The Lumineth are often mistaken for angelic beings of pure light, for they glow with the glorious power of Hysh. Their incredible intellects were once turned to the pursuits of art, magic and philosophy, but now they are attuned to the business of war. To fight them is to battle not only the aelven warhosts but the Realm of Light itself.
This page contains all of the rules you need to field your Lumineth Realm-lords miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Lumineth Realm-lords | ||||
Lumineth Realm-lords | Battletome | 4 | February 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | February 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | February 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Scourge of Ghyran - Lumineth Realm-lords | ||||
Scourge of Ghyran - Lumineth Realm-lords | Expansion | 4 | December 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | December 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Faction Pack | 4 | July 2025 | |
Regiments of Renown - Idoneth Deepkin | ||||
Regiments of Renown - Idoneth Deepkin | Expansion | 4 | July 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | September 2024 | |
Lumineth Realm‑lords armies can use the following abilities:
Once Per Battle Round (Army), Start of Battle Round |
|
|
|
|
|
You can pick 1 of the following battle formations for a Lumineth Realm-lords army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Warhost of Duality | 0 |
| Pilgrims of Haixiah | 20 |
| Aelementor Guardians | 10 |
| Scinari Council | 0 |
Passive |
Passive |
Once Per Turn (Army), Any Hero Phase |
Passive |
Reaction: You declared the ‘Redeploy’ command for a visible friendly LUMINETH REALM-LORDS unit wholly within 12" of this unit |
Start of Battle Round |
Deployment Phase |
Aspects of Enlightenment Passive |
Once Per Battle, Reaction: You declared a SPELL ability for a LUMINETH REALM-LORDS WIZARD within this unit’s combat range |
Any Combat Phase |
Passive |
Passive |
Your Movement Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Lore of Prismatic Resonance Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Once Per Battle (Army), Deployment Phase |
Once Per Battle Round (Army), Start of Battle Round |
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), Any Combat Phase |
Passive |
Any Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Once Per Battle (Army), Deployment Phase |
Once Per Battle (Army), End of Any Turn |
Once Per Battle (Army), End of Any Turn |
Once Per Battle (Army), End of Any Turn |
Once Per Battle (Army), End of Any Turn |
Any Combat Phase |
Your Movement Phase |
Passive |
Passive |
| ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
| ||
End of Any Turn | 1 |
| KEYWORDS | MOVE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER and LUMINETH REALM‑LORDS keywords are used in the following Lumineth Realm-lords warscrolls:
The WIZARD keyword is used in the following Lumineth Realm-lords warscrolls:
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
The LUMINETH REALM‑LORDS and HERO keywords are used in the following Lumineth Realm-lords warscrolls:
Once Per Battle Round (Army), Start of Battle Round |
|
|
|
|
|
The LUMINETH REALM‑LORDS and INFANTRY keywords are used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS and WIZARD keywords are used in the following Lumineth Realm-lords warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The non-MONSTER LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls:
The HURAKAN keyword is used in the following Lumineth Realm-lords warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
Your Hero Phase |
| KEYWORDS | BANISH |
The non-UNIQUE VANARI and LUMINETH REALM‑LORDS keywords are used in the following Lumineth Realm-lords warscrolls:
The non-UNIQUE VANARI and HERO keywords are used in the following Lumineth Realm-lords warscrolls:
Contents | ||