12" 14 5+ 5 With a contemptuous flick of their talons, a Lord of Change can unleash blistering waves of wyrdflame or tear open screaming gateways to the Realm of Chaos. These greater daemons are entities of pure magic, and few can rival their spellcraft. Mundane concepts such as glory or honour mean little to a Lord of Change; they delight in denying enemy champions a fair contest, soaring out of reach upon their glowing pinions. Blades, bullets and even retaliatory spells sputter to nothing against a Lord of Change’s wards, even as the daemon unleashes kaleidoscopic storms of witchfire in turn.
A Lord of Change satisfies its well of curiosity by ensnaring mortals in complex schemes, raising favoured acolytes up to the dizzying heights of their ambitions before casting them down. These daemons care not for the consequences facing those they torment; instead, they watch their suffering with enraptured fascination. Yet Lords of Change are manipulative to the point of compulsiveness, always adding new dimensions to their schemes even if it compromises their original aims. Many times has one of the Change God’s grand ploys unravelled because his Lords of Change could not stop plucking the skeins of fate – though even this anarchy is pleasing to Tzeentch. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Rod of Sorcery [Wyrdflame] | ||||||||
Rod of Sorcery Wyrdflame | 18" | 2D6 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Staff of Tzeentch [Anti-WIZARD (+1 Rend)] | ||||||||
Staff of Tzeentch Anti-WIZARD (+1 Rend) | 4 | 3+ | 3+ | - | D3 | |||
Baleful Sword | ||||||||
Baleful Sword | 4 | 4+ | 3+ | 2 | 3 | |||
Curved Beak | ||||||||
Curved Beak | 4 | 4+ | 3+ | 1 | 2 |
Passive |
Once Per Turn (Army), Your Movement Phase |
Passive |
Your Hero Phase | 7 |
KEYWORDS | WYRDFLAME, SPELL |
KEYWORDS | HERO, MONSTER, WIZARD (2), FLY, WARD (5+) |
CHAOS, DISCIPLES OF TZEENTCH, DAEMON |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
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The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH and DAEMON keywords are used in the following Disciples of Tzeentch warscrolls:
The MONSTER keyword is used in the following Disciples of Tzeentch warscrolls:
Your Hero Phase |
KEYWORDS | BANISH |
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Deployment Phase |
The non-HERO DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The non-UNIQUE DISCIPLES OF TZEENTCH and DAEMON keywords are used in the following Disciples of Tzeentch warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||