The Lumineth are often mistaken for angelic beings of pure light, for they glow with the glorious power of Hysh. Their incredible intellects were once turned to the pursuits of art, magic and philosophy, but now they are attuned to the business of war. To fight them is to battle not only the aelven warhosts but the Realm of Light itself.
This page contains all of the rules you need to field your Lumineth Realm-lords miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
Lumineth Realm-lords | ||||
Lumineth Realm-lords | Faction Pack | 4 | September 2024 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | October 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | September 2024 | |
Warhammer Underworlds Legends | ||||
Warhammer Underworlds Legends | Warscroll | 4 | August 2024 |
Lumineth Realm‑lords armies can use the following abilities:
Passive |
Start of Battle Round |
KEYWORDS | FACET OF WAR |
Your Shooting Phase |
KEYWORDS | FACET OF WAR, MOVE |
Start of Battle Round |
KEYWORDS | FACET OF WAR |
Start of Battle Round |
KEYWORDS | FACET OF WAR |
Start of Battle Round |
KEYWORDS | FACET OF WAR |
You can pick 1 of the following battle formations for a Lumineth Realm-lords army. Each battle formation grants a different ability you can use in the battle.
Passive |
Passive |
Passive |
Passive |
Reaction: You declared the ‘Redeploy’ command for a friendly LUMINETH REALM-LORDS unit wholly within 12" of this unit |
Once Per Battle, Any Combat Phase |
KEYWORDS | CORE, ATTACK, FIGHT |
Once Per Battle, Reaction: You declared the ‘Charge’ ability or a SPELL ability for this unit |
Passive |
Passive |
Once Per Battle, Your Movement Phase |
KEYWORDS | CORE |
Your Hero Phase | 5 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 8 |
KEYWORDS | SPELL |
Your Hero Phase | 4 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 5 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
KEYWORDS | SUMMON, SPELL |
| ||
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The VANARI keyword is used in the following Lumineth Realm-lords warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The HURAKAN keyword is used in the following Lumineth Realm-lords warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The SCINARI keyword is used in the following Lumineth Realm-lords warscrolls:
The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls:
Start of Battle Round |
KEYWORDS | FACET OF WAR |
Start of Battle Round |
KEYWORDS | FACET OF WAR |
Start of Battle Round |
KEYWORDS | FACET OF WAR |
Your Shooting Phase |
KEYWORDS | FACET OF WAR, MOVE |
The HERO keyword is used in the following Lumineth Realm-lords warscrolls:
| ||
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The non-WIZARD LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS and WIZARD keywords are used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS, HERO and INFANTRY keywords are used in the following Lumineth Realm-lords warscrolls: