Ogor Mawtribes – Mawpit
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FACTION TERRAIN WARSCROLL

Mawpit

As gastromantic magic floods the battlefield, the ground itself opens hungrily in response. These Mawpits are capable only of consuming, dragging in wayward enemies to crush and digest with their many circular rows of teeth.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Ogor Mawtribes armies can include this faction terrain feature. Ogor Mawtribes armies that include a Mawpit cannot also include a Great Mawpot.

SET UP: After territories are determined, you can set up this faction terrain feature wholly outside enemy territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain feature first.

DEFENSIBLE: This terrain feature is a defensible terrain feature that can be garrisoned by 1 BUTCHER. The garrison is referred to as the terrain feature’s ‘Head Butcher’ in the rules on this warscroll.

The Throat of Ghur: The Realm of Beasts aggressively attacks the other Mortal Realms, trying to overwhelm and reshape them in its image.
At the end of the charge phase, the player whose turn is taking place must roll a dice for each unit in their army that is within 12" of this terrain feature and within 12" of any units in their opponent’s army and more than 3" from all units in their opponent’s army. On a 3+, that unit suffers D3 mortal wounds.

If this terrain feature has a Head Butcher, this ability affects units within 18" of this terrain feature instead of 12". This ability has no effect on GUTBUSTERS units.

Head Butcher: The meat-priest tosses chunks of meat into the ever-hungry Mawpit to appease the Gulping God.
If this terrain feature has a Head Butcher, in your hero phase, you can say that an offering will be made to the Mawpit. If you do so, pick 1 enemy unit within 18" of this terrain feature and roll D6. If the roll is more than twice that enemy unit’s Wounds characteristic, 1 model in that unit is slain. If the roll is more than three times that enemy unit’s Wounds characteristic, 3 models in that unit are slain.

It Fights Back: Those who approach a slavering Mawpit risk being swallowed alive.
If this terrain feature is picked as the target of the Smash To Rubble monstrous rampage, and that monstrous rampage is unsuccessful, the MONSTER that carried out that monstrous rampage suffers 3D6 mortal wounds.

Designer’s Note: A Smash To Rubble monstrous rampage is unsuccessful if the roll was not a 3+.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

Leader
• Butcher
• Tyrant
Battleline
None
Artillery

The BUTCHER keyword is used in the following Ogor Mawtribes warscrolls:

Leader
• Butcher
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.
© Vyacheslav Maltsev 2013-2024