Contents Cavalry Hero Infantry Hero Monster Hero War Machine Hero Infantry Monster Faction Terrain Regiment of Renown | ||
8" 10 4+ 2 The Centaurion Marshals are creatures of terrifying stature that serve as focal points for the First Prince’s legions, commanding warriors sworn to them with cunning and tactical guile before charging headlong into the fray, where they wreak havoc upon the enemy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Centaurion Weapons [Charge (+1 Damage)] | |||||||
Centaurion Weapons Charge (+1 Damage) | 6 | 3+ | 3+ | 1 | 2 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS |
10" 8 3+ 2 Particularly favoured Chaos Lords may be granted a daemonic steed to bear them into battle. These champions become the rulers of feared cavalry warbands, driving their mounted brethren into battle with roared oaths to the Dark Gods. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonic Mount’s Mighty Hooves [Companion] | |||||||
Daemonic Mount’s Mighty Hooves Companion | 3 | 5+ | 3+ | - | 1 | ||
Cursed Weapons [Charge (+1 Damage)] | |||||||
Cursed Weapons Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
9" 10 3+ 2 Karkadraks are monstrous lizard-beasts clad in thick scales, whose destructive rampages are almost impossible to stop. Only the strongest Chaos Lords can dominate a Karkadrak, but those who succeed become truly deadly linebreakers. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hexed Weapons [Crit (Mortal), Charge (+1 Damage)] | |||||||
Hexed Weapons Crit (Mortal), Charge (+1 Damage) | 5 | 3+ | 3+ | 1 | 2 | ||
Karkadrak’s Claws and Horn [Companion] | |||||||
Karkadrak’s Claws and Horn Companion | 4 | 4+ | 3+ | 1 | 2 |
Once Per Battle (Army), Any Charge Phase |
Any Charge Phase |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
12" 7 4+ 2 Only the mightiest and most ruthless Darkoath warriors may rise to command their tribe in battle. Their killing prowess honed by years of strife and slaughter, they lead their people to victory after bloody victory, claiming heads with every swing of their cursed weapons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkoath Cursed Weapon [Crit (Mortal)] | |||||||
Darkoath Cursed Weapon Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
Warsteed’s Hooves [Companion] | |||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 |
Passive |
Once Per Battle, End of Any Turn |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
9" 9 3+ 2 Sworn to Be’lakor and granted immortality, Eternus rides at the head of First Prince’s legions, crushing those who oppose his ascension. His mighty weapons are not his only means of waging war, for Eternus commands a vast network of spies and warriors loyal to the Dark Master. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Drakocephalus’s Fangs [Companion] | |||||||
Drakocephalus’s Fangs Companion | 3 | 4+ | 3+ | - | 1 | ||
Death Glaive and Skull Flail [Charge (+1 Damage)] | |||||||
Death Glaive and Skull Flail Charge (+1 Damage) | 6 | 3+ | 3+ | 1 | 2 |
Any Movement Phase |
KEYWORDS | CORE |
Reaction: Opponent declared a command for a unit within 12" of this unit |
KEYWORDS | UNIQUE, HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS |
14" 6 4+ 2 The Gaunt Summoners are strange daemon-sorcerers of Tzeentch bound to the will of the Everchosen. Some glide above the battlefield on scintillating Discs of Tzeentch, laying the enemy low with arcane power and cursed daggers. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Changestaff [Crit (Mortal)] | ||||||||
Changestaff Crit (Mortal) | 12" | 3 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Disc’s Teeth and Horns [Companion] | ||||||||
Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 | |||
Warptongue Blade | ||||||||
Warptongue Blade | 3 | 3+ | 3+ | 1 | 2 |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), CAVALRY, FLY, WARD (6+), PLEDGED TO TZEENTCH |
CHAOS, SLAVES TO DARKNESS, DAEMON |
12" 4 5+ 2 Singri is the daughter of Gunnar Brand, heir apparent to the Darkoath tribes of the Snow Peaks. She charges into battle with a brash ferocity, one that often vexes her father, yet none are as capable as she at teasing out speed from a warhorse, nor as skilled in loosing pinpoint arrows while galloping at full tilt as Singri. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Singri’s Warbow [Crit (Auto-wound)] | ||||||||
Singri’s Warbow Crit (Auto-wound) | 18" | 2 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warsteed’s Hooves [Companion] | ||||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 | |||
Brand Ancestral Knife | ||||||||
Brand Ancestral Knife | 3 | 4+ | 3+ | 1 | 1 |
Passive |
Passive |
KEYWORDS | UNIQUE, HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH, GUNNAR’S OATHSWORN |
5" 6 3+ 2 Chaos Lords are dark champions who have walked the Path to Glory and are now only one step away from glory or damnation. They are the rulers of great warbands and hordes, and their followers will die before failing these fearsome warlords. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Reaperblade [Crit (Mortal)] | |||||||
Reaperblade Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 5 4+ 2 The very air around a Sorcerer Lord is saturated with dark magic. With their command of daemonic powers and gift of foresight, these warlocks bolster the power of their allies while unleashing their own devastating spellcraft on the enemy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sorcerer Staff and Runeblade | |||||||
Sorcerer Staff and Runeblade | 3 | 4+ | 3+ | 1 | D3 |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
8" 10 3+ 5 Daemon Princes are those champions who, through determination and countless atrocities, have surpassed the heights of the Path to Glory. Only the most vanishingly rare souls can hold the gods’ attention long enough to achieve this apotheosis, joining the infernal ranks of daemonkind as an embodiment of Chaos itself. The earth rebels at their presence, for they are things that should not exist. Palls of shadow surround a Daemon Prince as the land cracks and vomits torrents of hellflame. With talon and cursed blade, the Daemon Prince brings ruin to the realms, assured that there are none who might challenge them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hellforged Weapons [Crit (Mortal)] | |||||||
Hellforged Weapons Crit (Mortal) | 6 | 3+ | 3+ | 1 | 3 |
Passive |
Passive |
Any Combat Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
5" 5 5+ 2 Darkoath Chieftains lead their barbarian tribes to war with the fury and conviction of the truly devoted. These masterful warriors are always seeking greater challenges, and their skill at arms is spoken of in awe by their followers. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cursed Broadsword [Crit (Mortal)] | |||||||
Cursed Broadsword Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 |
Reaction: You declared a FIGHT ability for this unit |
Once Per Battle, End of Any Turn |
KEYWORDS | HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
5" 5 5+ 2 A Darkoath Warqueen has proven herself the rightful ruler of her barbarian tribesfolk time and again. She has sworn dread pacts to bring carnage to the Mortal Realms, and all who stand in her way must face both her wrath and that of her devoted warriors. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rune-etched Axe [Crit (Mortal)] | |||||||
Rune-etched Axe Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 |
Once Per Turn (Army), Your Hero Phase |
Once Per Battle, Any Charge Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
5" 6 3+ 2 Exalted Heroes are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions, for by slaying these foes an Exalted Hero proves their own might. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blades of the Dark Champion [Anti-HERO (+1 Rend), Anti-MONSTER (+1 Rend)] | |||||||
Blades of the Dark Champion Anti-HERO (+1 Rend), Anti-MONSTER (+1 Rend) | 5 | 3+ | 3+ | 1 | 2 |
Passive |
KEYWORDS | HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 5 6+ 2 To the daemonic Gaunt Summoners, reality is but a plaything. At the will of their master Archaon they lead armies of mortals to wreak terrible havoc. They can consume their foes in hellfire and manipulate realmgates to summon minions to their side in a matter of moments. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Changestaff [Crit (Mortal)] | ||||||||
Changestaff Crit (Mortal) | 12" | 3 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warptongue Blade | ||||||||
Warptongue Blade | 3 | 3+ | 3+ | 1 | 2 |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+), PLEDGED TO TZEENTCH |
CHAOS, SLAVES TO DARKNESS, DAEMON |
5" 6 5+ 2 Gunnar Brand is a legend amongst the Darkoath tribes of the eastern Great Parch. His warrior skills, coarse charisma and raw grit have seen him emerge triumphant against seemingly impossible odds time and again. Many whisper that Gunnar’s brother forged a deal with a Wilderfiend and that the Chaos Gods have their gaze upon him. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Dual Axes [Crit (Mortal)] | |||||||
Dual Axes Crit (Mortal) | 10 | 4+ | 3+ | 1 | 1 |
Any Combat Phase |
Once Per Battle, End of Any Turn |
KEYWORDS | UNIQUE, HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH, GUNNAR’S OATHSWORN |
6" 8 4+ 2 Myrmidons are masters of the Varanspire’s fighting pits, and have spent decades mastering the gladiatorial arts. In battle they lead those who seek to join the Everchosen’s legions, for to impress a Myrmidon is to be marked for glory. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Gladiator Spear | ||||||||
Gladiator Spear | 10" | 1 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Gladiator Spear [Anti-MONSTER (+1 Rend)] | ||||||||
Gladiator Spear Anti-MONSTER (+1 Rend) | 6 | 3+ | 2+ | 1 | 3 |
Reaction: You declared a FIGHT ability for this unit |
Passive |
KEYWORDS | HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS |
10" 14 3+ 5 Once a whelp in the Varanspire’s fighting pits, Abraxia has risen to command the Swords of Chaos – the infamous First Circle of the Varanguard. She is a warrior of matchless willpower, convinced that there is no challenge she cannot best through bloody-minded grit. To Abraxia, Chaos represents a state of perpetual testing rather than being embodied in four insane gods. Such an anti-deific attitude pleases Archaon, who offers Abraxia that rarest of boons – a measure of his trust. In her conquest of the Sigmarite city of the Phoenicium, Abraxia consumed the sacred fire at the bastion’s heart. Cinder now flickers when she speaks, while in her eyes rages a tortured and captive flame. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Thanatorg’s Claws and Fangs [Companion] | |||||||
The Thanatorg’s Claws and Fangs Companion | 6 | 4+ | 3+ | 1 | 2 | ||
Gorbolga [Anti-HERO (+1 Rend), Charge (+1 Damage)] | |||||||
Gorbolga Anti-HERO (+1 Rend), Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Any Combat Phase |
Passive |
KEYWORDS | UNIQUE, HERO, MONSTER, WARD (5+) |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
14" 25 3+ 10 Archaon is the Everchosen, champion of the Ruinous Powers, anointed in the blood of butchered empires. Many worship him as a demigod of Chaos, the primordial ruin of the false god Sigmar. It is true that the Everchosen despises the God-King – but he reserves similar loathings for the Brothers in Darkness, and indeed all deities. Were Archaon’s ultimate goals to be realised, it would be his banners alone rising over the charred corpse of the realms. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Dorghar’s Heads [Companion] | |||||||
Dorghar’s Heads Companion | 3 | 3+ | 2+ | 1 | 5 | ||
Dorghar’s Claws and Tails [Companion] | |||||||
Dorghar’s Claws and Tails Companion | 6 | 4+ | 2+ | 2 | 3 | ||
The Slayer of Kings [Anti-HERO (+1 Rend)] | |||||||
The Slayer of Kings Anti-HERO (+1 Rend) | 4 | 2+ | 3+ | 2 | 3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
Once Per Battle, Your Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (5+) |
CHAOS, SLAVES TO DARKNESS, DAEMON, WARRIORS OF CHAOS |
14" 14 4+ 10 Once, Be’lakor – first of the Daemon Princes – stood paramount before the Ruinous Powers. How he fell from these heights is not known; likely his ambitions played a part, for Be’lakor craves godhood. His punishment was to crown each Everchosen but be denied the mantle himself. Yet Be’lakor is a creature of matchless cunning; even as he raged at his predicament, nursing hatred for the ‘False King’ Archaon, he schemed to reclaim his place at the forefront of the hordes of Chaos. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Fell Claw and Spearing Tail [Charge (+1 Damage)] | |||||||
Fell Claw and Spearing Tail Charge (+1 Damage) | 2 | 2+ | 2+ | 2 | 2 | ||
Blade of Shadows [Crit (Auto-wound)] | |||||||
Blade of Shadows Crit (Auto-wound) | 8 | 3+ | 3+ | 2 | 2 |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Passive |
Once Per Turn (Army), Enemy Combat Phase |
KEYWORDS | RAMPAGE |
Once Per Battle, Enemy Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
12" 12 4+ 5 For those Chaos Lords who truly wish to display their dominance, only one form of mount will suffice: a Manticore, a terrible leonine beast from the wildest reaches of the realms. A Manticore is an apex predator of the battlefield, devoid of fear and filled with a berserk frenzy as it soars on great leathery wings. Only the most iron-willed of warlords can collar a Manticore’s bloodthirsty frenzy and compel the beast to serve their purpose. Those who do, however, gain a monstrous living weapon capable of shattering a battleline single-handedly. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonbound Weapons [Crit (Mortal)] | |||||||
Daemonbound Weapons Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Manticore’s Claws and Fangs [Anti-MONSTER (+1 Rend), Companion] | |||||||
Manticore’s Claws and Fangs Anti-MONSTER (+1 Rend), Companion | 6 | 4+ | 2+ | 1 | 2 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
