Mawpot is a mawtribe’s most sacred possession. All manner of ingredients are thrown into this metal cauldron and boiled up into a thick magical broth that reinvigorates any ogors who taste it. | ||
Passive |
Your Hero Phase |
Your Hero Phase |
KEYWORDS | FACTION TERRAIN |
| DESTRUCTION, OGOR MAWTRIBES |
The BEASTCLAW and OGOR MAWTRIBES keywords are used in the following Ogor Mawtribes warscrolls:
The OGOR MAWTRIBES and INFANTRY keywords are used in the following Ogor Mawtribes warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:
The BEASTCLAW keyword is used in the following Ogor Mawtribes warscrolls:
The DESTRUCTION keyword is used in the following Ogor Mawtribes warscrolls:
The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:
The OGOR keyword is used in the following Ogor Mawtribes warscrolls:
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
The MAWSEEKERS keyword is used in the following Ogor Mawtribes warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The WIZARD keyword is used in the following Ogor Mawtribes warscrolls:
The WARD keyword is used in the following Ogor Mawtribes warscrolls:
The MAWSEEKERS keyword is used in the following Ogor Mawtribes warscrolls:
The UNIQUE keyword is used in the following Ogor Mawtribes warscrolls:
The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| ||
The non-HERO OGOR MAWTRIBES and INFANTRY keywords are used in the following Ogor Mawtribes warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:
Once Per Turn (Army), Any Charge Phase |
The MONSTER keyword is used in the following Ogor Mawtribes warscrolls:
The PRIEST keyword is used in the following Ogor Mawtribes warscrolls:
The warscrolls using DESTRUCTION keyword can be found in the following Factions:
Destruction: Bonesplitterz, Gloomspite Gitz, Ironjawz, Kruleboyz, Ogor Mawtribes, Sons of Behemat.The DESTRUCTION keyword is used in the following warscrolls:
The WARMASTER keyword is used in the following Ogor Mawtribes warscrolls:
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
End of Any Turn |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | ATTACK, FIGHT |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The non-MAWSEEKERS OGOR MAWTRIBES and INFANTRY keywords are used in the following Ogor Mawtribes warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The WAR MACHINE keyword is used in the following Ogor Mawtribes warscrolls:
The CAVALRY keyword is used in the following Ogor Mawtribes warscrolls:
Passive |
The CHAMPION keyword is used in the following Ogor Mawtribes warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Ogor Mawtribes warscrolls:
Passive |
The MAWSEEKERS and WIZARD keywords are used in the following Ogor Mawtribes warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The OGOR MAWTRIBES, INFANTRY and HERO keywords are used in the following Ogor Mawtribes warscrolls:
| ||

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The RHINOX keyword is used in the following Ogor Mawtribes warscrolls:
The FACTION TERRAIN keyword is used in the following Ogor Mawtribes warscrolls: