Contents Cavalry Hero Infantry Hero Monster Hero War Machine Hero Infantry Monster War Machine Faction Terrain | ||
8" 10 4+ 2 The Centaurion Marshals are creatures of terrifying stature that serve as focal points for the First Prince’s legions, commanding warriors sworn to them with cunning and tactical guile before charging headlong into the fray, where they wreak havoc upon the enemy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Centaurion Weapons [Charge (+1 Damage)] | |||||||
Centaurion Weapons Charge (+1 Damage) | 6 | 3+ | 3+ | 1 | 2 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS |
10" 8 3+ 2 Particularly favoured Chaos Lords may be granted a daemonic steed to bear them into battle. These champions become the rulers of feared cavalry warbands, driving their mounted brethren into battle with roared oaths to the Dark Gods. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonic Mount’s Mighty Hooves [Companion] | |||||||
Daemonic Mount’s Mighty Hooves Companion | 3 | 5+ | 3+ | - | 1 | ||
Cursed Weapons [Charge (+1 Damage)] | |||||||
Cursed Weapons Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
9" 10 3+ 2 Karkadraks are monstrous lizard-beasts clad in thick scales, whose destructive rampages are almost impossible to stop. Only the strongest Chaos Lords can dominate a Karkadrak, but those who succeed become truly deadly linebreakers. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hexed Weapons [Crit (Mortal), Charge (+1 Damage)] | |||||||
Hexed Weapons Crit (Mortal), Charge (+1 Damage) | 5 | 3+ | 3+ | 1 | 2 | ||
Karkadrak’s Claws and Horn [Companion] | |||||||
Karkadrak’s Claws and Horn Companion | 4 | 4+ | 3+ | 1 | 2 |
Once Per Battle (Army), Any Charge Phase |
Any Charge Phase |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
12" 7 4+ 2 Only the mightiest and most ruthless Darkoath warriors may rise to command their tribe in battle. Their killing prowess honed by years of strife and slaughter, they lead their people to victory after bloody victory, claiming heads with every swing of their cursed weapons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkoath Cursed Weapon [Crit (Mortal)] | |||||||
Darkoath Cursed Weapon Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
Warsteed’s Hooves [Companion] | |||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 |
Passive |
Once Per Battle, End of Any Turn |
KEYWORDS | HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
9" 9 3+ 2 Sworn to Be’lakor and granted immortality, Eternus rides at the head of First Prince’s legions, crushing those who oppose his ascension. His mighty weapons are not his only means of waging war, for Eternus commands a vast network of spies and warriors loyal to the Dark Master. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Drakocephalus’s Fangs [Companion] | |||||||
Drakocephalus’s Fangs Companion | 3 | 4+ | 3+ | - | 1 | ||
Death Glaive and Skull Flail [Charge (+1 Damage)] | |||||||
Death Glaive and Skull Flail Charge (+1 Damage) | 6 | 3+ | 3+ | 1 | 2 |
Any Movement Phase |
KEYWORDS | CORE |
Reaction: Opponent declared a command for a unit within 12" of this unit |
KEYWORDS | UNIQUE, HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS |
14" 6 4+ 2 The Gaunt Summoners are strange daemon-sorcerers of Tzeentch bound to the will of the Everchosen. Some glide above the battlefield on scintillating Discs of Tzeentch, laying the enemy low with arcane power and cursed daggers. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Changestaff [Crit (Mortal)] | ||||||||
Changestaff Crit (Mortal) | 12" | 3 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Disc’s Teeth and Horns [Companion] | ||||||||
Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 | |||
Warptongue Blade | ||||||||
Warptongue Blade | 3 | 3+ | 3+ | 1 | 2 |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), CAVALRY, FLY, WARD (6+), PLEDGED TO TZEENTCH |
CHAOS, SLAVES TO DARKNESS, DAEMON |
12" 4 5+ 2 Singri is the daughter of Gunnar Brand, heir apparent to the Darkoath tribes of the Snow Peaks. She charges into battle with a brash ferocity, one that often vexes her father, yet none are as capable as she at teasing out speed from a warhorse, nor as skilled in loosing pinpoint arrows while galloping at full tilt as Singri. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Singri’s Warbow [Crit (Auto-wound)] | ||||||||
Singri’s Warbow Crit (Auto-wound) | 18" | 2 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warsteed’s Hooves [Companion] | ||||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 | |||
Brand Ancestral Knife | ||||||||
Brand Ancestral Knife | 3 | 4+ | 3+ | 1 | 1 |
Passive |
Passive |
KEYWORDS | UNIQUE, HERO, CAVALRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH, GUNNAR’S OATHSWORN |
5" 6 3+ 2 Chaos Lords are dark champions who have walked the Path to Glory and are now only one step away from glory or damnation. They are the rulers of great warbands and hordes, and their followers will die before failing these fearsome warlords. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Reaperblade [Crit (Mortal)] | |||||||
Reaperblade Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 5 4+ 2 The very air around a Sorcerer Lord is saturated with dark magic. With their command of daemonic powers and gift of foresight, these warlocks bolster the power of their allies while unleashing their own devastating spellcraft on the enemy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sorcerer Staff and Runeblade | |||||||
Sorcerer Staff and Runeblade | 3 | 4+ | 3+ | 1 | D3 |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
8" 10 3+ 5 Daemon Princes are those champions who, through determination and countless atrocities, have surpassed the heights of the Path to Glory. Only the most vanishingly rare souls can hold the gods’ attention long enough to achieve this apotheosis, joining the infernal ranks of daemonkind as an embodiment of Chaos itself. The earth rebels at their presence, for they are things that should not exist. Palls of shadow surround a Daemon Prince as the land cracks and vomits torrents of hellflame. With talon and cursed blade, the Daemon Prince brings ruin to the realms, assured that there are none who might challenge them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hellforged Weapons [Crit (Mortal)] | |||||||
Hellforged Weapons Crit (Mortal) | 6 | 3+ | 3+ | 1 | 3 |
Passive |
Passive |
Any Combat Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
5" 5 5+ 2 Darkoath Chieftains lead their barbarian tribes to war with the fury and conviction of the truly devoted. These masterful warriors are always seeking greater challenges, and their skill at arms is spoken of in awe by their followers. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cursed Broadsword [Crit (Mortal)] | |||||||
Cursed Broadsword Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 |
Reaction: You declared a FIGHT ability for this unit |
Once Per Battle, End of Any Turn |
KEYWORDS | HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
5" 5 5+ 2 A Darkoath Warqueen has proven herself the rightful ruler of her barbarian tribesfolk time and again. She has sworn dread pacts to bring carnage to the Mortal Realms, and all who stand in her way must face both her wrath and that of her devoted warriors. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rune-etched Axe [Crit (Mortal)] | |||||||
Rune-etched Axe Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 |
Once Per Turn (Army), Your Hero Phase |
Once Per Battle, Any Charge Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
5" 6 3+ 2 Exalted Heroes are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions, for by slaying these foes an Exalted Hero proves their own might. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blades of the Dark Champion [Anti-HERO (+1 Rend), Anti-MONSTER (+1 Rend)] | |||||||
Blades of the Dark Champion Anti-HERO (+1 Rend), Anti-MONSTER (+1 Rend) | 5 | 3+ | 3+ | 1 | 2 |
Passive |
KEYWORDS | HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 5 6+ 2 To the daemonic Gaunt Summoners, reality is but a plaything. At the will of their master Archaon they lead armies of mortals to wreak terrible havoc. They can consume their foes in hellfire and manipulate realmgates to summon minions to their side in a matter of moments. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Changestaff [Crit (Mortal)] | ||||||||
Changestaff Crit (Mortal) | 12" | 3 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Warptongue Blade | ||||||||
Warptongue Blade | 3 | 3+ | 3+ | 1 | 2 |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), INFANTRY, WARD (6+), PLEDGED TO TZEENTCH |
CHAOS, SLAVES TO DARKNESS, DAEMON |
5" 6 5+ 2 Gunnar Brand is a legend amongst the Darkoath tribes of the eastern Great Parch. His warrior skills, coarse charisma and raw grit have seen him emerge triumphant against seemingly impossible odds time and again. Many whisper that Gunnar’s brother forged a deal with a Wilderfiend and that the Chaos Gods have their gaze upon him. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Dual Axes [Crit (Mortal)] | |||||||
Dual Axes Crit (Mortal) | 10 | 4+ | 3+ | 1 | 1 |
Any Combat Phase |
Once Per Battle, End of Any Turn |
KEYWORDS | UNIQUE, HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH, GUNNAR’S OATHSWORN |
6" 8 4+ 2 Myrmidons are masters of the Varanspire’s fighting pits, and have spent decades mastering the gladiatorial arts. In battle they lead those who seek to join the Everchosen’s legions, for to impress a Myrmidon is to be marked for glory. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Gladiator Spear | ||||||||
Gladiator Spear | 10" | 1 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Gladiator Spear [Anti-MONSTER (+1 Rend)] | ||||||||
Gladiator Spear Anti-MONSTER (+1 Rend) | 6 | 3+ | 2+ | 1 | 3 |
Reaction: You declared a FIGHT ability for this unit |
Passive |
KEYWORDS | HERO, INFANTRY |
CHAOS, SLAVES TO DARKNESS |
10" 14 3+ 5 Once a whelp in the Varanspire’s fighting pits, Abraxia has risen to command the Swords of Chaos – the infamous First Circle of the Varanguard. She is a warrior of matchless willpower, convinced that there is no challenge she cannot best through bloody-minded grit. To Abraxia, Chaos represents a state of perpetual testing rather than being embodied in four insane gods. Such an anti-deific attitude pleases Archaon, who offers Abraxia that rarest of boons – a measure of his trust. In her conquest of the Sigmarite city of the Phoenicium, Abraxia consumed the sacred fire at the bastion’s heart. Cinder now flickers when she speaks, while in her eyes rages a tortured and captive flame. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Thanatorg’s Claws and Fangs [Companion] | |||||||
The Thanatorg’s Claws and Fangs Companion | 6 | 4+ | 3+ | 1 | 2 | ||
Gorbolga [Anti-HERO (+1 Rend), Charge (+1 Damage)] | |||||||
Gorbolga Anti-HERO (+1 Rend), Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Any Combat Phase |
