Disciples of Tzeentch – Jade Obelisk

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DISCIPLES OF TZEENTCH WARSCROLL
Jade Obelisk
5"
1
4+
1
Cursed artificers skilled in stonecraft, the Jade Obelisk are acutely aware of their finite time as living flesh. They are single-minded in their purpose to desecrate the idols of false gods before their mortal bodies succumb to inevitable petrification.
DISCIPLES OF TZEENTCH WARSCROLL
Jade Obelisk
MELEE WEAPONS
AtkHitWndRndDmg
Mason’s Tools [Anti-FACTION TERRAIN (+1 Rend)]
Mason’s Tools
Anti-FACTION TERRAIN (+1 Rend)
24+3+11
BATTLE PROFILE

Unit Size: 9      Points: 100
MODELBASE SIZE
5 x Desecrators, Nephrite Priestess, Obelisk Bearer32mm
5 x Idolarc, Defacers28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Passive Mason’s Tools.
  • 4/9 models can carry an Antithete Bow.
  • The champion cannot carry an Antithete Bow.

Passive
IDOLARC: Fashioned from crystal and given life by dark ritual, Idolarcs are the messengers of the Speaker in the Stone.

Effect: This unit’s Idolarc is a token. After setting up this unit on the battlefield for the first time, place its Idolarc next to it.

Passive
SILVER MONOLITHS: The Jade Obelisk draw power from Argent Shards to augment their defence, seeing them as sacred monuments to their deity’s glory.

Effect: Subtract 1 from the Rend characteristic of weapons used for attacks that target this unit while it is wholly within 12" of a friendly Argent Shard.

Once Per Turn (Army), Your Shooting Phase
CHOSEN BY THE STONE: The Jade Obelisk loose a cursed arrow at a chosen foe, marking them out to the Idolarc as a potential sacrifice to the Speaker in the Stone that must be detained.

Declare: If this unit has any models carrying an Antithete Bow, pick a visible enemy unit within 18" of this unit to be the target.

Effect: Roll a dice. On a 3+, place the Idolarcs of all other friendly Jade Obelisk units next to their respective units. Then, place this unit’s Idolarc next to the target.

While a friendly Idolarc is next to an enemy unit, subtract 1" from that enemy unit’s Move characteristic for each fate point you have. This ability cannot reduce an enemy unit’s Move characteristic below half its unmodified value.

KEYWORDS
INFANTRY, CHAMPION (1/9)
CHAOS, DISCIPLES OF TZEENTCH, ARCANITE
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Army List
Warscrolls collated

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
© Vyacheslav Maltsev 2013-2026