6" 8 5+ 3 Bloodpelt Hunters seek out the largest and most formidable creatures in battle, stalking them unseen with the guile and cunning of an alpha predator. When their quarry is within reach, they close in for the kill, maiming the creature with crude iron crossbow bolts before hacking them apart with their axe and machete. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Skullshatter Crossbow and Impaling Spear [Anti-MONSTER (+1 Rend)] | ||||||||
| Skullshatter Crossbow and Impaling Spear Anti-MONSTER (+1 Rend) | 15" | 4 | 4+ | 3+ | 1 | D3+1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Hacker-axe and Meatblade [Anti-MONSTER (+1 Rend)] | ||||||||
| Hacker-axe and Meatblade Anti-MONSTER (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | |||
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | HERO, INFANTRY, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 8 5+ 3 6+ The Gulping God speaks through the blood-smeared shamans known as Butchers. Channelling the gastromantic magic of their deity, these swollen brutes can cause the very earth to come alive and munch upon their foes. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Butcher’s Tools | |||||||
| Butcher’s Tools | 4 | 4+ | 2+ | 2 | 3 | ||
Once Per Turn (Army), Any Movement Phase |
Once Per Battle (Army), End of Any Turn |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 8 4+ 3 If there is something someone needs killing, then Grell Firefist has likely killed its kind before - and taken a bite out of it too. This veteran mercenary has travelled all over the Mortal Realms, selling her skills with her beloved cannon Blastbelch to the highest bidder. Grell keeps a fondness for her ogor kin and can usually be convinced to join a passing raid - for the right price. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blastbelch | ||||||||
| Blastbelch | 12" | D3+2 | 4+ | 2+ | 2 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Maneater Cleaver [Crit (Mortal)] | ||||||||
| Maneater Cleaver Crit (Mortal) | 4 | 4+ | 2+ | 2 | 2 | |||
Any Shooting Phase |
Your Shooting Phase |
Once Per Turn (Army), Reaction: Opponent declared a command for a visible enemy unit within 6" of this unit |
KEYWORDS | UNIQUE, HERO, INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 8 5+ 3 Mantrappers are particularly irascible and cruel ogor hunters who see no issue with using various flesh-mangling traps or snare-launchers to even the odds with enemies. While they are committed loners, they inevitably accrue small gaggles of followers – ornery hunting beasts and bickering gnoblars – who are tolerated so long as they prove useful in setting, and serving as bait for, the ogor’s traps. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Mantrap Launcher [Crit (Auto-wound)] | ||||||||
| Mantrap Launcher Crit (Auto-wound) | 15" | 4 | 3+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Mantrapper’s Hunting Knife | ||||||||
| Mantrapper’s Hunting Knife | 4 | 4+ | 2+ | 1 | 2 | |||
| MODEL | BASE SIZE |
| Hrothgorn | 40mm |
| Sabretusk Thrafnir | 50 x 25mm |
| 3x Gnoblars | 25mm |
Passive |
Once Per Turn (Army), Start of Battle Round |
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | HERO, INFANTRY, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 8 4+ 3 The ferocious warleaders of the Gutbuster warglutts, Tyrants are living mountains of iron and blubbery flesh. Despite their girth, they move with surprising speed, hacking their prey into bloody chunks for easier consumption. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tyrant’s Meatcleavers [Crit (Mortal)] | |||||||
| Tyrant’s Meatcleavers Crit (Mortal) | 4 | 4+ | 2+ | 2 | 3 | ||
Deployment Phase |
Reaction: You delcared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 7 5+ 3 Wandering shamans who worship Gorkamorka as the Sun-eater, Firebellies gobble up the spiciest and deadliest ingredients to stoke the flames within their gut. Should a foe stray too close, they will be incinerated by a gout of fiery breath. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fire Breath [Shoot in Combat] | ||||||||
| Fire Breath Shoot in Combat | 8" | 6 | 2+ | 3+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Basalt Hammer | ||||||||
| Basalt Hammer | 3 | 4+ | 2+ | 1 | D3 | |||
Passive |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 7 5+ 3 An Icebrow Hunter is a cunning stalker who utilises their surroundings to launch ambushes with the aid of their Frost Sabres. Not only do they slay opponents with spear and bolt, they also have the power to breathe a killing blizzard over their foes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Great Throwing Spear and Crossbow [Anti-MONSTER (+1 Rend)] | ||||||||
| Great Throwing Spear and Crossbow Anti-MONSTER (+1 Rend) | 12" | 2 | 4+ | 3+ | - | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Culling Club [Anti-MONSTER (+1 Rend)] | ||||||||
| Culling Club Anti-MONSTER (+1 Rend) | 4 | 4+ | 2+ | - | 2 | |||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
KEYWORDS | HERO, INFANTRY, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 8 5+ 3 6+ Slaughtermasters have entirely lost themselves to their cravings, hacking off their limbs and replacing them with rusty hooks and blades. They drag a cookpot into battle behind them so that they may boil up a tasty broth even as they slice up their prey. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Stump Blades | |||||||
| Stump Blades | 2D6 | 4+ | 2+ | 1 | 1 | ||
Passive |
Once Per Turn (Army), Any Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 7 5+ 5 The Ogor Maneater Gorlok Blackpowder made his reputation roaming the Penumbral Sea and plundering ships wherever he went, ever accompanied by a retinue of hangers-on. While the Maneater seeks out worthy adversaries to add to his boasting-tally, his crew loot everything they can get their hands, claws or beak on. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Grunderbuss [Crit (Auto-wound)] | ||||||||
| Grunderbuss Crit (Auto-wound) | 12" | 2 | 3+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Great Cutlass [Anti-INFANTRY (+1 Rend)] | ||||||||
| Great Cutlass Anti-INFANTRY (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | |||
Passive |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 7 5+ 5 Hrothgorn is a particularly foul-tempered and cruel Icebrow Hunter with a keen nose for fresh meat. He favours snaring his prey with a crossbow-launched mantrap that shatters bones with its iron jaws. Hrothgorn tolerates the constant jabbering and bickering of his Gnoblar companions only because they are useful for carrying weapons, setting traps and carrying out whatever tasks the Icebrow Hunter considers beneath him. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Trap Launcher [Anti-INFANTRY (+1 Rend)] | ||||||||
| Trap Launcher Anti-INFANTRY (+1 Rend) | 12" | 2 | 4+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Hunting Knife | ||||||||
| Hunting Knife | 5 | 4+ | 2+ | - | 2 | |||
| MODEL | BASE SIZE |
| Hrothgorn Mantrapper | 40mm |
| Thrafnir | 25 × 50mm |
Passive |
Passive |
Your Movement Phase |
Passive |
KEYWORDS | UNIQUE, HERO, INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS |
10" 15 4+ 10 A Frostlord and their Stonehorn are an unstoppable force. The warlord’s booming voice directs the raiders while the bodies of foes are broken and ground to a bloody paste by the horns and hooves of their granite-boned steed. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Frost Spear [Charge (+1 Damage)] | |||||||
| Frost Spear Charge (+1 Damage) | 4 | 4+ | 2+ | 2 | 2 | ||
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion] | |||||||
Stonehorn’s Rock-hard Horns and HoovesCharge (+1 Damage), Companion | 7 | 4+ | 2+ | 2 | 3 | ||
Passive |
Passive |
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 15 4+ 10 A Frostlord who rides to battle on a Thundertusk is a blizzard-cloaked warlord, a true herald of the Everwinter. The permanent aura of cold emanating from their mount has chilled the ogor’s very soul, leaving them a pitiless master of the frozen wastes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Frost Spear [Charge (+1 Damage)] | ||||||||
| Frost Spear Charge (+1 Damage) | 4 | 4+ | 2+ | 2 | 2 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Your Movement Phase |
Once per Turn (Army), Any Movement Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 14 4+ 10 Many Huskard Jorls and Huskard Eurls lead their warriors from atop the backs of formidable Stonehorns. Together, the beasts and their brutish riders are master linebreakers, using their impressive strength to batter their way through all obstacles. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaintrap, Harpoon Launcher or Blood Vulture | ||||||||
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Huskard’s Punches and Kicks | ||||||||
| Huskard’s Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion] | ||||||||
Stonehorn’s Rock-hard Horns and HoovesCharge (+1 Damage), Companion | 7 | 4+ | 2+ | 2 | 3 | |||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, PRIEST (1), BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 14 4+ 10 The Huskard Torr leads the Thundertusks to war. At the ogor elder’s command, the creatures breathe out gales of frost. The ground on all sides grows thick with ice as enemies are turned into gleaming statues and the very life is leeched from their bones. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaintrap, Harpoon Launcher or Blood Vulture | ||||||||
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Huskard’s Punches and Kicks | ||||||||
| Huskard’s Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Any Shooting Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, PRIEST (1), BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 18 4+ 15 5+ A roaring, trampling god of earthquakes and wanton destruction, Kragnos is known as the End of Empires. In his gnarled hands, the Dread Mace can shatter the walls of cities even as the shield Tuskbreaker keeps him all but inviolate. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Dread Mace | |||||||
The Dread Mace | 6 | 3+ | 2+ | 3 | 4 | ||
| Tuskbreaker [Crit (2 Hits)] | |||||||
| Tuskbreaker Crit (2 Hits) | 3 | 4+ | 2+ | 2 | D3 | ||
| Hooves of Wrack and Ruin | |||||||
| Hooves of Wrack and Ruin | 6 | 3+ | 2+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
Your Charge Phase |
Reaction: Opponent declared a SPELL ability |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+) |
| DESTRUCTION, OGOR MAWTRIBES |
10" 16 3+ 10 Morga the Mighty is the Overtyrant of the Meatfist and the most fearsome ogor warlord alive. Though named the champion of the Gulping God by the Butchers, the truth is she has little interest in spiritual matters. Conquest and consumption alone enthuse this brutish matriarch, and she will use any method – be it inspirational acts of gluttony, canny promises of plunder or good-old fashioned extreme violence – to motivate her hordes to deliver it. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| The Meatfist Masher [Crit (Mortal)] | |||||||
| The Meatfist Masher Crit (Mortal) | 4 | 3+ | 2+ | 2 | 3 | ||
Grutta’s Horn and Hooves [Charge (+1 Damage), Companion] | |||||||
Grutta’s Horn and HoovesCharge (+1 Damage), Companion | 8 | 4+ | 2+ | 2 | 3 | ||
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Any Combat Phase | 1 |
End of Any Turn |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
10" 16 3+ 10 Tyrants who really want to impress with size and status require a suitable mount, and few are seen as more suitable than the glutthorns. Bulky and bad-tempered, these beasts shake the earth with every step, snorting in simple annoyance at suffering apparently grievous wounds, while the Tyrant crushes skulls and bellows for tardy underlings to start pulling their weight. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tyrant’s Meatcleavers [Crit (Mortal)] | |||||||
| Tyrant’s Meatcleavers Crit (Mortal) | 4 | 4+ | 2+ | 2 | 3 | ||
Glutthorn’s Horn and Hooves [Charge (+1 Damage), Companion] | |||||||
Glutthorn’s Horn and HoovesCharge (+1 Damage), Companion | 7 | 4+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Reaction: You declared a CHARGE ability for an OGOR MAWTRIBES unit wholly within 12" of this unit |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
10" 15 4+ 10 The frigid aura that emanates from a Thundertusk cannot be quelled even by the arid climes of the Aqshian deserts, and Frostlord warleaders who ride upon these mammoth-like mounts have a particular connection to the eldritch Everwinter. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Frost Spear [Charge (+1 Damage)] | ||||||||
| Frost Spear Charge (+1 Damage) | 4 | 4+ | 2+ | 2 | 2 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Your Charge Phase |
| KEYWORDS | RAMPAGE |
Reaction: You declared the ‘Eruption of Fury’ ability for this unit |
KEYWORDS | HERO, MONSTER |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS |
10" 14 4+ 10 Said to have been chosen by the Everwinter itself, a Huskard Torr always rides a Thundertusk, possessing a natural affinity with the icewreathed beast. As they journey across the Great Parch, the pair channel the magical blizzard to see the realm’s elemental fury quenched. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| Chaintrap [Anti-MONSTER (+1 Rend)] | ||||||||
| Chaintrap Anti-MONSTER (+1 Rend) | 12" | 1 | 4+ | 3+ | 1 | 3 | ||
| Harpoon Launcher | ||||||||
| Harpoon Launcher | 18" | 1 | 4+ | 3+ | 1 | D3 | ||
| Blood Vulture | ||||||||
| Blood Vulture | 24" | 1 | 2+ | 3+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punches and Kicks | ||||||||
| Punches and Kicks | 3 | 4+ | 2+ | - | 1 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Start of Any Turn |
Once Per Turn (Army), End of Your Turn |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, PRIEST (1) |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS |
6" 18 4+ 10 5+ To the ogors, Redd the Maw is a prophet – one who has been favoured to glimpse their monstrous god. To outsiders, he is a blood-caked avatar of primeval terror. Following an odyssey into deepest Shyish, Redd’s proficiency with gut magic has grown great indeed, but it is power of a base and bestial sort, for ogors who breathe in the vapours of his cauldron are overcome with a frothing, gluttonous frenzy. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Redd’s Ladle | |||||||
| Redd’s Ladle | 5 | 4+ | 2+ | 2 | 3 | ||
Mawseeker Acolytes’ Blades and Gorger’s Claws | |||||||
Mawseeker Acolytes’ Blades and Gorger’s Claws | 8 | 4+ | 2+ | 2 | 2 | ||
Passive |
Passive |
Your Hero Phase | 1 |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, WAR MACHINE, WIZARD (2), WARD (5+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
9" 3 6+ 1 Beasts of winter, Frost Sabres bound across the landscape like shadows ghosting over the snow. Icy blood runs in their veins, and their prey seldom sees them coming until they feel the bite of the great cats’ sword-like fangs. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tusks and Claws [Companion] | |||||||
| Tusks and Claws Companion | 3 | 4+ | 3+ | 1 | 1 | ||
Passive |
Passive |
Passive |
KEYWORDS | BEAST, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES |
10" 7 3+ 3 Maulbeast Cavalry are unleashed when a Gutbuster warlord wants something properly and thoroughly savaged. The brutish beasts these veterans ride upon are far from intelligent, but they are always hungry and up for the hunt. When such mountains of frenzied meat crash into the foe, the mess left behind must be seen to be believed. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gutbiter Weapons | |||||||
| Gutbiter Weapons | 3 | 4+ | 2+ | 2 | 3 | ||
| Maulbeast’s Horns and Fangs [Charge (+1 Damage), Companion] | |||||||
| Maulbeast’s Horns and Fangs Charge (+1 Damage), Companion | 4 | 4+ | 2+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | CAVALRY, CHAMPION |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
10" 7 4+ 3 Where icy winds howl, packs of Maulbeast Raiders can often be found on the hunt. These Beastclaw cavalry ride brutish quadrupeds, but they choose their specific mounts for signs of low cunning as much as ferocity. The most important trait, though, is tenacity – a quality that Maulbeasts possess in abundance, allowing their riders to keep pace with their quarry and impair them with cruel, maiming crossbow shots. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hunter Crossbow and Blood Vulture [Shoot in Combat] | ||||||||
| Hunter Crossbow and Blood Vulture Shoot in Combat | 15" | 3 | 4+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punches and Kicks | ||||||||
| Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
| Maulbeast’s Horns and Fangs [Charge (+1 Damage), Companion] | ||||||||
| Maulbeast’s Horns and Fangs Charge (+1 Damage), Companion | 4 | 4+ | 2+ | 1 | 2 | |||
Once Per Turn (Army), Enemy Movement Phase |
KEYWORDS | CAVALRY, CHAMPION, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
9" 6 4+ 2 Ogors mounted on Mournfangs wield clubs, blades and pistols, firing point-blank into their foes before laying about them with brutal abandon. Their foultempered beasts trample and gore anything that gets in their way. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Mournfang Rider Weapon [Anti-CAVALRY (+1 Rend)] | |||||||
| Mournfang Rider Weapon Anti-CAVALRY (+1 Rend) | 3 | 4+ | 2+ | 1 | 2 | ||
| Mournfang’s Tusks [Charge (+1 Damage), Companion] | |||||||
| Mournfang’s Tusks Charge (+1 Damage), Companion | 4 | 4+ | 2+ | 1 | 1 | ||
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/4), STANDARD BEARER (1/4), BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 5+ 2 6+ The most numerous of the Mawseekers, Cleavers are ogor zealots who have entirely given themselves to the Gulping God and his demand for mindless, cosmic consumption. They serve the Butchers by collecting bloody ‘ingredients’ for the meat-masters’ pots, empowering their primitive magics while seeking enemy mages and invokers to feast on. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cleaver’s Tools | |||||||
| Cleaver’s Tools | 4 | 4+ | 2+ | 2 | 3 | ||
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 5+ 2 Ogor Gluttons are hulking, muscle-bound brutes driven entirely by an unending desire for food. They thunder into battle like a landslide of sweaty flesh, taking great bites out of their foes even as they bash and hack with crude clubs and cleavers. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Glutton Weapons | |||||||
| Glutton Weapons | 4 | 4+ | 2+ | 1 | 2 | ||
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5) |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 5 6+ 2 6+ The Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or their bare hands to pulverise those unfortunate enough to be their next unsatisfying meal. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Clubs, Claws and Jaws [Anti-INFANTRY (+1 Rend)] | |||||||
| Clubs, Claws and Jaws Anti-INFANTRY (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/5), MUSICIAN (1/5), WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 5+ 2 6+ Gutseers are amongst the most unnerving acolytes of the Mawseeker cult, for they think they have perceived the infinite ravenous truth of the great god of ogorkind. Their belching chants disrupt the aether, while their bodies - bloated by the strange and vile ingredients they digest - can channel the gastromantic power of ogor shamans. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gutseer’s Tools | |||||||
| Gutseer’s Tools | 3 | 4+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Any Hero Phase |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+), MAWSEEKERS |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 5+ 2 Hunters form the bulk of the Beastclaw alfrostuns. Each of these hardy ogors is well versed in facing down the elemental wilds and the monsters that lurk therein. They are skilled tamers and trackers, and thanks to the perpetual frosty mists that dog their steps, they can often move into position to take a satisfying crossbow shot long before the prey ever notices their presence. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hunter’s Crossbow [Anti-MONSTER (+1 Rend)] | ||||||||
| Hunter’s Crossbow Anti-MONSTER (+1 Rend) | 15" | 3 | 4+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Skinning Blades [Anti-CAVALRY (+1 Rend), Anti-MONSTER (+1 Rend)] | ||||||||
| Skinning Blades Anti-CAVALRY (+1 Rend), Anti-MONSTER (+1 Rend) | 2 | 4+ | 2+ | 1 | 1 | |||
| Sabrefang’s Tusks and Claws [Companion] | ||||||||
| Sabrefang’s Tusks and Claws Companion | 4 | 4+ | 3+ | 1 | 1 | |||
Once Per Battle (Army), Deployment Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
6" 4 4+ 2 Ironguts are the meanest ogors around, the elite warriors of their warglutt. Protected by thick metal armour plates and carrying immense two-handed weapons, they wade into the thick of the fighting, hacking and bashing their foes to bloody chunks. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Irongut Weapon | |||||||
| Irongut Weapon | 3 | 4+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | INFANTRY, CHAMPION |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
5" 1 6+ 1 Devious little creatures obsessed with scooping up scrap metal and other detritus, gnoblars perform a variety of tasks for their ogor masters, including charging into battle in a vast screeching mob. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Sharp Stuff | ||||||||
| Sharp Stuff | 8" | 1 | 4+ | 5+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Motley Assortment of Weapons | ||||||||
| Motley Assortment of Weapons | 1 | 5+ | 5+ | - | 1 | |||
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | INFANTRY, CHAMPION |
| DESTRUCTION, OGOR MAWTRIBES |
6" 4 6+ 1 Icefall Yhetees are savage creatures of the frozen wastelands. They appear from the howling blizzard that follows in the Beastclaw Raiders’ wake to hack apart their prey with weapons touched by magical frost. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Claws and Ice‑encrusted Weapons | |||||||
| Claws and Ice‑encrusted Weapons | 3 | 4+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Enemy Combat Phase |
KEYWORDS | INFANTRY, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES |
6" 4 5+ 2 The blackpowder-obsessed gunners known as Leadbelchers lumber into battle, blasting away with their massive guns and utilising them as makeshift bludgeons should the foe be foolish enough to engage them in hand-to-hand combat. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Leadbelcher Gun | ||||||||
| Leadbelcher Gun | 15" | 2 | 4+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Bludgeoning Blows | ||||||||
| Bludgeoning Blows | 2 | 4+ | 2+ | - | 2 | |||
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
6" 4 5+ 2 Maneaters are swaggering mercenaries who have travelled the realms and killed and eaten all manner of foes. Wielding a variety of esoteric weapons stolen from distant lands, they cut an imposing sight as they carve their way across the battlefield. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Pistols or Throwing Weapons [Shoot in Combat] | ||||||||
| Pistols or Throwing Weapons Shoot in Combat | 10" | 1 | 3+ | 3+ | 1 | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Maneater Weapons | ||||||||
| Maneater Weapons | 4 | 4+ | 2+ | 1 | 2 | |||
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
KEYWORDS | INFANTRY |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
10" 14 4+ 10 The ground shakes under a Stonehorn’s headlong charge, each footfall a toll of doom. From its back, a pair of Beastriders bring down foes with snapping chaintraps and harpoons, hauling in their kills to add to the mawtribe’s meat harvest. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaintrap, Harpoon Launcher or Blood Vulture | ||||||||
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punches and Kicks | ||||||||
| Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion] | ||||||||
Stonehorn’s Rock-hard Horns and HoovesCharge (+1 Damage), Companion | 7 | 4+ | 2+ | 2 | 3 | |||
Passive |
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
10" 14 4+ 10 The Everwinter clings to the Thundertusks and follows them wherever they tread, the air around them thick with glimmering frost. Guided into battle by a pair of savage Beastriders, these mammoth beasts smash and grind their prey to bloody ruin. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Chaintrap, Harpoon Launcher or Blood Vulture | ||||||||
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | ||
| Ice Blast [Companion] | ||||||||
| Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Punches and Kicks | ||||||||
| Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal TusksAnti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Passive |
Once Per Turn (Army), Reaction: You declared a non-CHARGE MOVE ability for this unit in your movement phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, BEASTCLAW |
| DESTRUCTION, OGOR MAWTRIBES, OGOR |
9" 9 4+ 2 The height of gnoblar ingenuity is the Scraplauncher, a catapult that hurls bucketfuls of sharp metal high into the air to rain down upon the enemy. Despite its crude construction, it is a surprisingly lethal war machine. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Piles of Old Scrap [Crit (2 Hits)] | ||||||||
| Piles of Old Scrap Crit (2 Hits) | 18" | 12 | 4+ | 2+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Rhinox’s Sharp Horns and Crew’s Weapons [Companion] | ||||||||
| Rhinox’s Sharp Horns and Crew’s Weapons Companion | 3 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES |
9" 9 4+ 2 The most destructive blackpowder weapon deployed by the Gutbuster warglutts, the Ironblaster is an immense cannon that hurls solid shot into the heart of the enemy’s ranks, blasting foes into scraps of charred meat. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ironblaster Cannon Shot | ||||||||
| Ironblaster Cannon Shot | 18" | 2 | 4+ | 2+ | 2 | 5 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Clubbers | ||||||||
| Clubbers | 2 | 4+ | 2+ | 1 | 2 | |||
| Rhinox’s Sharp Horns [Companion] | ||||||||
| Rhinox’s Sharp Horns Companion | 4 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS |
9" 9 4+ 2 Gnoblars prefer stuffing their ramshackle Scraplauncher catapults with scraps of iron and broken blades, but in Ghyran, they have learnt that shards of splintered wood, poisonous fungi and bloodwasp nests are just as lethal. They blindly lob this ammunition towards the enemy, chortling evilly when they hear the telltale screams of a barrage hitting home. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Scrap Lobber [Crit (2 Hits)] | ||||||||
| Scrap Lobber Crit (2 Hits) | 18" | 12 | 4+ | 2+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Rhinox’s Sharp Horns and Crew’s Weapons [Anti-charge (+1 Rend), Companion] | ||||||||
| Rhinox’s Sharp Horns and Crew’s Weapons Anti-charge (+1 Rend), Companion | 4 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES, RHINOX |
9" 9 4+ 2 The massive cannons known as Ironblasters must be hauled into battle by snorting rhinoxen and are unsurprisingly ill-suited to the close confines of the Ghyranite forests. Ogor gunners have instead resorted to stuffing the weapons’ gaping barrels with fistfuls of iron, ironwood splinters and whatever else they can grab, firing this lethal payload point-blank into the faces of ambushing foes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ironblaster Cannon | ||||||||
| Ironblaster Cannon | 18" | 2 | 4+ | 2+ | 2 | 5 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Clubber | ||||||||
| Clubber | 2 | 4+ | 2+ | 1 | 2 | |||
| Rhinox’s Sharp Horns [Anti-charge (+1 Rend), Companion] | ||||||||
| Rhinox’s Sharp Horns Anti-charge (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES, OGOR, RHINOX, GUTBUSTERS |
- 12 4+ - 6+ As gastromantic magic floods the battlefield, the ground itself opens hungrily in response. These Mawpits are capable only of consuming, dragging in wayward enemies to crush and digest with their many circular rows of teeth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ever-hungry Pit [Crit (Mortal)] | |||||||
| Ever-hungry Pit Crit (Mortal) | 2D6 | 4+ | 2+ | 1 | 1 | ||
Your Hero Phase |
Your Movement Phase |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | FACTION TERRAIN, WARD (6+) |
| DESTRUCTION, OGOR MAWTRIBES |
- 6 5+ - Blessed with the strange, hungry essence of the Gulping God, the Great Mawpot is a mawtribe’s most sacred possession. All manner of ingredients are thrown into this metal cauldron and boiled up into a thick magical broth that reinvigorates any ogors who taste it. | ||
Passive |
Your Hero Phase |
Your Hero Phase |
KEYWORDS | FACTION TERRAIN |
| DESTRUCTION, OGOR MAWTRIBES |


Gargants love a folk tale, and Krong the Club is a particular favourite. Supposedly always roaming and always drunk, this lout has a habit of both getting into tough scraps and bludgeoning his way out of them. If little 'uns offer him a good barrel of grog or five, he will happily fight at their side... until he gets bored. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |


Drogg has dined well on the spoils of war, having devoured many fortified towns, yet he has never picked his teeth clean - his breath is so foul that it can stun an ox. He likes to belch through the windows of a fortress or watchtower, reducing those inside to vomiting wrecks before pulling their shelter down around them. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), End of Any Turn |
Once Per Battle (Army), Reaction: You delcared the ‘Rip It Up and Chuck It’ ability for the unit in this Regiment of Renown |


The aelven artefact hanging from Bundo’s ear has increased his intellect, giving him brains as well as brawn. He can be uncannily patient, knowing just where and when to strike to cause maximum havoc. Some say his hoard even contains strange papery things called ‘books’... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Battle (Army), Any Combat Phase |


The Conqueror Cogfort’s fire-spewing power and ability to transport a hold full of soldiers into battle makes it well suited for parties of raiders and pillagers. Rumours spread of these titans roaming the realms, their crews searching for plunder. Many of them are said to have fallen into the clutches of humanity’s foes. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
6" 25 3+ 10 The Conqueror Cogfort exchanges a conventional main gun for a realmscorcher flame cannon: a truly terrifying weapon that swathes the battlefield in sheets of flesh- melting fire. Outfitted with an underbelly transport cage, the Conqueror is typically used in an assault role, delivering troops right into the heart of the enemy’s battleline. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Realmscorcher Flame Cannon [Anti-INFANTRY (+1 Rend)] | ||||||||
| Realmscorcher Flame Cannon Anti-INFANTRY (+1 Rend) | 18" | 6D6 | 2+ | 4+ | 1 | 1 | ||
| Crew’s Leadshotters [Shoot in Combat] | ||||||||
| Crew’s Leadshotters Shoot in Combat | 12" | 6 | 4+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crushing Iron Feet [Companion] | ||||||||
Crushing Iron FeetCompanion | 4 | 4+ | 2+ | 2 | 4 | |||
Passive |
Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Battle, Any Charge Phase |
KEYWORDS | HERO, WAR MACHINE |
| ORDER |


No one can now say whether Zog or Goz kicked off their stampeding race. The former claims to have been the boss, with Goz challenging him for primacy. The truth is anyone’s guess. The two charge and brawl across hill, valley and realmgate, driving their Maw-gruntas on. Any onlookers who tried to keep up have long since fallen behind, but sometimes da Hurtlin’ Hogz will crash through a battlefield. The cries of trampled enemies and barbarous whoops of nominal allies are ignored. Only pulling ahead matters. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle, Your Charge Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |


Drekki Flynt is one of the most famous skyfarers in Kharadron society, a rogue and opportunist whose feats grow ever more outrageous in the telling. Captain of the Frigate the Aelsling, Flynt has lent the services of his vessel and his crew to many causes over the years – few of them entirely noble. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Passive |
Your Movement Phase |
Passive |


Unlike most undead, the Ossiarchs are willing to compromise – provided their tithe is not waylaid. Though they bear little trust for the forces of Chaos, a desperate or cunning general may be able to direct them towards a mutual foe. After all, the Bonereapers will happily harvest the corpses of both sides... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), Any Combat Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Movement Phase |


His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army), Your Combat Phase |


The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION
| ||
5" 6 5+ 2 5+ The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| The Trickster’s Staff | |||||||
| The Trickster’s Staff | 3 | 3+ | 3+ | 1 | D3 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (5+) |
| CHAOS, DISCIPLES OF TZEENTCH, DAEMON |


The great beasts of the Godswallow Delta are practically endangered species, for the crazed Odo spends almost every waking second relentlessly hunting them down before grinding their bones and caving in their skulls in brutal displays of violence. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
Passive |


A grizzled old devil with a mean streak a mile wide, Grunnock has learnt that the best way to break an enemy army is to shatter its cohesion in a single, mighty blow. His signature move - leaping high before stomping down to cause a small earthquake - is feared for good reason. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Passive |
Passive |


There are many reasons why a Castellan-Captain might turn their cloak and embrace a sellsword’s career. Some are fugitives or criminals, while others seek fortune and glory outside the restrictions of the Sigmarite military. Some Cogforts are even commandeered by enterprising enemies and turned against their creators. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
6" 25 3+ 10 There are many reasons why a Castellan-Captain might turn their cloak and embrace a sellsword’s career. Some are fugitives or criminals, while others seek fortune and glory outside the restrictions of the Sigmarite military. Some Cogforts are even commandeered by enterprising enemies and turned against their creators. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Godbreaker Cannon | ||||||||
| Godbreaker Cannon | 24" | 4 | 4+ | 2+ | 2 | 4 | ||
| Breacher Cannon [Anti-INFANTRY (+1 Rend)] | ||||||||
| Breacher Cannon Anti-INFANTRY (+1 Rend) | 12" | 6 | 3+ | 3+ | 1 | 2 | ||
| Crew’s Leadshotters [Shoot in Combat] | ||||||||
| Crew’s Leadshotters Shoot in Combat | 12" | 6 | 4+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crushing Iron Feet [Companion] | ||||||||
Crushing Iron FeetCompanion | 4 | 4+ | 2+ | 2 | 4 | |||
Passive |
Your Hero Phase |
KEYWORDS | HERO, WAR MACHINE |
| ORDER |


Loonboss Skulkrik fought under the Bad Moon, once. He has sought to do so again ever since, its light sending him and his ladz into a wild frenzy in violent cahoots. These Moonclan grots are always on the move, hunting after rumours of the Bad Moon’s last sighting, and they will often appear on a battlefield unannounced should their lunar deity bless it with an appearance. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
| ||
Passive |


The Kharadron Overlords are nothing if not pragmatic when it comes to defending their interests. The elite groups known as Sky-Port Profiteers are dispatched to seek allies and secure the most vital territories. Litigious Codewrights negotiate terms, ably backed up by the firepower of their Grundstok bodyguards. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 1 |
Your Movement Phase | 1 |
Your Shooting Phase | 1 |


None may escape Ushoran’s justice; to ensure this, one must occasionally ally with uncouth outsiders. Such is the belief of Grand Justice Gormayne, who can be found travelling the realms with his pack of ‘jurors’. Those who understand the nature of the ghouls’ affliction may play along, taking advantage of the chance to direct their frenzy in battle. Plus, Gormayne can be surprisingly reasonable – at least some of the time… | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |


No self-aggrandising grot likes to admit that there is only so much they can accomplish alone. Droggz da Sunchompa is not so limited in his ‘big finkin’. He will send the Shinestealaz into battle with other children of Gorkamorka in order to reap the spoils of the biggest battles. Their help is rarely refused, for this pack of stabby, loot-hungry grots are vicious in the extreme. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
| ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Battle (Army), Your Movement Phase |


Grikk swears that the massive, jagged bolt that buried itself in the back of his boss’s Vulcha steed had nothing to do with him. Few believed the treacherous Big Shot, so Grikk quickly took leave of his clan, accompanied by a handful of crossbow-toting lackeys and some grots to drag his beloved killbow across the realms. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
The Beast-skewer Killbow in this Regiment of Renown has the HERO keyword. | ||
Once Per Turn (Army), Your Shooting Phase |


Braggit Big-Talka is a grot with many tales to tell. Some of them even contain a grain of truth. The Rabble-Rowza and his mates (not to mention their squiggly companions) are an unpredictable menace, arriving without warning in search of shiny bottles to snatch and pour their fungal potions into. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Turn (Army), Any Movement Phase |


The beasts known as ogroids were once the Goroans, a race of Destruction that fell to Chaos after orruks sacked their capital. But not every Goroan clan spat upon Gorkamorka; some stayed faithful, and they occasionally emerge to fight alongside their old kin. Their gifts of ‘flashy choppas’ is usually enough to banish any suspicion. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), Your Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |


Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Passive |


Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
| ||
Your Charge Phase |
Passive |


The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION
| ||
Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
The HERO keyword is used in the following Ogor Mawtribes warscrolls:
The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:
The DESTRUCTION keyword is used in the following Ogor Mawtribes warscrolls:
The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:
The OGOR keyword is used in the following Ogor Mawtribes warscrolls:
The WARMASTER keyword is used in the following Ogor Mawtribes warscrolls:
The UNIQUE keyword is used in the following Ogor Mawtribes warscrolls:
The MONSTER keyword is used in the following Ogor Mawtribes warscrolls:
The WARD keyword is used in the following Ogor Mawtribes warscrolls:
The WAR MACHINE keyword is used in the following Ogor Mawtribes warscrolls:
The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:
The CHAMPION keyword is used in the following Ogor Mawtribes warscrolls:
The MUSICIAN keyword is used in the following Ogor Mawtribes warscrolls:
The BEASTCLAW keyword is used in the following Ogor Mawtribes warscrolls:
The WIZARD keyword is used in the following Ogor Mawtribes warscrolls:
The MAWSEEKERS keyword is used in the following Ogor Mawtribes warscrolls:
The PRIEST keyword is used in the following Ogor Mawtribes warscrolls:
The CAVALRY keyword is used in the following Ogor Mawtribes warscrolls:
The FACTION TERRAIN keyword is used in the following Ogor Mawtribes warscrolls:
The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:
The RHINOX keyword is used in the following Ogor Mawtribes warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls: