While the crude warlords of the mortal races measure their success by territory conquered, the Disciples of Tzeentch seek nothing less than to capsize reality itself. They are masters of the sorcerous rite and the devious plot. When at war, a barrage of magic reveals the awful truth – that their enemies were doomed before the first shot was fired.
This page contains all of the rules you need to field your Disciples of Tzeentch miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | February 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | February 2026 | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Battletome | 4 | January 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | December 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Helsmiths of Hashut | ||||
Helsmiths of Hashut | Battletome | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Blades of Khorne | ||||
Blades of Khorne | Battletome | 4 | July 2025 | |
Pyrofane Cult | ||||
Pyrofane Cult | White Dwarf | 4 | July 2025 | |
Scourge of Ghyran - Disciples of Tzeentch | ||||
Scourge of Ghyran - Disciples of Tzeentch | Expansion | 4 | May 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Slaves to Darkness | ||||
Slaves to Darkness | Battletome | 4 | December 2024 | |
Skaven | ||||
Skaven | Battletome | 4 | September 2024 | |
Disciples of Tzeentch armies can use the following abilities:
Once Per Battle (Army), Deployment Phase |
Once Per Turn (Army), Any Hero Phase |
Once Per Battle (Army), Deployment Phase |
Passive |
Passive | 1+ |
Reaction: You declared a SPELL ability for a DISCIPLES OF TZEENTCH unit | 1+ |
Reaction: You declared a CHARGE ability for a DISCIPLES OF TZEENTCH unit in your turn | 1+ |
You can pick 1 of the following battle formations for a Disciples of Tzeentch army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Fated Blades | 0 |
| Denizens of the Silver Towers | 0 |
| Malevolent Schemers | 0 |
| Mutants and Mad Things | 0 |
| Masters of Fate | 0 |
| Spellweaver Coven | 0 |
Passive |
Passive |
Once Per Turn (Army), Start of Any Turn |
Once Per Turn (Army), Your Movement Phase |
Masters of Fate Passive |
Spellweaver Coven Once Per Turn (Army), Your Combat Phase |
Your Movement Phase | 1 |
Any Hero Phase |
Any Hero Phase |
End of Any Turn |
Passive |
Reaction: You declared a SPELL ability for a DISCIPLES OF TZEENTCH unit wholly within 6" of this unit |
Esoteric Treasures Deployment Phase |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Your Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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Once Per Battle (Army), Deployment Phase |
Once Per Battle (Army), Deployment Phase |
Once Per Turn (Army), Any Hero Phase |
Once Per Turn (Army), Any Hero Phase | 1 |
Once Per Turn (Army), End of Any Turn | 1 |
Your Movement Phase | 1 |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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Deployment Phase |
Once Per Battle Round, Start of Your Turn |
Your Hero Phase |
Your Movement Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Pyrofane CultROSTER OPTIONS
REGIMENT OPTIONS Any Pyrozealot can join to a regiment led by Gaunt Summoner, Gaunt Summoner on Disc of Tzeentch, Pyrofane Fusil-Major on Ogor Warhulk, Magister, Magister on Disc of Tzeentch | ||
Passive |
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Hero Phase |
Once Per Turn (Army), End of Any Turn |
Once Per Battle Round (Army), Start of Battle Round |
Passive |
Once Per Turn, Your Movement Phase |
Your Hero Phase | 4 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
Here, you will find additional rules to use with a Disciples of Tzeentch army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Disciples of Tzeentch units.
| Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a Hero to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Disciples of Tzeentch units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Blighted Wilds). | ||
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ARCANITE SORCERER -2DP
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TZAANGOR BOSS -4DP
AVIAN SPEED: Swift as flightless hunting birds, the Tzaangors advance on their prey.
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ILLUSTRIOUS DAEMON -4DP
LOCUS OF SUMMONING: Such is the majesty of this daemon that it acts as a lodestone for its lesser kin.
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OGROID ENLIGHTENED -5DP
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Origins
MASTER OF CORRUPTION: This warrior radiates pure mutagenic energy, warping the very ground beneath their feet.
ELDRITCH ARTIFICER: This hero excels in the creation of ensorcelled tools of death. Effect: Roll a dice. On a 3+, the target’s melee weapons have Crit (2 Hits) for the rest of the turn.
THIRD EYE: This warrior possesses an extra eye that grants them prophetic gifts.
ENDLESS MINIONS: This darkly charismatic warlord has a legion of utterly loyal servants at their beck and call. Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 9" of a battlefield edge and more than 9" from all enemy units. | ||||||||||||||||||
Flaws
EVER-SHIFTING MIND: This warrior can barely focus on one scheme at a time.
LIMNED IN WYRDFLAME: This hero is cloaked in brightly coloured flames, making it impossible for them to hide.
CURSED BY TZEENTCH: This warrior has offended the Change God, who has severed their connection to the arcane as punishment.
MUTATED LIMBS: This warrior’s constantly writhing mutations make movement something of a challenge. | ||||||||||||||||||
Battle Mount -5DP DISC OF TZEENTCH: It is a true sign of Tzeentch’s favour to be gifted one of the sentient, flying platforms known as a Disc ofTzeentch. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -7DP BURNING CHARIOT: Doled out to the Change God’s most anarchic servants, Burning Chariots set the very clouds aflame as they soar through the air. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
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Path of Madness(DISCIPLES OF TZEENTCH HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SPELL JAUNT: Sapping a manifestation’s energy, the hero transposes their physical form across reality.
MASTER OF MISDIRECTION: This warrior easily redirects incoming attacks, using their minions as a distraction.
STREAM OF BABBLE: This warrior’s constant babbling interferes with their enemy’s magic.
AGENT OF CHANGE: This hero delights in corrupting pure and untouched lands.
SPLINTER SPELL: The caster’s conjuration splits mid-cast, zipping off in multiple directions.
DRIVEN BY FATE: This hero’s weapon moves of its own accord, guided not by strength but by destiny.
CONCEALED SORCERY: Disguised by illusion, the sorcerer hurls a spell from an unexpected angle. Effect: This unit can immediately use a SPELL ability. When it does so, measure the range and visibility of that SPELL ability from the target.
ELDRITCH COVEN: This hero has formed an eldritch pact with fellow sorcerers, combining their powers to malevolent ends. | ||||||||||||||||||||||||||||||||||
Path of Mutation(non-HERO DISCIPLES OF TZEENTCH unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SILVER SKIN: These warriors’flesh has turned to gleaming metal that deflects missiles and blades.
BIRD-LIKE LIMBS: The reverse-jointed limbs of these warriors grant them extraordinary speed.
TELEPATHIC LINK: These warriors use a psychic connection to request aid from nearby mages. Effect: The target can use an additional SPELL ability this turn, but this unit must be picked to be the target of that spell.
CROWN OF WYRDFLAME: A corona of corrupting fire causes nearby foes to burst into flames. Effect: Roll 9 dice. For each 5+, inflict 1 mortal damage on the target.
TEMPORAL DISTORTION: Slipping in and out of time, these warriors bypass their enemy’s defences.
INHUMAN REFLEXES: These warriors move with unnatural swiftness, anticipating their foe’s attacks.
DOPPELGÄNGER: These warriors have divided their consciousness between multiple identical forms.
QUICKSILVER BLOOD: Boiling metal runs in the veins of these warriors. | ||||||||||||||||||||||||||||||||||
The non-MONSTER DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
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| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive | 1+ |
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The DISCIPLES OF TZEENTCH and DAEMON keywords are used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH and WIZARD keywords are used in the following Disciples of Tzeentch warscrolls:
The non-UNIQUE HERO and DISCIPLES OF TZEENTCH keywords are used in the following Disciples of Tzeentch warscrolls:
The non-WARFLOCK ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Your Hero Phase |
| KEYWORDS | BANISH |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Passive |
Your Hero Phase |
| KEYWORDS | BANISH |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Enemy Hero Phase | 1 |
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The INFANTRY keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The WARFLOCK keyword is used in the following Disciples of Tzeentch warscrolls:
Any Hero Phase | 1 |
The non-HERO ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
The DISCIPLES OF TZEENTCH and HERO keywords are used in the following Disciples of Tzeentch warscrolls:
Once Per Turn (Army), Any Hero Phase |
The non-HERO DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
Contents | ||