12" 5 5+ 2 Windmages are the dexterous masters of the Hurakan temples. They have bonded with the winds so closely that to walk upon earth now feels unsettling, leading them to travel upon minor cloud spirits. This is not a matter of mastery but of symbiosis; while the Windmage gains an immortal companion, the spirit – otherwise prone to blowing every which way on the merest excitable whim – is guided by the aelf’s will and the power of their aspiragillum wand, granting them the focus to explore lands that their own flighty nature would never normally allow them to reach.
It is on the field of battle that a Windmage truly shines. Though a breeze may feel soft and playful, it can turn bitter in a moment; a Windmage may artfully manipulate it to carry arrows with lethal precision or to force air into a foe’s lungs until they burst. The wind carries shouted orders from different portions of a battlefield or else sees them drowned out, bringing dissolution and anarchy to a battleline. Many Windmages are seen as unpredictable tricksters by fellow aelves, but this is more a statement of wary respect than condemnation, for to decry the wind’s amusements will quickly see one swept into its lethal embrace. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Windblast Vortex [Shoot in Combat] | ||||||||
Windblast Vortex Shoot in Combat | 10" | 1 | 2+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Aspiragillum | ||||||||
Aspiragillum | 2 | 3+ | 4+ | 1 | 2 |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Movement Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY, FLY |
ORDER, LUMINETH REALM‑LORDS, AELF, HURAKAN |
The INFANTRY keyword is used in the following Lumineth Realm-lords warscrolls:
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The AELF keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The HERO keyword is used in the following Lumineth Realm-lords warscrolls:
The WIZARD keyword is used in the following Lumineth Realm-lords warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Lumineth Realm-lords warscrolls:
The HURAKAN keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
The HURAKAN keyword is used in the following Lumineth Realm-lords warscrolls: