6" 8 5+ 2 The ogroids are an exceedingly ancient race. Though they once fought in Gorkamorka’s hordes, they sought a more refined existence. These ideals of structure drove a wedge between them and their barbarous brethren, until at last their capital of High Progrexia was sacked by a greenskin horde. Enraged, the survivors fell into the embrace of Chaos, selling their souls for vengeance.
Thaumaturges are the inheritors of the ogroids’ more esoteric traditions, and in their pursuit of magical lore, they have embraced service to Tzeentch. Though brutish, horned and bestial creatures, they are undeniably beings of the arcane, their flesh constantly writhing with eldritch energies. A Thaumaturge’s sorcerous ability is channelled through the head of their totemic staff – a tool hand-crafted by the ogroid themselves – and released in storms of multi-hued wyrdflame.
Thaumaturges are certainly cunning, as many Magisters who seek to manipulate them learn to their cost, but their battle-rage is never far from the surface. When pain strikes, Thaumaturges fly into a frenzy, discarding the subtle arts of magic in their need to crush and tear. Such brute strength is of great value to the Arcanite cults, who flatter the ogroids into spearheading their most aggressive uprisings. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Thaumaturge Staff | ||||||||
Thaumaturge Staff | 12" | 3 | 3+ | 4+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Great Horns and Cloven Hooves [Charge (+1 Damage)] | ||||||||
Great Horns and Cloven Hooves Charge (+1 Damage) | 3 | 4+ | 2+ | 1 | 2 | |||
Thaumaturge Staff | ||||||||
Thaumaturge Staff | 2 | 4+ | 3+ | - | D3 |
Passive |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
CHAOS, DISCIPLES OF TZEENTCH, ARCANITE |
Passive |
The INFANTRY keyword is used in the following Disciples of Tzeentch warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls: