2D6" 5 5+ 1 Anyone who walks the Path to Glory risks becoming a grotesque Chaos Spawn. Distorted by a critical mass of mutative ‘gifts’, hardly anything of their former self is recognisable – perhaps only the twisted vestiges of what was once their face, mouth distended in a permanent scream of horror. In some cases, only the mind remains terribly aware, trapped in its prison of roiling flesh.
Spawn are possessed of a monstrous strength, able to rip flesh and tear limbs from bodies with each of their multi-jointed appendages or grasping pseudopods. They fight erratically, as likely to slither and slump as to thrash and maim. Whichever instinct seizes them, they cause bloody carnage with no thought for their own self-preservation – almost as if they wish to be put out of their misery.
Arcanites often keep packs of gibbering Spawn within their hidden sanctums, ready to unleash against any who trespass in the cult’s abode. These abominations were created through Tzeentch’s fell blessings, and his magic now sustains them. They instinctively flock to the most gifted sorcerers, bathing in the esoteric energies conjured by their spellcraft and forming a wall of thrashing flesh to bar any who would harm the Great Conspirator’s chosen. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Freakish Mutations [Crit (2 Hits), Companion] | |||||||
Freakish Mutations Crit (2 Hits), Companion | 2D6 | 5+ | 4+ | - | 1 |
Deployment Phase |
KEYWORDS | DEPLOY |
Passive |
Passive |
KEYWORDS | BEAST |
CHAOS, DISCIPLES OF TZEENTCH |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The DISCIPLES OF TZEENTCH and WIZARD keywords are used in the following Disciples of Tzeentch warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The BEAST keyword is used in the following Disciples of Tzeentch warscrolls:
Your Hero Phase | 7 |
KEYWORDS | SPELL |