14" 4 4+ 1 Tzaangor Enlightened are arrogant creatures, for they can see the lessons of the past as easily as mortals see daylight. They gleefully exploit their prey’s weaknesses in battle, unnerving them with an uncanny understanding of their strategies before moving in to capitalise with a killing blow. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tzeentchian Spear and Vicious Beak [Charge (+1 Damage)] | |||||||
| Tzeentchian Spear and Vicious Beak Charge (+1 Damage) | 3 | 4+ | 3+ | 1 | 2 | ||
| Disc’s Teeth and Horns [Companion] | |||||||
| Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 | ||
Any Combat Phase |
KEYWORDS | CAVALRY, CHAMPION, FLY |
| CHAOS, DISCIPLES OF TZEENTCH, ARCANITE, WARFLOCK |
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Passive |
The CHAMPION keyword is used in the following Disciples of Tzeentch warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARFLOCK keyword is used in the following Disciples of Tzeentch warscrolls:
The CAVALRY keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |