While the crude warlords of the mortal races measure their success by territory conquered, the Disciples of Tzeentch seek nothing less than to capsize reality itself. They are masters of the sorcerous rite and the devious plot. When at war, a barrage of magic reveals the awful truth – that their enemies were doomed before the first shot was fired.
This page contains all of the rules you need to field your Disciples of Tzeentch miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Faction Pack | 4 | September 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | September 2024 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | September 2024 | |
Warhammer Underworlds Legends | ||||
Warhammer Underworlds Legends | Warscroll | 4 | August 2024 | |
Miscellaneous Legends | ||||
Miscellaneous Legends | Warscroll | 4 | August 2024 |
Disciples of Tzeentch armies can use the following abilities:
Deployment Phase |
Once Per Turn (Army), Any Shooting Phase |
Once Per Turn (Army), End of Any Turn |
Passive |
You can pick 1 of the following battle formations for a Disciples of Tzeentch army. Each battle formation grants a different ability you can use in the battle.
Passive |
Passive |
Once Per Battle (Army), End of Your Turn |
Passive |
Your Hero Phase |
Passive |
Passive |
Passive |
Once Per Battle, Any Combat Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 6 |
KEYWORDS | SPELL, UNLIMITED, WYRDFLAME |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 5 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 5 |
KEYWORDS | SUMMON, SPELL |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
Your Hero Phase |
KEYWORDS | BANISH |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
Enemy Hero Phase | 1 |
The WARFLOCK keyword is used in the following Disciples of Tzeentch warscrolls:
Any Hero Phase | 1 |
The DISCIPLES OF TZEENTCH and DAEMON keywords are used in the following Disciples of Tzeentch warscrolls:
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
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Deployment Phase |
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH and WIZARD keywords are used in the following Disciples of Tzeentch warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||