Disciples of Tzeentch – Tome of Eyes

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DISCIPLES OF TZEENTCH WARSCROLL
Tome of Eyes
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5
4+
7+
In a plume of unholy flame, the Tome of Eyes is conjured from the depths of Tzeentch’s libraries. Fire crackles along its parchment but never obscures the fell symbols therein. Eyes sprout across the pages, beholding the caster as intently as the wizard studies the Tome in turn. Even briefly consulting the Tome unlocks new paradigms of arcane practice, with spells once far beyond the caster’s ability becoming simple. New runes of insight appear even as the reader’s eyes reach them. None can say who composes these scribblings – perhaps one of the daemon scribes of Tzeentch’s court or even a fragmented aspect of the god himself. Yet no gift of Chaos is given freely. The runes within the Tome of Eyes are elements of a terrible hex, one that takes full form as a reader plunges recklessly through its pages. The end result of the Parchment Curse is always the same: the victim transforms into scattered sheaves of paper, each detailing a twisted version of their life story. A talented mage may be able to transfer the accumulating energies of the curse from their mind into an unwilling target. Yet eventually the hunger for knowledge resurfaces, and the Tome awaits…
DISCIPLES OF TZEENTCH WARSCROLL
Tome of Eyes
Reaction: You declared a SPELL ability for a Wizard within this Manifestation’s combat range
TRANSFIXED BY COUNTLESS EYES: As the Tome flicks through its endless pages, it peers into the mind of its summoner, giving knowledge to the loyal and punishing the insatiable as it sees fit.

Effect: You can add 1 or 2 to the casting roll for that spell. Roll a number of dice equal to the amount added. For each 1-2, allocate 1 damage point to the caster. If the caster is destroyed by this ability, the spell has no effect.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
CHAOS, DISCIPLES OF TZEENTCH
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

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The MANIFESTATION keyword is used in the following Disciples of Tzeentch warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Disciples of Tzeentch warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024