1. Pick Your Armies
Each player picks an army using the rules in
Army Composition.
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| ADVANCED RULES In addition to the Core Rules, Matched Play: First Blood uses the following Advanced Rules:
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2. Determine the Battleplan
One player rolls on the following table to determine the
battleplan. Alternatively, feel free to pick the battleplan you would like to play.
3. Set Up the Battlefield
The players
roll off. The winner chooses which player is the
attacker and which is the
defender.
Next, the defender sets up
objectives in the locations indicated by gold circles on the
battlefield map . Then, the defender sets up
terrain features. Each terrain feature must be set up more than 3" from the battlefield edge, more than 6" from all other terrain features and more than 3" from all objectives.
After objectives and terrain have been set up, the
attacker picks which territory is their territory. The other territory is the
defender’s territory. The players then resolve the
deployment phase. The attacker begins deployment (
Core Rules, 10.0).
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| Battlefield SizeFor a 1000-point battle, we recommend a 30" x 44" battlefield with 4 terrain features.
For a 2000-point battle, we recommend a 44" x 60" battlefield with 8 terrain features.
If you have agreed on a points limit outside these bounds, feel free to adjust the battlefield size and number of terrain features appropriately. | |
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Victory Points
Each player scores
victory points at the end of each of their turns as follows:
- Score 2 victory points if you control at least 1 objective.
- Score 2 victory points if you control 2 or more objectives.
- Score 2 victory points if you control more objectives than your opponent.
Twists
Each battleplan includes a
twist. Twists modify the gameplay within the battleplan, and they may provide additional means of scoring victory points.
Battle Length
First Blood battles last for
4 battle rounds.
Glorious Victory
The player with the
most victory points at the end of the battle wins a
major victory.
If the players are tied on victory points at the end of the battle, and only one player’s
general has survived the battle, that player wins a
minor victory. If the players are tied on victory points and both generals or neither general survived the battle, the battle is a
draw.