12" 12 4+ 5 Chaos Sorcerers wield the energies of magic unbound. Theirs are the old traditions of the soothsayer and the tribal shaman, empowered by eldritch gifts from their patron deities. The most aggressive Sorcerer Lords are not content to be whispering viziers to the champions of Chaos; they desire to command hordes, to see enemies terrified and broken before them. So do they seek out the winged alpha predators known as Manticores, arcanely forcing these beasts into service. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Manticore’s Claws and Fangs [Anti-MONSTER (+1 Rend), Companion] | |||||||
Manticore’s Claws and Fangs Anti-MONSTER (+1 Rend), Companion | 6 | 4+ | 2+ | 1 | 2 | ||
Sorcerous Reaping Staff | |||||||
Sorcerous Reaping Staff | 3 | 3+ | 3+ | 1 | D3 |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1), FLY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
8" 14 4+ 5 Though the Ruinous Powers are worshipped at countless warped temples and unholy sites, it is only in battle that they may truly be honoured. The most devout champions of Chaos seek to combine both these forms of worship, crafting bladed shrines that are carried into battle by swollen and lumbering mutants. These Warshrines are utterly suffused with fell powers. Their altars are slick with the blood of the sacrificed slain, and the great icon that crowns them pulses with the energies of the Dark Gods. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Flailing Fists [Companion] | |||||||
Flailing Fists Companion | 6 | 4+ | 3+ | - | 2 | ||
Sacrificial Blade | |||||||
Sacrificial Blade | 4 | 3+ | 3+ | 1 | 2 |
Passive |
Passive |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
KEYWORDS | HERO, PRIEST (1), WAR MACHINE |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
2D6" 5 5+ 1 Those who receive too many gifts from the gods may degenerate into a hideous Chaos Spawn. Lumpen and misformed, these creatures lurch from their lairs when death is on the wind, slaughtering all before them with flailing tentacles and crooked claws. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Freakish Mutations [Crit (2 Hits), Companion] | |||||||
Freakish Mutations Crit (2 Hits), Companion | 2D6 | 5+ | 4+ | - | 1 |
Passive |
Passive |
KEYWORDS | BEAST |
CHAOS, SLAVES TO DARKNESS |
8" 9 5+ 1 Wilderfiends are both guardians and persecutors of the Darkoath tribes. Once mortal heroes themselves, they have been warped and twisted into hunched abominations that crave flesh and wield powers of primal sorcery to annihilate their prey. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Razor-sharp Claws [Companion] | |||||||
Razor-sharp Claws Companion | 6 | 4+ | 3+ | 1 | 2 | ||
Flesh-tearing Maw [Companion] | |||||||
Flesh-tearing Maw Companion | 3 | 3+ | 3+ | 2 | D3 |
Passive |
Passive |
Your Hero Phase |
KEYWORDS | BEAST, WARD (5+) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
10" 2 6+ 1 One of the many forms of wildlife twisted by the power of Chaos, Raptoryx cross the land in vast flocks. Cunning and vicious beasts, they are willing to take on prey many times their size, pulling them down in a frenzy of slashing talons and snapping beaks. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Razor-sharp Beak and Talons [Companion] | |||||||
Razor-sharp Beak and Talons Companion | 3 | 4+ | 4+ | - | 1 |
Passive |
Passive |
KEYWORDS | BEAST |
CHAOS, SLAVES TO DARKNESS |
7" 8 5+ 1 Beasts of Nurgle are amongst the Plaguefather’s most bizarre daemonspawn. They resemble huge gastropods, albeit with fronds of tentacles undulating around their heads and clusters of pus-weeping eyes blinking across their faces. Their blubbery bodies leave a trail of corrosive sludge, and when a beast collides with an enemy formation, the impact smashes bones to powder. Even more unnatural than a Beast of Nurgle’s appearance, however, is the joy that pervades these daemons. They are extremely, idiotically affectionate, always on the lookout for new playmates. Such is their enthusiasm that they cannot distinguish a mortal’s cries of pain as they dissolve from whoops of excitement.
Beasts of Nurgle are one of the few breeds of daemon who truly lack any form of malice. This, however, does not diminish their lethal potential. Though they are far too excitable to follow orders or hold positions, the masters of the Plague Legions can always rely on the Beasts’ witless enthusiasm to create carnage. Beasts of Nurgle have little in the way of attention span, and become disappointed when the target of their affection becomes all still and boring – yet this is quickly rectified whenever the daemon spies another potential friend in the distance. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Filthy Claws and Slobbering Maw [Companion] | |||||||
Filthy Claws and Slobbering Maw Companion | 5 | 4+ | 3+ | 1 | D3 |
Any Charge Phase |
KEYWORDS | CORE, CHARGE, MOVE |
Passive |
KEYWORDS | BEAST, WARD (5+), LEGION OF THE FIRST PRINCE |
CHAOS, DAEMON, SLAVES TO DARKNESS |
10" 4 5+ 1 Fiends are perhaps the strangest of all Slaanesh’s daemonspawn, unholy fusions of beast and lurid nightmare. Their two sets of lower limbs are vaguely humanoid, yet their arms end in enormous pincers. Uncannily prehensile tongues flick from their elongated faces, and their whipping tails are tipped with spikes coated in arcane venoms. Unsurprisingly, Fiends cannot inspire deep-seated desire through their appearance alone; rather, they emit a soporific musk that both attracts and immobilises their prey, filling their minds with rapturous hallucinations and allowing the Fiends to tear them apart at their leisure.
Packs of Fiends skitter throughout the Six Circles of Seduction, crooning discordant songs wherever they travel. Daemons consider these tunes to be lays of the utmost sweetness, each recalling the greatest atrocities ever to grace the innermost cloisters of the Palace of Pleasure. To those mortals not in Slaanesh’s favour, a Fiend’s song is nigh-on unbearable, rolling through the meat of their minds like a ball of wicked knives. Only through repeated exposure and deep inhalations of the daemon’s musk do they begin to grasp the beauty of a Fiend’s chorus, whereupon the ‘enlightened’ mortal becomes a creature of the Dark Prince through and through. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Deadly Pincers and Barbed Stinger [Anti-MONSTER (+1 Rend), Companion] | |||||||
Deadly Pincers and Barbed Stinger Anti-MONSTER (+1 Rend), Companion | 4 | 4+ | 3+ | 1 | D3 |
Once Per Turn (Army), Any Combat Phase |
Passive |
Passive |
KEYWORDS | WARD (6+), BEAST, LEGION OF THE FIRST PRINCE, CHAMPION |
CHAOS, DAEMON, SLAVES TO DARKNESS |
14" 3 5+ 1 Screamers are sky-sharks that ride upon currents of magic. These daemons drift about, fangs constantly gnashing and eyes revolving on their flattened undersides as they hunt for prey. Souls are their favoured delicacy, but aetheric energies are similarly ripe for consumption. Mortal flesh makes for a fine meal, too – though the act of ripping open prey with their circular, shredding maws sustains the Screamers far more than any physical nourishment.
Champions of Tzeentch have long used Screamers as aerial shock cavalry. They are single-minded in hunting for their next mouthful of magic; Screamer shoals have been known to chase endless spells across entire landmasses. Sharpened spines and ridges jut out from the Screamers’ sleek forms, and the speeds they can reach make them deadly living missiles. Screamer shoals dart through an enemy formation without pause, scything down foes without breaking pace. Even monsters must be wary of these daemons; there are tales of Mega-Gargants that thought to pluck one of these strange beasts out of the sky for a quick snack, only to be whittled down to the bone by a sudden hurricane of fangs. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lamprey Bite [Anti-MONSTER (+1 Rend), Companion] | |||||||
Lamprey Bite Anti-MONSTER (+1 Rend), Companion | 3 | 4+ | 3+ | 1 | 1 |
Your Movement Phase |
Passive |
KEYWORDS | BEAST, FLY, WARD (6+), LEGION OF THE FIRST PRINCE |
CHAOS, SLAVES TO DARKNESS, DAEMON |
10" 4 3+ 1 The coming of the Chaos Knights heralds a crushing defeat for their adversaries. These dreaded champions charge fearlessly into the deadliest of battles, striking down foes all around them with sundering blows from their ensorcelled weapons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cursed Lance [Charge (+1 Damage)] | |||||||
Cursed Lance Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | ||
Warsteed’s Hooves [Companion] | |||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 |
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
12" 3 5+ 1 The Darkoath prize speed and agility above all in their light cavalry. Fellriders are mounted daredevils, outflanking their foes on lightning-swift and aggressive mounts, riddling their ranks with volleys of javelins before charging in to deal the killing blow. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Marauder Javelin | ||||||||
Marauder Javelin | 10" | 1 | 4+ | 3+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Fellrider Blades [Charge (+1 Damage)] | ||||||||
Fellrider Blades Charge (+1 Damage) | 2 | 4+ | 3+ | - | 1 | |||
Marauder Javelin | ||||||||
Marauder Javelin | 2 | 4+ | 4+ | 1 | 1 | |||
Warsteed’s Hooves [Companion] | ||||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 |
Once Per Battle, Any Charge Phase |
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
10" 5 3+ 2 Each of the Varanguard is a mighty champion who has passed the many tests set for them by Archaon and sworn themselves to his service. Riding atop their hulking steeds, these lords of darkness bring inescapable death to the Everchosen’s enemies. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonforged Blades [Crit (Mortal), Charge (+1 Damage)] | |||||||
Daemonforged Blades Crit (Mortal), Charge (+1 Damage) | 3 | 3+ | 3+ | 2 | 2 | ||
Steed’s Tearing Fangs [Companion] | |||||||
Steed’s Tearing Fangs Companion | 3 | 4+ | 3+ | 1 | 1 |
Once Per Battle, Any Combat Phase |
KEYWORDS | CAVALRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
8" 5 4+ 2 Resolute shieldwalls are trampled by the coming of the Bloodcrushers, Khorne’s daemonic shock cavalry. It takes an especially murderous Bloodletter to master one of the ironclad daemons known as a Juggernaut. After a pleasing slaughter, the Bloodletter will be brought to an enclosed steppe deep within Khorne’s fortress – a land stamped flat by the Juggernauts that charge across the plains and slam into one another, sparks flying with each collision. The daemon must outwit or outfight the beast so that it ends up on the Juggernaut’s back – or else be gored into oblivion. Those who succeed crash free from the Brass Citadel in possession of a formidable new mount.
Bloodcrushers are amongst the most unsubtle of Khorne’s warriors, which renders them truly a sight to behold. The fact that Juggernauts cannot truly be broken, and that it is they rather than their riders who decide where to charge into battle, is largely immaterial to the Bloodletters; after all, Juggernauts hunger for battle no less than any other of the War God’s servants. Protected by the Juggernaut’s metal hide, a Bloodcrusher uses its own mass as a profound weapon, smashing those foolish enough to stand in its path into flinders. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Juggernaut’s Brazen Hooves [Companion] | |||||||
Juggernaut’s Brazen Hooves Companion | 2 | 4+ | 3+ | 1 | D3 | ||
Bloodcrusher Hellblade [Anti-INFANTRY (+1 Rend), Crit (Mortal)] | |||||||
Bloodcrusher Hellblade Anti-INFANTRY (+1 Rend), Crit (Mortal) | 2 | 3+ | 3+ | 1 | 1 |
Any Charge Phase |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), WARD (6+), LEGION OF THE FIRST PRINCE |
CHAOS, SLAVES TO DARKNESS, DAEMON |
5" 3 3+ 1 Devotees of Chaos who garner many dark rewards may rise to the ranks of the Chosen. Armed with wicked soul-cleaving weapons, these champions fight at the forefront of the Chaotic hordes, inspiring their brethren through acts of brutal violence. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soul Splitter [Crit (Mortal)] | |||||||
Soul Splitter Crit (Mortal) | 3 | 3+ | 3+ | 1 | 2 |
Once Per Battle, Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
12" 1 6+ 1 Furies are spiteful daemonic imps that throng those lands under the sway of Chaos. Though individually weak, when they swarm they can prove surprisingly deadly, waiting until the foe’s back is turned before launching vicious hit-and-run attacks. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Razor-sharp Dagger and Claws | |||||||
Razor-sharp Dagger and Claws | 3 | 4+ | 4+ | 1 | 1 |
Any Combat Phase |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
5" 1 4+ 1 Sworn to Be’lakor, these warriors wage war on two different fronts. They openly march alongside the legions of Chaos, bringing ruin to the Mortal Realms, yet serve ulterior motives, seeking to undermine the Everchosen and secure the ascension of the First Prince in his stead. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkiron Weapons | |||||||
Darkiron Weapons | 2 | 3+ | 4+ | 1 | 1 |
MODEL | BASE SIZE |
5 x Chaos Legionnaires | 32mm |
3 x Chaos Legionnaires | 28.5mm |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
5" 2 3+ 1 Clad in hellforged iron and swollen with dark blessings, Chaos Warriors are the bane of civilisation. Entire legions of these armoured killers march into battle in search of divine favour, each warrior the equal of several lesser mortals. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rune-etched Weapons [Crit (Auto-wound)] | |||||||
Rune-etched Weapons Crit (Auto-wound) | 2 | 3+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 1 5+ 1 Each and every Darkoath warrior is trained in the way of the axe and the sword from the youngest age. Having sworn bloody oaths to their patron gods, they seek to fulfil them by any means necessary, their bodies flushed with power by every pledge completed. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Raider Weapons | |||||||
Raider Weapons | 2 | 4+ | 3+ | - | 1 |
Once Per Battle, Any Charge Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
5" 1 5+ 1 Screaming blood-curdling vows to the Ruinous Powers, the Darkoath Savagers make brutal war across the length and breadth of the Mortal Realms. To these barbarous marauders, each new dawn is an opportunity to win the favour of the gods. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkoath Weapons [Crit (Mortal)] | |||||||
Darkoath Weapons Crit (Mortal) | 2 | 4+ | 3+ | - | 1 |
MODEL | BASE SIZE |
Wrathtouched, Slaughterborn, God-speaker | 32mm |
7 x Gloryseekers, Proven | 28.5mm |
Once Per Battle, Any Hero Phase |
KEYWORDS | INFANTRY, CHAMPION (1/10) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
6" 5 4+ 2 Serving as shock troops to the armies of Chaos, these formidable warriors are found where the fighting is thickest, wielding both monstrous strength and honed martial skill to carve swathes of ruin through the ranks of the enemy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Goroan Weapons [Anti-INFANTRY (+1 Rend)] | |||||||
Goroan Weapons Anti-INFANTRY (+1 Rend) | 4 | 4+ | 2+ | 1 | 2 |
Once Per Battle, Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3) |
CHAOS, SLAVES TO DARKNESS |
5" 3 5+ 1 Gunnar Brand is a hero amongst the Darkoath tribes of Aqshy, but he could not have won his greatest victories without the aid of his companions. The Oathsworn Kin form his closest circle of confidants – Dendrel Direbrand and Warqueen Tanari cave in skulls with hammer and spear while Broken Nadja trails behind, her deadly incantations reducing foes to madness. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gnarled Staff | |||||||
Gnarled Staff | 3 | 4+ | 4+ | - | D3 | ||
Heavy Darkoath Weapon [Crit (Mortal)] | |||||||
Heavy Darkoath Weapon Crit (Mortal) | 4 | 4+ | 3+ | - | 2 |
Passive |
Your Hero Phase | 5 |
KEYWORDS | SPELL |
KEYWORDS | UNIQUE, INFANTRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH, GUNNAR’S OATHSWORN |
5" 2 5+ 1 The furious heart of the Blood Legions, Bloodletters are the most numerous of Khorne’s daemons. It speaks to the War God’s battle-madness that even these lesser shards of his will are warriors of formidable skill. Combat is their driving obsession, consuming their every thought; anger boils constantly through their veins, and they find fleeting satisfaction only in the moment of the decapitating strike. This total devotion to war is made manifest in each Bloodletter’s hellblade – a jagged sword tied with their very essence that blazes hotter as the daemon’s outrage grows.
When first seen on the march, Bloodletters may appear to be the most martially organised of daemons. They stomp forwards in recognisable ranks, marshalling to the clarion of brazen horns and beneath banners that drip with gore. Long tongues flicking at the air, as if tasting the impending massacre, they can be entrusted to heed the growled commands of their overlords – at least, until the blood begins to flow. When that happens, the Bloodletters become nigh-on uncontrollable. All semblance of cohesion breaks as they lope forwards in a howling mob, tearing at one another to be first to plunge their blades deep into the flesh of mortal prey. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hellblade [Crit (Mortal)] | |||||||
Hellblade Crit (Mortal) | 2 | 3+ | 3+ | 1 | 1 |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+), LEGION OF THE FIRST PRINCE |
SLAVES TO DARKNESS, DAEMON, CHAOS |
9" 2 5+ 1 Flamers may well be the most physically bizarre of Tzeentch’s daemonic underlings. Tentacles writhe and twitch across their tubular bodies, and their long arms end in webbed digits that are wreathed in auras of wyrdflame. Across their roiling flesh sprout grimacing, mocking faces and gnashing mouths that constantly squeal in a dreadful cacophony. Flamers do not possess legs; instead, they have a strange skirt of frilled flesh that undulates and inflates, drawing in both hot air and motes of aether before expelling them to propel the daemons forwards with ungainly haste.
So eldritch are the Flamers that they possess little active malice, but this makes them no less dangerous. A Flamer’s arms can be swung with bone-cracking force, but worse are the streams of warping flame they exude. Any being, be they mortal or immortal, caught in these clouds of raw Chaos energy is doomed to be wracked by the energies of change. All manner of horrific mutations overcome them, their form twisting and twisting again as the Flamers continue their inane gibbering. There are even accounts of some unfortunates travelling backwards in time or collapsing into a swarm of homunculus-esque doppelgängers that screech in pain before burning to a crisp. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warping Flames [Anti-INFANTRY (+1 Rend), Wyrdflame] | ||||||||
Warping Flames Anti-INFANTRY (+1 Rend), Wyrdflame | 12" | 3 | 3+ | 4+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Flaming Maws | ||||||||
Flaming Maws | 3 | 3+ | 4+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+), LEGION OF THE FIRST PRINCE |
CHAOS, SLAVES TO DARKNESS, DAEMON |
4" 2 6+ 1 Plaguebearers serve as the footsoldiers of Nurgle’s daemonic legions. They are formed from the soul-stuff of mortals slain by Nurgle’s Rot, a daemonic contagion that attacks both body and spirit and combines elements of all the worst diseases known to mortalkind. It is nigh-on incurable and offers a terribly drawn out demise. Indeed, the afflicted perish only after embracing the full misery of their condition, their despairing souls being transported to Nurgle’s Garden and remade as shambling lesser daemons.
Plaguebearers are moribund and curmudgeonly. They consider being sent into the realms to be a terrible imposition and find the antics of their more jovial counterparts gruelling in the extreme. Yet Plaguebearers fulfil a vital role in Nurgle’s eyes. They are his tallymen, charged with numbering the diseases that spread across the realms, the clangs of dolorous tocsins and the daemon mites that caper amidst the filth. The only sound that can muffle their counting is the drone of the fat-bodied flies that accompany them, forming so thick a cloud that enemies have difficulty taking aim at the daemons from afar. The rot-eaten bodies of the Plaguebearers are no easier to harm up close, while their pus-dripping blades can sap strength from even the most vigorous of warriors. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Plaguesword [Crit (Mortal)] | |||||||
Plaguesword Crit (Mortal) | 1 | 4+ | 3+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), LEGION OF THE FIRST PRINCE, STANDARD BEARER (1/10), WARD (5+) |
CHAOS, DAEMON, SLAVES TO DARKNESS |
5" 2 6+ 1 Guided by searing visions of conquest and glory, the Godspeaker known as Theddra Skull-scryer leads warriors from the Tribe of the Black Fang through a combination of ruthlessness and awesome displays of gods-given power. The Godsworn Hunt is formed of the greatest champions of the Tribe of the Black Fang. Each is a hardened killer who has earned their name through bloody deeds, and their bodies are bedecked with gruesome trophies and oathstones. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hunting Bow [Crit (Auto-wound)] | ||||||||
Hunting Bow Crit (Auto-wound) | 20" | 2 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Godsworn Weapons [Crit (Mortal)] | ||||||||
Godsworn Weapons Crit (Mortal) | 2 | 4+ | 3+ | - | 1 |
MODEL | BASE SIZE |
Godsworn Hunt | 32mm |
Grawl | 25mm |
Once Per Battle, Any Hero Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH |
6" 3 3+ 1 Having usurped command from her sister, Zarshia Bittersoul, Khagra leads her warriors on the Path to Glory as they seek to earn the favour of the Dark Gods. While Zarshia has lost command of her warriors to her sister, her mastery over sorcery is no less diminished and this rivalry has further fuelled her dark ambitions. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hellforged Weapons [Crit (Auto-wound)] | |||||||
Hellforged Weapons Crit (Auto-wound) | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 2 6+ 1 Sarrakkar Blackwing is the hunt-shaman of the Gnarlspirit Pack. This gaunt and savage figure communes with the mysterious entities to whom his warriors have pledged themselves, translating their growls into commands and their fury into dark sorcery. The Gnarlspirit Pack are Darkoath warriors in thrall to monstrous spirits. These entities demand a tribute of slaughter and atrocity – and so long as these warriors can wet their blades with warm blood, they are eager to comply. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gnarlspirit Weapons [Crit (Mortal)] | |||||||
Gnarlspirit Weapons Crit (Mortal) | 3 | 4+ | 3+ | 1 | 1 |
Passive |
Once Per Battle, Any Hero Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH |
6" 1 6+ 1 Agile and avaricious, the murder-cultists of the Corvus Cabal descend on their prey from above. Always hunting for worthy trinkets to offer the Great Gatherer, chaotic patron of cut-throats and thieves, the Cabal strike without warning or mercy. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Raven Darts [Shoot in Combat] | ||||||||
Raven Darts Shoot in Combat | 10" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Hooked Weapons [Crit (2 Hits)] | ||||||||
Hooked Weapons Crit (2 Hits) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Shrike Talon | 40mm |
3 x Shadow Piecer, Spire Stalkers | 28.5mm |
5 x Cabalists | 25mm |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 6+ 1 The Cypher Lords seek not only to defeat their foes, but to drive them to insanity, for they believe madness is the purest form of Chaos. In battle, the alchemical bombs and illusory tactics of these Hyshian cultists render them almost impossible to pin down. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Throwing Stars and Chakrams [Shoot in Combat] | ||||||||
Throwing Stars and Chakrams Shoot in Combat | 10" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Exotic Blades | ||||||||
Exotic Blades | 2 | 3+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Thrallmaster | 32mm |
4 x Luminate, Mirrorblades | 28.5mm |
3 x Mindbound | 25mm |
Once Per Battle, Any Hero Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
5" 1 4+ 1 The Horns of Hashut are bringers of ruin and desolation, heralds sent forth by the Father of Darkness to claim territories in advance of his marching legions. Each region they conquer is pulverised, rendered empty and barren. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Flamehurler [Anti-INFANTRY (+1 Rend), Shoot in Combat] | ||||||||
Flamehurler Anti-INFANTRY (+1 Rend), Shoot in Combat | 8" | D6 | 2+ | 3+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Forge Weapons | ||||||||
Forge Weapons | 2 | 4+ | 4+ | 1 | 1 |
MODEL | BASE SIZE |
Ruinator Alpha, Ruinator, Demolisher with Flamehurler | 32mm |
4 x Demolishers with Crushing Weapons, Demolisher with Crushing Weapons and Shield | 28.5mm |
3 x Shatterers | 25mm |
Any Charge Phase |
KEYWORDS | INFANTRY, CHAMPION (1/10) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
4" 1 4+ 1 Skilled blacksmiths, the Iron Golem believe themselves chosen to provide arms and armour to Archaon’s forces. Amongst the war-wracked lands of Chamon, their legions are renowned for their dauntless resilience and chilling efficiency. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Bolas [Shoot in Combat] | ||||||||
Bolas Shoot in Combat | 8" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Legion Weapons | ||||||||
Legion Weapons | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Ogor Breacher | 40mm |
Dominar, Drillmaster, Signifier/Prefector | 32mm |
4 x Armator, Iron Legionaries | 28.5mm |
Passive |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/8), STANDARD BEARER (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
5" 1 5+ 1 The Scions of the Flame seek nothing less than to immolate the realms in a tide of fire. Natives of Aqshy, they are zealous worshippers of Chaos as the Ever-Raging Flame, and delight in bringing burning death to their foes. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Flameburst Pots and Infernal Fires [Anti-INFANTRY (+1 Rend)] | ||||||||
Flameburst Pots and Infernal Fires Anti-INFANTRY (+1 Rend) | 10" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Scion Weapons [Anti-INFANTRY (+1 Rend)] | ||||||||
Scion Weapons Anti-INFANTRY (+1 Rend) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Blazing Lord, Brazen Champion, Immolator | 32mm |
3 x Inferno Priest, Fireborn | 28.5mm |
2 x Initiates | 25mm |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
5" 1 5+ 1 Each member of the Spire Tyrants has earned glory and renown in the fighting pits of the Varanspire. These ferocious gladiators constantly seek new and deadlier challenges, believing themselves to be favoured by Archaon himself. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gladiator Weapons [Anti-HERO (+1 Rend)] | |||||||
Gladiator Weapons Anti-HERO (+1 Rend) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Bestigor Destroyer, Pit Champion, Headclaimer | 32mm |
4 x Frenzied Rager, Pit Veterans | 28.5mm |
2 x Pit Fighters | 25mm |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 5+ 1 The mystic leaders of the Splintered Fang lead their people in worship of the Coiling Ones, serpentine daemons who embody cunning and might. Poison is the greatest weapon of the Fangs, and a single cut from their blades can prove fatal. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Poisoned Weapons [Crit (Mortal)] | |||||||
Poisoned Weapons Crit (Mortal) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Trueblood, Serpent Caller, Pureblood | 32mm |
2 x Venombloods | 28.5mm |
5 x Serpents, Clearbloods | 25mm |
Passive |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 6+ 1 Worshippers of a dark power called the Eightfold Watcher, these strange and sinister warriors have wrought dark rituals of tainted arachnid blood and varanite upon their flesh to alter their form to be a dark mirror of their master. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Envenomed Projectiles [Crit (Auto-wound)] | ||||||||
Envenomed Projectiles Crit (Auto-wound) | 10" | 1 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Brood Weapons | ||||||||
Brood Weapons | 2 | 4+ | 4+ | - | 1 | |||
Venomous Bites [Crit (Mortal), Companion] | ||||||||
Venomous Bites Crit (Mortal), Companion | 4 | 5+ | 5+ | - | 1 |
MODEL | BASE SIZE |
Broodmaster | 32mm |
2 x Doomweaver | 28.5mm |
10 x Broodkin, Spider Swarms | 25mm |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION (1/13) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 6+ 1 The island of Tzlid, drifting ever closer to the Shyish Nadir, is home to the cannibal tribes of the Unmade. The self-mutilation performed by these pain worshippers is horrifying to behold, and their leaders are visions from the darkest of nightmares. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Maiming Weapons [Anti-INFANTRY (+1 Rend)] | |||||||
Maiming Weapons Anti-INFANTRY (+1 Rend) | 2 | 4+ | 4+ | - | 1 | ||
Nightmare Sickles [Anti-INFANTRY (+1 Rend)] | |||||||
Nightmare Sickles Anti-INFANTRY (+1 Rend) | 6 | 4+ | 3+ | 1 | 1 |
MODEL | BASE SIZE |
Blissful One | 40mm |
Joyous One | 32mm |
3 x Ascended Ones | 28.5mm |
4 x Awakened Ones | 25mm |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 6+ 1 By devouring the flesh of Ghur’s many predators, the Untamed Beasts seek to gain their strength and power. These shamanistic savages worship Chaos as the Devourer of Existence and are peerless trackers and hunters. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ghurish Hunting Weapons [Crit (2 Hits)] | |||||||
Ghurish Hunting Weapons Crit (2 Hits) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Rocktusk Prowler | 40mm |
Beastspeaker, First Fang, Heart-eater | 32mm |
2 x Preytakers | 28.5mm |
3 x Plains-runners | 25mm |
End of Any Turn |
Deployment Phase |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 8 5+ 2 Brutish creatures from a lost age, the Fomoroid Crushers now exist only to tear down and destroy. In battle they fly into a terrible rage, torturous memories of the creatures they once were lending their blows a maddened strength. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hurled Terrain | ||||||||
Hurled Terrain | 12" | D3 | 4+ | 2+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crushing Fists and Swinging Masonry [Crit (2 Hits)] | ||||||||
Crushing Fists and Swinging Masonry Crit (2 Hits) | 6 | 4+ | 2+ | 1 | D3 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
CHAOS, SLAVES TO DARKNESS |
10" 10 5+ 5 Mindstealer Sphiranxes are powerful and sinister telepaths. These cruel-hearted beasts enjoy nothing more than toying with their prey, plundering their innermost secrets before summarily ripping them to shreds with sharpened claws. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Shredding Claws | |||||||
Shredding Claws | 6 | 4+ | 4+ | 1 | 2 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
CHAOS, SLAVES TO DARKNESS |
10" 14 4+ 5 Within the pulsating star suspended above the back of a Mutalith Vortex Beast can be found a portal to the Realm of Chaos itself. These horrific monsters constantly seethe with the power of mutation, those around them rewrought into horrific forms. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Betentacled Maw [Companion, Crit (Auto-wound)] | |||||||
Betentacled Maw Companion, Crit (Auto-wound) | 12 | 4+ | 4+ | - | 1 | ||
Crushing Claws [Companion] | |||||||
Crushing Claws Companion | 4 | 4+ | 2+ | 1 | D3 |
Passive |
Any Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, PLEDGED TO TZEENTCH |
CHAOS, SLAVES TO DARKNESS, DAEMON |
10" 14 4+ 5 Even the greatest champions cannot hope to bind a Slaughterbrute through physical might alone. Only through specially forged blades of binding can these monstrosities be controlled, and their boundless fury directed towards their master’s enemies. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Razor-tipped Claws [Anti-INFANTRY (+1 Rend), Companion] | |||||||
Razor-tipped Claws Anti-INFANTRY (+1 Rend), Companion | 8 | 4+ | 2+ | 1 | 2 | ||
Mighty Jaws [Companion] | |||||||
Mighty Jaws Companion | 2 | 4+ | 2+ | 1 | 3 |
Passive |
Deployment Phase |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, PLEDGED TO KHORNE |
CHAOS, SLAVES TO DARKNESS, DAEMON |
10" 16 4+ 5 Sometimes, when a daemon is banished in an especially humiliating fashion, their bitterness will lead them to seek the insane overseers of the Forge of Souls. To these seekers is offered a bargain: an opportunity to re-enter the Mortal Realms far sooner than the terms of banishment typically allows in exchange for paying a tithe of souls to the forgemasters. Daemons who accept these stipulations are transformed; they become Soul Grinders, fusions of metal and raw Chaotic energy, unleashed upon the hapless realms. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Harvester Cannon [Companion] | ||||||||
Harvester Cannon Companion | 12" | 6 | 4+ | 3+ | 1 | 1 | ||
Phlegm Bombardment [Companion] | ||||||||
Phlegm Bombardment Companion | 12" | 1 | 4+ | 3+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Piston-driven Legs and Daemonic Blade or Claw [Companion] | ||||||||
Piston-driven Legs and Daemonic Blade or Claw Companion | 8 | 4+ | 2+ | 1 | D3 | |||
Hellforged Claw [Crit (Mortal), Companion] | ||||||||
Hellforged Claw Crit (Mortal), Companion | 1 | 4+ | 2+ | 2 | D6 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
10" 7 4+ 2 The chariots of Chaos are implements of crushing death that leave a wake of corpses. Forged from black iron, they are capable of attaining remarkable speed in spite of their bulk, converting gathered momentum into deadly force as they hurtle into the enemy ranks. It is considered a great honour to make war from a chariot, for these constructs are as pulpits from which the murderous will of the Dark Gods can be enacted. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lashing Whip | |||||||
Lashing Whip | 2 | 4+ | 4+ | - | 1 | ||
Chaos Greatblade | |||||||
Chaos Greatblade | 3 | 4+ | 3+ | 1 | 2 | ||
Chaos Steeds’ Trampling Hooves [Companion] | |||||||
Chaos Steeds’ Trampling Hooves Companion | 4 | 5+ | 3+ | - | 1 | ||
Chaos War-flail | |||||||
Chaos War-flail | 6 | 3+ | 3+ | - | 1 |
Any Charge Phase |
KEYWORDS | WAR MACHINE |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
9" 8 4+ 2 Only the most brutal of champions can hope to yoke one of the grotesque Gorebeasts to their will. These unnatural creatures lie somewhere between a monstrous simian and a Ghurish rokodile, and one swing of their fists can punch clean through a mortal’s chest. Once bludgeoned into submission, a Gorebeast’s strength allows them to pull a Chaos Chariot with relative ease. It is often more difficult to get the creature to stop, as they smash aside enemy regiments and barrel onwards in search of more foes to crush. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lashing Whip | |||||||
Lashing Whip | 2 | 4+ | 4+ | - | 1 | ||
Chaos War-flail | |||||||
Chaos War-flail | 6 | 3+ | 3+ | - | 1 | ||
Chaos Greatblade | |||||||
Chaos Greatblade | 3 | 4+ | 3+ | 1 | 2 | ||
Gorebeast’s Crushing Fists [Companion] | |||||||
Gorebeast’s Crushing Fists Companion | 4 | 4+ | 4+ | - | 2 |
Passive |
KEYWORDS | WAR MACHINE |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
10" 7 4+ 2 Hellflayers are designed to cause as much mutilation as possible as they carve into enemy lines. The bladed wheels affixed to the axle of these chariots are imbued with wicked sorceries that transmute the sliced victims into an exhilarating incense. Hellflayers were originally designed not for warfare but to cultivate the flesh-orchards on the outskirts of Slaanesh’s palace. Here, out from the fleshy sediment, protrude the limbs and faces of those who have offended Slaanesh. Cackling Daemonettes would ride Hellflayers to slice off fingers, toes and other appendages, all to a chorus of agonising screams. To further the victims’ torment, Slaanesh had laid a curse of regrowth upon all prisoners in his gardens, so that every day the harvesting could begin anew.
Eventually, those Daemonettes assigned to this macabre task grew bored. Abandoning their duties, they joined one of Slaanesh’s Hedonite hosts and were delighted to discover that a Hellflayer was the perfect contraption for shattering tight enemy formations – both in body and spirit, since the diced remnants of comrades-in-arms fell as a gory rain upon the survivors. Use of the Hellflayer soon spread throughout the Hedonite warhosts and has proven a formidable weapon in their arsenal ever since. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Flensing Whips and Piercing Claws | |||||||
Flensing Whips and Piercing Claws | 6 | 3+ | 4+ | 1 | 1 | ||
Steeds’ Poisoned Tongues [Companion] | |||||||
Steeds’ Poisoned Tongues Companion | 4 | 3+ | 4+ | - | 1 | ||
Axle Blades [Anti-INFANTRY (+1 Rend), Companion] | |||||||
Axle Blades Anti-INFANTRY (+1 Rend), Companion | 4 | 4+ | 2+ | 2 | D3 |
Any Movement Phase |
Passive |
KEYWORDS | WAR MACHINE, WARD (6+), LEGION OF THE FIRST PRINCE |
CHAOS, DAEMON, SLAVES TO DARKNESS |
- 12 4+ 0 True champions of Chaos recognise that the gods demand more than simple slaughter. The realms themselves must be laced with taint; the arcane ley lines must be inundated with corruption. This is the purpose of the Nexus Chaotica, a shrine raised at a geomantic confluence for the express purpose of withering it. | ||
Your Hero Phase |
Your Hero Phase |
Your Hero Phase |
KEYWORDS | FACTION TERRAIN |
CHAOS, SLAVES TO DARKNESS |
9" 6 6+ 7+ Darkfire Daemonrifts are eldritch portals torn ajar by fell incantations. Once the veil has been sundered, raw magic seeping from the Realm of Chaos forms an opening for the horrors beyond to vent their spite, widened and empowered by spellcraft that draws upon the essence of Chaos. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkfire Torrent [Shoot in Combat] | ||||||||
Darkfire Torrent Shoot in Combat | 8" | D6 | 2+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Daemonrift Maw | ||||||||
Daemonrift Maw | 3 | 4+ | 2+ | - | D3 |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS |
- 6 5+ 7+ Eightfold Doom-Sigils are icons of Chaos in all its glory, blazing symbols of pure ruin. To fall in the presence of such a sorcerous construct is to be damned, for these lingering spells hungrily suck souls into the Realm of Chaos for the gods to feast upon. | ||
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
CHAOS, SLAVES TO DARKNESS |
9" 6 5+ 7+ Realmscourge Ruptures are not subtle weapons. When the necessary magical power has been channelled and released by a tribal shaman, the land itself writhes in the grip of Chaos, sharpened spikes surging forth like an accursed tidal wave to overwhelm anything in their path. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Surging Spikes [Crit (2 Hits)] | |||||||
Surging Spikes Crit (2 Hits) | 2D3 | 4+ | 3+ | 1 | 1 |
Any Charge Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS |
His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army), Your Combat Phase |
Krittok Foulblade has achieved what few other Skaven can boast: a warlike reputation even amongst fellow forces of Chaos, who are typically eager to scorn the craven ratmen. Alongside his most vicious, claw-picked warriors and flesh-mangling war engines, he has fought across the realms to cement his legend. Of course, Krittok remains one of the Horned Rat's brood, and his stunning list of successes is in part due to his discerning eye for when a battle is turning against him... | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
Each unit in this Regiment of Renown has the KRITTOK’S CLAWPACK keyword. | ||
Passive |
Once Per Turn (Army), Enemy Hero Phase |
Passive |
Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
KEYWORDS | DEPLOY |
Passive |
It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy.
One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it.
For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
Where despair and misery wax strong, there roams the Harbinger Phulgoth and his Shudderhood. Shrouded by droning flies and thick fogs of hopelessness, they spread their cyclical omens of disaster and bring down doom on the Plaguefather’s enemies. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
| ||
Passive |
Once Per Turn (Army), Any Hero Phase |
Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Charge Phase |
Passive |
Utgar Harrowhand was once a Varanguard, one of the Everchosen’s executioners, until he had a run-in with a nest of Flesh-eaters. Though he has since transformed into a monstrous Varghulf, flashes of loyalty to his old master occasionally surface – so potent that they also seize the ghoulish ‘knights’ who still serve him. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle, Deployment Phase |
KEYWORDS | DEPLOY |
Once Per Battle (Army), End of Any Turn |
The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
None know where Magister Thryx learned to bind the essence of Tzeentchian daemons into living spells. He weaves an unpredictable path across the realms, offering his expertise to any who will shelter him from Tzeentch’s vengeful servants and facilitate his experiments. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle (Army), Deployment Phase |
Your Hero Phase | 6 |
KEYWORDS | SUMMON, SPELL |
Once Per Turn (Army), End of Any Turn |
Your Hero Phase | 6 |
KEYWORDS | WYRDFLAME, SPELL, UNLIMITED |
Not all Warlocks stay with their clan. Some chafe under authority; others flee after some contraption goes awry. It is not clear which category Grisk Volt-Klaw falls under, but the Galvaneer avoids wider Skavendom, hiring out his arsenal in exchange for exorbitant warpstone tithes - in part because of greed and in part because he has modified his creations to such extremes that they consume arcane fuel at an astonishing rate. With warpstone deposits forming across the realms in the Hour of Ruin, business is booming. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
Each unit in this Regiment of Renown has the VOLT-KLAW’S ENGINECOVEN keyword. | ||
Once Per Battle (Army), Your Shooting Phase |
Passive |
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
| ||
The non-HERO DAEMON keyword is used in the following Slaves to Darkness warscrolls:
| ||
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The CAVALRY keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The non-HERO WARRIORS OF CHAOS and CAVALRY keywords are used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The non-HERO SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The non-CAVALRY WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH and CAVALRY keywords are used in the following Slaves to Darkness warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The UNIQUE keyword is used in the following Slaves to Darkness warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The WIZARD keyword is used in the following Slaves to Darkness warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Slaves to Darkness warscrolls:
The WARD keyword is used in the following Slaves to Darkness warscrolls:
The PLEDGED TO TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
The GUNNAR’S OATHSWORN keyword is used in the following Slaves to Darkness warscrolls:
The non-HERO WARRIORS OF CHAOS and INFANTRY keywords are used in the following Slaves to Darkness warscrolls:
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
The non-UNIQUE SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The KHORNE keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
The NURGLE keyword is used in the following Slaves to Darkness warscrolls:
The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:
Once Per Turn (Army), Your Hero Phase |
Passive |
Once Per Turn (Army), Your Movement Phase |
Passive |
Your Charge Phase |
Passive |
The non-HERO DARKOATH and INFANTRY keywords are used in the following Slaves to Darkness warscrolls:
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
Your Hero Phase |
KEYWORDS | BANISH |
The WARMASTER keyword is used in the following Slaves to Darkness warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
Any Hero Phase | 1 |
The WAR MACHINE keyword is used in the following Slaves to Darkness warscrolls:
The BEAST keyword is used in the following Slaves to Darkness warscrolls:
The LEGION OF THE FIRST PRINCE keyword is used in the following Slaves to Darkness warscrolls:
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
Passive |
The CHAMPION keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The MUSICIAN keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Slaves to Darkness warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH and HERO keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and HERO keywords are used in the following Slaves to Darkness warscrolls:
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |
The PLEDGED TO TZEENTCH and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
End of Any Turn | 1 |
KEYWORDS | MOVE |
The SLAVES TO DARKNESS and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
The MANIFESTATION keyword is used in the following Slaves to Darkness warscrolls:
The ENDLESS SPELL keyword is used in the following Slaves to Darkness warscrolls:
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls: