Ogor Mawtribes – Ogor Gluttons

This warscroll does not meet the selection criteria (see Settings tab).
OGOR MAWTRIBES WARSCROLL
Ogor Gluttons
6"
4
5+
2
The blubbery mass of each ogor warglutt is composed of Gluttons. These ravenous warriors have a very straightforward approach to warfare, in that they usually just barrel straight forward and meet whatever is in front of them head-on. By banding together into one vast, stinking scrum of flesh, their mass is roughly that of a herd of rhinoxen. They ensure the enemy is knocked reeling even before they bring their clubs, fists and heads to bear. The ever-useful gut-plate plays a big part in this, for with the weight of the ogor concentrated behind a stout metal disc, the effect of a charging Glutton is much like that of a rampaging bull. Even if they are charging a spear-wall, they will still barge forward without hesitation; an ogor’s skin, fat, muscle and bone is so dense that most polearms will break in two rather than impale them. When Gluttons hit home, their foes are crushed bodily into the ranks of their fellows. The ogors capitalise on their crashing charge, staving in ribcages with their clubs and hacking clean through limbs with their oversized, rust-pitted blades. Should any be left standing, the Gluttons will lunge forward to crush enemy skulls with one almighty head-shattering bite.
OGOR MAWTRIBES WARSCROLL
Ogor Gluttons
MELEE WEAPONS
AtkHitWndRndDmg
Glutton Weapons
Glutton Weapons44+2+12
BATTLE PROFILE

Unit Size: 6      Points: 240
Base size: 40mm
Can be reinforced: Yes

Passive
INSATIABLE GLUTTONY: Once Gluttons have started eating, it is nearly impossible to shift them.

Effect: If you have used the ‘Feast on Flesh’ ability this battle, add 1 to the control score of this unit for each model in this unit.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/6), STANDARD BEARER (1/6)
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Ogor Mawtribes warscrolls:

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Ogor Mawtribes warscrolls:

3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Ogor Mawtribes warscrolls:

© Vyacheslav Maltsev 2013-2025