9" 9 4+ 2 Gnoblars prefer stuffing their ramshackle Scraplauncher catapults with scraps of iron and broken blades, but in Ghyran, they have learnt that shards of splintered wood, poisonous fungi and bloodwasp nests are just as lethal. They blindly lob this ammunition towards the enemy, chortling evilly when they hear the telltale screams of a barrage hitting home. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Scrap Lobber [Crit (2 Hits)] | ||||||||
| Scrap Lobber Crit (2 Hits) | 18" | 12 | 4+ | 2+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Rhinox’s Sharp Horns and Crew’s Weapons [Anti-charge (+1 Rend), Companion] | ||||||||
| Rhinox’s Sharp Horns and Crew’s Weapons Anti-charge (+1 Rend), Companion | 4 | 4+ | 2+ | 1 | D3 | |||
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | WAR MACHINE |
| DESTRUCTION, OGOR MAWTRIBES, RHINOX |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
The DESTRUCTION keyword is used in the following Ogor Mawtribes warscrolls:
The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
The WAR MACHINE keyword is used in the following Ogor Mawtribes warscrolls:
The RHINOX keyword is used in the following Ogor Mawtribes warscrolls: