Lumineth Realm-lords – Alarith Stoneguard

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LUMINETH REALM-LORDS WARSCROLL
Alarith Stoneguard
4"
2
4+
1
The Stoneguard form the warrior-ranks of the Alarith temples. They are a rare breed, for few can earn the trust of one of Hysh’s ancient mountains. These nature spirits once held a bitter disdain for the aelves after being damaged in the Ocari Dara. To walk their valleys was to risk death by avalanche, landslide or exposure. Only decades of repentance soothed the mountains’ jaded souls and, in time, compelled them to grant the most worthy aelves wisdom and strength. To become a Stoneguard demands a singular will. Many are the tests an aspirant must endure, from fasting atop the highest peaks to running alongside roaring rockfalls. The climax of these trials is to be literally buried alive. If the aelf is judged to have heeded the mountains’ wisdom, they will find themselves able to breathe through tiny cracks in the rock and eventually rise as an Alarith. When the Stoneguard plant their feet and focus upon the teachings of their aelementor, the flesh of these warriors takes on the consistency of stone. Then the Alarith truly do become immovable objects, shrugging off even the most determined of blows. Hammers wrought from sedimentary rock and diamondcored mattocks are their favoured weapons.
LUMINETH REALM-LORDS WARSCROLL
Alarith Stoneguard
MELEE WEAPONS
AtkHitWndRndDmg
Stoneguard Hammers
Stoneguard Hammers23+3+12
BATTLE PROFILE

Unit Size: 5      Points: 130
Base size: 32mm
Can be reinforced: Yes

Passive
FORTITUDE OF THE EARTH: When the Stoneguard adopt an unyielding martial stance around a site of power, even the most ferocious assaults cannot break them.

Effect: This unit has WARD (5+) while all of its models are contesting an objective you control.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/5), ALARITH
ORDER, LUMINETH REALM‑LORDS, AELF
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Lumineth Realm-lords warscrolls:

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls:

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Lumineth Realm-lords warscrolls:

© Vyacheslav Maltsev 2013-2024