Passive |
KEYWORDS | UNIQUE, HERO, MONSTER, WARD (5+) |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
14" 25 3+ 10 Archaon is the Everchosen, champion of the Ruinous Powers, anointed in the blood of butchered empires. Many worship him as a demigod of Chaos, the primordial ruin of the false god Sigmar. It is true that the Everchosen despises the God-King – but he reserves similar loathings for the Brothers in Darkness, and indeed all deities. Were Archaon’s ultimate goals to be realised, it would be his banners alone rising over the charred corpse of the realms. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Dorghar’s Heads [Companion] | |||||||
Dorghar’s Heads Companion | 3 | 3+ | 2+ | 1 | 5 | ||
Dorghar’s Claws and Tails [Companion] | |||||||
Dorghar’s Claws and Tails Companion | 6 | 4+ | 2+ | 2 | 3 | ||
The Slayer of Kings [Anti-HERO (+1 Rend)] | |||||||
The Slayer of Kings Anti-HERO (+1 Rend) | 4 | 2+ | 3+ | 2 | 3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
Once Per Battle, Your Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (5+) |
CHAOS, SLAVES TO DARKNESS, DAEMON, WARRIORS OF CHAOS |
14" 14 4+ 10 Once, Be’lakor – first of the Daemon Princes – stood paramount before the Ruinous Powers. How he fell from these heights is not known; likely his ambitions played a part, for Be’lakor craves godhood. His punishment was to crown each Everchosen but be denied the mantle himself. Yet Be’lakor is a creature of matchless cunning; even as he raged at his predicament, nursing hatred for the ‘False King’ Archaon, he schemed to reclaim his place at the forefront of the hordes of Chaos. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Fell Claw and Spearing Tail [Charge (+1 Damage)] | |||||||
Fell Claw and Spearing Tail Charge (+1 Damage) | 2 | 2+ | 2+ | 2 | 2 | ||
Blade of Shadows [Crit (Auto-wound)] | |||||||
Blade of Shadows Crit (Auto-wound) | 8 | 3+ | 3+ | 2 | 2 |
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Passive |
Once Per Turn (Army), Enemy Combat Phase |
KEYWORDS | RAMPAGE |
Once Per Battle, Enemy Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
12" 12 4+ 5 For those Chaos Lords who truly wish to display their dominance, only one form of mount will suffice: a Manticore, a terrible leonine beast from the wildest reaches of the realms. A Manticore is an apex predator of the battlefield, devoid of fear and filled with a berserk frenzy as it soars on great leathery wings. Only the most iron-willed of warlords can collar a Manticore’s bloodthirsty frenzy and compel the beast to serve their purpose. Those who do, however, gain a monstrous living weapon capable of shattering a battleline single-handedly. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonbound Weapons [Crit (Mortal)] | |||||||
Daemonbound Weapons Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Manticore’s Claws and Fangs [Anti-MONSTER (+1 Rend), Companion] | |||||||
Manticore’s Claws and Fangs Anti-MONSTER (+1 Rend), Companion | 6 | 4+ | 2+ | 1 | 2 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
12" 12 4+ 5 Chaos Sorcerers wield the energies of magic unbound. Theirs are the old traditions of the soothsayer and the tribal shaman, empowered by eldritch gifts from their patron deities. The most aggressive Sorcerer Lords are not content to be whispering viziers to the champions of Chaos; they desire to command hordes, to see enemies terrified and broken before them. So do they seek out the winged alpha predators known as Manticores, arcanely forcing these beasts into service. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Manticore’s Claws and Fangs [Anti-MONSTER (+1 Rend), Companion] | |||||||
Manticore’s Claws and Fangs Anti-MONSTER (+1 Rend), Companion | 6 | 4+ | 2+ | 1 | 2 | ||
Sorcerous Reaping Staff | |||||||
Sorcerous Reaping Staff | 3 | 3+ | 3+ | 1 | D3 |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1), FLY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
8" 14 4+ 5 Though the Ruinous Powers are worshipped at countless warped temples and unholy sites, it is only in battle that they may truly be honoured. The most devout champions of Chaos seek to combine both these forms of worship, crafting bladed shrines that are carried into battle by swollen and lumbering mutants. These Warshrines are utterly suffused with fell powers. Their altars are slick with the blood of the sacrificed slain, and the great icon that crowns them pulses with the energies of the Dark Gods. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Flailing Fists [Companion] | |||||||
Flailing Fists Companion | 6 | 4+ | 3+ | - | 2 | ||
Sacrificial Blade | |||||||
Sacrificial Blade | 4 | 3+ | 3+ | 1 | 2 |
Passive |
Passive |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
KEYWORDS | HERO, PRIEST (1), WAR MACHINE |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
2D6" 5 5+ 1 Those who receive too many gifts from the gods may degenerate into a hideous Chaos Spawn. Lumpen and misformed, these creatures lurch from their lairs when death is on the wind, slaughtering all before them with flailing tentacles and crooked claws. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Freakish Mutations [Crit (2 Hits), Companion] | |||||||
Freakish Mutations Crit (2 Hits), Companion | 2D6 | 5+ | 4+ | - | 1 |
Passive |
Passive |
KEYWORDS | BEAST |
CHAOS, SLAVES TO DARKNESS |
8" 9 5+ 1 Wilderfiends are both guardians and persecutors of the Darkoath tribes. Once mortal heroes themselves, they have been warped and twisted into hunched abominations that crave flesh and wield powers of primal sorcery to annihilate their prey. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Razor-sharp Claws [Companion] | |||||||
Razor-sharp Claws Companion | 6 | 4+ | 3+ | 1 | 2 | ||
Flesh-tearing Maw [Companion] | |||||||
Flesh-tearing Maw Companion | 3 | 3+ | 3+ | 2 | D3 |
Passive |
Passive |
Your Hero Phase |
KEYWORDS | BEAST, WARD (5+) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
10" 2 6+ 1 One of the many forms of wildlife twisted by the power of Chaos, Raptoryx cross the land in vast flocks. Cunning and vicious beasts, they are willing to take on prey many times their size, pulling them down in a frenzy of slashing talons and snapping beaks. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Razor-sharp Beak and Talons [Companion] | |||||||
Razor-sharp Beak and Talons Companion | 3 | 4+ | 4+ | - | 1 |
Passive |
Passive |
KEYWORDS | BEAST |
CHAOS, SLAVES TO DARKNESS |
10" 4 3+ 1 The coming of the Chaos Knights heralds a crushing defeat for their adversaries. These dreaded champions charge fearlessly into the deadliest of battles, striking down foes all around them with sundering blows from their ensorcelled weapons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cursed Lance [Charge (+1 Damage)] | |||||||
Cursed Lance Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | ||
Warsteed’s Hooves [Companion] | |||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 |
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
12" 3 5+ 1 The Darkoath prize speed and agility above all in their light cavalry. Fellriders are mounted daredevils, outflanking their foes on lightning-swift and aggressive mounts, riddling their ranks with volleys of javelins before charging in to deal the killing blow. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Marauder Javelin | ||||||||
Marauder Javelin | 10" | 1 | 4+ | 3+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Fellrider Blades [Charge (+1 Damage)] | ||||||||
Fellrider Blades Charge (+1 Damage) | 2 | 4+ | 3+ | - | 1 | |||
Marauder Javelin | ||||||||
Marauder Javelin | 2 | 4+ | 4+ | 1 | 1 | |||
Warsteed’s Hooves [Companion] | ||||||||
Warsteed’s Hooves Companion | 2 | 5+ | 3+ | - | 1 |
Once Per Battle, Any Charge Phase |
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
10" 5 3+ 2 Each of the Varanguard is a mighty champion who has passed the many tests set for them by Archaon and sworn themselves to his service. Riding atop their hulking steeds, these lords of darkness bring inescapable death to the Everchosen’s enemies. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonforged Blades [Crit (Mortal), Charge (+1 Damage)] | |||||||
Daemonforged Blades Crit (Mortal), Charge (+1 Damage) | 3 | 3+ | 3+ | 2 | 2 | ||
Steed’s Tearing Fangs [Companion] | |||||||
Steed’s Tearing Fangs Companion | 3 | 4+ | 3+ | 1 | 1 |
Once Per Battle, Any Combat Phase |
KEYWORDS | CAVALRY |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 3 3+ 1 Devotees of Chaos who garner many dark rewards may rise to the ranks of the Chosen. Armed with wicked soul-cleaving weapons, these champions fight at the forefront of the Chaotic hordes, inspiring their brethren through acts of brutal violence. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soul Splitter [Crit (Mortal)] | |||||||
Soul Splitter Crit (Mortal) | 3 | 3+ | 3+ | 1 | 2 |
Once Per Battle, Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
12" 1 6+ 1 Furies are spiteful daemonic imps that throng those lands under the sway of Chaos. Though individually weak, when they swarm they can prove surprisingly deadly, waiting until the foe’s back is turned before launching vicious hit-and-run attacks. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Razor-sharp Dagger and Claws | |||||||
Razor-sharp Dagger and Claws | 3 | 4+ | 4+ | 1 | 1 |
Any Combat Phase |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
5" 1 4+ 1 Sworn to Be’lakor, these warriors wage war on two different fronts. They openly march alongside the legions of Chaos, bringing ruin to the Mortal Realms, yet serve ulterior motives, seeking to undermine the Everchosen and secure the ascension of the First Prince in his stead. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkiron Weapons | |||||||
Darkiron Weapons | 2 | 3+ | 4+ | 1 | 1 |
MODEL | BASE SIZE |
5 x Chaos Legionnaires | 32mm |
3 x Chaos Legionnaires | 28.5mm |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
5" 2 3+ 1 Clad in hellforged iron and swollen with dark blessings, Chaos Warriors are the bane of civilisation. Entire legions of these armoured killers march into battle in search of divine favour, each warrior the equal of several lesser mortals. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rune-etched Weapons [Crit (Auto-wound)] | |||||||
Rune-etched Weapons Crit (Auto-wound) | 2 | 3+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 1 5+ 1 Each and every Darkoath warrior is trained in the way of the axe and the sword from the youngest age. Having sworn bloody oaths to their patron gods, they seek to fulfil them by any means necessary, their bodies flushed with power by every pledge completed. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Raider Weapons | |||||||
Raider Weapons | 2 | 4+ | 3+ | - | 1 |
Once Per Battle, Any Charge Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
5" 1 5+ 1 Screaming blood-curdling vows to the Ruinous Powers, the Darkoath Savagers make brutal war across the length and breadth of the Mortal Realms. To these barbarous marauders, each new dawn is an opportunity to win the favour of the gods. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkoath Weapons [Crit (Mortal)] | |||||||
Darkoath Weapons Crit (Mortal) | 2 | 4+ | 3+ | - | 1 |
MODEL | BASE SIZE |
Wrathtouched, Slaughterborn, God-speaker | 32mm |
7 x Gloryseekers, Proven | 28.5mm |
Once Per Battle, Any Hero Phase |
KEYWORDS | INFANTRY, CHAMPION (1/10) |
CHAOS, SLAVES TO DARKNESS, DARKOATH |
6" 5 4+ 2 Serving as shock troops to the armies of Chaos, these formidable warriors are found where the fighting is thickest, wielding both monstrous strength and honed martial skill to carve swathes of ruin through the ranks of the enemy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Goroan Weapons [Anti-INFANTRY (+1 Rend)] | |||||||
Goroan Weapons Anti-INFANTRY (+1 Rend) | 4 | 4+ | 2+ | 1 | 2 |
Once Per Battle, Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3) |
CHAOS, SLAVES TO DARKNESS |
5" 3 5+ 1 Gunnar Brand is a hero amongst the Darkoath tribes of Aqshy, but he could not have won his greatest victories without the aid of his companions. The Oathsworn Kin form his closest circle of confidants – Dendrel Direbrand and Warqueen Tanari cave in skulls with hammer and spear while Broken Nadja trails behind, her deadly incantations reducing foes to madness. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gnarled Staff | |||||||
Gnarled Staff | 3 | 4+ | 4+ | - | D3 | ||
Heavy Darkoath Weapon [Crit (Mortal)] | |||||||
Heavy Darkoath Weapon Crit (Mortal) | 4 | 4+ | 3+ | - | 2 |
Passive |
Your Hero Phase | 5 |
KEYWORDS | SPELL |
KEYWORDS | UNIQUE, INFANTRY |
CHAOS, SLAVES TO DARKNESS, DARKOATH, GUNNAR’S OATHSWORN |
5" 2 6+ 1 Guided by searing visions of conquest and glory, the Godspeaker known as Theddra Skull-scryer leads warriors from the Tribe of the Black Fang through a combination of ruthlessness and awesome displays of gods-given power. The Godsworn Hunt is formed of the greatest champions of the Tribe of the Black Fang. Each is a hardened killer who has earned their name through bloody deeds, and their bodies are bedecked with gruesome trophies and oathstones. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hunting Bow [Crit (Auto-wound)] | ||||||||
Hunting Bow Crit (Auto-wound) | 20" | 2 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Godsworn Weapons [Crit (Mortal)] | ||||||||
Godsworn Weapons Crit (Mortal) | 2 | 4+ | 3+ | - | 1 |
MODEL | BASE SIZE |
Godsworn Hunt | 32mm |
Grawl | 25mm |
Once Per Battle, Any Hero Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH |
6" 3 3+ 1 Having usurped command from her sister, Zarshia Bittersoul, Khagra leads her warriors on the Path to Glory as they seek to earn the favour of the Dark Gods. While Zarshia has lost command of her warriors to her sister, her mastery over sorcery is no less diminished and this rivalry has further fuelled her dark ambitions. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hellforged Weapons [Crit (Auto-wound)] | |||||||
Hellforged Weapons Crit (Auto-wound) | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
5" 2 6+ 1 Sarrakkar Blackwing is the hunt-shaman of the Gnarlspirit Pack. This gaunt and savage figure communes with the mysterious entities to whom his warriors have pledged themselves, translating their growls into commands and their fury into dark sorcery. The Gnarlspirit Pack are Darkoath warriors in thrall to monstrous spirits. These entities demand a tribute of slaughter and atrocity – and so long as these warriors can wet their blades with warm blood, they are eager to comply. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gnarlspirit Weapons [Crit (Mortal)] | |||||||
Gnarlspirit Weapons Crit (Mortal) | 3 | 4+ | 3+ | 1 | 1 |
Passive |
Once Per Battle, Any Hero Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED, DARKOATH |
6" 1 6+ 1 Agile and avaricious, the murder-cultists of the Corvus Cabal descend on their prey from above. Always hunting for worthy trinkets to offer the Great Gatherer, chaotic patron of cut-throats and thieves, the Cabal strike without warning or mercy. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Raven Darts [Shoot in Combat] | ||||||||
Raven Darts Shoot in Combat | 10" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Hooked Weapons [Crit (2 Hits)] | ||||||||
Hooked Weapons Crit (2 Hits) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Shrike Talon | 40mm |
3 x Shadow Piecer, Spire Stalkers | 28.5mm |
5 x Cabalists | 25mm |
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 6+ 1 The Cypher Lords seek not only to defeat their foes, but to drive them to insanity, for they believe madness is the purest form of Chaos. In battle, the alchemical bombs and illusory tactics of these Hyshian cultists render them almost impossible to pin down. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Throwing Stars and Chakrams [Shoot in Combat] | ||||||||
Throwing Stars and Chakrams Shoot in Combat | 10" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Exotic Blades | ||||||||
Exotic Blades | 2 | 3+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Thrallmaster | 32mm |
4 x Luminate, Mirrorblades | 28.5mm |
3 x Mindbound | 25mm |
Once Per Battle, Any Hero Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
5" 1 4+ 1 The Horns of Hashut are bringers of ruin and desolation, heralds sent forth by the Father of Darkness to claim territories in advance of his marching legions. Each region they conquer is pulverised, rendered empty and barren. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Flamehurler [Anti-INFANTRY (+1 Rend), Shoot in Combat] | ||||||||
Flamehurler Anti-INFANTRY (+1 Rend), Shoot in Combat | 8" | D6 | 2+ | 3+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Forge Weapons | ||||||||
Forge Weapons | 2 | 4+ | 4+ | 1 | 1 |
MODEL | BASE SIZE |
Ruinator Alpha, Ruinator, Demolisher with Flamehurler | 32mm |
4 x Demolishers with Crushing Weapons, Demolisher with Crushing Weapons and Shield | 28.5mm |
3 x Shatterers | 25mm |
Any Charge Phase |
KEYWORDS | INFANTRY, CHAMPION (1/10) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
4" 1 4+ 1 Skilled blacksmiths, the Iron Golem believe themselves chosen to provide arms and armour to Archaon’s forces. Amongst the war-wracked lands of Chamon, their legions are renowned for their dauntless resilience and chilling efficiency. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Bolas [Shoot in Combat] | ||||||||
Bolas Shoot in Combat | 8" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Legion Weapons | ||||||||
Legion Weapons | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Ogor Breacher | 40mm |
Dominar, Drillmaster, Signifier/Prefector | 32mm |
4 x Armator, Iron Legionaries | 28.5mm |
Passive |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/8), STANDARD BEARER (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
5" 1 5+ 1 The Scions of the Flame seek nothing less than to immolate the realms in a tide of fire. Natives of Aqshy, they are zealous worshippers of Chaos as the Ever-Raging Flame, and delight in bringing burning death to their foes. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Flameburst Pots and Infernal Fires [Anti-INFANTRY (+1 Rend)] | ||||||||
Flameburst Pots and Infernal Fires Anti-INFANTRY (+1 Rend) | 10" | 1 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Scion Weapons [Anti-INFANTRY (+1 Rend)] | ||||||||
Scion Weapons Anti-INFANTRY (+1 Rend) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Blazing Lord, Brazen Champion, Immolator | 32mm |
3 x Inferno Priest, Fireborn | 28.5mm |
2 x Initiates | 25mm |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/8) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
5" 1 5+ 1 Each member of the Spire Tyrants has earned glory and renown in the fighting pits of the Varanspire. These ferocious gladiators constantly seek new and deadlier challenges, believing themselves to be favoured by Archaon himself. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gladiator Weapons [Anti-HERO (+1 Rend)] | |||||||
Gladiator Weapons Anti-HERO (+1 Rend) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Bestigor Destroyer, Pit Champion, Headclaimer | 32mm |
4 x Frenzied Rager, Pit Veterans | 28.5mm |
2 x Pit Fighters | 25mm |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 5+ 1 The mystic leaders of the Splintered Fang lead their people in worship of the Coiling Ones, serpentine daemons who embody cunning and might. Poison is the greatest weapon of the Fangs, and a single cut from their blades can prove fatal. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Poisoned Weapons [Crit (Mortal)] | |||||||
Poisoned Weapons Crit (Mortal) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Trueblood, Serpent Caller, Pureblood | 32mm |
2 x Venombloods | 28.5mm |
5 x Serpents, Clearbloods | 25mm |
Passive |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 6+ 1 Worshippers of a dark power called the Eightfold Watcher, these strange and sinister warriors have wrought dark rituals of tainted arachnid blood and varanite upon their flesh to alter their form to be a dark mirror of their master. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Envenomed Projectiles [Crit (Auto-wound)] | ||||||||
Envenomed Projectiles Crit (Auto-wound) | 10" | 1 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Brood Weapons | ||||||||
Brood Weapons | 2 | 4+ | 4+ | - | 1 | |||
Venomous Bites [Crit (Mortal), Companion] | ||||||||
Venomous Bites Crit (Mortal), Companion | 4 | 5+ | 5+ | - | 1 |
MODEL | BASE SIZE |
Broodmaster | 32mm |
2 x Doomweaver | 28.5mm |
10 x Broodkin, Spider Swarms | 25mm |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION (1/13) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 6+ 1 The island of Tzlid, drifting ever closer to the Shyish Nadir, is home to the cannibal tribes of the Unmade. The self-mutilation performed by these pain worshippers is horrifying to behold, and their leaders are visions from the darkest of nightmares. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Maiming Weapons [Anti-INFANTRY (+1 Rend)] | |||||||
Maiming Weapons Anti-INFANTRY (+1 Rend) | 2 | 4+ | 4+ | - | 1 | ||
Nightmare Sickles [Anti-INFANTRY (+1 Rend)] | |||||||
Nightmare Sickles Anti-INFANTRY (+1 Rend) | 6 | 4+ | 3+ | 1 | 1 |
MODEL | BASE SIZE |
Blissful One | 40mm |
Joyous One | 32mm |
3 x Ascended Ones | 28.5mm |
4 x Awakened Ones | 25mm |
Passive |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 1 6+ 1 By devouring the flesh of Ghur’s many predators, the Untamed Beasts seek to gain their strength and power. These shamanistic savages worship Chaos as the Devourer of Existence and are peerless trackers and hunters. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ghurish Hunting Weapons [Crit (2 Hits)] | |||||||
Ghurish Hunting Weapons Crit (2 Hits) | 2 | 4+ | 4+ | - | 1 |
MODEL | BASE SIZE |
Rocktusk Prowler | 40mm |
Beastspeaker, First Fang, Heart-eater | 32mm |
2 x Preytakers | 28.5mm |
3 x Plains-runners | 25mm |
End of Any Turn |
Deployment Phase |
KEYWORDS | INFANTRY, CHAMPION (1/9) |
CHAOS, SLAVES TO DARKNESS, UNDIVIDED |
6" 8 5+ 2 Brutish creatures from a lost age, the Fomoroid Crushers now exist only to tear down and destroy. In battle they fly into a terrible rage, torturous memories of the creatures they once were lending their blows a maddened strength. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hurled Terrain | ||||||||
Hurled Terrain | 12" | D3 | 4+ | 2+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crushing Fists and Swinging Masonry [Crit (2 Hits)] | ||||||||
Crushing Fists and Swinging Masonry Crit (2 Hits) | 6 | 4+ | 2+ | 1 | D3 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
CHAOS, SLAVES TO DARKNESS |
10" 10 5+ 5 Mindstealer Sphiranxes are powerful and sinister telepaths. These cruel-hearted beasts enjoy nothing more than toying with their prey, plundering their innermost secrets before summarily ripping them to shreds with sharpened claws. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Shredding Claws | |||||||
Shredding Claws | 6 | 4+ | 4+ | 1 | 2 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
CHAOS, SLAVES TO DARKNESS |
10" 14 4+ 5 Within the pulsating star suspended above the back of a Mutalith Vortex Beast can be found a portal to the Realm of Chaos itself. These horrific monsters constantly seethe with the power of mutation, those around them rewrought into horrific forms. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Betentacled Maw [Companion, Crit (Auto-wound)] | |||||||
Betentacled Maw Companion, Crit (Auto-wound) | 12 | 4+ | 4+ | - | 1 | ||
Crushing Claws [Companion] | |||||||
Crushing Claws Companion | 4 | 4+ | 2+ | 1 | D3 |
Passive |
Any Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, PLEDGED TO TZEENTCH |
CHAOS, SLAVES TO DARKNESS, DAEMON |
10" 14 4+ 5 Even the greatest champions cannot hope to bind a Slaughterbrute through physical might alone. Only through specially forged blades of binding can these monstrosities be controlled, and their boundless fury directed towards their master’s enemies. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Razor-tipped Claws [Anti-INFANTRY (+1 Rend), Companion] | |||||||
Razor-tipped Claws Anti-INFANTRY (+1 Rend), Companion | 8 | 4+ | 2+ | 1 | 2 | ||
Mighty Jaws [Companion] | |||||||
Mighty Jaws Companion | 2 | 4+ | 2+ | 1 | 3 |
Passive |
Deployment Phase |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, PLEDGED TO KHORNE |
CHAOS, SLAVES TO DARKNESS, DAEMON |
10" 16 4+ 5 Sometimes, when a daemon is banished in an especially humiliating fashion, their bitterness will lead them to seek the insane overseers of the Forge of Souls. To these seekers is offered a bargain: an opportunity to re-enter the Mortal Realms far sooner than the terms of banishment typically allows in exchange for paying a tithe of souls to the forgemasters. Daemons who accept these stipulations are transformed; they become Soul Grinders, fusions of metal and raw Chaotic energy, unleashed upon the hapless realms. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Harvester Cannon [Companion] | ||||||||
Harvester Cannon Companion | 12" | 6 | 4+ | 3+ | 1 | 1 | ||
Phlegm Bombardment [Companion] | ||||||||
Phlegm Bombardment Companion | 12" | 1 | 4+ | 3+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Piston-driven Legs and Daemonic Blade or Claw [Companion] | ||||||||
Piston-driven Legs and Daemonic Blade or Claw Companion | 8 | 4+ | 2+ | 1 | D3 | |||
Hellforged Claw [Crit (Mortal), Companion] | ||||||||
Hellforged Claw Crit (Mortal), Companion | 1 | 4+ | 2+ | 2 | D6 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, WARD (6+) |
CHAOS, SLAVES TO DARKNESS, DAEMON |
10" 7 4+ 2 The chariots of Chaos are implements of crushing death that leave a wake of corpses. Forged from black iron, they are capable of attaining remarkable speed in spite of their bulk, converting gathered momentum into deadly force as they hurtle into the enemy ranks. It is considered a great honour to make war from a chariot, for these constructs are as pulpits from which the murderous will of the Dark Gods can be enacted. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lashing Whip | |||||||
Lashing Whip | 2 | 4+ | 4+ | - | 1 | ||
Chaos Greatblade | |||||||
Chaos Greatblade | 3 | 4+ | 3+ | 1 | 2 | ||
Chaos Steeds’ Trampling Hooves [Companion] | |||||||
Chaos Steeds’ Trampling Hooves Companion | 4 | 5+ | 3+ | - | 1 | ||
Chaos War-flail | |||||||
Chaos War-flail | 6 | 3+ | 3+ | - | 1 |
Any Charge Phase |
KEYWORDS | WAR MACHINE |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
9" 8 4+ 2 Only the most brutal of champions can hope to yoke one of the grotesque Gorebeasts to their will. These unnatural creatures lie somewhere between a monstrous simian and a Ghurish rokodile, and one swing of their fists can punch clean through a mortal’s chest. Once bludgeoned into submission, a Gorebeast’s strength allows them to pull a Chaos Chariot with relative ease. It is often more difficult to get the creature to stop, as they smash aside enemy regiments and barrel onwards in search of more foes to crush. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lashing Whip | |||||||
Lashing Whip | 2 | 4+ | 4+ | - | 1 | ||
Chaos War-flail | |||||||
Chaos War-flail | 6 | 3+ | 3+ | - | 1 | ||
Chaos Greatblade | |||||||
Chaos Greatblade | 3 | 4+ | 3+ | 1 | 2 | ||
Gorebeast’s Crushing Fists [Companion] | |||||||
Gorebeast’s Crushing Fists Companion | 4 | 4+ | 4+ | - | 2 |
Passive |
KEYWORDS | WAR MACHINE |
CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
- 12 4+ 0 True champions of Chaos recognise that the gods demand more than simple slaughter. The realms themselves must be laced with taint; the arcane ley lines must be inundated with corruption. This is the purpose of the Nexus Chaotica, a shrine raised at a geomantic confluence for the express purpose of withering it. | ||
Your Hero Phase |
Your Hero Phase |
Your Hero Phase |
KEYWORDS | FACTION TERRAIN |
CHAOS, SLAVES TO DARKNESS |
9" 6 6+ 7+ Darkfire Daemonrifts are eldritch portals torn ajar by fell incantations. Once the veil has been sundered, raw magic seeping from the Realm of Chaos forms an opening for the horrors beyond to vent their spite, widened and empowered by spellcraft that draws upon the essence of Chaos. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Darkfire Torrent [Shoot in Combat] | ||||||||
Darkfire Torrent Shoot in Combat | 8" | D6 | 2+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Daemonrift Maw | ||||||||
Daemonrift Maw | 3 | 4+ | 2+ | - | D3 |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS |
- 6 5+ 7+ Eightfold Doom-Sigils are icons of Chaos in all its glory, blazing symbols of pure ruin. To fall in the presence of such a sorcerous construct is to be damned, for these lingering spells hungrily suck souls into the Realm of Chaos for the gods to feast upon. | ||
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
CHAOS, SLAVES TO DARKNESS |
9" 6 5+ 7+ Realmscourge Ruptures are not subtle weapons. When the necessary magical power has been channelled and released by a tribal shaman, the land itself writhes in the grip of Chaos, sharpened spikes surging forth like an accursed tidal wave to overwhelm anything in their path. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Surging Spikes [Crit (2 Hits)] | |||||||
Surging Spikes Crit (2 Hits) | 2D3 | 4+ | 3+ | 1 | 1 |
Any Charge Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
CHAOS, SLAVES TO DARKNESS |
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
| ||
The non-HERO DAEMON keyword is used in the following Slaves to Darkness warscrolls:
| ||
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HERO keyword is used in the following Slaves to Darkness warscrolls:
The CAVALRY keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The non-HERO WARRIORS OF CHAOS and CAVALRY keywords are used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The non-HERO SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The non-CAVALRY WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH and CAVALRY keywords are used in the following Slaves to Darkness warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The DARKOATH keyword is used in the following Slaves to Darkness warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The UNIQUE keyword is used in the following Slaves to Darkness warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The WIZARD keyword is used in the following Slaves to Darkness warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Slaves to Darkness warscrolls:
The WARD keyword is used in the following Slaves to Darkness warscrolls:
The PLEDGED TO TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
The DAEMON keyword is used in the following Slaves to Darkness warscrolls:
The GUNNAR’S OATHSWORN keyword is used in the following Slaves to Darkness warscrolls:
The non-HERO WARRIORS OF CHAOS and INFANTRY keywords are used in the following Slaves to Darkness warscrolls:
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
The non-UNIQUE SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The KHORNE keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Slaves to Darkness warscrolls:
The NURGLE keyword is used in the following Slaves to Darkness warscrolls:
The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:
Once Per Turn (Army), Your Hero Phase |
Passive |
Once Per Turn (Army), Your Movement Phase |
Passive |
Your Charge Phase |
Passive |
The non-HERO DARKOATH and INFANTRY keywords are used in the following Slaves to Darkness warscrolls:
The MONSTER keyword is used in the following Slaves to Darkness warscrolls:
Your Hero Phase |
KEYWORDS | BANISH |
The WARMASTER keyword is used in the following Slaves to Darkness warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
Any Hero Phase | 1 |
The WAR MACHINE keyword is used in the following Slaves to Darkness warscrolls:
The BEAST keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The CHAMPION keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The MUSICIAN keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Slaves to Darkness warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
The UNDIVIDED keyword is used in the following Slaves to Darkness warscrolls:
The DARKOATH and HERO keywords are used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS and HERO keywords are used in the following Slaves to Darkness warscrolls:
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |
The PLEDGED TO TZEENTCH and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
End of Any Turn | 1 |
KEYWORDS | MOVE |
The SLAVES TO DARKNESS and WIZARD keywords are used in the following Slaves to Darkness warscrolls:
The MANIFESTATION keyword is used in the following Slaves to Darkness warscrolls:
The ENDLESS SPELL keyword is used in the following Slaves to Darkness warscrolls: