6" 8 5+ 2 6+ Combining bestial strength with dark occult powers, the Ogroid Thaumaturge is a deadly foe. With snarled invocations, it hurls blasts of devastating magic into the enemy ranks, absorbing the eldritch aura of those spellcasters or divine champions that it kills. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Thaumaturge Staff [Shoot in Combat] | ||||||||
| Thaumaturge Staff Shoot in Combat | 12" | 3 | 3+ | 4+ | - | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Great Horns and Cloven Hooves [Charge (+1 Damage)] | ||||||||
| Great Horns and Cloven Hooves Charge (+1 Damage) | 6 | 4+ | 2+ | 1 | 2 | |||
Reaction: Opponent declared a SPELL ability for a unit within 30" of this unit |
| KEYWORDS | MOVE |
End of Any Turn |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
| CHAOS, DISCIPLES OF TZEENTCH, ARCANITE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
The INFANTRY keyword is used in the following Disciples of Tzeentch warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Passive |
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls: