Tzeentch’s dreaded Gaunt Summoners often go to war atop a daemonic mount known as a Disc of Tzeentch, a flying platform from which they can unleash their most devastating and spectacular spells.
Unit Size: 1 Points: 270
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Gaunt Summoner on Disc of Tzeentch is armed with a Changestaff and Warptongue Blade.
MOUNT: This unit’s Disc of Tzeentch is armed with Teeth and Horns.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Book of Profane Secrets: This arcane tome gives the Summoner control over the spells from the Lore of Fate.
Add 1 to
casting rolls,
dispelling rolls and
unbinding rolls for this unit. In addition, this unit knows all of the spells from the
Lore of Fate.
Lords of The Silver Towers: The Gaunt Summoners delight in imprisoning foes in their Silver Tower.
Once per battle, at the end of a phase, you can pick 1 enemy
HERO that is within 9" of this unit and that made an attack that targeted this unit in that phase, or caused any
mortal wounds to this unit with an ability or spell in that phase (even if the wounds or mortal wounds were negated). If you do so, roll 2D6. If the roll is greater than the Wounds characteristic of that
HERO, that
HERO is removed from play.
Designer’s Note: The HERO cannot be returned if you are allowed to to bring back slain models (the model has not been slain).
Silvered Portal: A portal to their Silver Tower allows the minions lurking within to enter the fray.
After you have deployed this unit, when you would set up another friendly
TZEENTCH unit that is not a
MONSTER, you can say that it is in this Gaunt Summoner’s Silver Tower as a
reserve unit. Up to 2 units can be set up in reserve in this way. At the end of any of your
movement phases, you can set up 1 or more of these units on the battlefield wholly within 9" of this unit and more than 9" from all enemy units. At the start of the fourth battle round, reserve units that are still in a Silver Tower are destroyed.
Infernal Flames: The Gaunt Summoner conjures a rolling wave of scorching wyrdfire that engulfs enemy formations.
Infernal Flames is a spell that has a
casting value of 7 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit. For each 5+, that unit suffers 1
mortal wound. If that unit is a
MONSTER or
WAR MACHINE, roll 5 dice for each model instead of 1.