10" 16 4+ 10 5+ One of the most powerful sorcerers in all the cosmos, Teclis is rightly known as the Mage God by his worshippers. When his power is joined to that of the Hyshian moon-spirit Celennar, entire armies can be annihilated through his divine spellcraft. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Lunar Staff | ||||||||
| Lunar Staff | 12" | 1 | 2+ | 2+ | 2 | D3+3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sword of Teclis [Crit (Mortal)] | ||||||||
| Sword of Teclis Crit (Mortal) | 2 | 3+ | 3+ | 2 | D3 | |||
Celennar’s Moonbright Talons [Companion] | ||||||||
Celennar’s Moonbright TalonsCompanion | 5 | 3+ | 3+ | 2 | 3 | |||
Passive |
Passive |
Once Per Turn, Your Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Battle (Army), Start of Battle Round |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (4), FLY, WARD (5+) |
| ORDER, LUMINETH REALM‑LORDS, AELF |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The AELF keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
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The MONSTER keyword is used in the following Lumineth Realm-lords warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The HERO keyword is used in the following Lumineth Realm-lords warscrolls:
The WIZARD keyword is used in the following Lumineth Realm-lords warscrolls:
The UNIQUE keyword is used in the following Lumineth Realm-lords warscrolls:
The WARD keyword is used in the following Lumineth Realm-lords warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Once Per Battle Round (Army), Start of Battle Round |
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Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Lumineth Realm-lords warscrolls: