Ogor Mawtribes – Warscrolls


Infantry Hero


•OGOR MAWTRIBES WARSCROLL•
Bloodpelt Hunter
6"
8
5+
3
Bloodpelt Hunters seek out the largest and most formidable creatures in battle, stalking them unseen with the guile and cunning of an alpha predator. When their quarry is within reach, they close in for the kill, maiming the creature with crude iron crossbow bolts before hacking them apart with their axe and machete.
•OGOR MAWTRIBES WARSCROLL•
Bloodpelt Hunter
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Skullshatter Crossbow and Impaling Spear [Anti-MONSTER (+1 Rend)]
Skullshatter Crossbow and Impaling Spear
Anti-MONSTER (+1 Rend)
15"44+3+1D3+1
MELEE WEAPONS
AtkHitWndRndDmg
Hacker-axe and Meatblade [Anti-MONSTER (+1 Rend)]
Hacker-axe and Meatblade
Anti-MONSTER (+1 Rend)
54+2+12
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 40mm
Can be reinforced: No
Regiment Options: Any BEASTCLAW, Any INFANTRY
Notes: This HERO can join an eligible regiment as a Maw Nomad.

Passive
BIGGEST-GAME HUNTER: A Bloodpelt Hunter’s arsenal is tailored to the killing of the largest prey.

Effect: The Damage characteristic of this unit’s Skullshatter Crossbow and Impaling Spear is 4 if the target is a MONSTER.

Once Per Turn (Army), Your Shooting Phase
THE FIRST SHOT’S MINE: Glory-seekers all, Bloodpelt Hunters insist on shooting first. Their example and confidence inevitably inspires other ogors to follow suit.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by this unit’s shooting attacks to be the target.

Effect: For the rest of the phase, add 1 to hit rolls for shooting attacks made by friendly BEASTCLAW units that target that enemy unit.

KEYWORDS
HERO, INFANTRY, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Butcher
6"
8
5+
3
6+
The Gulping God speaks through the blood-smeared shamans known as Butchers. Channelling the gastromantic magic of their deity, these swollen brutes can cause the very earth to come alive and munch upon their foes.
•OGOR MAWTRIBES WARSCROLL•
Butcher
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Butcher’s Tools
Butcher’s Tools44+2+23
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 50mm
Can be reinforced: No
Regiment Options: 0-1 Scourge of Ghyran Gnoblar Scraplauncher, 0-1 Maw Nomad, Any INFANTRY
Notes: This HERO can join an eligible regiment as a Maw Nomad.

Once Per Turn (Army), Any Movement Phase
TROGG-GUTS: By wolfing down the thick guts of a troggoth, a Butcher can mystically imbue fellow ogors with greater resilience. Or, sometimes, they just get indigestion.

Declare: Pick a visible friendly OGOR MAWTRIBES unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, the target has WARD (6+) until the start of your next turn. If you picked a MAWSEEKERS unit, it has WARD (5+) until the start of your next turn instead.

Once Per Battle (Army), End of Any Turn
MORE MEAT FOR THE POT: The more bloody ingredients a Butcher tosses into their sacred cauldron, the more their arcane power seems to grow.

Effect: If any damage points were allocated to an enemy unit this turn by this unit’s combat attacks or by combat attacks made by a MANIFESTATION summoned by this unit, and that enemy unit has been destroyed, add 1 to this unit’s power level for the rest of the battle.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (6+), MAWSEEKERS
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Grell Firefist
6"
8
4+
3
If there is something someone needs killing, then Grell Firefist has likely killed its kind before - and taken a bite out of it too. This veteran mercenary has travelled all over the Mortal Realms, selling her skills with her beloved cannon Blastbelch to the highest bidder. Grell keeps a fondness for her ogor kin and can usually be convinced to join a passing raid - for the right price.
•OGOR MAWTRIBES WARSCROLL•
Grell Firefist
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Blastbelch
Blastbelch12"D3+24+2+22
MELEE WEAPONS
AtkHitWndRndDmg
Maneater Cleaver [Crit (Mortal)]
Maneater Cleaver
Crit (Mortal)
44+2+22
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 50mm
Can be reinforced: No
Regiment Options: Any OGOR MAWTRIBES
Notes: This HERO can join an eligible regiment as a Maw Nomad.

Any Shooting Phase
OGOR-MADE AMMUNITION: Anything that could even slightly be considered as ammunition is shoved into Grell’s pilfered cannon.

Declare: Pick a visible enemy unit within 6" of this unit to be the target.

Effect: For the rest of the phase:
  • All of this unit’s shooting attacks must target that enemy unit.
  • The Attacks characteristic of this unit’s Blastbelch is D6+2 instead of D3+2.

Your Shooting Phase
THUNDEROUS DIVERSION: Ogors who have fought alongside Grell for any length of time learn to take advantage of the distraction caused by the blasting mayhem she wreaks to avoid more troublesome foes, freeing them up to pursue easier meat.

Declare: Pick a friendly OGOR MAWTRIBES unit that is in combat with an enemy unit that had any damage inflicted on it this turn by this unit’s shooting attacks to be the target.

Effect: The target can immediately use a RETREAT ability as if it were your movement phase and can still use CHARGE abilities later in the turn. No mortal damage is inflicted on the target by that RETREAT ability.

Once Per Turn (Army), Reaction: Opponent declared a command for a visible enemy unit within 6" of this unit
OI! PAY ATTENTION, SLOBS!: Grell’s many mercenary adventures have taught her how to counter many tactics – though sometimes, other ogors need heavy-handed ‘encouragement’ to listen…

Effect: You must allocate D3 damage points to another visible friendly OGOR MAWTRIBES unit within 3" of this unit (ward rolls cannot be made for those damage points). Then, that command has no effect and still counts as having been used, but the command points spent to use it are regained by your opponent.

KEYWORDS
UNIQUE, HERO, INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Mantrapper
6"
8
5+
3
Mantrappers are particularly irascible and cruel ogor hunters who see no issue with using various flesh-mangling traps or snare-launchers to even the odds with enemies. While they are committed loners, they inevitably accrue small gaggles of followers – ornery hunting beasts and bickering gnoblars – who are tolerated so long as they prove useful in setting, and serving as bait for, the ogor’s traps.
•OGOR MAWTRIBES WARSCROLL•
Mantrapper
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Mantrap Launcher [Crit (Auto-wound)]
Mantrap Launcher
Crit (Auto-wound)
15"43+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Mantrapper’s Hunting Knife
Mantrapper’s Hunting Knife44+2+12
BATTLE PROFILE

Unit Size: 1      Points: 130
MODELBASE SIZE
Hrothgorn40mm
Sabretusk Thrafnir50 x 25mm
3x Gnoblars25mm
Can be reinforced: No
Regiment Options: Any BEASTCLAW, Any INFANTRY
Notes: This HERO can join an eligible regiment as a Maw Nomad.

Passive
MANTRAPPER’S ACCOMPLICES: Mantrappers are accompanied by motley gaggles of gnoblars and hunting beasts.

Effect: This unit’s Sabrefang, Gnoblars and Trap are Mantrapper accomplice tokens. After setting up this unit on the battlefield for the first time, place all its tokens next to it.

If an enemy unit is destroyed or removed from the battlefield while any of this unit’s Mantrapper accomplices are next to it, remove those Mantrapper accomplices from the battlefield.

Once Per Turn (Army), Start of Battle Round
JUST A LITTLE CLOSER...: It is the job of a Mantrapper’s pets and cronies to lure prey into the ogor’s snares.

Declare: If any of this unit’s Mantrapper accomplices are next to this unit, pick a visible enemy unit to be the target.

Effect: Place 1 of this unit’s Mantrapper accomplices next to the target.

Once Per Turn (Army), Any Shooting Phase
TRAPPED!: The jaws of an ogor trap can hobble even the most belligerent of prey.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by this unit’s shooting attacks to be the target.

Effect: Make a trapped roll of D6. Subtract 1 from the roll for each friendly Mantrapper accomplice next to the target. If the roll is less than the target’s Save characteristic, until the start of your next turn:
  • Subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.
  • The target does not have FLY.

KEYWORDS
HERO, INFANTRY, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Tyrant
6"
8
4+
3
The ferocious warleaders of the Gutbuster warglutts, Tyrants are living mountains of iron and blubbery flesh. Despite their girth, they move with surprising speed, hacking their prey into bloody chunks for easier consumption.
•OGOR MAWTRIBES WARSCROLL•
Tyrant
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Tyrant’s Meatcleavers [Crit (Mortal)]
Tyrant’s Meatcleavers
Crit (Mortal)
44+2+23
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 50mm
Can be reinforced: No
Regiment Options: Any OGOR MAWTRIBES
Notes: This HERO can join an eligible regiment as a Maw Nomad.

Deployment Phase
BIG NAME: Tyrants are fond of assuming crudely grandiose titles that speak of their monstrous deeds.

Effect: Pick 1 of the following effects to apply for the rest of the battle. You cannot pick an effect that has already been picked for another friendly Tyrant.
  • Neck-wringer: Enemy INFANTRY units that have a Health characteristic of 1 or 2 cannot contest objectives while they are in combat with this unit.
  • Steed-eater: Enemy CAVALRY units cannot use RETREAT abilities while they are in combat with this unit.
  • Giant-wrestler: Enemy MONSTERS cannot use RAMPAGE abilities while they are in combat with this unit.

Reaction: You delcared a FIGHT ability for this unit
BRAWLERGUTS: Combining brutish strength with devastating bulk, the Tyrant leads other ogors into combat like the crown of an avalanche.

Effect: Pick a visible friendly non-HERO OGOR MAWTRIBES INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target’s combat attacks for the rest of the turn.

KEYWORDS
HERO, INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Firebelly
6"
7
5+
3
Wandering shamans who worship Gorkamorka as the Sun-eater, Firebellies gobble up the spiciest and deadliest ingredients to stoke the flames within their gut. Should a foe stray too close, they will be incinerated by a gout of fiery breath.
•OGOR MAWTRIBES WARSCROLL•
Firebelly
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Fire Breath [Shoot in Combat]
Fire Breath
Shoot in Combat
8"62+3+-1
MELEE WEAPONS
AtkHitWndRndDmg
Basalt Hammer
Basalt Hammer34+2+1D3
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 50mm
Can be reinforced: No
Regiment Options: Any Gnoblars, Any GUTBUSTERS, 0-1 Scourge of Ghyran Gnoblar Scraplauncher, 0-1 Gnoblar Scraplauncher
Notes: This HERO can join an eligible regiment as a Maw Nomad.
This unit will move to Warhammer Legends on 1 June 2027.

Passive
TORRENT OF FLAME: The flames spewed by a Firebelly are perfect for incinerating packed formations of infantry.

Effect: Add 1 to the Damage characteristic of this unit’s Fire Breath if the target is INFANTRY.

KEYWORDS
HERO, WIZARD (1), INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Icebrow Hunter
6"
7
5+
3
An Icebrow Hunter is a cunning stalker who utilises their surroundings to launch ambushes with the aid of their Frost Sabres. Not only do they slay opponents with spear and bolt, they also have the power to breathe a killing blizzard over their foes.
•OGOR MAWTRIBES WARSCROLL•
Icebrow Hunter
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Great Throwing Spear and Crossbow [Anti-MONSTER (+1 Rend)]
Great Throwing Spear and Crossbow
Anti-MONSTER (+1 Rend)
12"24+3+-D3
MELEE WEAPONS
AtkHitWndRndDmg
Culling Club [Anti-MONSTER (+1 Rend)]
Culling Club
Anti-MONSTER (+1 Rend)
44+2+-2
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 50mm
Can be reinforced: No
Regiment Options: Any BEASTCLAW
Notes: This HERO can join an eligible regiment as a Maw Nomad.
This unit will move to Warhammer Legends on 1 June 2027.

Deployment Phase
MASTERS OF AMBUSH: Always on the move, Icebrow Hunters range ahead of the main ogor force alongside packs of trained Frost Sabres.

Declare: Pick this unit and up to 2 friendly Frost Sabres units if those units have not been deployed.

Effect: Set up those units in reserve outflanking the prey. They have now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
THE HUNT IS ON: Sensing the time is right, the Icebrow Hunter and their Frost Sabre companions launch their ambush.

Declare: Pick this unit if it is outflanking the prey.

Effect: Set up this unit wholly within 9" of a battlefield edge and more than 9" from all enemy units. Then, set up each Frost Sabres unit that was set up outflanking the prey with this unit wholly within 12" of it and more than 9" from all enemy units.

KEYWORDS
HERO, INFANTRY, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Slaughtermaster
6"
8
5+
3
6+
Slaughtermasters have entirely lost themselves to their cravings, hacking off their limbs and replacing them with rusty hooks and blades. They drag a cookpot into battle behind them so that they may boil up a tasty broth even as they slice up their prey.
•OGOR MAWTRIBES WARSCROLL•
Slaughtermaster
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Stump Blades
Stump Blades2D64+2+11
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: Any MAWSEEKERS
Notes: This HERO can join an eligible regiment as a Maw Nomad.
This unit will move to Warhammer Legends on 1 June 2027.

Passive
FILL THE POT: As enemies are cut down by the ogors, the Slaughtermaster collects their remains to fill his cauldron.

Effect: This unit’s cauldron is either filled with grisly remains or empty. It starts the battle empty. If an enemy unit that was in combat with this unit this turn is destroyed and this unit’s cauldron is empty, it becomes filled with grisly remains.

Once Per Turn (Army), Any Hero Phase
GREAT CAULDRON: Lashed to a Slaughtermaster is a great cauldron containing the remains of foes, which the ogor gobbles down in order to unleash gastromantic powers.

Declare: If this unit’s cauldron is filled with grisly remains, pick a visible friendly MAWSEEKERS unit wholly within 12" of this unit to be the target.

Effect: This unit’s cauldron is now empty. Pick 1 of the following effects:

Bloodgruel: The target has WARD (5+) for the rest of the turn.

Spinemarrow: Add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (6+), MAWSEEKERS
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Gorlok Blackpowder
6"
7
5+
5
The Ogor Maneater Gorlok Blackpowder made his reputation roaming the Penumbral Sea and plundering ships wherever he went, ever accompanied by a retinue of hangers-on. While the Maneater seeks out worthy adversaries to add to his boasting-tally, his crew loot everything they can get their hands, claws or beak on.
•OGOR MAWTRIBES WARSCROLL•
Gorlok Blackpowder
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Grunderbuss [Crit (Auto-wound)]
Grunderbuss
Crit (Auto-wound)
12"23+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Great Cutlass [Anti-INFANTRY (+1 Rend)]
Great Cutlass
Anti-INFANTRY (+1 Rend)
54+2+12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 50mm
Can be reinforced: No
Notes: This HERO can join an eligible regiment as a Maw Nomad.

Passive
BLACKPOWDER’S BUCCANEERS: Gorlok’s minions scurry between his legs or over his broad shoulders, scampering out to maim or loot the ogor’s foes.

Effect: This unit’s Peggz, Kagey, Mange and Shreek are tokens. After setting up this unit on the battlefield for the first time, place its tokens next to it.

Any Combat Phase
TINY BRAGGARTS: While the foe is engaged with Gorlok, his minions run rings around his enemies, hindering their every step.

Effect: Pick 1 of this unit’s tokens that is on the battlefield and roll a dice. On a 1, remove that token from the battlefield. On a 2+, apply its effect for the rest of the turn:

Peggz: The abilities of enemy artefacts of power that target this unit have no effect on this unit.

Kagey: This unit has STRIKE-FIRST.

Mange: Each time an unmodified hit roll for a combat attack that targets this unit is 1, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.

Shreek: Other than the Companion weapon ability, weapon abilities for attacks that target this unit have no effect.

KEYWORDS
UNIQUE, HERO, INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Hrothgorn Mantrapper
6"
7
5+
5
Hrothgorn is a particularly foul-tempered and cruel Icebrow Hunter with a keen nose for fresh meat. He favours snaring his prey with a crossbow-launched mantrap that shatters bones with its iron jaws. Hrothgorn tolerates the constant jabbering and bickering of his Gnoblar companions only because they are useful for carrying weapons, setting traps and carrying out whatever tasks the Icebrow Hunter considers beneath him.
•OGOR MAWTRIBES WARSCROLL•
Hrothgorn Mantrapper
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Trap Launcher [Anti-INFANTRY (+1 Rend)]
Trap Launcher
Anti-INFANTRY (+1 Rend)
12"24+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Hunting Knife
Hunting Knife54+2+-2
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 120
MODELBASE SIZE
Hrothgorn Mantrapper40mm
Thrafnir25 × 50mm
Can be reinforced: No
Notes: This HERO can join an eligible regiment as a Maw Nomad.

Passive
HROTHGORN’S MANTRAPPERS: The Icebrow Hunter is accompanied to battle by a band of Gnoblars and his loyal Frost Sabre, Thrafnir.

Effect: This unit’s Bushwakka, Bushwakka’s Trap, Quiv, Luggit and Thwack, and Thrafnir are tokens. After setting up this unit on the battlefield for the first time, place all of its tokens except for its Bushwakka’s Trap next to it. Then, pick an objective or terrain feature and place its Bushwakka’s Trap next to it.

Passive
BUSHWAKKA’S TRAP: With a satisfying snap, this crude iron trap springs up on the legs of an unwitting enemy.

Effect: The first time an enemy unit finishes a move within 1" of the objective or terrain feature with this unit’s Bushwakka’s Trap next to it, remove that Bushwakka’s Trap from the battlefield, then roll a D3. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.

Your Movement Phase
HUNTING BEAST: Masked in the swirling blizzards of the Everwinter, Thrafnir ruthlessly hunts its prey.

Declare: If this unit’s Thrafnir is on the battlefield, pick an enemy unit within 12" of this unit to be the target.

Effect: Roll a dice. On a 1, remove Thrafnir from the battlefield. On a 2+, place Thrafnir next to the target. Until the start of your next turn, the target is being stalked by Thrafnir. While a unit is being stalked by Thrafnir, add 1 to the Damage characteristic of this unit’s Trap Launcher for attacks that target that unit.

Passive
GNOBLAR MINIONS: Hrothgorn tolerates the constant bickering of his Gnoblar companions only for as long as they remain useful.

Effect: You can re-roll hit rolls for attacks made with this unit’s Trap Launcher while this unit’s Bushwakka, Quiv or Luggit and Thwack are on the battlefield. If you make an unmodified save roll of 1 for this unit, remove 1 of those tokens from the battlefield after the ATTACK ability has been resolved (the damage point is still inflicted).

KEYWORDS
UNIQUE, HERO, INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS

Monster Hero


•OGOR MAWTRIBES WARSCROLL•
Frostlord
on Stonehorn
10"
15
4+
10
A Frostlord and their Stonehorn are an unstoppable force. The warlord’s booming voice directs the raiders while the bodies of foes are broken and ground to a bloody paste by the horns and hooves of their granite-boned steed.
•OGOR MAWTRIBES WARSCROLL•
Frostlord
on Stonehorn
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Frost Spear [Charge (+1 Damage)]
Frost Spear
Charge (+1 Damage)
44+2+22
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion]
Stonehorn’s Rock-hard Horns and Hooves
Charge (+1 Damage), Companion
74+2+23
BATTLE PROFILE

Unit Size: 1      Points: 340
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any OGOR MAWTRIBES, 0-1 Maw Nomad

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Stonehorn’s Rock-hard Horns and Hooves is 4.

Passive
STONE SKELETON: The thick, rocklike skeletons of these beasts can take substantial punishment.

Effect: Ignore the first damage point that would be allocated to this unit in each phase.

Passive
ENRAGED ROAR: The ear-splitting enraged roar of a Stonehorn sends the beasts of the Mawpath into a frenzy.

Effect: While this unit is damaged, add 1 to the Attacks characteristic of Companion weapons used by other friendly OGOR MAWTRIBES units while they are within this unit’s combat range.

Once Per Turn (Army), Any Charge Phase
EARTH-SHATTERING CHARGE: Enemies are crushed and trampled beneath the unstoppable ferocity of a Frostlord upon a charging Stonehorn.

Declare: If this unit charged this turn and has not used the ‘Bull Charge’ ability this turn, pick a visible enemy unit within 1" of it to be the target.

Effect: Inflict D3 mortal damage on the target and then roll 2D6. This unit can move a distance in inches up to the value of the roll. It can pass through models in the target unit but must end that move in combat.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Frostlord
on Thundertusk
10"
15
4+
10
A Frostlord who rides to battle on a Thundertusk is a blizzard-cloaked warlord, a true herald of the Everwinter. The permanent aura of cold emanating from their mount has chilled the ogor’s very soul, leaving them a pitiless master of the frozen wastes.
•OGOR MAWTRIBES WARSCROLL•
Frostlord
on Thundertusk
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Ice Blast [Companion]
Ice Blast
Companion
12"14+2+1D3+2
MELEE WEAPONS
AtkHitWndRndDmg
Frost Spear [Charge (+1 Damage)]
Frost Spear
Charge (+1 Damage)
44+2+22
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion]
Thundertusk’s Colossal Tusks
Anti-INFANTRY (+1 Rend), Companion
34+2+15
BATTLE PROFILE

Unit Size: 1      Points: 280
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any OGOR MAWTRIBES, 0-1 Maw Nomad

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Thundertusk’s Colossal Tusks is 2.

Once Per Turn (Army), Your Movement Phase
BLESSED OF THE OLD ICE: The chilling presence of a Frostlord and the freezing breath of their Thundertusk mount invigorates Beastclaw warriors.

Declare: Pick a visible friendly OGOR MAWTRIBES unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, for the rest of the turn, the target can still use SHOOT and/or CHARGE abilities even if it used a RETREAT or RUN ability in the same turn.

Once per Turn (Army), Any Movement Phase
SWEEPING TUSKS: With a deafening bellow, the Thundertusk swings its huge frost-wreathed tusks from side to side, sending enemies flying.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Huskard
on Stonehorn
10"
14
4+
10
Many Huskard Jorls and Huskard Eurls lead their warriors from atop the backs of formidable Stonehorns. Together, the beasts and their brutish riders are master linebreakers, using their impressive strength to batter their way through all obstacles.
•OGOR MAWTRIBES WARSCROLL•
Huskard
on Stonehorn
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Chaintrap, Harpoon Launcher or Blood Vulture
Chaintrap, Harpoon Launcher or Blood Vulture15"14+3+13
MELEE WEAPONS
AtkHitWndRndDmg
Huskard’s Punches and Kicks
Huskard’s Punches and Kicks44+2+11
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion]
Stonehorn’s Rock-hard Horns and Hooves
Charge (+1 Damage), Companion
74+2+23
BATTLE PROFILE

Unit Size: 1      Points: 300
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Maw Nomad, Any OGOR MAWTRIBES

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Stonehorn’s Rock-hard Horns and Hooves is 4.

Passive
STONE SKELETON: The thick, rocklike skeletons of these beasts can take substantial punishment.

Effect: Ignore the first damage point that would be allocated to this unit in each phase.

Once Per Turn (Army), Any Combat Phase
PRIMAL BELLOW: The Huskard drives their Stonehorn to unleash a mighty roar that sends nearby monsters into a frenzy.

Declare: Pick a friendly OGOR MAWTRIBES unit within this unit’s combat range to be the target or pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. Add 2 to the roll if this unit charged this turn. On a 4+:
  • If the target is a friendly unit, its Companion weapons have Crit (2 Hits) for the rest of the turn.
  • If the target is an enemy unit, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, PRIEST (1), BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Huskard
on Thundertusk
10"
14
4+
10
The Huskard Torr leads the Thundertusks to war. At the ogor elder’s command, the creatures breathe out gales of frost. The ground on all sides grows thick with ice as enemies are turned into gleaming statues and the very life is leeched from their bones.
•OGOR MAWTRIBES WARSCROLL•
Huskard
on Thundertusk
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Chaintrap, Harpoon Launcher or Blood Vulture
Chaintrap, Harpoon Launcher or Blood Vulture15"14+3+13
Ice Blast [Companion]
Ice Blast
Companion
12"14+2+1D3+2
MELEE WEAPONS
AtkHitWndRndDmg
Huskard’s Punches and Kicks
Huskard’s Punches and Kicks44+2+11
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion]
Thundertusk’s Colossal Tusks
Anti-INFANTRY (+1 Rend), Companion
34+2+15
BATTLE PROFILE

Unit Size: 1      Points: 280
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Maw Nomad, Any OGOR MAWTRIBES

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Thundertusk’s Colossal Tusks is 2.

Once Per Turn (Army), Any Shooting Phase
WINTER’S CRUELTY: A Huskard Torr can compel the Everwinter to blast cowardly foes with its full, icy disdain.

Declare: Pick a visible enemy unit to be the target.

Effect: Roll a dice. If the roll is equal to or less than the number of damage points allocated to the target by attacks made with this unit’s Ice Blast this phase, subtract 1 from the Damage characteristic of the target’s weapons until the start of your next turn.

Once Per Turn (Army), Any Combat Phase
FREEZING AURA: Winter storms gather about this Huskard, freezing and slowing those foolish enough to remain in their presence for long.

Declare: If this unit did not charge this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from the Attacks characteristic of the target’s melee weapons for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, PRIEST (1), BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Kragnos
the End of Empires
10"
18
4+
15
5+
A roaring, trampling god of earthquakes and wanton destruction, Kragnos is known as the End of Empires. In his gnarled hands, the Dread Mace can shatter the walls of cities even as the shield Tuskbreaker keeps him all but inviolate.
•OGOR MAWTRIBES WARSCROLL•
Kragnos
the End of Empires
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
The Dread Mace
The Dread Mace63+2+34
Tuskbreaker [Crit (2 Hits)]
Tuskbreaker
Crit (2 Hits)
34+2+2D3
Hooves of Wrack and Ruin
Hooves of Wrack and Ruin63+2+12
BATTLE PROFILE

Unit Size: 1      Points: 580
Base size: 130mm
Can be reinforced: No
Regiment Options: Any OGOR MAWTRIBES, 0-1 Maw Nomad

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of The Dread Mace is 4 and this unit has a Control characteristic of 10.

Once Per Turn (Army), Any Charge Phase
RAMPAGING DESTRUCTION: Kragnos rampages through the press of his foes, his hooves flattening all in his path.

Effect: If this unit charged this phase, pick 1 of the following effects:
  • Roll a dice for each enemy unit within 1" of this unit. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.
  • Pick an enemy MONSTER in combat with this unit and roll 2D6. On a 7, this ability has no effect. Otherwise, inflict an amount of mortal damage on that unit equal to the results on the dice used for the 2D6 roll multiplied together. For example, a 2D6 roll of 2 and 6 would inflict 12 mortal damage (2 × 6).
KEYWORDSRAMPAGE

Your Charge Phase
THE END OF EMPIRES: Where Kragnos goes, the hordes of Destruction follow.

Effect: For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for friendly DESTRUCTION units while they are wholly within 12" of this unit, to a maximum of 3.

Reaction: Opponent declared a SPELL ability
THE SHIELD INVIOLATE: Tuskbreaker has the power to guard Kragnos against even the most potent magical force.

Effect: If this unit was picked to be the target of that spell, roll a dice. On a 3+, ignore the effect of that spell on this unit. This unit can use this ability more than once per phase but only once per SPELL ability.

Passive
AVATAR OF DESTRUCTION: Kragnos is the embodiment of Ghur’s relentless ferocity. No single strike can lay him low.

Effect: If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+)
DESTRUCTION, OGOR MAWTRIBES


•OGOR MAWTRIBES WARSCROLL•
Morga The Mighty
Overtyrant
10"
16
3+
10
Morga the Mighty is the Overtyrant of the Meatfist and the most fearsome ogor warlord alive. Though named the champion of the Gulping God by the Butchers, the truth is she has little interest in spiritual matters. Conquest and consumption alone enthuse this brutish matriarch, and she will use any method – be it inspirational acts of gluttony, canny promises of plunder or good-old fashioned extreme violence – to motivate her hordes to deliver it.
•OGOR MAWTRIBES WARSCROLL•
Morga The Mighty
Overtyrant
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
The Meatfist Masher [Crit (Mortal)]
The Meatfist Masher
Crit (Mortal)
43+2+23
Grutta’s Horn and Hooves [Charge (+1 Damage), Companion]
Grutta’s Horn and Hooves
Charge (+1 Damage), Companion
84+2+23
BATTLE PROFILE

Unit Size: 1      Points: 420
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Maw Nomad, Any OGOR MAWTRIBES

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Grutta’s Horn and Hooves is 5

Passive
AN OGOR’S OGOR: Morga is a firm believer in embracing the wild heart of her race, and she makes no effort to hide her ravenous nature.

Effect: More than 1 effect of the ‘Eat ’Em Alive’ ability can apply to this unit at the same time; however, each effect can only be applied to this unit once.

Once Per Turn (Army), Any Combat Phase
A LIGHT SNACK: Morga and her loyal mount Grutta will happily take a bite out of enemies mid-brawl.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll exceeds the target’s Health characteristic, 1 model in the target unit is automatically slain.
KEYWORDSRAMPAGE

Any Combat Phase
1
THE RIGHT MOTIVATION: A shrewd judge of character, Morga knows how to get the most from those she commands - even if the occasional threat is needed.

Declare: Pick a visible friendly OGOR MAWTRIBES INFANTRY unit wholly within 12" of this unit to be the target.

Effect: For the rest of the turn, the following effects apply:
  • While the target has not had any damage points allocated to it this phase, each time the unmodified hit roll for a combat attack that targets it is 1, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.
  • If the target has had any damage points allocated to it this phase, add 1 to the Attacks characteristic of the target’s melee weapons.

End of Any Turn
BEEN THERE, ATE THAT: Morga has travelled across the Ghurish Hinterlands, and there is very little she has not dared to gorge herself on.

Effect: Pick 1 of the following effects:
  • If any enemy non-MONSTER models were slain by this unit’s combat attacks this turn, Heal (D3) this unit.
  • If any damage points were allocated to an enemy MONSTER unit by this unit’s combat attacks this turn and that enemy MONSTER has been destroyed, Heal (D3+3) this unit.

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Tyrant
on Glutthorn
10"
16
3+
10
Tyrants who really want to impress with size and status require a suitable mount, and few are seen as more suitable than the glutthorns. Bulky and bad-tempered, these beasts shake the earth with every step, snorting in simple annoyance at suffering apparently grievous wounds, while the Tyrant crushes skulls and bellows for tardy underlings to start pulling their weight.
•OGOR MAWTRIBES WARSCROLL•
Tyrant
on Glutthorn
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Tyrant’s Meatcleavers [Crit (Mortal)]
Tyrant’s Meatcleavers
Crit (Mortal)
44+2+23
Glutthorn’s Horn and Hooves [Charge (+1 Damage), Companion]
Glutthorn’s Horn and Hooves
Charge (+1 Damage), Companion
74+2+23
BATTLE PROFILE

Unit Size: 1      Points: 390
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any OGOR MAWTRIBES, 0-1 Maw Nomad

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Glutthorn’s Horn and Hooves is 5.

Once Per Turn (Army), Reaction: You declared a CHARGE ability for an OGOR MAWTRIBES unit wholly within 12" of this unit
PITILESS WARLORD: Anyone caught slacking under the gaze of a Tyrant is sure to regret it; better to put the effort in before they notice.

Effect: Re-roll 1 dice in that charge roll.

Once Per Turn (Army), Any Combat Phase
GLUTTHORN STAMPEDE: Glutthorns are heavy and ponderous beasts, and when they pick up momentum on the charge, the very earth shakes at their onset. Any foes who avoid being gored or trampled in the initial impact are sent sprawling, and it takes crucial moments for them to regather themselves.

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. Add 1 to the roll if the target is INFANTRY. On a 4+, the target has STRIKE-LAST for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Scourge of Aqshy Frostlord
on Thundertusk
10"
15
4+
10
The frigid aura that emanates from a Thundertusk cannot be quelled even by the arid climes of the Aqshian deserts, and Frostlord warleaders who ride upon these mammoth-like mounts have a particular connection to the eldritch Everwinter.
•OGOR MAWTRIBES WARSCROLL•
Scourge of Aqshy Frostlord
on Thundertusk
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Ice Blast [Companion]
Ice Blast
Companion
12"14+2+1D3+2
MELEE WEAPONS
AtkHitWndRndDmg
Frost Spear [Charge (+1 Damage)]
Frost Spear
Charge (+1 Damage)
44+2+22
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion]
Thundertusk’s Colossal Tusks
Anti-INFANTRY (+1 Rend), Companion
34+2+15
BATTLE PROFILE

Unit Size: 1      Points: 280
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Voice of the Everwinter, Any OGOR MAWTRIBES
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Thundertusk’s Colossal Tusks is 2.

Once Per Turn (Army), Your Charge Phase
SNOW PLOUGH: Thundertusks are massive creatures whose broad frames and long, scooping tusks allow them to crash through snow drifts and enemy formations with equal ease.

Effect: This unit can use CHARGE abilities this turn even if it is in combat. If the charge roll is 2 or less when it does so, it does not count as having charged.
KEYWORDSRAMPAGE

Reaction: You declared the ‘Eruption of Fury’ ability for this unit
COLD FURY: The elemental energies of the Everwinter and the Realm of Fire combine within the Thundertusk to explosive effect.

Effect: When resolving attacks as part of that ability:
  • For each unmodified hit roll of 6, inflict an additional 3 mortal damage on each enemy unit in combat with this unit instead of D3.
  • For each unmodified hit roll of 1, allocate 1 mortal damage to this unit instead of D3 (ward rolls cannot be made for that damage point).

KEYWORDS
HERO, MONSTER
DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS


•OGOR MAWTRIBES WARSCROLL•
Scourge of Aqshy Huskard
on Thundertusk
10"
14
4+
10
Said to have been chosen by the Everwinter itself, a Huskard Torr always rides a Thundertusk, possessing a natural affinity with the icewreathed beast. As they journey across the Great Parch, the pair channel the magical blizzard to see the realm’s elemental fury quenched.
•OGOR MAWTRIBES WARSCROLL•
Scourge of Aqshy Huskard
on Thundertusk
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Ice Blast [Companion]
Ice Blast
Companion
12"14+2+1D3+2
Chaintrap [Anti-MONSTER (+1 Rend)]
Chaintrap
Anti-MONSTER (+1 Rend)
12"14+3+13
Harpoon Launcher
Harpoon Launcher18"14+3+1D3
Blood Vulture
Blood Vulture24"12+3+-1
MELEE WEAPONS
AtkHitWndRndDmg
Punches and Kicks
Punches and Kicks34+2+-1
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion]
Thundertusk’s Colossal Tusks
Anti-INFANTRY (+1 Rend), Companion
34+2+15
BATTLE PROFILE

Unit Size: 1      Points: 260
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any OGOR MAWTRIBES
Notes: This HERO can join an eligible regiment as a Voice of the Everwinter. This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

This unit is armed with an Ice Blast, Punches and Kicks, Thundertusk’s Colossal Tusks, and 1 of the following options:
  • Chaintrap
  • Harpoon Launcher
  • Blood Vulture

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Thundertusk’s Colossal Tusks is 2.

Once Per Turn (Army), Start of Any Turn
EVERWINTER’S IRE: As the Everwinter rages, the Huskard draws power from its icy embrace.

Effect: For the rest of the turn:
  • While your opponent’s fury level is equal to or up to 2 levels below your fury level, add 1 to chanting rolls for this unit.
  • While your opponent’s fury level is 3 or more levels below your fury level, add 2 to chanting rolls for this unit.

Once Per Turn (Army), End of Your Turn
COOL TEMPERS: So bitterly cold is the aura that surrounds a Thundertusk that it can even extinguish the fires of rage that burn within those who fight in the Bright Realm.

Effect: If this unit is wholly outside friendly territory and not in combat, your opponent must reduce their fury level by 1, to a minimum of 0.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, PRIEST (1)
DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS

War Machine Hero


•OGOR MAWTRIBES WARSCROLL•
Redd the Maw
High Slaughtermaster
6"
18
4+
10
5+
To the ogors, Redd the Maw is a prophet – one who has been favoured to glimpse their monstrous god. To outsiders, he is a blood-caked avatar of primeval terror. Following an odyssey into deepest Shyish, Redd’s proficiency with gut magic has grown great indeed, but it is power of a base and bestial sort, for ogors who breathe in the vapours of his cauldron are overcome with a frothing, gluttonous frenzy.
•OGOR MAWTRIBES WARSCROLL•
Redd the Maw
High Slaughtermaster
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Redd’s Ladle
Redd’s Ladle54+2+23
Mawseeker Acolytes’ Blades and Gorger’s Claws
Mawseeker Acolytes’ Blades and Gorger’s Claws84+2+22
BATTLE PROFILE

Unit Size: 1      Points: 420
Base size: 160mm
Can be reinforced: No
Regiment Options: 0-1 Maw Nomad, Any OGOR MAWTRIBES

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Mawseeker Acolytes’ Blades and Gorger’s Claws is 5.

Passive
SON OF THE HUNGERING ONE: Redd claims to have seen the Gulping God, and his manic fervour suggests he does not lie – a fact that inspires awe in other ogors.

Effect: While they are wholly within 12" of this unit:
  • Friendly non-MAWSEEKERS OGOR MAWTRIBES INFANTRY units have WARD (6+).
  • Friendly MAWSEEKERS units have WARD (5+).

Your Hero Phase
1
FROM THE DEPTHS OF THE CAULDRON: Redd’s cauldron never seems to run dry, and the bloody broths he prepares invoke primal murder-lust in other ogors.

Declare: Pick a visible friendly NON-HERO OGOR MAWTRIBES unit wholly within 12" of this unit to be the target.

Effect: The target can immediately use the ‘Eat ’Em Alive’ ability as if it were the end of the turn and it were eligible to do so.

Your Hero Phase
7
THE MAW OPENS: As Redd guzzles down his own gory concoctions and babbles ranting invocations, other ogors nearby are overcome by a wave of insane blood-hunger unlike anything they have ever known. None endure it unchanged.

Declare: Pick a visible friendly OGOR MAWTRIBES unit wholly within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: If the target is not in combat, it can move up to D3+3" but must end that move no further from the nearest enemy unit that is visible to it. It cannot move into combat during any part of that move.

If the target is in combat, inflict D3 mortal damage on each enemy unit in combat with the target, then Heal (D3) the target. If the target is a MAWSEEKERS unit, instead inflict 3 mortal damage on each enemy unit in combat with the target, then Heal (3) the target.
KEYWORDSSPELL

KEYWORDS
WARMASTER, UNIQUE, HERO, WAR MACHINE, WIZARD (2), WARD (5+), MAWSEEKERS
DESTRUCTION, OGOR MAWTRIBES, OGOR

Beast


•OGOR MAWTRIBES WARSCROLL•
Frost Sabres
9"
3
6+
1
Beasts of winter, Frost Sabres bound across the landscape like shadows ghosting over the snow. Icy blood runs in their veins, and their prey seldom sees them coming until they feel the bite of the great cats’ sword-like fangs.
•OGOR MAWTRIBES WARSCROLL•
Frost Sabres
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Tusks and Claws [Companion]
Tusks and Claws
Companion
34+3+11
BATTLE PROFILE

Unit Size: 2      Points: 70
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Passive
GUTLESS
Effect: This unit cannot use the ‘Bull Charge’ ability.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
HUNTERS OF THE FROZEN WILDS: The pale coats of Frost Sabres act as a natural camouflage in the bleak wilderness.

Effect: This unit is not visible to enemy units while it is within 3" of a terrain feature and more than 9" from all enemy units.

KEYWORDS
BEAST, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES

Cavalry


•OGOR MAWTRIBES WARSCROLL•
Maulbeast Cavalry
10"
7
3+
3
Maulbeast Cavalry are unleashed when a Gutbuster warlord wants something properly and thoroughly savaged. The brutish beasts these veterans ride upon are far from intelligent, but they are always hungry and up for the hunt. When such mountains of frenzied meat crash into the foe, the mess left behind must be seen to be believed.
•OGOR MAWTRIBES WARSCROLL•
Maulbeast Cavalry
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Gutbiter Weapons
Gutbiter Weapons34+2+23
Maulbeast’s Horns and Fangs [Charge (+1 Damage), Companion]
Maulbeast’s Horns and Fangs
Charge (+1 Damage), Companion
44+2+12
BATTLE PROFILE

Unit Size: 2      Points: 280
Base size: 90 × 52mm
Can be reinforced: Yes

Passive
RAVENOUS COUNTER-ATTACK: Maulbeasts are always hungry; they do not let foes get close without leaping to attack.

Effect: Enemy units do not count as having charged while they are in combat with this unit.

Once Per Turn (Army), Any Combat Phase
SHOCK AND GORE: The impact and ferocity of a Maulbeast Cavalry charge inevitably leave any survivors staggered and shaken.

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. On a 3+, for the rest of the turn, subtract 1 from wound rolls for the target’s attacks.

KEYWORDS
CAVALRY, CHAMPION
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Maulbeast Raiders
10"
7
4+
3
Where icy winds howl, packs of Maulbeast Raiders can often be found on the hunt. These Beastclaw cavalry ride brutish quadrupeds, but they choose their specific mounts for signs of low cunning as much as ferocity. The most important trait, though, is tenacity – a quality that Maulbeasts possess in abundance, allowing their riders to keep pace with their quarry and impair them with cruel, maiming crossbow shots.
•OGOR MAWTRIBES WARSCROLL•
Maulbeast Raiders
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Hunter Crossbow and Blood Vulture [Shoot in Combat]
Hunter Crossbow and Blood Vulture
Shoot in Combat
15"34+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Punches and Kicks
Punches and Kicks44+2+11
Maulbeast’s Horns and Fangs [Charge (+1 Damage), Companion]
Maulbeast’s Horns and Fangs
Charge (+1 Damage), Companion
44+2+12
BATTLE PROFILE

Unit Size: 2      Points: 210
Base size: 90 × 52mm
Can be reinforced: Yes

Once Per Turn (Army), Enemy Movement Phase
RELENTLESS PREDATORS: Maulbeast Raiders are ever on the move, pursuing their quarry with impressive stamina and determination in even the harshest conditions.

Effect: If this unit is more than 9" from all enemy units, it can move up to D6". It cannot move into combat during any part of that move.

KEYWORDS
CAVALRY, CHAMPION, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Mournfang Pack
9"
6
4+
2
Ogors mounted on Mournfangs wield clubs, blades and pistols, firing point-blank into their foes before laying about them with brutal abandon. Their foultempered beasts trample and gore anything that gets in their way.
•OGOR MAWTRIBES WARSCROLL•
Mournfang Pack
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Mournfang Rider Weapon [Anti-CAVALRY (+1 Rend)]
Mournfang Rider Weapon
Anti-CAVALRY (+1 Rend)
34+2+12
Mournfang’s Tusks [Charge (+1 Damage), Companion]
Mournfang’s Tusks
Charge (+1 Damage), Companion
44+2+11
BATTLE PROFILE

Unit Size: 2      Points: 200
Base size: 90 × 52mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Passive
ALPHA CAVALRY: Those Mournfangs that have risen to the top of the fighting pits have done so by repeatedly charging equally massive rivals head-on and coming out on top.

Effect: The Charge (+1 Damage) weapon ability has no effect on attacks that target this unit.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/4), STANDARD BEARER (1/4), BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR

Infantry


•OGOR MAWTRIBES WARSCROLL•
Cleavers
6"
4
5+
2
6+
The most numerous of the Mawseekers, Cleavers are ogor zealots who have entirely given themselves to the Gulping God and his demand for mindless, cosmic consumption. They serve the Butchers by collecting bloody ‘ingredients’ for the meat-masters’ pots, empowering their primitive magics while seeking enemy mages and invokers to feast on.
•OGOR MAWTRIBES WARSCROLL•
Cleavers
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Cleaver’s Tools
Cleaver’s Tools44+2+23
BATTLE PROFILE

Unit Size: 3      Points: 220
Base size: 40mm
Can be reinforced: Yes

Any Combat Phase
A TASTE FOR THE ARCANE: The flesh of shamans and other cunning folk is a prized delicacy to the Cleavers. Simply being in the presence of those who are mystically attuned, be they friend or foe, whets their palate for carnage, seeing them lay into the enemy with terrifying vigour.

Effect: If a friendly or enemy WIZARD or PRIEST is within 6" of this unit, roll a dice. On a 3+, pick 1 of the following effects to apply for the rest of the turn:
  • This unit’s melee weapons have Crit (2 Hits).
  • If this unit’s melee weapons already have Crit (2 Hits), they have Crit (Mortal).

KEYWORDS
INFANTRY, CHAMPION, WARD (6+), MAWSEEKERS
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Gluttons
6"
4
5+
2
Ogor Gluttons are hulking, muscle-bound brutes driven entirely by an unending desire for food. They thunder into battle like a landslide of sweaty flesh, taking great bites out of their foes even as they bash and hack with crude clubs and cleavers.
•OGOR MAWTRIBES WARSCROLL•
Gluttons
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Glutton Weapons
Glutton Weapons44+2+12
BATTLE PROFILE

Unit Size: 5      Points: 210
Base size: 40mm
Can be reinforced: Yes

Passive
WALL OF MEAT: Bulky and stubborn, Gluttons are remarkably hard to shift.

Effect: Add 1 to save rolls for this unit if it has not charged this turn.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/5)
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Gorger Mawpack
6"
5
6+
2
6+
The Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or their bare hands to pulverise those unfortunate enough to be their next unsatisfying meal.
•OGOR MAWTRIBES WARSCROLL•
Gorger Mawpack
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Clubs, Claws and Jaws [Anti-INFANTRY (+1 Rend)]
Clubs, Claws and Jaws
Anti-INFANTRY (+1 Rend)
54+2+12
BATTLE PROFILE

Unit Size: 5      Points: 240
Base size: 50mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Deployment Phase
TROGLODYTIC LURKERS: Gorgers are shunned and reviled creatures. When a mawtribe goes to war, they often lurk on the edge of the battlefield, waiting to strike.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve lurking on the fringes. It has now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
FRENZIED HUNTERS: Overwhelmed with bloodlust, the Gorger Mawpack launch themselves from their hiding place in a futile frenzy to end their eternal hunger.

Declare: Pick this unit if it is lurking on the fringes.

Effect: Set up this unit on the battlefield wholly within 9" of a battlefield edge and more than 9" from all enemy units.

KEYWORDS
INFANTRY, CHAMPION (1/5), MUSICIAN (1/5), WARD (6+), MAWSEEKERS
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Gutseers
6"
4
5+
2
6+
Gutseers are amongst the most unnerving acolytes of the Mawseeker cult, for they think they have perceived the infinite ravenous truth of the great god of ogorkind. Their belching chants disrupt the aether, while their bodies - bloated by the strange and vile ingredients they digest - can channel the gastromantic power of ogor shamans.
•OGOR MAWTRIBES WARSCROLL•
Gutseers
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Gutseer’s Tools
Gutseer’s Tools34+2+23
BATTLE PROFILE

Unit Size: 3      Points: 200
Base size: 40mm
Can be reinforced: Yes

Passive
ARCANE CONTORTIONS: While not shamans themselves, the gastromantic practices of the Gutseers twist the flow of magic around them.

Effect: Subtract 1 from casting rolls and chanting rolls for visible enemy units while they are within 12" of this unit.

Add 1 to casting rolls for visible friendly MAWSEEKERS WIZARDS while they are wholly within 12" of this unit.

Once Per Turn (Army), Any Hero Phase
CONDUITS OF GUT MAGIC: The Gutseers’ faith and grisly acts of divination make them conduits of the gastromantic magic of the Butchers, who can channel their power through these disciples of the Maw.

Effect: Measure the range and visibility of the next SPELL ability used by a friendly OGOR MAWTRIBES WIZARD that is wholly within 12" of and visible to this unit from this unit instead of that WIZARD. This unit is treated as the caster for the purpose of other abilities or spell effects, such as ‘Unbind’.

KEYWORDS
INFANTRY, CHAMPION, WARD (6+), MAWSEEKERS
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Hunters
with Sabrefangs
6"
4
5+
2
Hunters form the bulk of the Beastclaw alfrostuns. Each of these hardy ogors is well versed in facing down the elemental wilds and the monsters that lurk therein. They are skilled tamers and trackers, and thanks to the perpetual frosty mists that dog their steps, they can often move into position to take a satisfying crossbow shot long before the prey ever notices their presence.
•OGOR MAWTRIBES WARSCROLL•
Hunters
with Sabrefangs
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Hunter’s Crossbow [Anti-MONSTER (+1 Rend)]
Hunter’s Crossbow
Anti-MONSTER (+1 Rend)
15"34+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Skinning Blades [Anti-CAVALRY (+1 Rend), Anti-MONSTER (+1 Rend)]
Skinning Blades
Anti-CAVALRY (+1 Rend), Anti-MONSTER (+1 Rend)
24+2+11
Sabrefang’s Tusks and Claws [Companion]
Sabrefang’s Tusks and Claws
Companion
44+3+11
BATTLE PROFILE

Unit Size: 5      Points: 170
Can be reinforced: Yes

3/5 models in this unit are Hunters and are armed with a Hunter’s Crossbow and Skinning Blades.
2/5 models in this unit are Sabrefangs and are armed with Sabrefang’s Tusks and Claws.
A Sabrefang cannot be the unit champion.

Once Per Battle (Army), Deployment Phase
THROUGH THE FROSTS: Despite their size, Hunters are skilled in the art of the ambush, advancing under the cover of lingering icy mists.

Effect: Remove this unit from the battlefield and set it up again wholly within 3" of a terrain feature and more than 9" from all enemy units. This unit cannot use MOVE abilities in the first turn of the first battle round.

Once Per Turn (Army), Any Combat Phase
FEROCIOUS SABREFANGS: Sabrefangs are apex predators in their natural environment. Suffering no competitors, they will meet any aggression towards them with terrifying savagery.

Declare: Pick an enemy unit in combat with this unit and that charged this turn to be the target.

Effect: Roll 2 dice for each Sabrefang in this unit. For each 3+, inflict 1 mortal damage on the target.

KEYWORDS
INFANTRY, CHAMPION, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Ironguts
6"
4
4+
2
Ironguts are the meanest ogors around, the elite warriors of their warglutt. Protected by thick metal armour plates and carrying immense two-handed weapons, they wade into the thick of the fighting, hacking and bashing their foes to bloody chunks.
•OGOR MAWTRIBES WARSCROLL•
Ironguts
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Irongut Weapon
Irongut Weapon34+2+23
BATTLE PROFILE

Unit Size: 3      Points: 200
Base size: 40mm
Can be reinforced: Yes

Passive
PERSONAL ENFORCERS: Ironguts are the bodyguards and cronies of the tribe’s toughest leaders.

Effect: While this unit is within the combat ranges of any friendly OGOR MAWTRIBES INFANTRY HEROES, both this unit and those HEROES have WARD (5+).

Once Per Turn (Army), Any Charge Phase
DISPLAYS OF MIGHT: Ironguts love any opportunity to remind everyone watching of just how violent they can be.

Effect: This unit can use the ‘Bull Charge’ ability even if another friendly unit has used it this turn.

KEYWORDS
INFANTRY, CHAMPION
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Gnoblars
5"
1
6+
1
Devious little creatures obsessed with scooping up scrap metal and other detritus, gnoblars perform a variety of tasks for their ogor masters, including charging into battle in a vast screeching mob.
•OGOR MAWTRIBES WARSCROLL•
Gnoblars
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Sharp Stuff
Sharp Stuff8"14+5+-1
MELEE WEAPONS
AtkHitWndRndDmg
Motley Assortment of Weapons
Motley Assortment of Weapons15+5+-1
BATTLE PROFILE

Unit Size: 20      Points: 130
Base size: 25mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Passive
GUTLESS
Effect: This unit cannot use the ‘Bull Charge’ ability.

Once Per Turn (Army), Any Charge Phase
NASTY TRAPS AND TRICKS: These cunning creatures specialise in fighting dirty and laying all manner of lethal and cunning traps.

Declare: Pick an enemy unit in combat with this unit and that charged this turn to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
INFANTRY, CHAMPION
DESTRUCTION, OGOR MAWTRIBES


•OGOR MAWTRIBES WARSCROLL•
Icefall Yhetees
6"
4
6+
1
Icefall Yhetees are savage creatures of the frozen wastelands. They appear from the howling blizzard that follows in the Beastclaw Raiders’ wake to hack apart their prey with weapons touched by magical frost.
•OGOR MAWTRIBES WARSCROLL•
Icefall Yhetees
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Claws and Ice‑encrusted Weapons
Claws and Ice‑encrusted Weapons34+3+12
BATTLE PROFILE

Unit Size: 3      Points: 120
Base size: 50mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Once Per Turn (Army), Enemy Combat Phase
BOUNDING LEAPS: Adapted to an environment of plunging chasms and sheer cliffs, Icefall Yhetees possess long limbs with corded strength that see them close the distance to their prey in a single mighty bound.

Effect: This unit can move up to 3". It can move through the combat ranges of enemy units and end that move in combat.

KEYWORDS
INFANTRY, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES


•OGOR MAWTRIBES WARSCROLL•
Leadbelchers
6"
4
5+
2
The blackpowder-obsessed gunners known as Leadbelchers lumber into battle, blasting away with their massive guns and utilising them as makeshift bludgeons should the foe be foolish enough to engage them in hand-to-hand combat.
•OGOR MAWTRIBES WARSCROLL•
Leadbelchers
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Leadbelcher Gun
Leadbelcher Gun15"24+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Bludgeoning Blows
Bludgeoning Blows24+2+-2
BATTLE PROFILE

Unit Size: 4      Points: 140
Base size: 40mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Passive
POWDER GNOBLARS: When assisted by a Gnoblar minion, Leadbelchers can cause even more carnage.

Effect: This unit’s Powder Gnoblars are tokens. There are 2 Powder Gnoblars for every 4 models in this unit.

Each time this unit uses a SHOOT ability, for each of this unit’s Powder Gnoblars that are on the battlefield, you can re-roll 1 hit roll of 1 but if that attack misses, remove 1 of this unit’s Powder Gnoblars from the battlefield after that SHOOT ability has been resolved.

Once Per Turn (Army), Your Shooting Phase
FIRING FROM THE BELLY: An ogor’s sturdy frame easily absorbs the recoil of even cannon-sized weapons.

Effect: If this unit has not used a MOVE ability this turn and was not set up this turn, add 1 to hit rolls for this unit’s shooting attacks for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Maneaters
6"
4
5+
2
Maneaters are swaggering mercenaries who have travelled the realms and killed and eaten all manner of foes. Wielding a variety of esoteric weapons stolen from distant lands, they cut an imposing sight as they carve their way across the battlefield.
•OGOR MAWTRIBES WARSCROLL•
Maneaters
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Pistols or Throwing Weapons [Shoot in Combat]
Pistols or Throwing Weapons
Shoot in Combat
10"13+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Maneater Weapons
Maneater Weapons44+2+12
BATTLE PROFILE

Unit Size: 3      Points: 180
Base size: 50mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability
BEEN THERE, DONE THAT: Having travelled the realms and eaten every conceivable foe, Maneaters just laugh off the puny tricks and magics of their enemies.

Effect: Roll a dice. On a 4+, that ability has no effect on this unit.

KEYWORDS
INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS

Monster


•OGOR MAWTRIBES WARSCROLL•
Stonehorn Beastriders
10"
14
4+
10
The ground shakes under a Stonehorn’s headlong charge, each footfall a toll of doom. From its back, a pair of Beastriders bring down foes with snapping chaintraps and harpoons, hauling in their kills to add to the mawtribe’s meat harvest.
•OGOR MAWTRIBES WARSCROLL•
Stonehorn Beastriders
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Chaintrap, Harpoon Launcher or Blood Vulture
Chaintrap, Harpoon Launcher or Blood Vulture15"14+3+13
MELEE WEAPONS
AtkHitWndRndDmg
Punches and Kicks
Punches and Kicks44+2+11
Stonehorn’s Rock-hard Horns and Hooves [Charge (+1 Damage), Companion]
Stonehorn’s Rock-hard Horns and Hooves
Charge (+1 Damage), Companion
74+2+23
BATTLE PROFILE

Unit Size: 1      Points: 280
Base size: 120 × 92mm
Can be reinforced: No

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Stonehorn’s Rock-hard Horns and Hooves is 4.

Passive
STONE SKELETON: The thick, rocklike skeletons of these beasts can take substantial punishment.

Effect: Ignore the first damage point that would be allocated to this unit in each phase.

Once Per Turn (Army), Any Charge Phase
STONEHORN AVALANCHE: Stonehorns will headbutt mountains without flinching. Needless to say, lesser edifices and foes in the path of their charge are crushed with practical impunity.

Declare: If this unit charged this turn and has not used the ‘Bull Charge’ ability this turn, pick an enemy unit in combat with this unit or an enemy faction terrain feature within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+:
  • If the target is a unit, inflict 3 mortal damage on it.
  • If the target is a faction terrain feature, inflict 6 mortal damage on it.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR


•OGOR MAWTRIBES WARSCROLL•
Thundertusk Beastriders
10"
14
4+
10
The Everwinter clings to the Thundertusks and follows them wherever they tread, the air around them thick with glimmering frost. Guided into battle by a pair of savage Beastriders, these mammoth beasts smash and grind their prey to bloody ruin.
•OGOR MAWTRIBES WARSCROLL•
Thundertusk Beastriders
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Chaintrap, Harpoon Launcher or Blood Vulture
Chaintrap, Harpoon Launcher or Blood Vulture15"14+3+13
Ice Blast [Companion]
Ice Blast
Companion
12"14+2+1D3+2
MELEE WEAPONS
AtkHitWndRndDmg
Punches and Kicks
Punches and Kicks44+2+11
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion]
Thundertusk’s Colossal Tusks
Anti-INFANTRY (+1 Rend), Companion
34+2+15
BATTLE PROFILE

Unit Size: 1      Points: 240
Base size: 120 × 92mm
Can be reinforced: No

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Thundertusk’s Colossal Tusks is 2.

Once Per Turn (Army), Reaction: You declared a non-CHARGE MOVE ability for this unit in your movement phase
PLOUGH THE ICEPATH: Thundertusks are hardy creatures capable of shovelling through huge snowdrifts, and it is not uncommon for nearby ogors to hitch a ride by grabbing on to their shaggy hides.

Effect: Pick a friendly OGOR MAWTRIBES INFANTRY unit that has not been reinforced, is wholly within 6" of this unit and has not been set up this turn to be the target. Remove the target from the battlefield. After this unit ends its move, you must set up the target unit wholly within 6" of this unit and not in combat. The target cannot use CHARGE abilities for the rest of the turn.

Once Per Turn (Army), Any Combat Phase
CHILLING ONSLAUGHT: Gales of punishing cold drive before an oncoming Thundertusk, numbing or entirely freezing enemies’ limbs.

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. On a 4+, for the rest of the turn, subtract 1 from hit rolls for the target’s attacks.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR

War Machine


•OGOR MAWTRIBES WARSCROLL•
Gnoblar Scraplauncher
9"
9
4+
2
The height of gnoblar ingenuity is the Scraplauncher, a catapult that hurls bucketfuls of sharp metal high into the air to rain down upon the enemy. Despite its crude construction, it is a surprisingly lethal war machine.
•OGOR MAWTRIBES WARSCROLL•
Gnoblar Scraplauncher
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Piles of Old Scrap [Crit (2 Hits)]
Piles of Old Scrap
Crit (2 Hits)
18"124+2+11
MELEE WEAPONS
AtkHitWndRndDmg
Rhinox’s Sharp Horns and Crew’s Weapons [Companion]
Rhinox’s Sharp Horns and Crew’s Weapons
Companion
34+2+1D3
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 120 × 92mm
Can be reinforced: No

Once Per Turn (Army), Any Shooting Phase
RAIN OF SCRAP: Salvaged weapons, shards of metal and the odd screaming gnoblar rain down upon the enemy, forcing them to take cover or dodge out of the way.

Declare: Pick an enemy unit that had any damage points allocated to it this phase by this unit’s shooting attacks to be the target.

Effect: Until the start of your next turn, subtract X" from the target’s Move characteristic (to a minimum Move characteristic of 1"), where X is the number of damage points allocated to the target this phase by this unit’s shooting attacks.

Then, roll a dice. On a 3+, until the start of your next turn, the target cannot use RUN or RETREAT abilities and cannot use or be picked to be the target of abilities that would allow it to be set up on the battlefield.

KEYWORDS
WAR MACHINE
DESTRUCTION, OGOR MAWTRIBES


•OGOR MAWTRIBES WARSCROLL•
Ironblaster
9"
9
4+
2
The most destructive blackpowder weapon deployed by the Gutbuster warglutts, the Ironblaster is an immense cannon that hurls solid shot into the heart of the enemy’s ranks, blasting foes into scraps of charred meat.
•OGOR MAWTRIBES WARSCROLL•
Ironblaster
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Ironblaster Cannon Shot
Ironblaster Cannon Shot18"24+2+25
MELEE WEAPONS
AtkHitWndRndDmg
Clubbers
Clubbers24+2+12
Rhinox’s Sharp Horns [Companion]
Rhinox’s Sharp Horns
Companion
44+2+1D3
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 120 × 92mm
Can be reinforced: No

Once Per Turn (Army), Your Shooting Phase
OBLITERATING BLAST: The sheer size of an Ironblaster means that collateral damage is effectively guaranteed – not that the ogors care.

Declare: If this unit has not used a RUN or RETREAT ability this turn, pick a visible enemy unit within 18" of it to be the target. Then, draw a straight line between the closest points on the bases of this unit and the target. Each other unit (friendly and enemy) that the line passes across is a collateral damage target.

Effect: Roll a dice. On a 3+:
  • Inflict an amount of mortal damage on the target equal to the roll.
  • Inflict D3 mortal damage on each collateral damage target.
KEYWORDSCORE, ATTACK, SHOOT

KEYWORDS
WAR MACHINE
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS


•OGOR MAWTRIBES WARSCROLL•
Scourge of Ghyran Gnoblar Scraplauncher
9"
9
4+
2
Gnoblars prefer stuffing their ramshackle Scraplauncher catapults with scraps of iron and broken blades, but in Ghyran, they have learnt that shards of splintered wood, poisonous fungi and bloodwasp nests are just as lethal. They blindly lob this ammunition towards the enemy, chortling evilly when they hear the telltale screams of a barrage hitting home.
•OGOR MAWTRIBES WARSCROLL•
Scourge of Ghyran Gnoblar Scraplauncher
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Scrap Lobber [Crit (2 Hits)]
Scrap Lobber
Crit (2 Hits)
18"124+2+11
MELEE WEAPONS
AtkHitWndRndDmg
Rhinox’s Sharp Horns and Crew’s Weapons [Anti-charge (+1 Rend), Companion]
Rhinox’s Sharp Horns and Crew’s Weapons
Anti-charge (+1 Rend), Companion
44+2+1D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Once Per Turn (Army), Any Shooting Phase
SCRAP AWAY!: The enemy’s manoeuvres are disrupted as a hail of scrap pummels them from above.

Declare: Pick an enemy unit that had any damage points allocated to it this phase by this unit’s shooting attacks to be the target.

Effect: Roll a dice. If the roll equals or exceeds the target’s Save characteristic, halve the target’s Move characteristic until the start of your next turn. In addition, on a 5+, until the start of your next turn, subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.

KEYWORDS
WAR MACHINE
DESTRUCTION, OGOR MAWTRIBES, RHINOX


•OGOR MAWTRIBES WARSCROLL•
Scourge of Ghyran Ironblaster
9"
9
4+
2
The massive cannons known as Ironblasters must be hauled into battle by snorting rhinoxen and are unsurprisingly ill-suited to the close confines of the Ghyranite forests. Ogor gunners have instead resorted to stuffing the weapons’ gaping barrels with fistfuls of iron, ironwood splinters and whatever else they can grab, firing this lethal payload point-blank into the faces of ambushing foes.
•OGOR MAWTRIBES WARSCROLL•
Scourge of Ghyran Ironblaster
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Ironblaster Cannon
Ironblaster Cannon18"24+2+25
MELEE WEAPONS
AtkHitWndRndDmg
Clubber
Clubber24+2+12
Rhinox’s Sharp Horns [Anti-charge (+1 Rend), Companion]
Rhinox’s Sharp Horns
Anti-charge (+1 Rend), Companion
34+2+1D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Once Per Turn (Army), Your Shooting Phase
SHRAPNEL BLAST: The gunner thrusts a few handfuls of rusty iron shards into the barrel of the cannon.

Effect: For the rest of the phase:
  • Add 1 to the Attacks characteristic of this unit’s ranged weapons.
  • This unit’s ranged weapons have Crit (2 Hits).

KEYWORDS
WAR MACHINE
DESTRUCTION, OGOR MAWTRIBES, OGOR, RHINOX, GUTBUSTERS

Faction Terrain


•OGOR MAWTRIBES WARSCROLL•
Mawpit
-
12
4+
-
6+
As gastromantic magic floods the battlefield, the ground itself opens hungrily in response. These Mawpits are capable only of consuming, dragging in wayward enemies to crush and digest with their many circular rows of teeth.
•OGOR MAWTRIBES WARSCROLL•
Mawpit
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Ever-hungry Pit [Crit (Mortal)]
Ever-hungry Pit
Crit (Mortal)
2D64+2+11
BATTLE PROFILE

Unit Size: 1      Points: 0
Base size: Use model
Can be reinforced: No

The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover, Impassable

Your Hero Phase
FEED THE MAW: The new Head Butcher ascends the platform above the Mawpit.

Declare: If this terrain feature does not have a Head Butcher, pick a friendly Butcher within 3" of it and not in combat to be the target.

Effect: Place the target on this terrain feature. The target is now a Head Butcher (see ’Hungry Sinkhole’).

If this terrain feature is demolished, before removing it from the battlefield, inflict D3 mortal damage on the Head Butcher. Then, set up the Head Butcher on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Head Butcher. If it is not possible to set up the Head Butcher, it is slain.

Your Movement Phase
STEP AWAY FROM THE MAW: The Head Butcher descends from the platform in search of fresh meat.

Effect: If this terrain feature has a Head Butcher that was not placed on it this turn, set up the Head Butcher on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Head Butcher.

Once Per Turn (Army), End of Any Turn
HUNGRY SINKHOLE: The appearance of a Mawpit is irrefutable evidence of the Gulping God’s eagerness to feast upon the land itself, a hunger that only becomes more ravenous wherever the ogors roam.

Declare: Pick this Mawpit to be a sinkhole. Then, you can pick another terrain feature within 12" of this Mawpit and that you have not already picked to be a sinkhole this battle to be a sinkhole for the rest of the turn.

Then, pick each enemy unit within 3" of the sinkhole(s) to be the targets.

From the second battle round onwards, increase the range at which another terrain feature can be picked to be a sinkhole by 3" for each previous battle round. If this terrain feature has a Head Butcher, increase the range at which another terrain feature can be picked to be a sinkhole by 6" for each previous battle round instead of 3".

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
FACTION TERRAIN, WARD (6+)
DESTRUCTION, OGOR MAWTRIBES


•OGOR MAWTRIBES WARSCROLL•
Great Mawpot
-
6
5+
-
Blessed with the strange, hungry essence of the Gulping God, the Great Mawpot is a mawtribe’s most sacred possession. All manner of ingredients are thrown into this metal cauldron and boiled up into a thick magical broth that reinvigorates any ogors who taste it.
•OGOR MAWTRIBES WARSCROLL•
Great Mawpot
BATTLE PROFILE

Unit Size: 1      Points: 20
Base size: Use model
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2027.

The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover, Impassable

Passive
THROW ’EM IN: The bludgeoned and hacked remains of dead foes are thrown into the bubbling cauldron to thicken the stew.

Effect: This Great Mawpot is either full or empty. It starts the battle full.

If an enemy model is slain within 12" of this Great Mawpot while it is empty, it becomes full.

Your Hero Phase
BATTLEBROTH: The contents of the Mawpot are suffused with strange magic; a single mouthful can restore an ogor’s vitality and stitch up their wounds.

Effect: If the Great Mawpot is full, Heal (D3) each visible friendly unit wholly within 18" of it. After you have done so, the Great Mawpot is empty.

Your Hero Phase
VESSEL OF THE GULPING GOD: Swirling gastromantic fumes emanate from the Great Mawpot when it is full to the brim.

Declare: If the Great Mawpot is full, pick a visible friendly OGOR MAWTRIBES WIZARD within 3" of it to be the target.

Effect: Add 1 to casting rolls for the target for the rest of the turn.

KEYWORDS
FACTION TERRAIN
DESTRUCTION, OGOR MAWTRIBES

Regiment of Renown


•REGIMENT OF RENOWN•
Krong The Club
Gargants love a folk tale, and Krong the Club is a particular favourite. Supposedly always roaming and always drunk, this lout has a habit of both getting into tough scraps and bludgeoning his way out of them. If little 'uns offer him a good barrel of grog or five, he will happily fight at their side... until he gets bored.
•REGIMENT OF RENOWN•
Krong The Club

BATTLE PROFILE

Points: 140

Passive
DEVASTATING COLLAPSE: When Krong is taken down, his body is a weapon of ruin in its own right, though it is anyone’s guess where it will fall.

Effect: When the unit in this Regiment of Renown is destroyed, before removing it from play, you and your opponent must roll off. If you roll higher, inflict 3 mortal damage on each unit (friendly and enemy) within its combat range.

Once Per Turn (Army), Any Combat Phase
JUMP UP AND DOWN: Krong uses his big, warty feet to smash some puny little 'uns to bits. Just hope he doesn’t trip...

Declare: If the unit in this Regiment of Renown charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice for each model in the target unit. Add 1 to each roll if the target is contesting an objective you do not control. For each 6+, inflict 1 mortal damage on the target. Then, if any of the rolls were an unmodified 1, resolve the effect of the Devastating Collapse’ ability as if the unit in this Regiment of Renown had been destroyed (it is neither destroyed nor removed from play).
KEYWORDSRAMPAGE


•REGIMENT OF RENOWN•
Big Drogg Fort-Kicka
Drogg has dined well on the spoils of war, having devoured many fortified towns, yet he has never picked his teeth clean - his breath is so foul that it can stun an ox. He likes to belch through the windows of a fortress or watchtower, reducing those inside to vomiting wrecks before pulling their shelter down around them.
•REGIMENT OF RENOWN•
Big Drogg Fort-Kicka
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 440

Once Per Turn (Army), End of Any Turn
GRIEVOUS HALITOSIS: Big Drogg’s breath can literally kill, and there are few more embarrassing ways to die in the Mortal Realms.

Declare: Pick an enemy unit in combat with the unit in this Regiment of Renown to be the target.

Effect: Roll a dice for each model in the target unit. For each 6, inflict 1 mortal damage on the target. If any enemy models are slain by this ability, the target has a maximum control score of 1 for the rest of the turn.

Once Per Battle (Army), Reaction: You delcared the ‘Rip It Up and Chuck It’ ability for the unit in this Regiment of Renown
FORTRESS WREKKA: When Big Drogg gets going, he can demolish buildings and hurl the resulting rubble faster than anyone - when he’s doing his best to aim, at least.

Effect: After picking the target for that ability, roll a number of dice equal to the current battle round number. For each 4+, add 1 to the Attacks characteristic of the unit in this Regiment of Renown’s Hurled Boulder for the rest of the turn.


•REGIMENT OF RENOWN•
Bundo Whalebiter
The aelven artefact hanging from Bundo’s ear has increased his intellect, giving him brains as well as brawn. He can be uncannily patient, knowing just where and when to strike to cause maximum havoc. Some say his hoard even contains strange papery things called ‘books’...
•REGIMENT OF RENOWN•
Bundo Whalebiter

BATTLE PROFILE

Points: 360

Once Per Battle (Army), Any Combat Phase
DEAD CUNNING, FOR A GARGANT: Bundo, unlike many of his kin, can actually think ahead and spring traps on the unsuspecting enemy.

Effect: For the rest of the turn, the unit in this Regiment of Renown has STRIKE-LAST and WARD (5+). Pick 1 of the following effects to apply for the rest of the turn:

A Kunnin’ Ruse: Other than the Companion ability, weapon abilities for attacks that target the unit in this Regiment of Renown have no effect.

A Nasty Surprise: Add 1 to hit rolls for the unit in this Regiment of Renown’s combat attacks and ignore negative modifiers to hit rolls and wound rolls for its combat attacks.

Tricked Ya!: Enemy units have a maximum control score of 1 while they are in combat with the unit in this Regiment of Renown.


•REGIMENT OF RENOWN•
Cogfort Raiders
The Conqueror Cogfort’s fire-spewing power and ability to transport a hold full of soldiers into battle makes it well suited for parties of raiders and pillagers. Rumours spread of these titans roaming the realms, their crews searching for plunder. Many of them are said to have fallen into the clutches of humanity’s foes.

•CITIES OF SIGMAR WARSCROLL•
Outlaw Conqueror Cogfort
6"
25
3+
10
The Conqueror Cogfort exchanges a conventional main gun for a realmscorcher flame cannon: a truly terrifying weapon that swathes the battlefield in sheets of flesh- melting fire. Outfitted with an underbelly transport cage, the Conqueror is typically used in an assault role, delivering troops right into the heart of the enemy’s battleline.
•CITIES OF SIGMAR WARSCROLL•
Outlaw Conqueror Cogfort
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Realmscorcher Flame Cannon [Anti-INFANTRY (+1 Rend)]
Realmscorcher Flame Cannon
Anti-INFANTRY (+1 Rend)
18"6D62+4+11
Crew’s Leadshotters [Shoot in Combat]
Crew’s Leadshotters
Shoot in Combat
12"64+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Crushing Iron Feet [Companion]
Crushing Iron Feet
Companion
44+2+24
Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points:
  • The Attacks characteristic of its Crushing Iron Feet is 3.
  • It has a Control characteristic of 5.

Deployment Phase
EVERYONE ABOARD!: The outlaw Cogfort can be used to transport anyone on foot, be they human, orruk, gheist or ghoul.

Declare: Pick up to 1 friendly INFANTRY HERO and up to 1 friendly non-reinforced, non-HERO INFANTRy unit that have not been deployed.

Effect: Set up those units in reserve as this unit’s passengers. They have now been deployed.
KEYWORDSDEPLOY

Once Per Battle, Any Charge Phase
THIS IS YOUR STOP, MAGGOTS!: The ramp slams down and the forces of disorder race forward, eager to spill blood on behalf on whoever may be watching.

Declare: Pick this unit’s passengers to be the targets.

Effect: Set up each target wholly within 6" of this unit and more than 9" from all enemy units. In addition, the targets’ melee weapons have Charge (+1 Damage) for the rest of the turn.

KEYWORDS
HERO, WAR MACHINE
ORDER


•REGIMENT OF RENOWN•
Da Hurtlin’ Hogz
No one can now say whether Zog or Goz kicked off their stampeding race. The former claims to have been the boss, with Goz challenging him for primacy. The truth is anyone’s guess. The two charge and brawl across hill, valley and realmgate, driving their Maw-gruntas on. Any onlookers who tried to keep up have long since fallen behind, but sometimes da Hurtlin’ Hogz will crash through a battlefield. The cries of trampled enemies and barbarous whoops of nominal allies are ignored. Only pulling ahead matters.
•REGIMENT OF RENOWN•
Da Hurtlin’ Hogz
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 430

Once Per Battle, Your Charge Phase
GRUNTA WAAAGH!: Just before the stampede crashes headlong into the enemy lines, the Tuskboss bellows a mighty ‘Waaagh!’, encouraging their steeds to cause as much carnage as possible with their impact.

Declare: You can use this ability if this Regiment of Renown’s Tuskboss on Maw-grunta is on the battlefield.

Effect: For the rest of the phase, each time a friendly unit in this Regiment of Renown finishes a charge move, roll a D3 for each enemy unit within 1" of that unit. On a 2+, inflict an amount of mortal damage on that unit equal to the roll. If that enemy unit is INFANTRY, add 1 to the mortal damage inflicted (if any).

Once Per Turn (Army), Any Combat Phase
PULLIN’ AHEAD: In their race across the realms, Zog and Goz will blithely pile on the speed and go crashing straight through enemy lines.

Declare: Pick a friendly unit in this Regiment of Renown that charged this turn and has not used any RAMPAGE abilities this turn to be the target.

Effect: The target can move D6". It must end that move in combat. Then, add 1 to the target’s momentum points. After this ability has been resolved, the target cannot use any other RAMPAGE abilities for the rest of the turn.
KEYWORDSRAMPAGE


•REGIMENT OF RENOWN•
Drekki’s Privateers
Drekki Flynt is one of the most famous skyfarers in Kharadron society, a rogue and opportunist whose feats grow ever more outrageous in the telling. Captain of the Frigate the Aelsling, Flynt has lent the services of his vessel and his crew to many causes over the years – few of them entirely noble.
•REGIMENT OF RENOWN•
Drekki’s Privateers
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 460

Deployment Phase
CRUISING INTO POSITION: The Aelsling’s speed and agility allow her to enter battle at the perfect moment.

Declare: Pick all units in this Regiment of Renown that have not been deployed.

Effect: Set up all of those units in reserve plying the winds. They have now been deployed.
KEYWORDSDEPLOY

Passive
YOU CALL IT YOURS, I CALL IT MINE: Aether-gold is Drekki Flynt’s great love, but other treasures will do in a pinch.

Effect: Add 1 to hit rolls and wound rolls for shooting attacks made by units in this Regiment of Renown that target an enemy unit that is within 6" of an enemy unit that has an enhancement.

Your Movement Phase
DAREDEVIL DEPLOYMENT: Flynt’s crew lead the way with guns blazing.

Declare: Pick the Arkanaut Frigate in this Regiment of Renown to use this ability if it is plying the winds.

Effect: Set up the Arkanaut Frigate anywhere on the battlefield more than 9" from all enemy units. Then, set up all other units in this Regiment of Renown wholly within 6" of the Arkanaut Frigate and more than 9" from all enemy units.

Passive
THE GOOD SHIP AELSLING: Flynt’s beloved skyship has endured all that the realms can throw at her with stubborn indifference.

Effect: The Aelsling in this Regiment of Renown has a Health characteristic of 17 instead of 14.


•REGIMENT OF RENOWN•
Enforcers of the Tithe
Unlike most undead, the Ossiarchs are willing to compromise – provided their tithe is not waylaid. Though they bear little trust for the forces of Chaos, a desperate or cunning general may be able to direct them towards a mutual foe. After all, the Bonereapers will happily harvest the corpses of both sides...
•REGIMENT OF RENOWN•
Enforcers of the Tithe

BATTLE PROFILE

Points: 470

Once Per Turn (Army), Any Combat Phase
COLLECT THE TITHE: Nothing may halt the tithe-harvest.

Declare: Pick the GOTHIZZAR HARVESTER in this Regiment of Renown to use this ability, then pick a NON-HERO INFANTRY unit (friendly or enemy) within its combat range to be the target.

Effect: Roll a dice. If the roll equals or exceeds the target’s Health characteristic, 1 model in the target unit is slain, then give the unit using this ability 1 bone-tithe point.

Your Hero Phase
7
SOUL TAX: Part of the Ossiarchs’ tithe is inevitably a portion of their allies’ souls.

Declare: Pick the Mortisan Ossifector in this Regiment of Renown to cast this spell, then:
  • Pick a friendly unit, excluding units in this Regiment of Renown, to be the target.
  • Pick a unit in this Regiment of Renown to be the recipient.
The target and the recipient must be wholly within 12" of and visible to the caster. Then, make a casting roll of 2D6.

Effect: Until the start of your next turn:
  • The target has a maximum control score of 1.
  • Add 1 to hit rolls and wound rolls for the recipient’s combat attacks.
KEYWORDSSPELL

Your Movement Phase
REBUILD ON THE MARCH: Ossiarch war-constructs can fashion new warriors at a fearsome rate if bone is in ample supply.

Declare: Pick the Gothizzar Harvester in this Regiment of Renown to use this ability if it has 6 bone-tithe points. Then, pick another unit in this Regiment of Renown that has been destroyed to be the target.

Effect: Reset the Gothizzar Harvester’s bone-tithe points to 0. Then, set up a replacement of the target unit with half the number of models (rounding up) wholly within 9" of the Gothizzar Harvester and more than 9" from all enemy units.


•REGIMENT OF RENOWN•
Exile Scavengers
His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear.
•REGIMENT OF RENOWN•
Exile Scavengers

BATTLE PROFILE

Points: 390

Deployment Phase
AN EYE FOR LOOT: The Exile Scavengers observe from above to locate the best spot to swoop in and ‘claim their fee’.

Declare: This ability must be used to deploy this Regiment of Renown.

Effect: Set up the units in this Regiment of Renown in reserve studying the battlefield. They have now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
SWOOP IN: Once the moment is right, Gronn and his crew strike hard and fast.

Declare: Pick the Grundstok Gunhauler in this Regiment of Renown to use this ability if it is studying the battlefield.

Effect: Set up the Grundstok Gunhauler on the battlefield more than 6" from all enemy units that have an artefact of power and more than 9" from all other enemy units. Then, set up all other units in this Regiment of Renown wholly within 3" of the Grundstok Gunhauler and more than 6" from all enemy units.

Once Per Turn (Army), Your Combat Phase
WHAT’S YOURS IS MINE: Gronn has always had a cavalier attitude when it comes to ownership.

Declare: Pick an enemy unit in combat with a unit in this Regiment of Renown to be the target. Then, pick an artefact of power the target has.

Effect: Roll a dice. Add 1 to the roll for each unit in this Regiment of Renown that is in combat with the target. On a 6+, the target no longer has that artefact of power.


•REGIMENT OF RENOWN•
Mask of the Deceiver
The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass.

•DISCIPLES OF TZEENTCH WARSCROLL•
Mask of The Deceiver
5"
6
5+
2
5+
The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass.
•DISCIPLES OF TZEENTCH WARSCROLL•
Mask of The Deceiver
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
The Trickster’s Staff
The Trickster’s Staff33+3+1D3
Deployment Phase
MASKED IN PLAIN SIGHT: Few can see through the Changeling’s disguise.

Declare: This unit must be deployed using this ability.

Effect: Set up this unit in reserve incognito. It has now been deployed.

Friendly incognito units are destroyed at the end of the fifth battle round and not at the start of the fourth battle round
KEYWORDSDEPLOY

Any Hero Phase
BAIT AND SWITCH: The Changeling swaps places with a temporary ally

Declare: This unit can use this ability if it is incognito. Pick this unit and a friendly INFANTRY HERO to be the targets. One target must be incognito and the other must be on the battlefield.

Effect: Set up the incognito target wholly within 6" of the other target and not in combat. Then, remove the other target from the battlefield and set it up in reserve incognito.

If this unit is destroyed, before removing it from play, set up the friendly incognito unit wholly within 6" of a battlefield edge and not in combat.

Your Hero Phase
6
FORCEFUL COMMAND: The Changeling imbues its orders with compelling enchantments so that none can disobey.

Declare: Pick a visible friendly unit wholly within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn:
  • The target cannot use MOVE abilities.
  • The target’s melee weapons have Anti-charge (+1 Rend).
KEYWORDSSPELL

KEYWORDS
UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (5+)
CHAOS, DISCIPLES OF TZEENTCH, DAEMON


•REGIMENT OF RENOWN•
Odo Godswallow
The great beasts of the Godswallow Delta are practically endangered species, for the crazed Odo spends almost every waking second relentlessly hunting them down before grinding their bones and caving in their skulls in brutal displays of violence.
•REGIMENT OF RENOWN•
Odo Godswallow
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 410

Once Per Turn (Army), Any Combat Phase
MIGHTY WALLOPER: Odo has biffed just about every large beast imaginable, and he isn’t going to stop any time soon.

Declare: Pick an enemy MONSTER in combat with the unit in this Regiment of Renown to be the target.

Effect: For the rest of the turn, the unit in this Regiment of Renown’s Menhir Club has Crit (2 Hits) but all attacks made with that weapon this turn must target that enemy MONSTER.

Passive
PROTECTIVE WARDS: The sigils painted all over Odo Godswallow’s skin do actually provide some protection.

Effect: The unit in this Regiment of Renown has WARD (6+).


•REGIMENT OF RENOWN•
One-eyed Grunnock
A grizzled old devil with a mean streak a mile wide, Grunnock has learnt that the best way to break an enemy army is to shatter its cohesion in a single, mighty blow. His signature move - leaping high before stomping down to cause a small earthquake - is feared for good reason.
•REGIMENT OF RENOWN•
One-eyed Grunnock

BATTLE PROFILE

Points: 410

Passive
TITANIC STRIDE: When your legs are as long as a Mega-Gargant’s, you can walk where you please and when you please.

Effect: The unit in this Regiment of Renown can use CHARGE abilities even if it used a RETREAT ability in the same turn. In addition, no mortal damage is inflicted on the unit in this Regiment of Renown by RETREAT abilities.

Passive
EARTH-SHAKING STOMP: One-eyed Grunnock jumps into the air and comes down hard, the resulting shockwave sending riders tumbling from mounts and scattering cohesive infantry formations

Effect: Subtract 1 from hit rolls for combat attacks made by enemy INFANTRY and CAVALRY units while they are in combat with the unit in this Regiment of Renown.


•REGIMENT OF RENOWN•
Rogue Engine
There are many reasons why a Castellan-Captain might turn their cloak and embrace a sellsword’s career. Some are fugitives or criminals, while others seek fortune and glory outside the restrictions of the Sigmarite military. Some Cogforts are even commandeered by enterprising enemies and turned against their creators.

•CITIES OF SIGMAR WARSCROLL•
Outlaw Cannonade Cogfort
6"
25
3+
10
There are many reasons why a Castellan-Captain might turn their cloak and embrace a sellsword’s career. Some are fugitives or criminals, while others seek fortune and glory outside the restrictions of the Sigmarite military. Some Cogforts are even commandeered by enterprising enemies and turned against their creators.
•CITIES OF SIGMAR WARSCROLL•
Outlaw Cannonade Cogfort
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Godbreaker Cannon
Godbreaker Cannon24"44+2+24
Breacher Cannon [Anti-INFANTRY (+1 Rend)]
Breacher Cannon
Anti-INFANTRY (+1 Rend)
12"63+3+12
Crew’s Leadshotters [Shoot in Combat]
Crew’s Leadshotters
Shoot in Combat
12"64+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Crushing Iron Feet [Companion]
Crushing Iron Feet
Companion
44+2+24
Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points:
  • The Attacks characteristic of its Crushing Iron Feet is 3.
  • It has a Control characteristic of 5.

Your Hero Phase
MERCENARY ATTITUDES: How allies interact with outlaw Cogforts varies. Feral enthusiasts may enter a frenzy or rush ahead of the war machine, eager not to lose a meal or an opportunity to get their divine patron’s attention. Others may use it as a protective shelter or draw strength and courage from its presence.

Declare: Pick another friendly non-UNIQUE unit wholly within 12" of this unit to be the target.

Effect: Pick 1 of the following effects to apply until the start of your next turn and while the target is wholly within 12" of this unit:
  • You can re-roll run rolls for the target.
  • Add 1 to charge rolls for the target.
  • The target cannot be targeted by shooting attacks.
  • Add 1 to wound rolls for the target’s combat attacks.
  • Add 10 to the target’s control score.

KEYWORDS
HERO, WAR MACHINE
ORDER


•REGIMENT OF RENOWN•
Skulkrik’s Loonladz
Loonboss Skulkrik fought under the Bad Moon, once. He has sought to do so again ever since, its light sending him and his ladz into a wild frenzy in violent cahoots. These Moonclan grots are always on the move, hunting after rumours of the Bad Moon’s last sighting, and they will often appear on a battlefield unannounced should their lunar deity bless it with an appearance.
•REGIMENT OF RENOWN•
Skulkrik’s Loonladz
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 280

Passive
ON DA MOON’S TRAIL: Skulkrik and his grots are constantly on the hunt for signs of the Bad Moon’s last position, and they will become extra stubborn and stabby when defending sites touched by their god’s light, lest the trail go cold.

Effect: The melee weapons of units in this Regiment of Renown have Anti-charge (+1 Rend) while they are contesting an objective you control.


•REGIMENT OF RENOWN•
Sky-Port Profiteers
The Kharadron Overlords are nothing if not pragmatic when it comes to defending their interests. The elite groups known as Sky-Port Profiteers are dispatched to seek allies and secure the most vital territories. Litigious Codewrights negotiate terms, ably backed up by the firepower of their Grundstok bodyguards.
•REGIMENT OF RENOWN•
Sky-Port Profiteers

BATTLE PROFILE

Points: 350

Your Hero Phase
1
SUPPLIES DONT COME CHEAP: Profiteers will dispatch aid to beleaguered allies in exchange for payment.

Declare: Pick a visible terrain feature within 18" of the Codewright in this Regiment of Renown. Each friendly unit wholly within 3" of that terrain feature is a target.

Effect: Roll a D3 for each target. On a 2+, Heal (X) the target, where X is an amount equal to the roll.

Your Movement Phase
1
NO ONE RIDES FOR FREE: Kharadron can make a healthy profit transporting allies via the skyways.

Declare: Pick a friendly INFANTRY unit with up to 10 models that is wholly within 9" of the Codewright in this Regiment of Renown and not in combat to be the target.

Effect: Remove the target from the battlefield, then set it up again on the battlefield more than 9" from all enemy units.

Your Shooting Phase
1
LONG-RANGE SUPPORT: The Codewright can call in a long-range barrage to reduce a troublesome obstacle to dust.

Declare: Pick an objective within 15" of the Codewright in this Regiment of Renown and that no friendly units are contesting. Each unit contesting that objective is a target.

Effect: Roll a dice for each target. If the roll exceeds the target’s Health characteristic, inflict an amount of mortal damage on the target equal to the roll.


•REGIMENT OF RENOWN•
The Scarlet Jury
None may escape Ushoran’s justice; to ensure this, one must occasionally ally with uncouth outsiders. Such is the belief of Grand Justice Gormayne, who can be found travelling the realms with his pack of ‘jurors’. Those who understand the nature of the ghouls’ affliction may play along, taking advantage of the chance to direct their frenzy in battle. Plus, Gormayne can be surprisingly reasonable – at least some of the time…
•REGIMENT OF RENOWN•
The Scarlet Jury

BATTLE PROFILE

Points: 300

Passive
PUNISHMENT FITS THE CRIME: For Gormayne, the practice of law is quite simple. The crime is always life; the sentence is always death.

Effect: You believe the ‘Accusations of Regicide’ DELUSION (see Grand Justice Gormayne’s warscroll).


•REGIMENT OF RENOWN•
The Shinestealaz
No self-aggrandising grot likes to admit that there is only so much they can accomplish alone. Droggz da Sunchompa is not so limited in his ‘big finkin’. He will send the Shinestealaz into battle with other children of Gorkamorka in order to reap the spoils of the biggest battles. Their help is rarely refused, for this pack of stabby, loot-hungry grots are vicious in the extreme.
•REGIMENT OF RENOWN•
The Shinestealaz
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 500

Deployment Phase
SNEAKY PROWLIN’: Letting their temporary allies grab the majority of the foe’s attention, the Shinestealaz circle around the flanks.

Declare: Pick all units in this Regiment of Renown if none of them have been deployed.

Effect: Set up those units in reserve prowlin’ around. They have now been deployed.
KEYWORDSDEPLOY

Once Per Battle (Army), Your Movement Phase
AMBUSH TIME!: At a howl from their Snarlboss’s alpha wolf, the Shinestealaz launch their attack, pelting towards the weak spots in the enemy line.

Declare: Pick all units in this Regiment of Renown if they are prowlin’ around.

Effect: Set up those units anywhere on the battlefield more than 9" from all enemy units.


•REGIMENT OF RENOWN•
Big Grikk’s Kruleshots
Grikk swears that the massive, jagged bolt that buried itself in the back of his boss’s Vulcha steed had nothing to do with him. Few believed the treacherous Big Shot, so Grikk quickly took leave of his clan, accompanied by a handful of crossbow-toting lackeys and some grots to drag his beloved killbow across the realms.
•REGIMENT OF RENOWN•
Big Grikk’s Kruleshots
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

The Beast-skewer Killbow in this Regiment of Renown has the HERO keyword.


BATTLE PROFILE

Points: 320

Once Per Turn (Army), Your Shooting Phase
SKEWER IT AGAIN!: Rather than gesture in the traditional way, Grikk uses his bolts to indicate which beastie he wants his ladz to bring down.

Declare: Pick an enemy MONSTER that had any damage points allocated to it this phase by a shooting attack made by the Beast-skewer Killbow in this Regiment of Renown. Then, pick any number of Man-skewer Boltboyz units in this Regiment of Renown to focus fire.

Effect: For the rest of the turn, add 1 to the Attacks characteristic of the ranged weapons used by the units you picked to focus fire but all of their attacks must target the enemy MONSTER you picked.


•REGIMENT OF RENOWN•
Braggit’s Bottle-Snatchaz
Braggit Big-Talka is a grot with many tales to tell. Some of them even contain a grain of truth. The Rabble-Rowza and his mates (not to mention their squiggly companions) are an unpredictable menace, arriving without warning in search of shiny bottles to snatch and pour their fungal potions into.
•REGIMENT OF RENOWN•
Braggit’s Bottle-Snatchaz
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 480

Your Hero Phase
7
SNEAKY DISTRACTION: The shaman’s unnaturally shrill cries and magical light-show hypnotically draw the attention of their foes.

Declare: Pick the Gobbapalooza in this Regiment of Renown to cast this spell, then make a casting roll of 2D6.

Effect: Until the start of your next turn, subtract 1 from hit rolls for attacks made by enemy units while they are wholly within 12" of the caster.
KEYWORDSSPELL, UNLIMITED

Deployment Phase
SUPER-SECRET TUNNELS: Rabble-Rowzas have a knack for locating hidden passages beneath the earth.

Declare: Pick a unit in this Regiment of Renown that has not been deployed.

Effect: Set up that unit in reserve in a super-secret tunnel. It has now been deployed.
KEYWORDSDEPLOY

Once Per Turn (Army), Any Movement Phase
SUDDEN EMERGENCE: Braggit and his ladz tend to turn up wherever they are least expected (and least desired).

Declare: If the Rabble-Rowza in this Regiment of Renown is in a super-secret tunnel, pick it to be the target.

Effect: Set up the target anywhere on the battlefield more than 9" from all enemy units. Then, set up all other friendly units that are in a super-secret tunnel within 3" of the target and more than 9" from all enemy units.


•REGIMENT OF RENOWN•
Goroan Scions
The beasts known as ogroids were once the Goroans, a race of Destruction that fell to Chaos after orruks sacked their capital. But not every Goroan clan spat upon Gorkamorka; some stayed faithful, and they occasionally emerge to fight alongside their old kin. Their gifts of ‘flashy choppas’ is usually enough to banish any suspicion.
•REGIMENT OF RENOWN•
Goroan Scions
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION
  • 1 Ogroid Thaumaturge

BATTLE PROFILE

Points: 360

Once Per Turn (Army), Your Hero Phase
GOROAN FORGECRAFT: The Goroans were renowned for their skill at smithery, and even orruks will acknowledge their general killiness.

Declare: Pick a friendly DESTRUCTION HERO that is within the combat range of a HERO in this Regiment of Renown to be the target.

Effect: On a 3+, add 1 to the Rend characteristic of the target’s melee weapons until the start of your next turn.

Your Hero Phase
7
BELLOW OF GORKAMORKA: Goroan shamans who maintain the old ways channel the sense-blasting roars of Gorkamorka through their magic.

Declare: Pick the Ogroid Thaumaturge in this Regiment of Renown to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.

Effect: The target has STRIKE-LAST until the start of your next turn. In addition, while the target has the BURNING keyword, subtract 1 from hit rolls for the target until the start of your next turn.
KEYWORDSSPELL


•REGIMENT OF RENOWN•
Nurgle’s Gift
Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether...
•REGIMENT OF RENOWN•
Nurgle’s Gift

BATTLE PROFILE

Points: 180

Deployment Phase
INCUBATION PERIOD: Nurgle’s gifts can incubate slowly within the afflicted, gaining a malign sentience.

Declare: This ability must be used to deploy this Regiment of Renown.

Effect: Set up the units in this Regiment of Renown in reserve festering within. They have now been deployed.
KEYWORDSDEPLOY

Passive
BURSTING WITH LIFE: Guts roil and buboes weep before cheering Nurglings burst forth from the slain.

Effect: If a friendly non-NURGLE’S GIFT unit would be destroyed, before the last model is removed from play, roll a dice. Add 1 to the roll for each other friendly non-NURGLE’S GIFT unit that has been destroyed this battle. On a 5+, pick a friendly unit that is festering within and set it up wholly within 6" of that model. It can be set up in combat.


•REGIMENT OF RENOWN•
Snerk’s Trogg-Fer-Hire
Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping.
•REGIMENT OF RENOWN•
Snerk’s Trogg-Fer-Hire

BATTLE PROFILE

Points: 200

Your Charge Phase
GO DAT WAY!: Snerk makes sure to give his troggoth mate a jab if they get distracted. Which they do. Often.

Declare: Pick the Dankhold Troggoth in this Regiment of Renown to be the target if it is within 12" of the Loonboss in this Regiment of Renown.

Effect: For the rest of the turn, the target can still use CHARGE abilities even if it used a RETREAT ability in the same turn.

Passive
TAKTIKAL COWERING: Snerk can usually be found hurling insults from behind his mate’s solid, regenerating body.

Effect: While the Loonboss in this Regiment of Renown is within the combat range of the Dankhold Troggoth in this Regiment of Renown:
  • That Loonboss has WARD (4+).
  • Each time you make a successful ward roll for that Loonboss, allocate 1 damage point to that Dankhold Troggoth after the damage sequence for that Loonboss has been resolved (ward rolls cannot be made for those damage points).


•REGIMENT OF RENOWN•
Stumblefoot Gargant
The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way…
•REGIMENT OF RENOWN•
Stumblefoot Gargant

BATTLE PROFILE

Points: 140

Once Per Turn (Army), Your Shooting Phase
PROJECTILE VOMIT: Better out than in, as they say…

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn. Then, pick a point on the battlefield within 6" of this unit and pick all other units (friendly and enemy) within 3" of that point to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on that target equal to the roll.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Combat Phase
BELLOWING MOCKERY: Drunken gargants often holler incoherent insults to aggravate and taunt.

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn, then pick an enemy unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Charge Phase
WHAT’RE YOU LOOKIN’ AT?: Bleary eyes narrowed, the gargant picks a fight with a cocky-looking target.

Declare: Pick this unit to use this ability if it charged this turn and has not used a RAMPAGE ability this turn. Then, pick an enemy unit within 9" of this unit to be the target.

Effect: Roll 2D6. This unit can move a number of inches equal to the roll. It can pass through enemy models and must end that move in combat with the target.
KEYWORDSRAMPAGE

The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

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The WARMASTER keyword is used in the following Ogor Mawtribes warscrolls:

The UNIQUE keyword is used in the following Ogor Mawtribes warscrolls:

The WARD keyword is used in the following Ogor Mawtribes warscrolls:

Infantry Hero
• Butcher
Infantry
Faction Terrain
• Mawpit

The WAR MACHINE keyword is used in the following Ogor Mawtribes warscrolls:

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

Infantry Hero
• Tyrant
Cavalry
Infantry

The CHAMPION keyword is used in the following Ogor Mawtribes warscrolls:

The MUSICIAN keyword is used in the following Ogor Mawtribes warscrolls:

Cavalry
Infantry

The BEASTCLAW keyword is used in the following Ogor Mawtribes warscrolls:

The WIZARD keyword is used in the following Ogor Mawtribes warscrolls:

Infantry Hero
• Butcher

The MAWSEEKERS keyword is used in the following Ogor Mawtribes warscrolls:

Infantry Hero
• Butcher
Infantry

The PRIEST keyword is used in the following Ogor Mawtribes warscrolls:

The CAVALRY keyword is used in the following Ogor Mawtribes warscrolls:

The FACTION TERRAIN keyword is used in the following Ogor Mawtribes warscrolls:

Faction Terrain
• Mawpit

The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:

Infantry Hero

The RHINOX keyword is used in the following Ogor Mawtribes warscrolls:

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2026