10" 16 5+ 10 Searing beams of magic herald the descent of Teclis, the Mage God. With a flick of his hands, he summons waves of luminous sorcery, purging the souls of his foe in torrents of white flame or rewriting reality around him with the energies of Hyshian purity and reason. When Teclis truly focuses his will, even the greatest wizards cannot thwart him. Though relatively frail of body, Teclis’s magisterial arts can unravel all but the strongest arcana, and his trove of relics – from his elegant but potent blade to scrolls marked with symbols of his lost homeland – further supplement his deific might.
Teclis is accompanied by a winged, leonine form lambent with innate power. This is Celennar, the spirit of Hysh’s true moon. During the darkest days of the Ocari Dara, when the Realm of Light was overrun by Slaanesh’s armies, Teclis ventured into the void to beseech Celennar’s aid. Long did the moon-spirit remain aloof, yet Teclis persevered. Some believe that the debate between the pair continued without rest for an entire month. To this day, when not leading the Lumineth warhosts, the Mage God and the lunasphinx deepen their bond through fervent discussions of philosophy and moral tenets. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Lunar Staff | ||||||||
Lunar Staff | 12" | 1 | 2+ | 2+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Celennar’s Moonbright Talons [Companion] | ||||||||
Celennar’s Moonbright Talons Companion | 5 | 3+ | 3+ | 2 | 2 | |||
Sword of Teclis | ||||||||
Sword of Teclis | 2 | 3+ | 3+ | 2 | D3 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
Your Hero Phase | 10 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (4), FLY, WARD (5+) |
ORDER, LUMINETH REALM‑LORDS, AELF |
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
The AELF keyword is used in the following Lumineth Realm-lords warscrolls:
The MONSTER keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
The WARD keyword is used in the following Lumineth Realm-lords warscrolls:
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In some cases, il might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The HERO keyword is used in the following Lumineth Realm-lords warscrolls:
The WIZARD keyword is used in the following Lumineth Realm-lords warscrolls:
The UNIQUE keyword is used in the following Lumineth Realm-lords warscrolls:
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
The WARMASTER keyword is used in the following Lumineth Realm-lords warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Lumineth Realm-lords warscrolls: