14" 7 3+ 2 A storied hero of Ymetrica, Lyrior Uthralle commands with the confidence and skill of a born champion. Though deeply scarred by a past tragedy, he is determined to defend his beloved realm, and countless foes have met their demise upon the tip of his fabled lance, Daemonbane. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Daemonbane [Anti-DAEMON (+1 Rend), Charge (+1 Damage)] | |||||||
| Daemonbane Anti-DAEMON (+1 Rend), Charge (+1 Damage) | 2 | 2+ | 3+ | 1 | 2 | ||
| Lyrior’s Sword [Charge (+1 Damage), Crit (Mortal)] | |||||||
| Lyrior’s Sword Charge (+1 Damage), Crit (Mortal) | 5 | 2+ | 3+ | 1 | 2 | ||
| Farael’s Horns and Claws [Companion] | |||||||
| Farael’s Horns and Claws Companion | 4 | 4+ | 3+ | 1 | 1 | ||
Passive |
Your Hero Phase | 5 |
| KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (1), CAVALRY |
| ORDER, LUMINETH REALM‑LORDS, AELF, VANARI |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The AELF keyword is used in the following Lumineth Realm-lords warscrolls:
The VANARI keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The HERO keyword is used in the following Lumineth Realm-lords warscrolls:
The WIZARD keyword is used in the following Lumineth Realm-lords warscrolls:
The UNIQUE keyword is used in the following Lumineth Realm-lords warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Once Per Battle Round (Army), Start of Battle Round |
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The CAVALRY keyword is used in the following Lumineth Realm-lords warscrolls:
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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