Ogor Mawtribes
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When the Ogor Mawtribes march to war, the ground shakes beneath a rolling avalanche of unwashed flesh. Living embodiments of gluttony, ogors worship the ever-hungry Gorkamorka, whom they call the Gulping God. By stuffing their gaping mouths with raw meat, bone and whatever else they can get their greedy hands on, they give praise to their ravenous deity.

This page contains all of the rules you need to field your Ogor Mawtribes miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.


Books

BookKindEditionLast update
  Ogor Mawtribes
  Ogor MawtribesBattletome3February 2024
  Warhammer Underworlds Legends
  Warhammer Underworlds LegendsWarscroll4August 2024
  Battlescroll: Impending Vermindoom
  Battlescroll: Impending VermindoomRulebook3April 2024

Designers’ Commentary

Battletome: Ogor Mawtribes

Q:If I pick the Ex-mercenary command trait, do Blackpowder’s Buccaneers gain the Battleline battlefield role?
A:
Yes.
Q:If a unit cannot be picked when carrying out a monstrous rampage (for example, a unit in the Stormcast Eternals Astral Templars subfaction), can it still be affected by the Unstoppable Charge monstrous rampage?
A:
Yes.
Q:The Avalanche of Flesh battle tactic requires 10 or more mortal wounds to be caused by the Trampling Charge battle trait in order to be completed. If 10 or more mortal wounds are caused by the battle trait, but some are negated and the total number of wounds allocated as a result is less than 10, is the battle tactic still completed?
A:
Yes.

Battle Traits

Ogor Mawtribes armies can use the following abilities:

Passive
RAVENOUS BRUTES: Sighting the enemy, the ogors’ hunger intensifies, and they move with alarming speed to close the distance.

Effect: Add 2 to run rolls for friendly Ogor units while you have not used the ‘Feast on Flesh’ ability this battle.

Once Per Battle (Army), End of Any Turn
FEAST ON FLESH: As the battlelines clash and blood is spilled, the ogors’ hunger must be sated, and they are compelled to gorge on the flesh of their enemies.

Declare: Pick each friendly Ogor unit that is in combat or that used a Fight ability this turn to be the targets.

Effect: Roll a D3 for each target. On a 2+:

• Heal (X) the target, where X is an amount equal to the roll.
• Pick an enemy unit in combat with the target. You cannot pick the same enemy unit more than once. Inflict an amount of mortal damage on that enemy unit equal to the roll.

Any Charge Phase
TRAMPLING CHARGE: At the first opportunity, an ogor will barge intocombat, using its immense girth as a weapon.

Declare: Pick a friendly Ogor or Rhinox unit that charged this turn to use this ability, then pick a visible enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.


Battle Formations

You can pick 1 of the following battle formations for a Ogor Mawtribes army. Each battle formation grants a different ability you can use in the battle.

Beast Handlers

Passive
BRUTAL STOCK: The beasts of this tribe are said to be the most belligerent and tenacious of all their kind.

Effect: Each time a friendly Beastclaw Raiders Monster uses the ‘Trampling Charge’ ability, add 1 to the amount of mortal damage inflicted, if any.


Blackpowder Fanatics

Passive
FEED YER CANNONS!: These artillery-ogors don’t need to be told twice to blast the foe into tiny bits.

Effect: Ranged weapons used by friendly Leadbelchers and Ironblaster units have Shoot in Combat while they are within the combat range of a friendly Ogor Mawtribes Hero.


Heralds of the Everwinter

Passive
EYES OF THE STORM: The members of this tribe are masked by frosty squalls and freezing mists as they follow their champions into battle.

Effect: Subtract 1 from hit rolls for shooting attacks that target friendly Ogor Mawtribes Infantry units while they are wholly within 12" of any friendly Beastclaw Raiders Heroes.


Prophets of the Gulping God

Passive
MASTER BUTCHERS: These ogor shamans know many gruesome secrets of gastromantic magic.

Effect: Add 1 to casting rolls for friendly Ogor Mawtribes Wizards.


Heroic Traits

Traits of Endless Hunger

Hero only

Passive
BOOMING ROAR: Relishing the fight, this champion roars a challenge to the enemy that makes the very earth beneath their feet tremble.

Effect: Subtract 5 from the control scores of enemy Infantry units while they are in combat with this unit.

Passive
TOUCHED BY THE EVERWINTER: This warrior strayed close to the heart of the Everwinter and emerged with the power to commune with it.

Effect: If this unit is not a Priest, it has Priest (1). If this unit is already a Priest, you can re-roll chanting rolls of 1 for it instead. If this unit is a Wizard, it cannot use Spell abilities and Prayer abilities in the same phase.

Passive
GREAT GUTLORD: There are few opponents in the Mortal Realms that can withstand the ravenous power of this ogor.

Effect: Ignore negative modifiers to this unit’s control score and to hit rolls and wound rolls for this unit’s attacks.

Artefacts of Power

Plunder of the Mawtribes

Hero only

Passive
GRUESOME TROPHIES: This collection of skulls, entrails and hides is an inspiring sight to this ogor’s kin, encouraging them to claim trophies of their own.

Effect: Add 1 to hit rolls for combat attacks that target Heroes or Monsters made by friendly Ogor Mawtribes units while they are wholly within 12" of this unit.

Once Per Battle, Any Combat Phase
THE FANG OF GHUR: The amber magic that permeates this weapon grants it the power to bite through arcane wards.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Ward rolls cannot be made for the target for the rest of the turn.

Once Per Battle, Any Shooting Phase
ELIXIR OF THE FROSTWYRM: Distilled from the blood of a giant Frostwyrm, this rare elixir temporarily gives the drinker the power of those beasts to vomit forth a torrent of frost magic.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. Inflict an amount of mortal damage on the target equal to the roll. Then, Heal (X) this unit, where X is an amount equal to the roll.


Spell Lore

Everwinter Prayers

Your Hero Phase
5
PULVERISING HAILSTORM: Fist‑sized chunks of ice rain from the sky to crush those below.

Declare: Pick a friendly Ogor Mawtribes Priest to chant this prayer, pick a point on the battlefield within 12" of them, then pick each visible enemy unit within 3" of that point to be the targets. Then, make a chanting roll of D6.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. If the chanting roll was 10+, double the amount of mortal damage inflicted.
KEYWORDSPRAYER

Your Hero Phase
4
CALL OF THE BLIZZARD: An impenetrable snow squall manifests on the battlefield, blocking visibility and shielding nearby Beastclaw warriors.

Declare: Pick a friendly Ogor Mawtribes Priest to chant this prayer, pick a terrain feature within 18" of them to be the target, then make a chanting roll of D6.

Effect: Place a blizzard token next to the target. Terrain features that have a blizzard token gain the ‘Obscuring’ terrain ability. In addition, if the chanting roll was 10+, until the start of your next turn, friendly Beastclaw Raiders units have Ward (5+) while they are within 3" of any terrain features that have blizzard tokens.
KEYWORDSPRAYER, UNLIMITED

Your Hero Phase
4
KEENING GALE: A bone-chilling wind howls across the battlefield, giving speed to the beasts of winter and driving the Everwinter’s monstrous denizens before it.

Declare: Pick a friendly Ogor Mawtribes Priest to chant this prayer, pick a visible friendly Ogor Mawtribes Monster or Mournfang Pack unit wholly within 12" of them to be the target, then make a chanting roll of D6.

Effect: For the rest of the turn, the target can use a Run ability and still use Charge abilities later in the turn. In addition, if the chanting roll was 8+, you can re-roll run rolls and charge rolls for the target for the rest of the turn.
KEYWORDSPRAYER


Lore of Maw-magic

Your Hero Phase
6
GREASY DELUGE: The caster chews up a big mouthful of rancid fat and gall‑slime before spitting it onto the ground. In moments, enemy warriors are caught in a deluge of foul-smelling grease, slipping and sliding as they try to bring their weapons to bear.

Declare: Pick a friendly Ogor Mawtribes Wizard to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.

Effect: Subtract 1 from hit rolls for the target’s attacks until the start of your next turn.
KEYWORDSSPELL

Your Hero Phase
5
TROGGOTH GUTS: The shaman gobbles down the slippery innards of a troggoth to transfer the beast’s uncanny healing powers to their allies and restore their vigour.

Declare: Pick a friendly Ogor Mawtribes Wizard to cast this spell, pick a visible friendly Ogor Mawtribes unit within 12" of them that has not been picked to be the target of this ability this turn to be the target, then make a casting roll of 2D6.

Effect: Heal (D3) the target and add 3 to the target’s control score for the rest of the turn.
KEYWORDSSPELL, UNLIMITED

Your Hero Phase
7
BLOOD FEAST: The liver of a powerful beast is held high over the shaman’s head. Gore drips and runs down their face before they take a great bite from it, filling nearby ogors with a frenzied blood-lust.

Declare: Pick a friendly Ogor Mawtribes Wizard to cast this spell, pick a visible friendly Ogor Infantry unit wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Add 1 to the Attacks characteristic of the target’s melee weapons until the start of your next turn.
KEYWORDSSPELL

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