General’s Handbook 2025-26 |
General’s Handbook 2025-26 | Expansion | 4 | June 2024 |
Battle Profiles & Rules updates |
Battle Profiles & Rules updates | Rulebook | 4 | June 2025 |
Using the Scourge of Ghyran Rules |
Using the Scourge of Ghyran Rules | Expansion | 4 | May 2025 |
Matched Play Battlepack
1. Pick Your Armies
Each player picks an army using the rules in
Army Composition 2025-26 (Advanced Rules).
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| Advanced RulesIn addition to the Core Rules and the Season Rules 2025- 26, this battlepack uses the following Advanced Rules:
- Battle Tactics 2025-26
- Commands 2025-26
- Terrain 2025-26
- Magic 2025-26
- Army Composition 2025-26
- Command Models
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2. Determine the Battleplan
One player rolls a dice to determine which
battleplan table to use. On a 1-3, use battleplan table 1. On a 4-6, use battleplan table 2. The other player then rolls a dice to determine the battleplan. Alternatively, feel free to pick the battleplan you wish to play.
3. Set Up the Battlefield
Attacker and Defender
The players
roll off. The winner chooses which player is the
attacker and which is the
defender.
Objectives and Terrain
This battlepack contains 6 special
objectives called
Ghyranite objectives: 2
Oakenbrow objectives, 2
Gnarlroot objectives, 1
Winterleaf objective and 1
Heartwood objective. The objective itself is the 40mm-diameter circle located in the centre, while the surrounding area extending 3" from the objective is the
control zone. To
contest a Ghyranite objective, a unit must be within the control zone of that Ghyranite objective.
The defender sets up Ghyranite objectives in the locations indicated on the
battlefield map. The objectives must be those indicated on the battlefield map; for example, if the map shows an Oakenbrow objective, the Oakenbrow objective must be
set up in that location.
Then, the defender sets up
terrain features. We recommend 4 small and 4
medium terrain features. Each terrain feature must be set up more than 3" from the battlefield edge, more than 3" from all Ghyranite objectives and more than 6" from all other terrain features. Alternatively, the battlefield can be set up as shown on the corresponding battlefield terrain layout map while maintaining the distance restrictions between the battlefield edge, objectives and other terrain features as detailed above.
Territory
After Ghyranite objectives and terrain have been
set up, the attacker picks which territory is their territory. The other territory is the defender’s territory. The players then resolve the deployment phase. The attacker begins deployment (
Core Rules, 10.0).
Battle Length
Battles that use this battlepack last for 5 battle rounds.
Glorious Victory
Each battleplan will describe how to score victory points. At the end of the battle, if one player has at least 5 victory points more than their opponent, they win a major victory. If one player has fewer than 5 more victory points than their opponent, they win a minor victory. If the players are tied on victory points, the player who completed the most battle tactics wins a minor victory. If the players are tied on victory points and completed the same number of battle tactics, the battle is a draw.
Battle Tactics
If you are using this battlepack, you must pick
battle tactics cards from this battlepack to add to your
army roster during
army composition.
At the start of the battle, you must reveal your choice of battle tactics cards to your opponent. If the battle tactics card instructs you to pick something, you must tell your opponent what you pick and vice versa.
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| Battlefield SizeThe battleplans in this battlepack have been designed for 1000- or 2000-point battles and we recommend a 44" × 60" battlefield with 8 terrain features. However, some players prefer to use a 30" × 44" battlefield with 4 terrain features for 1000-point battles.
If you have agreed on a points limit outside these bounds, feel free to adjust the battlefield size and number of terrain features appropriately. | |
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As Warhammer Age of Sigmar continues to grow, naturally, we will continue to write rules for the game. However, when you are playing competitively, sometimes it’s hard to know which of these rules are ‘legal’ – in other words, which rules you can use in
Matched Play battles. On this page, we’ve provided a handy at-a-glance list that shows you all the publications whose rules you are allowed to use in Matched Play battles.
