12" 14 5+ 5 5+ The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of their claws, they can hurl foes into the nightmarish Realm of Chaos, blast enemies with wyrdfire or drive them insane with illusions and reality-warping spells. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Storm of Wyrdfire [Crit (Auto-wound)] | ||||||||
| Storm of Wyrdfire Crit (Auto-wound) | 18" | 5 | 3+ | 3+ | - | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Eldritch Weapons | ||||||||
| Eldritch Weapons | 6 | 4+ | 3+ | 1 | 3 | |||
Passive |
Once Per Turn (Army), Your Movement Phase | 1 |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Passive |
KEYWORDS | HERO, MONSTER, WIZARD (3), FLY, WARD (5+) |
| CHAOS, DISCIPLES OF TZEENTCH, DAEMON |
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The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH and DAEMON keywords are used in the following Disciples of Tzeentch warscrolls:
The MONSTER keyword is used in the following Disciples of Tzeentch warscrolls:
The non-HERO DISCIPLES OF TZEENTCH and DAEMON keywords are used in the following Disciples of Tzeentch warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |