Ogor Mawtribes – Frostlord on Stonehorn

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OGOR MAWTRIBES WARSCROLL
Frostlord
on Stonehorn
10"
15
4+
10
The ground shakes and turns white as if in fear as the Frostlord’s massive steed lumbers forward. Even over the howling gales, the roaring, bellowing voice of this great-bellied champion booms out, shaking icicles from the overhangs of nearby cliffs. They are the most cold-hearted and stony of all the Beastclaw Raiders, and at their command are cities cast down and former paradises frozen over. Any Frostlord worth their salt will have conquered a massive, hairy beast of the mountains with which to lead the charge. They have a natural affinity with Stonehorns and Thundertusks – both breeds so powerful they can stamp an ogor into the ground. The Stonehorn is a monster with a skeleton of living stone. Its skull-like face has most of the flesh and skin battered from it before full adulthood, and its granite-tough horns are bladed and edged like knapped flint. The Beastclaw ogors make great use of Stonehorns as linebreakers and battering rams. They value them not for the king’s ransom of jewels that can be found in their guts but simply for their raw and undeniable stompiness.
OGOR MAWTRIBES WARSCROLL
Frostlord
on Stonehorn
MELEE WEAPONS
AtkHitWndRndDmg
Stonehorn’s Rock-hard Horns [Charge (+1 Damage), Companion]
Stonehorn’s Rock-hard Horns
Charge (+1 Damage), Companion
64+2+23
Frost Spear [Charge (+1 Damage)]
Frost Spear
Charge (+1 Damage)
44+2+22
Stonehorn’s Hooves [Companion]
Stonehorn’s Hooves
Companion
D64+2+1D3
BATTLE PROFILE

Unit Size: 1      Points: 320
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Voice of the Everwinter, Any OGOR MAWTRIBES

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Stonehorn’s Rock-hard Horns is 4.

Passive
STONE SKELETON: The thick, rocklike skeletons of these beasts can take substantial punishment.

Effect: Ignore the first damage point that would be allocated to this unit in each phase.

Once Per Turn (Army), Any Charge Phase
EARTH-SHATTERING CHARGE: Enemies are crushed and trampled beneath the unstoppable ferocity of a Frostlord upon a charging Stonehorn.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Inflict D3 mortal damage on the target. Then, roll 2D6. This unit can move a distance up to the value of the roll. During that move, it can pass through models in the target unit but must end that move in combat.
KEYWORDSRAMPAGE

Passive
FROST SPEAR: Blessed by the Everwinter, the bite of this ogor’s Frost Spear chills the enemy with crippling cold.

Effect: If any damage points are allocated to an enemy HERO or MONSTER by attacks made with this unit’s Frost Spear, subtract 1 from the Attacks characteristic of that enemy unit’s melee weapons until the start of your next turn.

KEYWORDS
HERO, MONSTER
DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The MONSTER keyword is used in the following Ogor Mawtribes warscrolls:

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Those HEROES can join an eligible regiment as a Voice of the Everwinter.

Infantry Hero
Monster Hero
© Vyacheslav Maltsev 2013-2025