CORE
- Warhammer Age of Sigmar Core Book
- General’s Handbook 2025-26
- Warhammer Age of Sigmar Faction Packs
- Battle Profiles & Rules Updates
- Battletome publocations, excluding Warhammer Legends rules
BATTLETOMES
Throughout this edition of Warhammer Age of Sigmar, we will be releasing battletomes for each faction. Battletomes contain additional and/or updated faction rules, which include battle traits, battle formations and enhancements. When a battletome is released, it will supersede the rules set out in the Faction Pack for that faction.
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| Digital UpdatesWe sometimes release digital updates on warhammer-community.com. When we do, we will say whether that rules set is legal for use and, if so, in which types of battlepacks it can be used. | |
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| BattlescrollsBattlescrolls are rules updates that focus on balancing the game meta more actively. Sometimes they are simply useful summaries of corrections that also appear in the relevant errata documents. At other times, they appear as sets of entirely new rules that, while not compulsory, are highly recommended for use in Matched Play battles. The rules in battlescrolls will always be used at o’cial Warhammer Age of Sigmar events. | |
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| ErrataPeriodically, we release errata documents for our publications that correct any errors. These include things like outright mistakes, rules that didn’t quite work the way we intended them to, and rules that have had an unforeseen and undesirable impact on the game meta. The errata documents are considered to be part of the publications that they are correcting, so we don’t list them separately here. | |
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Gyranite Objectives
The battleplans in the
General’s Handbook 2025-26 battlepack use the following
Ghyranite objective markers:
Each Ghyranite objective marker comprises a 40mm-diameter round objective that is wholly within and surrounded by a
control zone.
Contesting Ghyranite Objectives
While a Ghyranite objective is within a model’s combat range, that
model is contesting that objective. While any models in a unit are contesting a Ghyranite objective, that
unit is contesting that Ghyranite objective.
Paired Objectives
Some battleplans will use more than one of the same type of Ghyranite
objective. For example, they could include two
Oakenbrow objectives and/or two
Gnarlroot objectives. In these battleplans, the rules refer to two of the same type of Ghyranite objective as a
pair or
paired. When a rule requires a player to control a pair of objectives, the player has to control both objectives in that pair.
When a player has to pick ‘a pair of objectives’, they can only pick a single pair of Ghyranite objectives of the same type. For example, that player could pick either both
Oakenbrow objectives or both
Gnarlroot objectives. They could not pick an
Oakenbrow objective and a
Gnarlroot objective, or both
Oakenbrow objectives and both
Gnarlroot objectives.
Obscured Ghyranite Objectives
Some abilities can confer the ‘
Obscuring’ terrain ability on a Ghyranite
objective, even though it is not a
terrain feature. In these cases, replace the words ‘within 1" of this terrain feature’ in the ability with ‘wholly within this Ghyranite objective’s control zone’.
Regimented Forces
If a player has more
regiments than their opponent at the start of the battle, then once per battle, that player can re-roll their priority roll after seeing the result of both players’ rolls but before determining priority for that battle round.
The Scourge of Ghyran rules are a set of seasonal rules that include additional faction rules and alternative warscrolls for every faction. These rules are for use in battles that use the General’s Handbook 2025-26 battlepack.SCOURGE OF GHYRAN WARSCROLLS
If you wish to use a Scourge of Ghyran warscroll, every instance of that unit in your army must use that warscroll. You cannot use the printed (i.e. battletome or faction pack) version of the warscroll for one unit and the Scourge of Ghyran warscroll for another.
If you decide to use the Scourge of Ghyran version of a warscroll, you do not have to use all other Scourge of Ghyran warscrolls for your faction.
In addition, other rules that interact with the printed version of that unit interact with the Scourge of Ghyran version too. For example, a rule (including
regiment options) that calls out a unit type by the name on its warscroll interacts with both the printed version of that unit and the Scourge of Ghyran version; they are synonymous in this regard.
SCOURGE OF GHYRAN FACTION RULES
The additional faction rules consist of a variety of
battle formations,
artefacts of power tables,
heroic traits tables, special enhancement tables (such as monstrous traits), spell
lores and prayer
lores.
When picking your army’s battle formation, you can pick 1 of the Scourge of Ghyran battle formations available to your faction instead of any others available to it. In other words, you can still only pick 1 battle formation for your army.
If you pick from a Scourge of Ghyran artefacts of power or heroic traits table, you pick from that table instead of other such tables available to your faction, not in addition to. This is stated in the rules that accompany the relevant table.
Some of the Scourge of Ghyran enhancement tables are special
enhancements unique to that faction, for example monstrous traits. This is an enhancement table available to your faction like any other; therefore, you can pick 1 enhancement from it for your army, as per the
Army Composition rules,
4.1.
We hope that you enjoy using the Scourge of Ghyran rules and that they add a fun new dimension to your faction!
1.0 Battle Tactics Overview
During a battle, each player can score extra victory points by
completing battle tactics from a
battle tactics card. You can pick up to 2 battle tactics cards for your army during
army composition, and the battle tactics cards you pick must be marked on your
army roster.
Before deployment, you must tell your opponent which battle tactics cards you have picked for your army.
Each battle tactics card has 3 battle tactics: 1
Affray battle tactic, 1
Strike battle tactic and 1
Domination battle tactic. You must complete the Affray battle tactic on that card before you can complete the Strike battle tactic on that card. Similarly, you must complete the Strike battle tactic on that card before you can complete the Domination battle tactic on that card.
You can complete
1 battle tactic on each of your battle tactics cards at the end of each of your turns unless specified otherwise on that battle tactics card.
2.0 Seizing The Initiative
If the player who went second in the previous battle round wins the priority roll and chooses to go first, unless their opponent is leading by 11 or more victory points, it is called
seizing the initiative.
When a player seizes the initiative, their opponent always counts as the
underdog until that opponent seizes the initiative.
A player who seizes the initiative cannot complete any
battle tactics in that turn.
3.0 Completing Battle Tactics
If, at the end of your turn, you have completed a battle tactic as described above, you score the number of victory points shown for that battle tactic.
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| - Battle tactics cards are picked during Army Composition and are written on your army roster.
- Each battle tactics card has 3 battle tactics: 1 Affray, 1 Strike and 1 Domination.
- Battle tactics are completed during your turn.
- Unless otherwise stated, you can complete 1 battle tactic on each of your battle tactics cards in each of your turns (i.e. up to 2 battle tactics in each of your turns).
- You must complete the Affray battle tactic on a card before you can complete the Strike, and you must complete the Strike before you can complete the Domination.
- Unless your opponent is in the lead by 11 or more victory points, you ‘seize the initiative’ if you win priority and choose to go first in the next battle round (resulting in you having two turns in a row).
- If you seize the initiative, you cannot complete any battle tactics that turn and your opponent counts as the underdog until they seize the initiative.
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BATTLE TACTICS CARD 1
The verdant of Neos resist the stamp of armies and conquerors. To slip along those paths takes woodsmen of great skill.
AFFRAY: CUT OFF THE HEAD Fall upon the leaders of the foe without warning. You complete this battle tactic at the end of your turn if an enemy HERO has been destroyed this battle. | VICTORY POINTS | | | STRIKE: SEIZE THE PATHS Open tunnels through the foliage are a vital boon. Force the enemy from them. You complete this battle tactic at the end of your turn if there are more friendly units in neutral territory than enemy units.
If there is no neutral territory in the battleplan you are playing, you complete this tactic at the end of your turn if there are no enemy units within friendly territory. | VICTORY POINTS | | | DOMINATION: ENVELOP AND STRANGLE Ensure no corner of the Neosian undergrowth is beyond your reach. You complete this battle tactic at the end of your turn if at least 3 different friendly units are each wholly within 9" of a different corner of the battlefield and only 1 of those corners is wholly within friendly territory. No more than 1 of those units can have been set up this turn. | VICTORY POINTS |
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BATTLE TACTICS CARD 2
Do not rest upon your laurels. Expand. Grow. Conquer.
AFFRAY: WATER WITH BLOOD Sometimes, red must help the green to flourish. You complete this battle tactic at the end of your turn if you control an objective that was controlled by your opponent at the start of your turn. | VICTORY POINTS | | | STRIKE: INVASIVE SPECIES Reach your vines and tendrils deep into the territory of the opposition. You complete this battle tactic at the end of your turn if you control every objective within enemy territory. If there are no objectives within enemy territory, you complete this battle tactic at the end of your turn if you control every objective that was controlled by your opponent at the start of your turn. | VICTORY POINTS | | | DOMINATION: ALL ROOTS ENTWINED The cycle will only achieve its true potential when it is brought under your rule. You complete this battle tactic at the end of your turn if you control every objective on the battlefield. | VICTORY POINTS |
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BATTLE TACTICS CARD 3
There are many who would thieve Neos's life-giving relics. Recover them - either for noble purposes or in furtherance of darker goals...
- At the start of the battle, your opponent must pick 3 of their units on the battlefield to be carrying a Ghyranite Treasure. They cannot pick faction terrain features or MANIFESTATIONS. A unit can only carry 1 Ghyranite Treasure. If your opponent has fewer than 3 units on the battlefield, you automatically complete a number of these battle tactics, starting with the Domination battle tactic (followed by the Strike and then the Affray) until the number of remaining uncompleted battle tactics equals the number of enemy units on the battlefield.
- If you went second in the previous battle round and choose to go first in the current battle round, your opponent can remove 1 Ghyranite Treasure from one of their units at the start of the battle round.
AFFRAY: STOLEN SEEDPOD Plucked from the branches of one of the towering trees of Neos, this seed contains a core of raw potential. You complete this battle tactic at the end of your turn if at least 1 enemy unit carrying a Ghyranite Treasure has been destroyed this battle. | VICTORY POINTS | | | STRIKE: CONTRABAND AQUA GHYRANIS The Oakenbrow zealously guard Neos's many springs of Aqua Ghyranis, but their gaze cannot be everywhere ... You complete this battle tactic at the end of your turn if at least 2 enemy units carrying a Ghyranite Treasure have been destroyed this battle. | VICTORY POINTS | | | DOMINATION: LEY LINE TAPROOT Pulsing with the power of the ley lines, this root glows with the power to work wonders - or horrors. You complete this battle tactic at the end of your turn if at least 3 enemy units carrying a Ghyranite Treasure have been destroyed this battle. | VICTORY POINTS |
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BATTLE TACTICS CARD 4
Even in joyous Neos, nature can change without warning. Embody its mercilessness as you turn the tide
AFFRAY: DEFIANT SURGE Use the invigoration that floods you to overwhelm the enemy. You complete this battle tactic at the end of your turn if you control more objectives than your opponent. | VICTORY POINTS | | | STRIKE: DARING RESURGENCE Life always fights to endure. Draw upon that vitality now. You complete this battle tactic at the end of your turn if you are the underdog this battle round, there is at least 1 friendly unit on the battlefield and at least half of the friendly units on the battlefield (rounding up) used a FIGHT ability this turn. | VICTORY POINTS | | | DOMINATION: MASTER OF STRATEGY Victory blooms from victory, growing greater by the moment. You complete this battle tactic at the end of your turn if there is a different friendly unit wholly within each large quarter of the battlefield, you control more objectives than your opponent, and there are no enemy units contesting any objectives that you control. | VICTORY POINTS |
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BATTLE TACTICS CARD 5
Even in joyous Neos, nature can change without warning. Embody its mercilessness as you turn the tide
At the start of the battle, every friendly non-
HERO INFANTRY and non-
HERO CAVALRY unit wholly within friendly territory becomes a scout unit. You cannot complete these battle tactics with scout units that are
in combat.
Replacement units that replace scout units are also scout units.
AFFRAY: RAIDING PARTY Ensure the foe knows you will brave their domains. You complete this battle tactic at the end of your turn if there are 3 or more friendly scout units wholly outside friendly territory. | VICTORY POINTS | | | STRIKE: BOLD EXPLORERS Only the brave will plunge deep into the ever-seething heart of Neos. You complete this battle tactic at the end of your turn if 3 or more objectives or terrain features that you control, in any combination, are being contested by any friendly scout units. Those objectives and terrain features must be within enemy territory. | VICTORY POINTS | | | DOMINATION: COURAGEOUS ADVENTURERS The depths of the forest hold many secrets. Make sure they are yours. You complete this battle tactic at the end of your turn if a friendly scout unit that was not set up this turn is contesting a terrain feature that you control, that is wholly within enemy territory, and that is more than 6" from friendly territory. | VICTORY POINTS |
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BATTLE TACTICS CARD 6
The air of Neos is strangely febrile, as if the will of the realm crackles there. One could heed it, perhaps ...
AFFRAY: SACRED CENTRALITY Assemble at the heart of the field, as the druids once did around their holy henges. You complete this battle tactic at the end of your turn if there are at least 2 friendly units within 3" of the centre of the battlefield that are not in combat. | VICTORY POINTS | | | STRIKE: FEY STRIKES Slip in and out of the melee like the cackling spites of the deep woods. You complete this battle tactic at the end of your turn if all of the following are true:
- At least 2 friendly units used a RETREAT ability this turn. Those units are the lure units.
- At least 2 other friendly units used a CHARGE ability this turn and at least 1 of those units ended the charge move in combat with an enemy unit from which any of the lure units retreated.
| VICTORY POINTS | | | DOMINATION: PURIFICATION RITES New birth sometimes demands a matching price in death ... You complete this battle tactic at the end of your turn if there are no enemy units within friendly territory and no enemy units within neutral territory. | VICTORY POINTS |
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Overview
The battleplan maps show the player territories and the locations where
terrain and
objectives should be placed on the battlefield.
Player Territories
Each battleplan map shows two
territories: one red (Attacker’s Territory) and one blue (Defender’s Territory).
Objectives Locations
The locations of Ghyranite objectives are indicated on the battleplan maps by the following icons.
Each icon represents the
Ghyranite objective including its
control zone. Where an objective icon is shown on the map, you must place the corresponding objective marker on the battlefield centred on the location of the objective icon shown on the map. For example, where the map shows an
Oakenbrow objective icon, place an Oakenbrow objective on the battlefield in that location.
Scoring Sheet 2025-26
At the conclusion of a
Matched Play battle, the player who has scored the most victory points is declared the winner.
Victory points can be scored in a variety of different ways, so it is vital to be able to track the methods by which victory points are scored and the number of victory points that have been scored by each player. We have provided a scoring sheet template opposite so that you can track the progress of your battles. You can find a scoring sheet printable copy below:

On the scoring sheet, there’s space at the top to record the
battleplan being played and the
points limit for the battle. Beneath that are two sections: one for the attacker’s information and one for the defender’s information.
After determining who will be the attacker and who will be the defender, write each player’s name and their army’s faction in the appropriate sections.
There are spaces in both the attacker and the defender sections to record the victory points scored in each battle round. In addition, there are tick boxes to track which battle tactics have been completed and which player had priority in each battle round. The abbreviations ’A’, ’S’ and ’D’ stand for
Affray,
Strike and
Domination respectively.
At the end of the battle, both players can mark the result of the battle in the section at the bottom of the sheet.
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| Battleplan 1 (Table 1) TWIST: In battle rounds 2 and 4, if you are the underdog, you can use the ‘Burgeoning Rejuvenation’ ability. In battle rounds 3 and 5, while you are the underdog, your army has the ‘Powerful Resurgence’ ability.
BURGEONING REJUVENATIONEffect: Pick 1 of the following: - Heal (D3) every friendly unit contesting an Oakenbrow
objective. - For the rest of the battle round, while a friendly unit is contesting a Gnarlroot
 - If it has a ward save, add 1 to ward rolls for that unit. - If it does not have a ward save, it has WARD (6+).
POWERFUL RESURGENCEEffect: Add 1 to wound rolls for combat attacks made by friendly units while they are contesting a Gnarlroot objective.
Each player scores victory points at the end of each of their turns as follows: - In battle rounds 1, 3 and 5, score 5 victory points for each Gnarlroot
objective that you control. - In battle rounds 2 and 4, score 5 victory points for each Oakenbrow
objective that you control.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 2 (Table 1) TWIST: If you are the underdog, you must use the ‘The Spirit Paths Open’ ability. Both players can use the ‘Stumbling Forth’ ability.
THE SPIRIT PATHS OPENDeclare: Pick 2 objectives to be the targets. Effect: All units within 6" of any target objectives must be removed from the battlefield by their commander. Those units are vanished. Then, starting with you, players must take it in turns to set up each friendly vanished unit wholly within 6" of either target objective and more than 3" from all enemy units. Each model must be set up as close to that objective as possible. Those units cannot use MOVE abilities in the first movement phase of the battle round. If it is impossible for a unit to be set up in this way, it is set up in reserve as a lost unit.
STUMBLING FORTHDeclare: Pick a friendly lost unit (see above) to be the target. Effect: Set up the target on the battlefield, more than 9" from all enemy units and wholly within 7" of a battlefield edge.
Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control at least 1 objective.
- Score 3 victory points if you control 2 or more objectives.
- Score 2 victory points if you control more objectives than your opponent.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 3 (Table 1) TWIST: If you are the underdog, you must use the ‘Tangling Tendrils’ ability: TANGLING TENDRILSDeclare: Pick a pair of objectives to be the targets. Effect: For the rest of the battle round, units (friendly and enemy) have STRIKE-LAST while they are contesting either target objective.
Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control at least 1 objective.
- Score 3 victory points if you control any pairs of objectives.
- Score 2 victory points if you control more objectives than your opponent.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 4 (Table 1) TWIST: If you are the underdog, you can use the ‘Unpredictable Evolution’ ability: UNPREDICTABLE EVOLUTIONDeclare: Pick a pair of objectives to be the targets. Effect: The target objectives are no longer controlled by either player (if they were) and they cannot be controlled this battle round.
Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control at least 1 objective.
- Score 3 victory points if you control 2 or more objectives.
- Score 2 victory points if you control more objectives than your opponent.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 5 (Table 1) TWIST: If you are the underdog, you can use the ‘Defence of the Realm’ ability: DEFENCE OF THE REALMDeclare: Pick a pair of objectives to be the targets. Effect: For the rest of the battle round, add 1 to the Rend characteristic of friendly units’ melee weapons while they are contesting either of the target objectives.
Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control at least 1 objective.
- Score 3 victory points if you control any pairs of objectives.
- Score 2 victory points if you control more objectives than your opponent.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 6 (Table 1) TWIST: While you are the underdog, your army has the ‘Rooted in the Realm’ and ‘Full of Life’ abilities: ROOTED IN THE REALM Effect: Friendly units’ weapons have Anti-MANIFESTATION (+1 Rend) while those units are a contesting an objective that is both controlled by you and on a linked ley line (see below).
FULL OF LIFE Effect: Friendly MANIFESTATIONS have STRIKE-FIRST.
A linked ley line is formed across the battlefield (long edge to long edge or short edge to short edge) while one player controls all the objectives on that line. Each player scores victory points at the end of each of their turns as follows: - Score 3 victory points if you control at least 1 objective.
- Score 3 victory points if you control 2 or more objectives.
- Score 2 victory points if you control any pairs of objectives.
- Score 2 victory points if you control all of the objectives on a linked ley line.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 1 (Table 2) TWIST: If you are the underdog, you can use the ‘Caustic Sap’ ability: CAUSTIC SAPDeclare: Pick an objective. Each unit contesting that objective is a target. Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. If you picked the Heartwood  objective, roll a D6 for each target instead.
Objectives cannot be controlled in the first battle round. Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control the Oakenbrow
objective. - Score 3 victory points if you control the Gnarlroot
objective. - Score 2 victory points if you control the Heartwood
objective.
In addition, at the end of the battle, a player scores 10 victory points if they control the Heartwood  objective. | | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 2 (Table 2) TWIST: If you are the underdog, you can use the ‘Life Begets Life’ ability: LIFE BEGETS LIFEDeclare: Pick a friendly unit that has all of its models within 1" of a terrain feature to be the target. Effect: Return 1 slain model to the target unit.
Each player scores 1 liferoot point at the end of each of their turns for each terrain feature they control. Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control at least 1 objective.
- Score 3 victory points if you control both objectives.
- Score 2 victory points if you have more liferoot points than your opponent.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 3 (Table 2) TWIST: If you are the underdog, you can use the ‘Rejuvenating Bloom’ ability: REJUVENATING BLOOM Declare: Pick an objective to be the target.
Effect: Heal (3) each unit (friendly and enemy) contesting the target objective.
Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control at least 1 objective.
- Score 3 victory points if you control 2 or more objectives.
- Score 2 victory points if you control at least 1 Oakenbrow
, 1 Gnarlroot and 1 Heartwood objective.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 4 (Table 2) TWIST: At the start of the second battle round, the underdog must use the ‘Lifecycle’ ability. If there is no underdog, the players roll off and the winner must use the ‘Lifecycle’ ability: LIFECYCLEEffect: Pick either the Oakenbrow  or the Gnarlroot objective to be the primary objective. At the start of each subsequent battle round, the next objective in the cycle becomes the primary objective. The objectives before and after the primary objective in the cycle order (see below) are the secondary objectives.
CYCLE ORDER Each player scores victory points at the end of each of their turns as follows: - Score 4 victory points if you control at least 1 objective.
- Score 2 victory points if you control more objectives than your opponent.
- Score 4 victory points if you control both the Oakenbrow
and Gnarlroot objectives (first battle round only). - Score 2 victory points if you control the primary objective.
- Score 1 victory point for each secondary objective that you control.
| | | |  | Obscuring Terrain |  | Place of Power |  | Area Terrain or Obstacle |
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| Battleplan 5 (Table 2) TWIST: If you are the underdog, you can use the ‘Pulsing Life Energies’ ability: PULSING LIFE ENERGIES Declare: Pick an objective you control and 1 other objective (whether you control it or not). Draw a line between the centres of those objectives. Then, choose propagation or corruption.
Effect: Apply the appropriate effect:
Propagation: Add 1 to casting rolls, chanting rolls and banishment rolls for each unit crossed by the line for the rest of the turn.
Corruption: Inflict D3 mortal damage on each unit crossed by the line.
Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control at least 1 objective.
- Score 3 victory points if you control 2 or more objectives.
- Score 2 victory points if you control more objectives than your opponent.
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| Battleplan 6 (Table 2) TWIST: If you are the underdog, you can use the ‘Carnivorous Flora’ ability: CARNIVOROUS FLORADeclare: Pick an objective to be grasping. Effect: Roll a dice for each unit contesting that objective. On a 3+, every model in that unit that is within the control zone of that objective is entangled for the rest of the battle round. Entangled models must stay within the control zone of the grasping objective for the rest of the battle round. While a unit has any entangled models, it cannot be removed from the battlefield by an ability that would allow it to be set up elsewhere on the battlefield.
Each player scores victory points at the end of each of their turns as follows: - Score 5 victory points if you control at least 1 objective.
- Score 3 victory points if you control 2 or more objectives.
- Score 2 victory points if you control more objectives than your opponent.
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