Ogor Mawtribes – Frostlord on Thundertusk

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OGOR MAWTRIBES WARSCROLL
Frostlord
on Thundertusk
10"
15
4+
10
The ground shakes and turns white as if in fear as the Frostlord’s massive steed lumbers forward. Even over the howling gales, the roaring, bellowing voice of this great-bellied champion booms out, shaking icicles from the overhangs of nearby cliffs. They are the most cold-hearted and stony of all the Beastclaw Raiders, and at their command are cities cast down and former paradises frozen over. Any Frostlord worth their salt will have conquered a massive, hairy beast of the mountains with which to lead the charge. They have a natural affinity with Stonehorns and Thundertusks – both breeds so powerful they can stamp an ogor into the ground. The Thundertusk is a true force of destruction. Its enormous, jutting tusks, already formidable even before plates of spiked metal are bolted to their edges, are strong enough to batter apart a cogfort. The beast’s signature attack, however, is the spherical blast of ice it spits from its gullet, a boulder-sized projectile that can freeze enemy warriors solid in an instant. This is highly gratifying for the ogors; not only is each blast a decisive blow against the foe, but it also leaves their cadavers frozen and ready to be retrieved at leisure.
OGOR MAWTRIBES WARSCROLL
Frostlord
on Thundertusk
RANGED WEAPONS
RngAtkHitWndRndDmg
Ice Blast [Companion]
Ice Blast
Companion
12"14+2+1D3+2
MELEE WEAPONS
AtkHitWndRndDmg
Frost Spear [Charge (+1 Damage)]
Frost Spear
Charge (+1 Damage)
44+2+22
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion]
Thundertusk’s Colossal Tusks
Anti-INFANTRY (+1 Rend), Companion
34+2+15
BATTLE PROFILE

Unit Size: 1      Points: 300
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Voice of the Everwinter, Any OGOR MAWTRIBES

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Thundertusk’s Colossal Tusks is 2.

Once per Turn (Army), Any Movement Phase
SWEEPING TUSKS: With a deafening bellow, the Thundertusk swings its huge frost-wreathed tusks from side to side, sending enemies flying.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

Once Per Battle (Army), Your Charge Phase
BELLOWING VOICE: With their booming voice, the Frostlord signals the hunt.

Declare: Pick any number of friendly BEASTCLAW RAIDERS units wholly within 12" of this unit to be the targets.

Effect: Each target can add 1 to the D3 roll made if that unit uses the ‘Trampling Charge’ ability this turn.

KEYWORDS
HERO, MONSTER
DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The MONSTER keyword is used in the following Ogor Mawtribes warscrolls:

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Those HEROES can join an eligible regiment as a Voice of the Everwinter.

Infantry Hero
Monster Hero
© Vyacheslav Maltsev 2013-2025